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Character Sheets
Topic Started: Feb 16 2010, 04:12 PM (390 Views)
fantheflames
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Class: Master
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True Identity: Derek Stiles
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Partner: Rider
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Alignment: Lawful Good
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Affinity: Snakes
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Stats:
Health: 160 (+11)
Mana: 200 (+15)

Strength: E+++
Endurance: C-
Magical Energy: E
Magical Defense: D+
Agility: B-
Luck: C++
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Nature:
Male
Doctor
Non-combatant
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Basic Attacks:

CQC - E:
Strength + 1 melee damage, reduced by foe's Endurance.

Scalpel - D:
Strength + 10 melee damage, reduced by foe's Endurance. Inflicts a bleeding wound, draining 1% Health from the target for three turns. Can stack.

Surgical Laser - D:
Fires his Zappy Gun into a target's eyes, dealing Magical Energy + 15 damage, reduced by foe's Magical Defense. Lowers target's hit rate by 10% for three turns. Cannot stack.
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Skills:

Antibiotic Gel Application - E - no mana cost:
Support Type
Applies a strange-smelling green medical goop directly to a target's wounds, curing bleed effects and healing them by 10 health. Cannot be used two actions in a row.

Antibiotic Injection - C - no mana cost:
Support Type
Injects a syringe of green goop into one target, healing them by 25 health. Cannot be used two actions in a row.

Ultrasound - D - no mana cost:
Support Type
50% chance of locating one Player hidden in the current area. Cannot be used two actions in a row.

Kyriaki - C - 20 mana:
Anti-Unit Type
Afflicts a foe with the first strain of GUILT, Kyriaki, causing 2% bleed damage per turn. Stacks up to three times; the third one counts for 4% instead. Lasts three turns for the first two, 5 turns for the third.

Savato - B - 35 mana:
Anti-Unit Type
Afflicts a foe with the seventh strain of GUILT, Savato, causing 2x% mana burn per turn, where x is the turns that have passed since infection. Does not stack. Lasts 5 turns.

Paraskevi - A - 50 mana:
Anti-Unit Type
Afflicts a foe with the fifth strain of GUILT, Paraskevi. Has no immediate effect, but if not cured, delivers damage equal to 50% of the infected Player's maximum Health instantly after incubating for 4 turns. Each turn of incubation has a chance of auto-curing it: 10% on the first turn, 20% on the second, and so on. Can also be cured instantly with a "Shake it Off" Command Spell with certainty.

Healing Touch - EX - 100 mana:
Support Type
Draws the shape of a star in the air, enhancing this Master's focus to such a degree that time itself seems to slow. Raises this Master's Agility to EX, and doubles the amount of actions he can take per turn. In addition, foes targeting this Master have their Agility treated as half its normal value for calculations (but not attack priority or action count). Lasts three turns. If activated while already active, the effects stack, giving this Master four times the normal amount of actions and treating foes' Agility as one-fourth the normal value. Each layer of Healing Touch fades individually after the normal three turns. Stacks a maximum of twice.
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Notes:

- None of Derek's skills (except Healing Touch) affect robotic or mechanical targets. His basic attacks work fine.
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EDIT - Updated with minor changes.
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fantheflames
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Class: Rider
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True Identity: Jack Atlas
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Partner: Derek Stiles
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Allignment: Neutral Evil
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Affinity: Speed
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Stats:
Health: 210 (+19)
Mana: 290 (+21)

Strength: C
Endurance: D
Magical Energy: B+
Magical Defense: C+
Agility: A+
Luck: D
Noble Phantasm: A
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Nature:
Male
Non-Combatant
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Class Abilities:

Riding - EX:
Ride any vehicle in existence, be it animal or machine, legendary or ordinary, land or air or sea. Can be used to hijack others' vehicles.
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Basic Attacks:
CQC - E:
Strength + 1 melee damage, reduced by foe's Endurance.

Bike-fu - C:
Only usable while riding D-Wheel.
Agility + 10 melee damage, reduced by foe's Endurance.
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Skills:

Summon Monster - D~A - x times 50 mana:
Call upon your trusty deck to reveal allies, each with specific skills. Only one of each monster may be active at one time; if Red Dragon Archfiend is summoned, all other monsters are dismissed. The Monsters have no HP, but are only destroyed if they are attacked by someone with a higher Strength stat than them; when a Monster is killed, Rider takes damage equal to the amount that the foe's Strength exceeded the Monster's (using the Offensive Rank Values).

x=1: Ogre of the Scarlet Sorrow: If you are attacked twice in the same turn, you may summon this creature immediately with no Mana cost, and stays on for four turns. Has Strength of C+ and Agility B, Luck B+
x=2: Twin-Sword Marauder: Summoned for three turns: Has two attacks per turn. First is a pure Strength technique with Strength of B+15 damage, lowered by Endurance. Second attack is a Magical Energy attack of C+15 damage. Attacks must target two different people. Agility is C++ and Luck is D
x=3: Mad Archfiend. Summoned for two turns. Attacks using Strength of C. Bypasses Endurance completely, but is affected by all curses and lowering of stats to Strength for the two turns. May only be summoned once a battle. Agility is B+ and Luck is C
x=4: Exploder Dragonwing: Stays on the Field 2 turns. Has Strength A and Agility B+++, Luck C. Must have a monster already on the field for a sacrifice to summon. When in battle, if Dragonwing attacks a creature with less Luck than it, Endurance is taken down one rank and a subrank for the attack.

Activate Trap Card - D~A - x times 30 mana:
Support Type
Sets a trap in any area which can later be activated during any phase. Deals unblockable, unreduceable damage with additional effects based on the value chosen for x:

x=1: Deals 25 to one target.
x=2: Deals 40 and hits all targets in the area.
x=3: Deals 60 to all targets and lowers all stats by - for three turns.
x=4: Deals 75 and saps 5% of the mana

Activate Magic Card - D~A - x times 25 mana:
Support Type
Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns.
x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself.
x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself.
x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.

Ride D Wheel - C - 20 mana per turn:
Support Type
Call your D wheel to ride through areas. On night summoned, can ride through three extra areas to scout, and can continue to be rode for each turn for 20 mana. Reduces the mana needed for Trap and Magic Cards by 10, and raises Agility by +.
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Noble Phantasm:

Red Dragon Archfiend - A - 120 mana:
Anti-Army Type
Summon and ride your strongest monster, the great Red Dragon. Raises your Agility to EX and allows you to attack first this turn. Upon summoning, rains fire from the sky for 100 ranged damage to all foes in the area, reduced by foes' Magical Defense; any follow-up attacks (due to an Agility difference) deal 60 melee damage, reduced by foe's Endurance. After the turn summoned, can be kept on for extra turns by paying an upkeep of 60 mana and 40 health.
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EDIT - Updated with minor changes.
Edited by PsionBolt, Mar 19 2010, 09:50 AM.
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