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Topic Started: Feb 16 2010, 07:17 PM (9,105 Views)
guild525
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Alright then, I'll make the appropriate changes to our move.

Just to make sure we agree on this:

In the case the Reality Marble is still active and Caster doesn't die:
Consume a player

In the case the Reality Marble is still active and Caster dies:
Consume a player

In the case the Reality Marble is inactive and Caster is alive:
Consume a player

In the case the Reality Marble is inactive and Caster is dead:
Attack Avenger?
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Cross_Blade
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Can we double meteor though in a single turn? If not, then we might want to rethink this
Edited by Cross_Blade, Apr 21 2010, 04:20 PM.
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guild525
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I see no reason why not. Summoning RDA twice in one turn assuming we have the mana capacity and actions for it should be possible right?
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Cross_Blade
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I'll put it in the questions section
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Cross_Blade
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In the case the Reality Marble is still active and Caster doesn't die:
Consume a player

In the case the Reality Marble is still active and Caster dies:
Consume a player

In the case the Reality Marble is inactive and Caster is alive:
Consume a player

In the case the Reality Marble is inactive and Caster is dead:
Attack Avenger?




Let's consume a corpse then since we can double meteor next turn

Alright, we can double meteor since we'll still be in battle after eating a corpse. If Meteor counts as an Offensive NP then I think we can potentially do some serious damage.

If Meteors are an Offensive NP, I think we should just consume players and meteor next turn if Avenger and Caster are still present
Edited by Cross_Blade, Apr 21 2010, 04:32 PM.
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guild525
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Alrighty then, looks like our move has become quite bare but there are bigger things to come soon.
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Cross_Blade
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Potentially (100x2) 200 damage with RDA alone (so about 150 with reductions) to everyone is certainly quite a bit of damage and that's not counting Derek and his heals to keep us alive
Edited by Cross_Blade, Apr 21 2010, 04:40 PM.
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guild525
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Just a note, Caster's Mag Def is A++. Although we already have the calculation for the damage there so if they don't raise their Magical Defense they'll take another 120~.

If they don't die from it, we'll just kill them after easily.

The Stakes should take quite a bit I hope.
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Cross_Blade
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I don't think they'll see it coming. Jack Atlas is known for raw, physical, defense piercing strength, not magical strength in my opinion
Edited by Cross_Blade, Apr 21 2010, 04:49 PM.
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guild525
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Yep. Now I'm just waiting for Assassin's Master to come online to tell him the change of plans. :|
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Cross_Blade
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We'll have to use "Screw the Rules" 3 turns after this if you count this turn as a turn

Turn 1: Eat corpse
Turn 2: Meteor
Turn 3: "Screw the Rules" to negate Red Demon's upkeep
Edited by Cross_Blade, Apr 21 2010, 05:02 PM.
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guild525
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Shouldn't be a problem hopefully.
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Cross_Blade
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We did have an extra CS so it's all good.
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guild525
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Bahhh, Psi might be doing updates now and Assassin's Master isn't on. Wtfail
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Cross_Blade
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Alright, I don't know where Avenger is.....so let's deal with Caster. 2 key factors to what I have in mind.


Rider:
Health: 185/210 (+25, +10, +25, -25)
Mana: 251/290 (+10.5, -50, -25, +50%)

Derek:
Health: 160/160
Mana: 0/200 (+7.5, -50)



Activate Magic Card - D~A - x times 25 mana:
Support Type
Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns.
x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself.
x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself.
x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.



Poli is a minor problem right now though it is tanking for Caster. I bet Caster's NP is coming., she might have enough for 2 NPs (one this turn and one next) but I doubt it. Most likely Caster's NP is Eternal Glacier or Cosmic Catastophe which are likely Anti-Army or at least Anti-Fortress level. Since our Magical Defense is A++++, assuming this thing does 125 (more than EX) damage, Rider will take about 85 damage from it and it'll hurt if not kill a lot of Masters. That will drop me to 100 HP (185-85 HP).

Thus, if I just use Magic Card 2 immediately and heal it off (250 mana-50 mana) (100+ 105= 205 HP). We're in good condition and we can raise our endurance to A++++. Just do some CQC on Caster, then it's all good. I'm predicting Avenger moves in after this so we should still have 200 or 175 (if Touma hits us) which is enough to summon Red Demon's should they come

Derek might want to heal me until I have full HP if the move does more than 85 damage. What do you think the chances are of Eva one shotting us right now? I personally think it's low since we have A++++ magical defense.


EDIT: Here's the plan I hope will happen (though it may not). We eventually CQC Caster into submission, Avenger hasn't shown up. Hopefully, we still have over 50% mana by that time. Avenger runs in the turn after Eva dies and we use that turn they move in to eat Eva's corpse thus giving us full mana. Summon Red Demon's twice and use "Screw the Rules" for the finish


EDIT 2:
Also....from Varakanok

Just waiting for word from my ally on when I need to be around, you know. The last thing I'm about to do is step into a situation with splash damage. Caster should know why.



EDIT 2: Possible theory. What do you think the chances are that if Splash Damage occurs, it'll be a multihit on Avenger. Eg. Although there's 6 of them, and they could own you nearly instantly. What do you think the chances are that say if we use Red Demon's and do meteors and hit all 6 of Avenger's bodies....that there isn't really 6 Avengers, there's only 1 main one that can revive the others (like Pain in Naruto). If splash damage occurs, all the damage is converged on the main one or Ange...in other words Meteorsx6 which would be like 70x6=420 damage, an almost guaranteed instant kill
Edited by Cross_Blade, Apr 22 2010, 08:01 PM.
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guild525
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Cross_Blade
Apr 22 2010, 07:09 PM
Alright, I don't know where Avenger is.....so let's deal with Caster. 2 key factors to what I have in mind.


Rider:
Health: 185/210 (+25, +10, +25, -25)
Mana: 251/290 (+10.5, -50, -25, +50%)

Derek:
Health: 160/160
Mana: 0/200 (+7.5, -50)



Activate Magic Card - D~A - x times 25 mana:
Support Type
Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns.
x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself.
x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself.
x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.



Poli is a minor problem right now though it is tanking for Caster. I bet Caster's NP is coming., she might have enough for 2 NPs (one this turn and one next) but I doubt it. Most likely Caster's NP is Eternal Glacier or Cosmic Catastophe which are likely Anti-Army or at least Anti-Fortress level. Since our Magical Defense is A++++, assuming this thing does 125 (more than EX) damage, Rider will take about 85 damage from it and it'll hurt if not kill a lot of Masters. That will drop me to 100 HP (185-85 HP).

Thus, if I just use Magic Card 2 immediately and heal it off (250 mana-50 mana) (100+ 105= 205 HP). We're in good condition and we can raise our endurance to A++++. Just do some CQC on Caster, then it's all good. I'm predicting Avenger moves in after this so we should still have 200 or 175 (if Touma hits us) which is enough to summon Red Demon's should they come

Derek might want to heal me until I have full HP if the move does more than 85 damage. What do you think the chances are of Eva one shotting us right now? I personally think it's low since we have A++++ magical defense.


EDIT: Here's the plan I hope will happen (though it may not). We eventually CQC Caster into submission, Avenger hasn't shown up. Hopefully, we still have over 50% mana by that time. Avenger runs in the turn after Eva dies and we use that turn they move in to eat Eva's corpse thus giving us full mana. Summon Red Demon's twice and use "Screw the Rules" for the finish
Caster one shotting us is impossible. EX agility and over A Mag Defense means it just won't happen. What we need to worry about is Assassin's Master though...

Instead of killing Caster, I suggest killing Touma to get rid of his pesky mana burn. It's set damage from what I see compared with Berserker. I think it's likely Caster will run this turn and I don't think we'll have enough mana to do said plan if Touma hits us again.
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Cross_Blade
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Made a few more additions onto my post while you were posting, can you investigate those? I'm not too worried about Touma since his chances of hitting should be extremely slim. I mean we have EX agility and can fly and I doubt he has high agility. Also, Caster might not run since Caster is trying to gain some allies to take out Rider....
Edited by Cross_Blade, Apr 22 2010, 08:03 PM.
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guild525
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Eh, to your added part. I think it'll kill the majority yes but one of the stakes took 200+ from the alliance IIRC. The Stakes seem to vary in stats pending on personality.
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Cross_Blade
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Eh, well the thing is that if we use Red Demon's Meteor we should have the first move, it's not only EX Agi but it counts as an offensive NP, thus frying out a lot of the stakes immediately, thus reducing their offense
Edited by Cross_Blade, Apr 22 2010, 08:06 PM.
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guild525
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I'm not against the double Meteors, I'm against not killing Touma. If we don't he can sap more mana and I'm thinking that his attacks are unevadable and drain mana to make-up for his crappy position.
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guild525
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And for why I suggested the attacks are unevadable: Assassin's Master has D++ agility and Touma moved after him twice and still hit us. There is no realistic chance of that happening at all.
Edited by guild525, Apr 22 2010, 08:16 PM.
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Cross_Blade
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I don't think we'll have enough mana to do said plan if Touma hits us again.

Can you explain this part in more detail? I'm not following since.....

Rider:
Health: 185/210
Mana: 251/290

1.Caster's NP hits (185-85= 100/210 HP)

Rider:
Health: 100/210 (-85)
Mana: 251/290

2. We use Magic Card 2 for 50% heal and boost on Endurance, making it A++++

Rider:
Health: 205/210 (+105)
Mana: 201/290 (-50)

3. Touma CQCs us and assuming it hits

Rider:
Health: 180/210 (-25)
Mana: 176/290 (-25)

4. Derek heals me say for 25.

Rider:
Health: 205/210 (+25)
Mana: 176/290

5. Rider heals 10.5 mana at the end of the turn.

Rider:
Health: 205/210 (+25)
Mana: 186/290 (+10)


That still leaves plenty of mana and HP.
Edited by Cross_Blade, Apr 22 2010, 08:17 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:16 PM
I don't think we'll have enough mana to do said plan if Touma hits us again.

Can you explain this part in more detail? I'm not following since.....

Rider:
Health: 185/210
Mana: 251/290

1.Caster's NP hits (185-80= 100/210 HP)

Rider:
Health: 100/210 (-85)
Mana: 251/290

2. We use Magic Card 2 for 50% heal and boost on Endurance, making it A++++

Rider:
Health: 205/210 (+105)
Mana: 201/290 (-50)

3. Touma CQCs us and assuming it hits

Rider:
Health: 180/210 (-25)
Mana: 176/290 (-25)

4. Derek heals me say for 25.

Rider:
Health: 205/210 (+25)
Mana: 176/290

5. Rider heals 10.5 mana at the end of the turn.

Rider:
Health: 205/210 (+25)
Mana: 186/290 (+10)


That still leaves plenty of mana and HP.
It isn't at the end. It's at upkeep.

Also, we're planning to double meteor right? We have enough mana to do one yes but I'm talking about having enough to do it twice to bury the Stakes.
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Cross_Blade
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I was planning to double meteor after killing Caster since we still have to heal and we can't Double Meteor right now anyways if Touma hits us next turn and drains 25 mana
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guild525
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Cross_Blade
Apr 22 2010, 08:19 PM
I was planning to double meteor after killing Caster since we still have to heal and we can't Double Meteor right now anyways if Touma hits us next turn and drains 25 mana
Well it might not be a bad idea to meteor right now but it might be wise to delay the NP until movement so if Avenger comes in we Meteor them too.

Edit: I'm wondering how much Caster will bleed and if our NP even hits Poli.
Edited by guild525, Apr 22 2010, 08:21 PM.
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Cross_Blade
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Yeah, I was thinking that too to be honest and throw down a magic card to heal as well. That way we'll have covered both if Avenger shows and Avenger doesn't show plus Avenger can't do anything to us on the turn they move in

EDIT to your EDIT: Not sure, we should ask
Edited by Cross_Blade, Apr 22 2010, 08:23 PM.
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guild525
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I'm wondering if Caster will run this turn and try to regroup to be honest. If they do we might be screwed.
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Cross_Blade
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I honestly doubt it and even if they do, we can run ourselves and use Magic Cards to raise our Magical Defense and trap the place at Back Alley
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guild525
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But if Avenger -can- regroup it's a bad idea to camp a single place honestly. And allowing Caster to gain mana and losing our CSes also gives them a better position.


Edit: Although factoring in Derek's healing touch, it might not be a bad idea at all.
Edited by guild525, Apr 22 2010, 08:26 PM.
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Cross_Blade
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Fair enough, but we should try to engage in battle for as long as we can to keep our "Screw the Rules" and "Give it your Alls" in play.

If Caster does run, I say we let them, since it'll take time to regroup and we can kill a bunch of Masters here and take their corpses, thus giving us much faster healing and we're still "in battle"

EDIT: Since "in battle" is defined as taking damage, we can technically upkeep battle if Derek scalpels me one and bleed damage occurs (since it's unreduceable)
Edited by Cross_Blade, Apr 22 2010, 08:28 PM.
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guild525
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I'm curious if we can get Assassin's Master to keep CQCing us to continue battle :S.

Edit: And am more curious what would happen if Derek CQCs.
Edited by guild525, Apr 22 2010, 08:28 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:26 PM
Fair enough, but we should try to engage in battle for as long as we can to keep our "Screw the Rules" and "Give it your Alls" in play.

If Caster does run, I say we let them, since it'll take time to regroup and we can kill a bunch of Masters here and take their corpses, thus giving us much faster healing and we're still "in battle"

EDIT: Since "in battle" is defined as taking damage, we can technically upkeep battle if Derek scalpels me one and bleed damage occurs (since it's unreduceable)
Ahh, we have to take damage. Well then I guess a Scalpel ---> Heal would work.
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Cross_Blade
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Yeah, I think if Derek scalpels Rider once, we can upkeep battle for a while.

Should we ask Psi about the meteors and if they will hit both Caster and Poli, regardless of Poli's tanking?

EDIT: From the rules it says....

Any turn a Player takes or deals damage, they are considered "in combat".
Edited by Cross_Blade, Apr 22 2010, 08:33 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:32 PM
Yeah, I think if Derek scalpels Rider once, we can upkeep battle for a while.

Should we ask Psi about the meteors and if they will hit both Caster and Poli, regardless of Poli's tanking?
Yes. I think Poli is going to be ridiculously annoying if we can't meteor it out of the way.
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Cross_Blade
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Yeah if we can't hit Caster with Meteor due to Poli's tanking, then let's kill Poli and kill Toma with any of our extra moves. Poli should be weakened from your 12% bleed next turn and Sacchin's kick while Caster should be weakened still from our initial Meteor a while back since no HP regens in battle

EDIT: I'm also agreeing with your plan after thinking about it to kill Toma right now actually since after Caster NPs and does her estimated 85 damage that we'll heal this turn, she can do about 25 without her NP (same as Toma and Eva doesn't drain mana).

Evidence from Night 18

- Caster fires an Energy Shot at Rider (19).

That is weaker than Toma....
Edited by Cross_Blade, Apr 22 2010, 08:43 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:38 PM
Yeah if we can't hit Caster with Meteor due to Poli's tanking, then let's kill Poli and kill Toma with any of our extra moves. Poli should be weakened from your 12% bleed next turn and Sacchin's kick while Caster should be weakened still from our initial Meteor a while back since no HP regens in battle

EDIT: I'm also agreeing with your plan after thinking about it to kill Toma right now actually since after Caster NPs and does her estimated 85 damage that we'll heal this turn, she can do about 25 without her NP (same as Toma and Eva doesn't drain mana).

Evidence from Night 18

- Caster fires an Energy Shot at Rider (19).

That is weaker than Toma....
Touma will also make a nice consumable corpse if Avenger shows so we can heal up the mana if necessary.
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Cross_Blade
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If I have this right, for this turn the plan is....

Avenger doesn't show:
Caster hits us with NP
We immediately plant and activate a Magic Card 2 thus negating the damage of the NP
Derek heals Rider if needed, then Scapels the same targets as Rider
We kill Touma and then Caster (or Poli if it tanks)
Avenger may or may not show

Avenger shows:
We meteor everyone but Gendo and Sacchin (she seems to be helping us)
Caster hits us with NP
We immediately plant and activate a Magic Card 2 thus negating the damage of the NP
Derek heals Rider if needed, then Scapels the same targets as Rider
We hit ??? with Red Demon's Physical attacks
Edited by Cross_Blade, Apr 22 2010, 08:51 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:49 PM
If I have this right, for this turn the plan is....

Avenger doesn't show:
Caster hits us with NP
We immediately plant and activate a Magic Card 2 thus negating the damage of the NP
Derek heals Rider if needed, then Scapels the same targets as Rider
We kill Touma and then Caster (or Poli if it tanks)
Avenger may or may not show

Avenger shows:
We meteor everyone but Gendo and Sacchin (she seems to be helping us)
Caster hits us with NP
We immediately plant and activate a Magic Card 2 thus negating the damage of the NP
Derek heals Rider if needed, then Scapels the same targets as Rider
We hit ??? with Red Demon's Physical attacks
Magic Card 2 can't be activated in Support phase can it?

Also we can't target Meteor.
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Cross_Blade
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1) Right....we had a whole thing based on targeting of our NP.....ok ignore that part.

2) As for the magic on Support Phase (notice the bold and underlined part, especially the part after "OR"

Activate Magic Card - D~A - x times 25 mana:
Support Type
Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns.
x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself.
x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself.
x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.

It should be like Yu-Gi-Oh too, I've activated TONS of magic cards without setting them on the field
Edited by Cross_Blade, Apr 22 2010, 08:55 PM.
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guild525
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Cross_Blade
Apr 22 2010, 08:55 PM
1) Right....we had a whole thing based on targeting of our NP.....ok ignore that part.

2) As for the magic on Support Phase (notice the bold and underlined part, especially the part after "OR"

Activate Magic Card - D~A - x times 25 mana:
Support Type
Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns.
x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself.
x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself.
x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.

It should be like Yu-Gi-Oh too, I've activated TONS of magic cards without setting them on the field
The problem isn't the description it was when we tried to do that before the GM denied that we can activate in on the Active Phase. Hence why I don't think it's possible even though the description leads me to say otherwise being activated like traps card and such.

Edit: Unless I misunderstood what you were saying and you actually meant we activate it the turn AFTER we take damage. In which case, okay.
Edited by guild525, Apr 22 2010, 08:58 PM.
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Cross_Blade
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How can Caster guarantee that her allies won't be hit in the blast.....unless it's an anti-fortress move? Meaning Eternal Coffin, should I push it and furthermore state that they plan to use it next turn?

EDIT: You didn't misunderstand me.....but the two things are just contradictory....if it wasn't meant to be used on the support phase, why include it there in the description. Also, I expected after we blundered the first time, the move would have a description change.....and in Yu-Gi-Oh, you can activate magic cards immediately under normal circumstances

EDIT 2: I mean this turn but I guess if it's next turn.....it won't hurt but still that's strange....though Rule 0 does state GM supercedes all rules so.....I suppose we can't use it immediately but that description is just bugging me since it's there
Edited by Cross_Blade, Apr 22 2010, 09:06 PM.
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guild525
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Cross_Blade
Apr 22 2010, 09:01 PM
How can Caster guarantee that her allies won't be hit in the blast.....unless it's an anti-fortress move? Meaning Eternal Coffin, should I push it and furthermore state that they plan to use it next turn?

EDIT: You didn't misunderstand me.....but the two things are just contradictory....if it wasn't meant to be used on the support phase, why include it there in the description. Also, I expected after we blundered the first time, the move would have a description change.....and in Yu-Gi-Oh, you can activate magic cards immediately under normal circumstances

EDIT 2: I mean this turn but I guess if it's next turn.....it won't hurt but still that's strange....though Rule 0 does state GM supercedes all rules so.....I suppose we can't use it immediately but that description is just bugging me since it's there
Anti-Personnel Moves probably. Also, the anti-army otherwise specified part was most likely for them. They probably have a skill that allows them to not hit allies.

And I have to agree that the wording is poor but then again Psi admits that he worded many things poorly.

Edit: It might also be a good idea to kill Lancer's Master if possible since they can give Caster a CS or if Caster's Master submits and uses a CS, they can take Caster.
Edited by guild525, Apr 22 2010, 09:10 PM.
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Cross_Blade
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As far as I know, Eva doesn't have any Anti-Personnel NPs unless I'm forgetting something. TO further reinforce it's not anti-NP why bother saying "AoE's won't be used on allies" if you're not planning to AoE. Of course you can say they said that for incentive but if they are using an anti-personnel move and Eva doesn't have one, why bother eating the corpse last turn. They know Rider has dangeous CQC so why risk something that big? To get something big in return, meaning an NP, meaning since Eva has no major anti-personnel in Negima (to my knowledge), this turn will be an AoE, anti-fortress, NP, such as Eternal Coffin.

I say we deal with Touma then kill Caster, it won't matter how many Masters contract Caster if Caster is dead. Remember, Caster should fall from Meteors+ CQC or 2 rounds CQC since she has C+ endurance
Edited by Cross_Blade, Apr 22 2010, 09:13 PM.
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guild525
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Cross_Blade
Apr 22 2010, 09:11 PM
As far as I know, Eva doesn't have any Anti-Personnel NPs unless I'm forgetting something. TO further reinforce it's not anti-NP why bother saying "AoE's won't be used on allies" if you're not planning to AoE. Of course you can say they said that for incentive but if they are using an anti-personnel move and Eva doesn't have one, why bother eating the corpse last turn. They know Rider has dangeous CQC so why risk something that big? To get something big in return, meaning an NP, meaning since Eva has no major anti-personnel in Negima (to my knowledge), this turn will be an AoE, anti-fortress, NP, such as Eternal Coffin.

I say we deal with Touma then kill Caster, it won't matter how many Masters contract Caster if Caster is dead. Remember, Caster should fall from Meteors+ CQC or 2 rounds CQC
I'm actually worried if Assassin's Master will die this turn since they will get bombarded with Meteors AND Eternal Coffin if what you're saying is true.

Then again Caster might not be able to use any AoE at all in the first place.

Edit: Also after looking at it, is it possible Touma can negate all forms of magic period?
Edited by guild525, Apr 22 2010, 09:14 PM.
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Cross_Blade
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It's Eva, I'm betting she has AoE since she even says high-powered mages should AoE in a widescale battle

We can punch out Touma so that isn't a problem. As for Gendo, can you take our meteors but let him get hit by Eternal Coffin, he should be alive still.
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guild525
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Cross_Blade
Apr 22 2010, 09:16 PM
It's Eva, I'm betting she has AoE since she even says high-powered mages should AoE in a widescale battle

We can punch out Touma so that isn't a problem. As for Gendo, can you take our meteors but let him get hit by Eternal Coffin, he should be alive still.
Yeah, I guess that's the best course of action for now.

And one-rounding Touma is probably a definite now.

And I'm not -too- into Negima so I'm not sure but is it possible Eva has a physical NP since it seems like she can be a very good physical fighter according to her wiki. (I've read some part of the beginning and latest but none of the middle)


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Cross_Blade
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Na, I've only seen Eva rely on melee when her magic was banned since in Negima, magic= can't be seen by the public and they were in a public arena fighting. Furthermore, Eva was fighting Setsuna (a swordswoman) and was shown to know Aikido very well which dismantled Setsuna.

Eva is a vampire and is Negi's magic teacher technically. Furthermore, she specializes in ice magic and dark magic (more in the ice category). Thus that's why I'm saying Eternal Coffin (shoots tons of ice that even froze a Demon God) is her NP

EDIT: I could push both Caster for this info with blue and Touma for info on his attack (whether or not it is 25 unreducable HP and Mana damage and can't be avoided) or whether or not he was just really fortunate
Edited by Cross_Blade, Apr 22 2010, 09:25 PM.
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guild525
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Cross_Blade
Apr 22 2010, 09:23 PM
Na, I've only seen Eva rely on melee when her magic was banned since in Negima, magic= can't be seen by the public and they were in a public arena fighting. Furthermore, Eva was fighting Setsuna (a swordswoman) and was shown to know Aikido very well which dismantled Setsuna.

Eva is a vampire and is Negi's magic teacher technically. Furthermore, she specializes in ice magic and dark magic (more in the ice category). Thus that's why I'm saying Eternal Coffin (shoots tons of ice that even froze a Demon God) is her NP
Alright well that erases the problem of possibly taking a bit more damage than expected, I'd say your plan is solid.

Now to finalize:
Assassin's Master will use a "Give it Your All" CS(Nothing else much to use really..)

Rider will set a magic card

Derek will heal Rider

Rider will RDA on move phase.

Derek will Scalpel Touma for as much as possible

I can try to convince Assassin's Master to shoot Touma but I doubt they'll do it.

If Caster decides to run....Meteor anyway?


Edit: And Derek will tank RDA for Assassin's Master.
Edited by guild525, Apr 22 2010, 09:35 PM.
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Cross_Blade
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guild525
Apr 22 2010, 09:31 PM
Alright well that erases the problem of possibly taking a bit more damage than expected, I'd say your plan is solid.

Now to finalize:
Assassin's Master will use a "Give it Your All" CS(Nothing else much to use really..)

Rider will set a magic card

Derek will heal Rider

Rider will RDA on move phase.

Derek will Scalpel Touma for as much as possible

I can try to convince Assassin's Master to shoot Touma but I doubt they'll do it.

If Caster decides to run....Meteor anyway?
Do you want me to try to get info on whether Eternal Coffin exists as well as Touma's attacks on GFAQs?

I say Assassin's Master should hold his CS since we have A++++ already it won't help much. Derek has two I think and I think Assassin's Master still has at least 1 (I wish there was a CS counter somewhere). How many CS's do we have since we need 1 to win, if we have another we should use "Screw the Rules" when we resummon Red Demon's and if we have a third, I was thinking of using a CS with Focus on Luck when we meteor.

Rider will set a magic card and use it if possible. I'm going to ask in the questions section about this and the Poli tanking thing.

Derek will heal Rider and Derek will Scalpel Touma for as much as possible is correct

Rider will RDA on move phase, if you mean melee attacks then sure, if meteor then no.

I can try to convince Assassin's Master to shoot Touma but I doubt they'll do it. Sure.

If Caster decides to run....Meteor anyway? Na, unless Avenger shows up, then meteor

EDIT: Sure. Derek can tank Meteors if we use it unless it'll kill him
Edited by Cross_Blade, Apr 22 2010, 09:40 PM.
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guild525
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Cross_Blade
Apr 22 2010, 09:39 PM
guild525
Apr 22 2010, 09:31 PM
Alright well that erases the problem of possibly taking a bit more damage than expected, I'd say your plan is solid.

Now to finalize:
Assassin's Master will use a "Give it Your All" CS(Nothing else much to use really..)

Rider will set a magic card

Derek will heal Rider

Rider will RDA on move phase.

Derek will Scalpel Touma for as much as possible

I can try to convince Assassin's Master to shoot Touma but I doubt they'll do it.

If Caster decides to run....Meteor anyway?
Do you want me to try to get info on whether Eternal Coffin exists as well as Touma's attacks on GFAQs?

I say Assassin's Master should hold his CS since we have A++++ already it won't help much. Derek has two I think and I think Assassin's Master still has at least 1 (I wish there was a CS counter somewhere). How many CS's do we have since we need 1 to win, if we have another we should use "Screw the Rules" when we resummon Red Demon's and if we have a third, I was thinking of using a Double CS with Focus on Luck when we meteor.

Rider will set a magic card and use it if possible. I'm going to ask in the questions section about this and the Poli tanking thing.

Derek will heal Rider and Derek will Scalpel Touma for as much as possible is correct

Rider will RDA on move phase, if you mean melee attacks then sure, if meteor then no.

I can try to convince Assassin's Master to shoot Touma but I doubt they'll do it. Sure.

If Caster decides to run....Meteor anyway? Na, unless Avenger shows up, then meteor

EDIT: Sure. Derek can tank Meteors if we use it unless it'll kill him
Meteor has to be delayed to know if Avenger shows up since they can only appear in the movement phase.

And I have to ask Assassin's Master that myself on how much CSes they have. I know they want to keep 1 to possibly win but not sure.

And alright on the last part but then we'll just melee Touma I'm guessing?


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