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| Tweet Topic Started: Feb 16 2010, 07:17 PM (9,108 Views) | |
| guild525 | Apr 15 2010, 03:50 PM Post #451 |
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Yeah, the Back Alley does sound nice. Although maybe we should pick a populated area to consume civilians and get 60+ mana? Unless the Back Alley has civilians, in which case we'll go there no doubt. |
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| Cross_Blade | Apr 15 2010, 03:53 PM Post #452 |
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Good point on the consumption of civilians. Well, if the Back Alley has some shady bums or gangsters then we'll eat them and if not we should probably stop by like Angel Mort or something and get some regen and eat a civilian while we're there then retreat to the Back Alley. Even if people know we're around Back Alley, that's fine since we have a trap set for them (a powerful Trap 4, no doubt)
Edited by Cross_Blade, Apr 15 2010, 03:53 PM.
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| guild525 | Apr 15 2010, 03:57 PM Post #453 |
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Agreed, and the 5% mana steal should steal us some good mana. I'm kind of worried about Avenger's abilities though since they may very well be broken. |
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| Cross_Blade | Apr 15 2010, 03:58 PM Post #454 |
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Isn't half of Avengers stakes dead right now, though she can regen them maybe. If we do escape, maybe we should plant a Trap 3 then? |
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| guild525 | Apr 15 2010, 04:00 PM Post #455 |
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Yes, also it should be noted if I didn't mention this earlier: Archer can take control of our bike from the inside so it'd be meaningless to steal it back. Edit: We have to take this opportunity to gun for Archer basically. Edited by guild525, Apr 15 2010, 04:00 PM.
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| Cross_Blade | Apr 15 2010, 04:05 PM Post #456 |
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That's fine, I wanted Caster and Archer dead anyways at least when this whole thing began |
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| guild525 | Apr 15 2010, 04:06 PM Post #457 |
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Although it's likely Lancer will tank for them which is a problem. I doubt we'll be able to kill either but I think Avenger is likely going to sweep them first if they survive. Edit: Seeing as how we're still technically allied and all. I guess they'd expect help from us but I think we should probably run ASAP after the RM so as to regroup faster than they can. Edited by guild525, Apr 15 2010, 04:07 PM.
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| Cross_Blade | Apr 15 2010, 04:16 PM Post #458 |
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That's not a bad consideration but we'll see depending on the circumstances. Since I'd love to take out Caster, Lancer or Archer if the Reality Marble shatters with Avenger (allied or not) even if it means a 1 turn delay
Edited by Cross_Blade, Apr 15 2010, 04:16 PM.
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| guild525 | Apr 15 2010, 04:22 PM Post #459 |
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Well, yes it depends on circumstances. I think this one is the most likely though =). Also, I'm thinking the Marble drops before the Active phase so we can run in the same turn. Edit: Hm, the idea of taking them with a one turn delay with Avenger is possible. I'm thinking Lancer will no longer have heals to keep him up to par in health anymore. Edited by guild525, Apr 15 2010, 04:24 PM.
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| Cross_Blade | Apr 15 2010, 04:27 PM Post #460 |
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I doubt they'll drop their marble for 1 turn then raise it again the next....but who knows. Also, after we take the corpse, we should carefully gauge the situation and perhaps consider running if Depletion Garden is down but I say we fight it out since everyone is looking a bit tired. If I had to guess, either Caster, Berserker or Rider (us) is the least worn out.
Edited by Cross_Blade, Apr 15 2010, 04:27 PM.
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| guild525 | Apr 15 2010, 04:38 PM Post #461 |
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No,no. I'm saying they'll eventually have to run out of mana to keep the marble up. |
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| Cross_Blade | Apr 15 2010, 07:20 PM Post #462 |
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Does it cost mana to keep the marble up because if Depletion Garden drains mana and it takes mana to upkeep it.......yeah....that's kind of paradoxical |
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| Cross_Blade | Apr 15 2010, 07:33 PM Post #463 |
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Also, based off the Fortune Tellers Archer's Master is Toma Kamijo from To Aru Majutsu no Index. If true, I assume he can nullify magical attacks. Lancer's Master is Orihime from Bleach. If true, she can probably heal and raise a barrier to reduce damage Don't know if you want to press these but these are my opinions. Assassin's master is still a big ??? for me |
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| guild525 | Apr 15 2010, 07:50 PM Post #464 |
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Assassin's Master was revealed in the PMs to be Geddou. (From NGE?) And yeah, Lancer's Master was known for a bit which kind of creates a problem but more likely than not, mana is required to heal which is the good thing about the RM. Didn't know about Toma though :S. |
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| Cross_Blade | Apr 15 2010, 08:01 PM Post #465 |
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In any case, I don't know what Gendou can do from NGE, maybe shoot you? Toma is a minor problem since he only nullifies magic attacks. He can't drain our mana and if it really came down to it, our Red Demon's would curbstomp him with physical attacks Orihime is a minor problem too because as you said, I'm near positive her heal is mana based and in Depletion, mana is a scarce resource Edited by Cross_Blade, Apr 15 2010, 08:02 PM.
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| guild525 | Apr 15 2010, 08:05 PM Post #466 |
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From what I gather from what Geddou does, Psychic hax. He can set up a Psychic barrier and as you saw, block a transformation. That's really all I know. And considering we hardly use Magical Attacks that can be blocked, I'd say that Toma is largely not a problem. Does he use mana too though to block magical attacks? And yeah, I think Orihime is burnt and largely useless in this RM. |
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| Cross_Blade | Apr 15 2010, 08:08 PM Post #467 |
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Gendou still doesn't sound like a problem. Just sounds like a more offensive version of Orihime. I haven't seen Index or any of its spinoffs but based off lurking and random stuff, Toma's Magic Cancel thing is free but he's still small potatoes for us. |
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| guild525 | Apr 15 2010, 08:30 PM Post #468 |
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Given Boct's red that Archer is going to die this turn, who should we attack now? Lancer? Or should we finish off the tanking Berserker? |
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| Cross_Blade | Apr 15 2010, 08:32 PM Post #469 |
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I wouldn't trust it. Almost is pretty subjective. I could say I'm almost dead but have 199/400 HP because my definition of almost is under 50%. EDIT: It sounds like he has a mana problem and I'm guessing he's betting someone else will take the corpse thus the almost. If someone takes it, he's finished. If we take out Berserker, then we can target Sacchin and eliminate the Boundary Field if we need to EDIT 2: I say we target Berserker or Lancer next if comes down to it. Caster I was thinking of but Caster should have her own problems in the Depletion Garden Edited by Cross_Blade, Apr 15 2010, 08:37 PM.
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| guild525 | Apr 15 2010, 10:53 PM Post #470 |
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Mmm...Well regardless we'll just wait and see how things turn up this turn since we're taking the corpse. |
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| guild525 | Apr 17 2010, 02:44 PM Post #471 |
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So who do you think we should target? Given that Saber's Masters wants to tango and so does Caster, I vote we kill Saber's Master and then Caster.
Edited by guild525, Apr 17 2010, 02:44 PM.
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| Cross_Blade | Apr 17 2010, 02:57 PM Post #472 |
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Yeah, Rider is in very good health right now so we basically have 2 options here in my opinion A) Rider places a magic card 3 I guess? for backup and we place a conditional to use it when we're under X% HP. Derek goes to get a corpse to gain back some mana. Red Demon's Dragon will assault Saber's master and then Caster after (or Lancer if he ends up tanking it) B) Rider places a trap 3 and immediately makes it explode on people while Red Demon's Dragon will assault Saber's master and then Caster after (or Lancer if he ends up tanking it). Derek either delays his turn to heal Rider or he keeps using Scalpel on Caster (or Lancer if he tanks it). Also, we might want to use a CS, since we have 3 left I think? Edited by Cross_Blade, Apr 17 2010, 02:58 PM.
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| guild525 | Apr 17 2010, 02:59 PM Post #473 |
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Actually there is the third option of absorbing another corpse if there is one and getting full mana. Then we can assault everyone. |
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| guild525 | Apr 17 2010, 03:00 PM Post #474 |
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And we have 2 left. We got 4 in total because of the VR arena and used one on Luck. The second one on Screw the Rules. I got Assassin's Master's red on him agreeing to CS you and give you back to me as long as I'm alive so there isn't a double cross. I'll put up the screenshot here in a second. |
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| Cross_Blade | Apr 17 2010, 03:01 PM Post #475 |
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Hmm...well maybe we should attack this turn ( a bit more lightly) and use comsume corpses next turn? Caster and Lancer I don't think will be able to do anything big since we seem to be the only ones with EX agility, proven when you healed me twice so we have top priority for corpses |
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| guild525 | Apr 17 2010, 03:02 PM Post #476 |
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Yeah, but they won't be the corpses next turn since they only last for two turns including the turn they die. Edit: I'm not sure about using that much mana this turn tbqh. We still have Avenger to deal with. Any x=3 not on bike might be too heavy. Edit2: Although we might be able to finish Avenger easy regardless. Edited by guild525, Apr 17 2010, 03:04 PM.
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| guild525 | Apr 17 2010, 03:05 PM Post #477 |
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Screeny for proof: http://aviary.com/creation?fguid=5e497502-9ba4-102d-a9f3-0030488e168c |
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| Psi | Apr 17 2010, 03:06 PM Post #478 |
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...Um, which corpses are we talking about? Archer and Assassin didn't leave any, since they mana-died. Saber's has faded. and Lulu's is in your tummy already. |
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| Cross_Blade | Apr 17 2010, 03:06 PM Post #479 |
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Hmmm....what about using a magic card 2 with a conditional to use it when we fall under 50% along with raising endurance for Rider. I guess Derek can scalpel since it seems to stack and Lancer already has 4% loss of HP per turn |
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| guild525 | Apr 17 2010, 03:07 PM Post #480 |
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Awww...alright then there isn't a third option. (Was hoping there was a corpse from a mana-death) On your idea, in the VR arena when we set the Magic Card to be used in the Active phase, didn't it not work? Wasting a turn setting down a Magic Card seems kind of pointless :\. Edit: I'd rather just keep the mana available to use the Magic Card. Edited by guild525, Apr 17 2010, 03:08 PM.
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| Cross_Blade | Apr 17 2010, 03:13 PM Post #481 |
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- The healing didn't go off because you can't activate Magic Cards in the Active Phase. Ah, youre right, Magic Cards don't work in the active phase. Should we just place a conditional to summon Scarlet if you're hit more than 2 times then. It seems that this has become a survival game since if there's no corpse left behind from "mana burned to death" corpses, and everyone has low mana in Depletion (I wouldn't be surprised if we have the most mana now). Additionally, it seems no one can fly since Caster missed and I don't think Lancer (Kain) can fly. Our agility seems to be the highest since we can double people which means we have damage advantage too along with mana advantage. If we kill Saber's master next turn, I think we should take his corpse. What should Derek do? Scalpel or heal Edited by Cross_Blade, Apr 17 2010, 03:15 PM.
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| guild525 | Apr 17 2010, 03:17 PM Post #482 |
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Yeah, the conditional to summon Scarlet is a must. Caster can apparently fly. I'm guessing they aren't because it takes mana they need to survive. On killing Saber's master, yes. I think it's the obvious decision now. I'll ask Assassin's Master to CS us one rank up in all stats and we'll do the same. That way survivability isn't an issue. Derek can do both, healing is a support action so he can heal himself in Support then Scalpel Saber's Master. The issue is if Berserker tanks for Saber's master. |
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| Cross_Blade | Apr 17 2010, 03:22 PM Post #483 |
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You're right about Caster (Eva) being able to fly since I'm quite positive she can fly but they aren't. Maybe it costs mana like you said. Sweet, Derek can do both.....that's awesome Good point about Berserker tanking but Berserker seems to be targeting Caster for the time. For that screenshot: "I will always give Rider back to Rider's Master once I CS Rider if Rider's Master is still alive" I just hope that includes he's CS immediately since technically he can bypass that red by taking Rider and not using a CS. But maybe it's just I'm cautious of misleading reds since I've been keeping up with the previous wars Edited by Cross_Blade, Apr 17 2010, 03:23 PM.
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| guild525 | Apr 17 2010, 03:29 PM Post #484 |
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Yeah, I'll ask Assassin to give us another red. So we'll hit Saber's master then? If something pops up, I guess we can discuss it, but today's decision seems to be pretty straightforward. |
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| Cross_Blade | Apr 17 2010, 03:31 PM Post #485 |
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Yeah, he targetted us with CQC which is a single target move so either something messed up happened which I don't see any sign of or he put the conditional in to attack us. But yeah, if he wants to discuss it then I'm fine with that Edited by Cross_Blade, Apr 17 2010, 03:32 PM.
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| guild525 | Apr 17 2010, 03:47 PM Post #486 |
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Assassin isn't online. I'll ask when they get online. |
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| Cross_Blade | Apr 17 2010, 03:47 PM Post #487 |
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Alright no problem. |
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| guild525 | Apr 17 2010, 04:10 PM Post #488 |
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http://aviary.com/creation?fguid=56e48da2-9bad-102d-a9f3-0030488e168c K, we can trust 'em. Double CS is a go. |
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| Cross_Blade | Apr 17 2010, 04:13 PM Post #489 |
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Alright then, sounds good. |
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| Cross_Blade | Apr 18 2010, 11:16 AM Post #490 |
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I just got on and I won't be on for long, just mostly to check things. I won't be able to respond to things for like an hour or more after. You might want to add the conditional of going after someone else (ie. Lancer) if Saber's master dies prematurely. Also, another conditional you might want to add is tank until the next attack for Derek is fatal, then stop tanking or something along those lines. These are just suggestions of course Edited by Cross_Blade, Apr 18 2010, 11:16 AM.
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| guild525 | Apr 18 2010, 11:18 AM Post #491 |
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^Yeah, I'll add the priority list. The Derek tanking thing might not be a good idea since technically his health is under 20 without those heals. |
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| Cross_Blade | Apr 18 2010, 11:21 AM Post #492 |
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Alright fair enough, but yeah, you need those heals for sure. If Derek doesn't heal, he could be in trouble |
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| guild525 | Apr 18 2010, 11:03 PM Post #493 |
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Cross, if you're still on, what do you think of targeting Lancer's Master or Caster's Master if their servant is sent to spirit form? |
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| Cross_Blade | Apr 19 2010, 02:57 AM Post #494 |
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Hmm....that might even be a better idea than Saber's master since Saber's master has no servant. You might want to put it as a conditional. That's a great idea though Edited by Cross_Blade, Apr 19 2010, 02:57 AM.
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| Cross_Blade | Apr 20 2010, 06:14 PM Post #495 |
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EDIT 1: Since there's 2 corpses and Derek can't consume any corpses, I think Rider and Derek (after he heals Rider with each heal once) should attack since even if I were to consume a corpse, that leaves 1 left since I can't do anything else this turn leaving Caster (as the only other servant) to eat the last corpse which I'm positive they will do in an attempt to build mana for their Noble Phantasm. The only thing I'm worried about is Caster's NP since NPs strike before Normal Attacks but we still have an extra command spell so we can use Focus on Magical Defense CS if it comes down to it since I'm sure it'll be magic (you know being a Caster class and Eva). We should have the conditional for Scarlet again (I love that thing now). For now, having 170 mana is fine since the worst that could happen unless Orihime, Red and Eva suddenly develop magic drain is that we lose 75 of it next turn (50 from Depletion and 25 from Touma based off the red in the GFAQs topic) I doubt even Caster and the other masters ganging up on us can 1 turn kill Rider at this stage of the battle since Depletion has drained 100 mana from everyone along with our EX agility which should help for dodging and Scarlet can tank if it comes down to it. If we don't use the "Focus on Magical Defense CS". We should have a Command Spell for Avenger since technically they're outside still and I bet they'll be as ready as they can get since they had tons of time to regen by now. Since Gendo was nice enough to let us have his, that means we have 2 left. Thank him for me when you get the chance. Unless I'm mistaken, Caster is the only servant in the field left so I think she should get top priority on our hit list. You were able to 3 round Caster with EX Agi (6 hits thanks to Healing Touch, unless I counted this wrong) so I should be able to as well. Casters aren't known for high End so 3 rounds of melee attacks won't be good for her. Then after I think Touma is our next problem, then either Red or Orihime. Hit List: Caster Touma Red/Orihime Edited by Cross_Blade, Apr 20 2010, 06:45 PM.
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| Psi | Apr 20 2010, 06:22 PM Post #496 |
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Masters can't consume people in this War. Just a heads-up. |
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| Cross_Blade | Apr 20 2010, 06:22 PM Post #497 |
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Ah, alright thanks Psi To guild: Another edit above. The post is a bit long but it is the end of what I would say is the difference making (perhaps even game-ending moment) part of this Grail War Edited by Cross_Blade, Apr 20 2010, 06:23 PM.
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| guild525 | Apr 20 2010, 08:16 PM Post #498 |
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I agree on all your points. Killing Caster and Avenger quick are key now to winning this war. We don't really need the extra mana and our actual NP mount is better. About the amount of times we can attack Caster, it's two. We used 2 of our actions on Neuro so 2+6 = 8 and we divide that by 4 since our actions are quadrupled to get 2 actions on Caster from EX. I'm hoping we can one round, but we'll see. If not, I'll ask Assassin's Master to buff us up in Strength to just straight KO Caster if possible. |
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| Cross_Blade | Apr 20 2010, 08:24 PM Post #499 |
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Will strength help us right now? Unless you mean Strength boost for Derek, since I thought Rider's NP was based on set physical damage. EDIT: Do servants regen heal normally in battle? I know when we summoned Red Demon's there was about 60 damage inflicted to Caster via Meteors Edited by Cross_Blade, Apr 20 2010, 08:25 PM.
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| guild525 | Apr 20 2010, 08:26 PM Post #500 |
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I meant Rider. We can CQC with Rider can't we? So that it'll be 100 damage instead of 60. |
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