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| Team Status; Character sheets & current condition | |
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| Tweet Topic Started: Feb 10 2010, 03:59 PM (1,403 Views) | |
| Serpit | Feb 10 2010, 03:59 PM Post #1 |
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Master of Assassin: Atma A sleek figure of ambiguous gender who generally dresses in colorful, flamboyant robes, the face hidden under a laughing mask. Atma claims to be a trickster, enjoying nothing more than fooling opponents and having fun at their expense. Atma’s intentions don’t seem to be outright malicious, but no one can be sure what would happen should the Grail fall in Atma’s hands, who claims to be participating in this war only to see the baffled expressions on the other magi’s faces. Name: Atma Sex: Female Age: 20 Alignment: Chaotic Good Health: 150 (+22) Mana: 170 (+25) STR: E+ END: D AGI: A MAG: D LCK: B+ Passive Abilities: Name: Shroud of Invisibility Rank: A Description: Atma is an illusionist and trickster of the highest caliber, which enables her to deceive all five senses equally. She is always under the effect of a spell that alters the perception of onlookers, allowing her to stay hidden from the common eye. Unless Atma deliberately shows herself to other players, she remains nearly invisible. Atma cannot be seen during her own or by another player’s scouting actions, and has a 50% chance of not being seen when entering or staying in the same area as an opponent. However, Archer class servants and opponents with the ability “Eyes of the Beholder” will have a 50% chance of spotting her during a scouting action and will be guaranteed to see her when she enters or stays in the same area. If it is not seen through, Shroud of Invisibility will even stay active during combat, allowing Atma to attack while invisible. However, as soon as she does, her opponents will pay attention and can attack her as well, albeit with a 30% chance of missing. This also happens if players spot her normally. Should Atma be hit, her Shroud of Invisibility will fail and remains useless for the remainder of the fight. Should she not be hit, she can use normal attacks and support skills, but will lose her camouflage if she uses offensive skills. Skills: Name: Illusionist’s Escape (10) Rank: D Type: Support Classification: Magical Maximum Targets: 2 Description: This skill always targets Atma and her servant. Both of them instantly disappear in a flash of light, seemingly fleeing from the current battle. However, in reality, they are just temporarily invisible and cannot move in this state. Both Atma and her servant cannot attack or use any of their own abilities while hidden this way. They will reappear in the same area after the movement phase of the next round, and can therefore not move to another location in the same turn. While they are invisible, they cannot be the target of other players’ skills, unless they affect an unlimited amount of players in the same area. If they are hit by such a skill, their illusion is revealed and they become viable targets for attack again. Should this happen, Atma's servant may perform actions as per usual for the remainder of the turn, although it is not possible to use support skills if they have been revealed in the offensive skill phase. Should all opponents be gone from the area when Atma and her servant reappear, they may proceed with their turn as per usual. However, should at least one opponent still be there, the combat resumes, and Atma cannot take any further actions in this turn. This does not hold true for her servant, though. Also, if this happens, Atma cannot use Illusionist's Escape again for the remainder of the fight until all opponents who have witnessed this skill are gone from the area. Name: Doppelgänger (40) Rank: C Type: Support Classification: Magical Maximum Targets: 1 Description: This skill can only be used on Atma’s own servant. She conjures an illusory double, looking and behaving exactly like the targeted servant. All attacks directed at it now have a 50% chance of hitting the Doppelgänger instead, at which point it instantly vanishes. AoE attacks destroy the Doppelgänger without fail. This skill can remain active indefinitely, and even carries over when the current location is left. This skill cannot be used when Atma’s servant is currently in spirit form. Should its appearance be changed at the time Doppelgänger is used, the altered appearance will instead be replicated. Should the servant then return to its original shape, the Doppelgänger will persist, but can no longer be confused with the real servant. Using this skill again while the Doppelgänger is still present causes the original one to disappear. Name: Trippelgänger (40) Rank: B Type: Support Classification: Magical Maximum Targets: 1 [Self] Description: Atma conjures two images of herself, which perfecly copy her own appearance and behavior. All attacks specifically directed at Atma now have a 66,67% chance of hitting one of her doubles instead, at which point one of them instantly vanishes, reducing the chance to 50%. Because her servant can only protect Atma herself, the doubles can be hit and destroyed by AoE attacks. This skill can remain active indefinitely, and even carries over when the current location is left. Using this skill again while the Trippelgänger are still present causes the original ones to disappear. Name: Realm of the Phantoms (30) Rank: A Type: Support Classification: Magical Maximum Targets: 4 [Area] Description: Atma chooses up to 4 different areas on the map apart from her own location and summons a phantom looking exactly like herself at each of them. All other players will mistake the phantoms for Atma herself, although they cannot talk when spoken to and vanish after one hit. Due to the enormous amount of concentration this spell takes, Atma can only keep them in this world as long as she does not leave her current location, isn’t attacked and doesn’t use any other skills (including another use of Realm of the Phantoms) besides Invasion of Reality. As soon as she is interrupted, all phantoms disappear immediately. Name: Invasion of Reality (70) Rank: A+ Type: Support Classification: Magical Maximum Targets: 1 [Self] Description: Atma’s ultimate art allows her to turn all illusions into reality for a single turn. If Doppelgänger is active, the illusory servant becomes real, with health equal to the true servant’s current health. This merely means that it cannot be destroyed by a single hit in the turn that Invasion of Reality is active, as it reverts back to being an illusion the following turn. The fake servant can attack once, but only normally, with its stats being equal to those the true servant currently has. Should the Doppelgänger have an appearance differening from the true servant for some reason, its stats will still remain the same. If Trippelgänger is active, Atma’s doubles become real, with health equal to Atma’s current health. The fake Atmas can attack once, but only normally, with their stats being equal to those the true Atma currently has. If Realm of the Phantoms is active, all the phantoms in their various locations become real and will attack any opponent they might face, although only normally. Their health is also equal to the true Atma’s current health for this turn. If Illusory Daggers are used this turn, the fake dagger becomes real, and both targets are guaranteed to be hit. All of the above effects end as soon as the turn Invasion of Reality was used is over. Name: Illusory Daggers (30) Rank: C Type: Anti-Personnel Classification: Nonmagical, Projectile Maximum Targets: 2 Amplified by: STR Reduced by: END Description: Atma throws two enchanted daggers at her targets which home into their victims without fail, making this attack unavoidable. The daggers themselves are nonmagical attacks, although the tracking effect is counted as magical. However, only one dagger is real, dealing C ranked damage, while the second is an illusion, causing none. This means both targets only have a 50% chance of being the one that’s actually hit. If the targets are a contracted team of master and servant, and only one servant is present, it is impossible for the servant to shield its master from both daggers. As a result, there is a 50% chance that the master is hit by the real dagger, while the servant tries to block the fake one. Should only one target be present, it will be hit by both daggers. Should a targeted servant have a protective familiar, it will be hit instead of the master. Edited by Serpit, Apr 25 2010, 11:33 AM.
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| Serpit | Feb 10 2010, 04:00 PM Post #2 |
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Servant Assassin: Sai (Majin Tantei Nougami Neuro)![]() Master: Atma Real Name: Sai (X) Sex: Male? Alignment: Neutral Evil Health: 190 (+35) Mana: 170 (+17) STR: D+ END: C AGI: A+ MAG: D LCK: B++ NP: A++ Passive Abilities: Name: Presence Concealment Rank: A Description: The ability to hide one’s presence from other servants. The high rank enables Sai to have a 75% chance of escaping detection during his own or by another player’s scouting actions (40% against Archers) and enter an area occupied by another servant with only a 33% chance of being detected (66% by Archers) to set up a possible ambush. Name: Enhanced Cells Rank: A Description: Sai’s unique body structure grants him several abilities a normal human couldn’t have. His health regeneration is already much higher than that of other servants, but he can even regenerate while in combat, albeit only half the usual amount (rounded down). However, Sai cannot regenerate his mana while in combat, and his health regeneration is not further increased while in spirit form, though this does not count for his mana regeneration. Additionally, any beneficial multipliers concerning Sai’s health regeneration have their effectiveness decreased by 50%. Skills: Name: HAL’s Eye (10) Rank: D Type: Support Classification: Nonmagical Maximum Targets: 1 Description: Instead of killing and consuming a civilian, Sai has the option of exposing it to the effect of the electronic drug through his eye, turning it into a psychotic criminal Sai can control. Note that this does not consume Sai's entire turn, as opposed to regular civilian interaction. He has the option to either let his target stay at the current location, or take it with him. Controlled civilians staying at one location will attack other players if they should remain in their vicinity for more than one turn or otherwise interact with them, in which case they will do D ranked damage and then be killed. This will also cancel any civilian interactions the attacked player would have executed this turn. However, noted allies are by default excluded as viable targets, although this may be changed. Apart from the Great Market, no location can contain more than one stationary drug victim. At the Great Market, it is also possible to use this skill once and still consume a civilian in the same turn. Sai can also take a maximum of one controlled civilian with him as an escort. They will be treated like a normal servant and by default protect Sai and his master, although whether or not they guard them can be changed as a free action. In combat, the civilian can also attack physically for D ranked damage and die after one hit. The effect of HAL’s Eye wears off after 5 turns. This skill cannot be used during combat. Name: Memory Observation (20) Rank: B+ Type: Support Classification: Nonmagical Maximum Targets: 1 Description: Sai can use this ability to read an opponent’s mind and memories by their facial expressions alone. He then transforms his face into a person familiar or beloved to his target, making them hesitant to attack. The first time this skill is used, the target has a 50% chance of not attacking Sai this turn. The second use is less effective though, only granting a 25% chance of not being attacked. The third time, the target will most likely attack, only having a 10% chance of hesitating. After that, this skill is no longer effective on the same target. The same percentages are true for all other players who have already witnessed Sai’s trickery by being in the same area as him and his target. Name: Civilian Shape (10) Rank: C Type: Support Classification: Nonmagical Maximum Targets: 1 [Self] Description: Sai himself can take the form of a civilian, allowing him to conceal himself among the masses. In this form, he has to be cautious not to seem suspicious. If a player enters Sai’s location or vice versa, there are 3 possible ways of interaction: Should the player decide to interact with a civilian in this area, they will unmask Sai and attack him as if they were in a skirmish, although Sai cannot strike back due to being surprised. If there is a civilian controlled through HAL's Eye in the same area, they have a 50% chance of interacting with it instead (or a 66,6% of not interacting with Sai in the case of an additional civilian as an escort, and 75% in the case of two stationary and one escorting civilian at the Great Market), unless Sai specifically sets himself up as the priority target of interaction beforehand. Should the player not try to interact with a civilian or interact with one controlled by HAL's Eye, Sai can attack them instead. This is also treated like a skirmish, although this time, the other player cannot retaliate. Should the player not try to interact with a civilian, Sai can wait and prepare a true ambush instead. He has to wait one turn, and if his target still does not take action, Sai can skip right to the offensive skill phase and use any skill he wants, with his victim being unable to counter. Name: Perfect Transformation (30) Rank: A Type: Support Classification: Nonmagical Maximum Targets: 1 [Self] Description: Sai transforms into the spitting image of another player. He can only take the form of someone he has already seen in this war. However, this imitation is perfect, right down to the behavior and mannerisms of the original. This skill has various uses: It can be used to impersonate a specific person, perhaps an ally of another player, to gain their trust. If Sai is accepted as friend, he can launch a minor ambush or wait and prepare for a full ambush in which the target cannot retaliate in the following turn. Obviously, the effect of this skill wears off afterwards. It’s also possible to transform into a person already present in the same area. In this case, others who target either Sai or this person have a 50% chance of hitting the other. However, the bond between servants and masters is too strong to be fooled by this, so it is not possible for a servant to mistakenly attack its own master this way. Name: Quadruple Blades (15) Rank: C Type: Anti-Personnel Classification: Nonmagical, Melee Maximum Targets: 2 Amplified by: STR Reduced by: END Description: Sai takes 4 metal blades and sticks them through his own hands, effectively turning them into razor-sharp claws and elongating his attack radius. As a result, he can attack two opponents at once with this skill, but piercing his own flesh also costs Sai 10 of his own health points. However, should this skill be used multiple turns in direct succession, the health cost only has to be paid once. Name: Asura Stance (20) Rank: B Type: Anti-Personnel Classification: Nonmagical, Melee Maximum Targets: 1 Amplified by: STR Reduced by: END Description: Sai splits up his own body in a pretty gruesome manner – he divides his limbs to multiply them, growing several additional deformed arms and legs. As repulsive as this form is, Sai can make good use of it. Due to the multiple appendages he now has, fighting him becomes extremely difficult for the opponent. As a result, this attack and any additional normal attacks Sai uses this turn become unavoidable. Additionally, any physical normal attacks used by his opponent are automatically blocked. As a downside, rupturing his own body like that decreases Sai’s END by one rank for this turn, starting from the moment this skill is executed. Noble Phantasm: Name: Red Box (85) Rank: A++ Type: Anti-Personnel Classification: Nonmagical, Melee Maximum Targets: 1 Amplified by: No amplification Reduced by: No reduction Description: Sai transforms his body into a mass of blue slime and engulfs the target. This Noble Phantasm only affects characters with less than 50% of their maximum health remaining. If they have 50% or more left, they will simply avoid this attack, without it having any effect. Due to the time it takes for Sai to transform and expand, this attack will always be the last one of the turn, unless it is used during a full ambush. If this Noble Phantasm scores a hit, Sai’s victim can neither defend himself in any way nor be affected by any attacks or other abilities apart from Red Box, unless they have already been applied previously. They cannot use any of their own abilities either, becoming completely immobile, and they cannot turn into spirit form or otherwise evade the attack after Sai has successfully engulfed them. He slowly kills his prey, and cannot use any other skills or move while in this form. After one turn, at the end of the following combat phase, the target is killed. The only way to prevent this is killing Sai while he performs his Noble Phantasm, in which case the target survives, but takes damage equal to 25% of their current health if Sai has not been killed in the same turn Red Box was used, or if Sai is forcefully displaced and separated from his target by a specific skill, in which case he instantly reverts back to his original form. When Sai kills a player this way, a red box is left at the scene instead of a corpse. Therefore, masters and servants killed by this Noble Phantasm cannot be consumed, and their magical power cannot be absorbed. As long as Sai is in his transformed state, his regular regeneration is disabled. Additionally, he cannot dodge attacks or use any of his other abilities. It is also impossible to manually cancel this Noble Phantasm, except by the action of turning Sai into spirit form. Edited by Serpit, May 6 2010, 05:14 PM.
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| Touphi | Feb 26 2010, 06:35 PM Post #3 |
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Protagonist
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Just read a wikipedia summary of this fellow. I like the idea of putting people in a box. |
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| Touphi | Feb 28 2010, 02:25 PM Post #4 |
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Protagonist
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I suddenly don't like the box idea so much. So does this form of concealment have to be activated, or is it on all the time? |
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| Serpit | Feb 28 2010, 02:29 PM Post #5 |
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Presence Concealment is a passive ability, so it's always activated. Civilian Shape and Perfect Transformation are not, though.
But... but I thought you'd like your instakill ;_; Edited by Serpit, Feb 28 2010, 02:34 PM.
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| Touphi | Feb 28 2010, 03:56 PM Post #6 |
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Protagonist
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I like the thought of it, I really do. Just something about the various advantages/disadvantages don't gel too well with me. Of course, disadvantages are necessary, and with Dusky's brilliant calculating mind, we should use it to some good effect eventually. One thing I do like though, HAL's eye. So far I've always been assassin, and they've always had hivemind abilities~ Edited by Touphi, Feb 28 2010, 04:03 PM.
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| Touphi | Feb 28 2010, 04:33 PM Post #7 |
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Protagonist
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Oh hey, I didn't even see the master's. Crap. We're like freaking Aizen here. |
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| Serpit | Feb 28 2010, 04:35 PM Post #8 |
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Crazy female Aizen, yes. Incidentally, this was Avvil's favourite master.
Edited by Serpit, Feb 28 2010, 04:36 PM.
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| Touphi | Feb 28 2010, 04:43 PM Post #9 |
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Protagonist
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I prefer ambiguous gender over female. |
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| Touphi | Mar 1 2010, 06:02 PM Post #10 |
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Protagonist
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Urgh, Illusionist's escape is even looonger now ;..; Dusk! Be my literacy! |
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| Touphi | Mar 2 2010, 08:09 PM Post #11 |
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Protagonist
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EDIT: Touphi, read before you ask a question. Edited by Touphi, Mar 2 2010, 08:10 PM.
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| Touphi | Mar 5 2010, 02:18 PM Post #12 |
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Protagonist
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At the Great Market, can I use HAL's eye twice in one turn? |
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| Serpit | Mar 5 2010, 02:22 PM Post #13 |
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Nope. You can interact with two civilians, but as you can only use one support skill, this is not possible. You could theoretically use HAL's Eye on one and consume the other, though. |
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| Touphi | Mar 19 2010, 07:24 PM Post #14 |
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Protagonist
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Actually, nay, the question still stands. Will an enemy servant looking to interact with a civilian in the Market automatically tick off my HAL's eye servant or is there a chance he'll find me instead? Edited by Touphi, Mar 19 2010, 07:28 PM.
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| Serpit | Mar 19 2010, 07:32 PM Post #15 |
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Should the player decide to interact with a civilian in this area, they will unmask Sai and attack him as if they were in a skirmish, although Sai cannot strike back due to being surprised. If there is a civilian controlled through HAL's Eye in the same area, they have a 50% chance of interacting with it instead (or a 66,6% of not interacting with Sai in the case of an additional civilian as an escort, and 75% in the case of two stationary and one escorting civilian at the Great Market), unless Sai specifically sets himself up as the priority target of interaction beforehand. |
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| Touphi | Mar 19 2010, 07:33 PM Post #16 |
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Protagonist
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Oh, and say we see someone at the Clock Tower from the Northern Watchtower. Would I be able to use Perfect Transformation with them? |
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| Touphi | Mar 19 2010, 07:34 PM Post #17 |
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Protagonist
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GOD WHY DIDN'T YOU GIVE ME THE GIFT OF READING?! |
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| Touphi | Mar 19 2010, 07:45 PM Post #18 |
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Protagonist
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Err, do the Realm of Phantoms illusions see anything or are they just kind of there? |
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| Serpit | Mar 19 2010, 07:48 PM Post #19 |
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Yeah, although this isn't the case for the other locations you can see from the Watchtower.
They're just kinda there, unless you use Invasion of Reality. In either case, they can't transmit information to Atma. |
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| Touphi | Mar 19 2010, 07:51 PM Post #20 |
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Protagonist
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Yes! I asked valid things! |
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| Serpit | Mar 20 2010, 01:30 PM Post #21 |
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Team Assassin: Valor Points: 0 Atma: Health: 150/150 Mana: 140/170 Status: Concentrating Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: Active (High Academy, Seer’s Guild, Spirit Grove) Location: Great Market Assassin: Health: 190/190 Mana: 160/170 Status: - Form: Physical Drug Victims (Current Location): 1 Perfect Transformation: - Location: Great Market Characters Encountered: Unknown Team (Allied) Actions Taken: -Teleported to the Great Market -Met an unknown team, formed an alliance -Assassin used HAL’s Eye on a civilian -Atma moved into a side alley and used Realm of the Phantoms -Saw one of your new allies trying to interact with a civilian, stopped your drug victim from attacking them -Felt one of the Phantoms at the Northern Watchtower fade away Mana Upkeep: - Conditions Set: - |
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| Serpit | Mar 21 2010, 12:41 PM Post #22 |
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Night 2: Valor Points: 0 Atma: Health: 150/150 Mana: 125/170 (+25, -40) Status: Oppressed by an unknown aura Command Spells: 3 Doppelgänger: - Trippelgänger: Active (2 copies) Realm of the Phantoms: - Location: Great Market (No movement) Assassin: Health: 190/190 Mana: 140/170 (+10, -30) Status: Oppressed by an unknown aura Form: Physical Drug Victims (Current Location): 1 (Escort, 3 turns left) Perfect Transformation: Active (Atma) Location: Great Market (No movement) Characters Encountered: Team Archer (Allied) Unknown Male Team (Alliance pending) Actions Taken: -Met an unknown team, who proposed an alliance (answer pending) -Felt an oppressive aura -Assassin transformed into Atma -Set the drug victim to be an escort -Atma used Trippelgänger, cancelling Realm of the Phantoms -Watched Archer do something to a civilian -Watched the unknown male team approach said civilian and get attacked -Watched one of the unknown males strike back, killing civilian -Watched the other unknown male draw something out of the corpse Mana Upkeep: - Conditions Set: - Edited by Serpit, Mar 21 2010, 01:03 PM.
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| Serpit | Mar 23 2010, 12:56 PM Post #23 |
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Night 3: Valor Points: 1 Atma: Health: 150/150 Mana: 98/170 (+13, -40) Status: Exposed to immense heat Command Spells: 3 Doppelgänger: Active Trippelgänger: Active (2 doubles) Realm of the Phantoms: - Location: Great Market (No movement) Assassin: Health: 172/190 (-18) Mana: 109/170 (+9, -40) Status: Exposed to immense heat Form: Physical Drug Victims (Current Location): 1 (Escort, 2 turns left) Perfect Transformation: Active (Atma) Location: Great Market (No movement) Characters Encountered: Soldas and Archer (Allied) Team Caster (Fled) Wraith (Dead) Fire Elemental (Fighting) Actions Taken: -Regeneration was decreased due to the oppressive aura -Atma used Doppelgänger -Assassin used Memory Observation on Caster, transforming into a little girl -Watched Archer declare Caster as her target -Watched Caster summon a Fire Elemental -Watched Soldas summon a shadow double of Caster -Assassin used Asura Stance and a normal attack against the Fire Elemental, burning himself in the process -Watched Archer fire her weapon, hitting and killing the Fire Elemental as well as hitting and killing Team Caster’s Wraith -Watched Team Caster flee the scene and Caster getting hit by Archer in the process -Watched the Fire Elemental reappear Damage Dealt: 35 (Fire Elemental), 23 (Fire Elemental) Damage Taken: 9 (Assassin, Burned), 9 (Assassin, Burned) Mana Upkeep: - Conditions Set: - Edited by Serpit, Mar 24 2010, 05:02 PM.
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| Serpit | Mar 24 2010, 01:18 PM Post #24 |
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Night 4: Valor Points: 2 Atma: Health: 141/150 (-9) Mana: 88/170 (-10) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Great Market (No movement) Assassin: Health: 161/190 (+17, -28) Mana: 109/170 Status: END reduced by one rank in the next turn Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Great Market (No movement) Characters Encountered: Soldas and Archer (Allied) Team Caster (Fled) Wraith (Dead) Fire Elemental (Dead) Orange-haired girl (Fighting) Actions Taken: -Got burned by the Fire Elemental -Doppelgänger, Trippelgänger and the drug victim were all destroyed by the fire -Watched an orange-haired girl enter the Great Market and get hit by Archer’s attack -Atma used Illusionist’s Escape -Watched Archer’s master summon a bounded field, covering the area in darkness -Watched the girl get hit by Archer’s attack twice, evading the third -Watched Archer trade skirmish hits with the girl -Watched blimps appear in the sky, bombing the city -Watched the Fire Elemental die -Got burned by fire raining down from the sky -Illusionist’s Escape was broken due to the rain of fire -Assassin hit the girl with a skirmish attack Damage Dealt: 21 (Girl) Damage Taken: 9 (Atma, burned), 8 (Assassin, burned), 20 (Assassin, rain of fire) Mana Upkeep: - Conditions Set: - Edited by Serpit, Mar 24 2010, 05:02 PM.
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| Serpit | Mar 26 2010, 12:54 PM Post #25 |
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Night 5: Valor Points: 2,5 Atma: Health: 93/150 (-48) Mana: 88/170 Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Great Market (Fleeing towards the Spiral Skyscraper) Assassin: Health: 107/190 (+17, -71) Mana: 109/170 Status: - Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Great Market (Fleeing towards the Spiral Skyscraper) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Actions Taken: -Watched Team Caster enter the area -Watched Soldas use a command spell to send Archer away -Watched Saber glow with energy -Watched Soldas surround himself with a black sphere -Watched a silhouette appear above the Northern Watchtower, summoning a rain of flaming spears, which went down on the entire city -Atma and Assassin were hit by the spears and watched the black sphere block them -Fled the scene Damage Taken: 48 (Atma, by the spears of fire), 71 (Assassin, by the spears of fire) Mana Upkeep: - Conditions Set: - |
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| Serpit | Mar 27 2010, 02:08 PM Post #26 |
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Night 6: Valor Points: 2,5 Atma: Health: 93/150 Mana: 88/170 Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Spiral Skyscraper (Fled from the Great Market) Assassin: Health: 124/190 (+17) Mana: 109/170 Status: - Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Spiral Skyscraper (Fled from the Great Market) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Actions Taken: -Arrived at the Spiral Skyscraper -Found no civilians to use HAL’s Eye on -The Spiral Skyscraper is devastated, so civilian interactions aren’t possible until the next turn Mana Upkeep: - Conditions Set: - |
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| Serpit | Mar 29 2010, 12:55 PM Post #27 |
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Night 7: Valor Points: 2,5 Atma: Health: 115/150 (+22) Mana: 113/170 (+25) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Seer’s Guild (Moved from Spiral Skyscraper, over Crystal Cavern) Assassin: Health: 159/190 (+35) Mana: 116/170 (+17, -10) Status: - Form: Physical Drug Victims (Current Location): 1 Perfect Transformation: Active (Atma) Location: Seer’s Guild (Moved from Spiral Skyscraper, over Crystal Cavern) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Two unknown men Blue Creature Actions Taken: -Moved to the Crystal Cavern -Sighted two unknown men and a spider-like blue creature -Ignored them and moved to the Seer’s Guild -Asked a question, received an answer: Rider’s mount is one among many, but still his personal favorite. -Sai used HAL’s Eye on a civilian Mana Upkeep: - Conditions Set: - |
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| Serpit | Mar 30 2010, 12:56 PM Post #28 |
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Night 8: Valor Points: 3,5 Atma: Health: 129/150 (+22, -8) Mana: 129/170 (+25, -9) Status: Caught in an algogenic bounded field Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (Moved from Seer’s Guild) Assassin: Health: 180/190 (+31, -10) Mana: 124/170 (+17, -9) Status: Caught in an algogenic bounded field Form: Physical Drug Victims (Current Location): 0 Perfect Transformation: Active (Atma) Location: Underground Labyrinth (Moved from Seer’s Guild) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Two unknown men Blue Creature Two small girls (Fighting) Actions Taken: -Moved to the Underground Labyrinth -Remained unseen and spotted two small girls -Assassin attacked them with a minor ambush -Atma stayed hidden -Received damage from the algogenic bounded field around the area Damage Dealt: 18 (Horned girl, Assassin’s ambush) Damage Received: 8 (Atma), 10 (Assassin) Mana Damage Received: 9 (Atma), 9 (Assassin) Mana Upkeep: - Conditions Set: - Edited by Serpit, Mar 31 2010, 08:50 AM.
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| Serpit | Mar 31 2010, 12:30 PM Post #29 |
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Night 9: Valor Points: 3,5 Atma: Health: 129/150 Mana: 89/170 (-40) Status: Mana regeneration icnreased by 50% Command Spells: 3 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Fountain Plaza (Moved from Underground Labyrinth) Assassin: Health: 190/190 (+10) Mana: 124/170 Status: Mana regeneration increased by 50% Form: Physical Drug Victims (Current Location): 0 Perfect Transformation: Active (Atma) Location: Fountain Plaza (Moved from Underground Labyrinth) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Two unknown men Blue Creature Team Berserker (Ceasefire) Actions Taken: -Broke combat with Team Berserker -Successfully left the Underground Labyrinth -Moved to Fountain Plaza, saw nobody there or on the way -Atma used Doppelgänger -There is a large black flower at the Fountain Plaza, which is a viable target for attacks Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 10 2010, 03:28 PM.
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| Serpit | Apr 9 2010, 03:15 PM Post #30 |
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Night 10: Valor Points: 3,5 Atma: Health: 150/150 (+21) Mana: 127/170 (+38) Status: Mana regeneration increased by 50% Command Spells: 3 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Fountain Plaza (Drawn towards the Underground Labyrinth) Assassin: Health: 190/190 Mana: 140/170 (+26, -10) Status: Mana regeneration increased by 50% Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Fountain Plaza (Drawn towards the Underground Labyrinth) Characters Encountered: Soldas and Archer (Allied) Team Caster Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Two unknown men Blue Creature Team Berserker (Ceasefire) Actions Taken: -Used HAL’s Eye on a civilian -Felt an unnatural force draw you towards the Underground Labyrinth -There is a large black flower at the Fountain Plaza, which is a viable target for attacks -Next turn, you will automatically move to the Underground Labyrinth, consuming your regular movement action Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 10 2010, 03:28 PM.
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| Serpit | Apr 10 2010, 06:08 PM Post #31 |
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Night 11: Valor Points: 3,5 Atma: Health: 142/150 (+21, -8) Mana: 146/170 (+38, -9) Status: Caught in an algogenic bounded field Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (Moved from the Fountain Plaza) Assassin: Health: 180/190 (-10) Mana: 157/170 (+26, -9) Status: Caught in an algogenic bounded field Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Underground Labyrinth (Moved from the Fountain Plaza) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Saber (Ceasefire) Two unknown men Blue Creature Team Berserker (Ceasefire) Actions Taken: -Moved to the Underground Labyrinth, crossed Ignatius and ignored him -Saw nobody there -Received damage from an algogenic bounded field surrounding the area -The Doppelgänger and the HAL slave were destroyed by the bounded field Damage Received: 8 (Atma), 10 (Assassin) Mana Damage Received: 9 (Atma), 9 (Assassin) Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 11 2010, 11:21 AM.
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| Serpit | Apr 11 2010, 01:58 PM Post #32 |
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Night 12: Valor Points: 3,5 Atma: Health: 134/150 (-8) Mana: 137/170 (+-9) Status: Regeneration increased by 25%, 25% mana preservation, suppressed by an unknown aura, caught in an algogenic bounded field Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Spirit Grove (Teleported from Underground Labyrinth) Assassin: Health: 180/190 (-10) Mana: 157/170 (+26, -9) Status: Regeneration increased by 25%, 25% mana preservation, suppressed by an unknown aura, caught in an algogenic bounded field Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Spirit Grove (Teleported from Underground Labyrinth) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Despite trying, you found yourself unable to leave the Underground Labyrinth -However, you were suddenly enveloped in a blaze of light, appearing in the middle of the Spirit Grove -Atma was detected, whiel Assassin managed to remain hidden -At the Spirit Grove, Team Lancer and Team Saber face off against Ignatius and a Wraith -Lancer and Saber deal skirmish hits to the Wraith, destroying it -The algogenic bounded field is still covering the area, dealing damage to everyone and destroying as well as blowing up Lancer’s penguin familiars -There are one red and one blue pyramid-shaped stones at the Spirit Grove, both of which are viable targets for attack -Some portions of the ground are glowing red, some blue. You may choose to stand on a specific color or stay off the glowing areas -There is a large black flower at the Spirit Grove, which is a viable target for attacks Damage Received: 8 (Atma), 10 (Assassin) Mana Damage Received: 9 (Atma), 9 (Assassin) Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 13 2010, 07:44 PM Post #33 |
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Night 13: Valor Points: 0,5 (-3) Atma: Health: 134/150 Mana: 137/170 Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Spiral Skyscraper (Moved from the Spirit Grove, over the Great Market) Assassin: Health: 190/190 (+10) Mana: 147/170 (-10) Status: - Form: Physical Drug Victims (Current Location): 1 Perfect Transformation: Active (Atma) Location: Spiral Skyscraper (Moved from the Spirit Grove, over the Great Market) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Atma and Assassin left the Spirit Grove quietly, then proceeded to move to the Spiral Skyscraper -You crossed Darian and Soldas at the Great Market, but ignored them and proceeded to your destination -At the Spiral Skyscraper, Atma approached the enormous structure, and a door suddenly appeared on its previously featureless façade. An elevator took her up to the top of the tower in the blink of an eye, where Simon stepped out of his chamber to greet her. Atma proposed her question and got the following answer: “Rider owns two Noble Phantasms. One is his trusty Tachikoma, but the other is a peculiar skill that consumes a tremendous amount of mana, but immediately puts the battle to an end. It can be used to save an ally from your Red Box, so be prepared.” -Atma returned, and Assassin used HAL’s Eye on a nearby civilian, turning him into a mindless slave Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 14 2010, 03:10 PM Post #34 |
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Night 14: Valor Points: 0,5 Atma: Health: 150/150 (+16) Mana: 132/170 (+25, -30) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: Active (Spirit Grove, Oracle Well, Northern Watchtower, High Academy) Location: Seer’s Guild (Moved from Spiral Skyscraper, over Crystal Cavern) Assassin: Health: 190/190 Mana: 164/170 (+17) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Seer’s Guild (Moved from Spiral Skyscraper, over Crystal Cavern) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Moved to the Seer’s Guild with the drug victim, over the Crystal Cavern, and saw nobody there or on the way -Atma approached the Seer at the pond again and asked him for random info. He merely states that “Lancer is a master of the spear”, claiming that his power’s limit has been reached already -Atma used Realm of the Phantoms, creating illusory doubles at the designated areas Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 15 2010, 03:07 PM Post #35 |
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Night 15: Valor Points: 0,5 Atma: Health: 150/150 (+16) Mana: 157/170 (+25) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: Active (Spirit Grove, Oracle Well, Northern Watchtower, High Academy) Location: Seer’s Guild (No movement) Assassin: Health: 190/190 Mana: 170/170 (+6) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Seer’s Guild (No movement) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Atma remained in deep concentration, maintaining her Realm of the Phantoms Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 16 2010, 07:24 PM Post #36 |
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Night 16: Valor Points: 0,5 Atma: Health: 150/150 (+16) Mana: 100/170 (+13, -70) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: Active (Spirit Grove, Oracle Well, Northern Watchtower, High Academy) Location: Seer’s Guild (No movement) Assassin: Health: 190/190 Mana: 170/170 Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Seer’s Guild (No movement) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Atma cast Invasion of Reality, rupturing the very fabric of existence Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 17 2010, 04:13 PM Post #37 |
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Night 17: Valor Points: 0,5 Atma: Health: 150/150 Mana: 125/170 (+25) Status: Suppressed by an unknown aura Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Crystal Cavern (Moved from Seer’s Guild) Assassin: Health: 190/190 Mana: 170/170 Status: Suppressed by an unknown aura Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Crystal Cavern (Moved from Seer’s Guild) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Moved towards the Fountain Plaza, but spotted Ignatius, a Zombie and a Wraith at the Crystal Cavern -Upon entering the area, an unknown aura started to cloude your mind -Assassin remained unseen, but Atma was spotted, yet remained silent Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 18 2010, 12:01 PM Post #38 |
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Night 18: Valor Points: 0,5 Atma: Health: 150/150 Mana: 150/170 (+25) Status: Mana regeneration increased by 50% Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Fountain Plaza (Moved from the Crystal Cavern) Assassin: Health: 190/190 Mana: 170/170 Status: Mana regeneration increased by 50% Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Atma) Location: Fountain Plaza (Moved from the Crystal Cavern) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider Tachikoma Team Berserker (Ceasefire) Team Lancer Actions Taken: -Ignatius left, and Atma, Assassin and the drug victim moved to the Fountain Plaza, but saw nobody there or on the way -There is a large black flower at the Fountain Plaza, which is a viable target for attacks Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 20 2010, 04:48 PM Post #39 |
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Night 19: Valor Points: 1,5 (+1) Atma: Health: 150/150 Mana: 170/170 (+20) Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (Moved from Fountain Plaza) Assassin: Health: 145/190 (-45) Mana: 150/170 (-20) Status: - Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Atma) Location: Spiral Skyscraper (Moved from Fountain Plaza) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider (Fighting) Tachikoma (Fighting) Team Berserker (Ceasefire) Team Lancer Actions Taken: -The drug victim finally came to his senses, fleeing the area in panic -Atma and Assassin split up, and Atma moved to the Underground Labyrinth, where she didn’t see anybody -Assassin moved towards the Great Market, but stopped at the Spiral Skyscraper upon sighting Team Rider, Tachikoma, Ignatius und Remora -Assassin decided to ambush Team Rider, jumping out of the shadows and assaulting them -Assassin used Asura Stance and flailed at Tachikoma with his new appendages, trying to rip him apart -Assassin finished his attack with a swift single hit to Tachikoma’s head -Darian lunged at their assailant, but his punch was easily blocked by Assassin’s many extremities -Rider nailed his opponent with an accurate shot to the chest -Tachikoma tried to ram into Assassin, but he managed to cling onto him instead and leap off unharmed -Ignatius’ Zombie and Wraith destroyed the black flowers in the area Damage Taken: 45 (Assassin, by Rider) Damage Dealt: 23 (Assassin, with Asura Stance, to Tachikoma), 15 (Assassin, to Tachikoma) Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 20 2010, 05:25 PM.
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| Serpit | Apr 21 2010, 04:51 PM Post #40 |
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Night 20: Valor Points: 1,5 Atma: Health: 150/150 Mana: 170/170 Status: - Command Spells: 3 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (No movement) Assassin: Health: 144/190 (+17, -18) Mana: 100/170 (-50) Status: - Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Berserker) Location: Spiral Skyscraper (No movement) Characters Encountered: Soldas and Archer (Allied) Team Caster (Ceasefire) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider (Fighting) Tachikoma (Fighting) Team Berserker (Fighting) Team Lancer Actions Taken: -Ignatius and his Zombie left the area, leaving the Wraith behind -Berserker and Luminis appeared shortly after that -Darian used a “Stop holding back!” command spell on Rider -Berserker took a hefty sip from her gourd -Assassin used Perfect Transformation to take the shape of Berserker, making him impossible to identify accurately -Darian cast a strenghtening spell on Rider -Unsure about who to target, Rider slightly touched the real Berserker -Assassin proceeded to use Asura stance, growing several new appendages and wildly flailing them at Tachikoma -He finished his attack with a powerful punch to Tachikoma’s base, then disappeared into the darkness -In confusion, Rider fired two shots at the real Berserker, wounding her -Darian tried to punch Assassin twice, but was blocked by a multitude of arms that suddenly appeared out of his body -The real Berserker tried to hit Assassin, but he was faster and wounded her with a skirmish attack -In her drunken frenzy, Berserker delivered a skirmish punch of incredible power, but was blocked by Assassin’s many limbs -Suddenly, Ignatius’ Wraith joined the combat, attacking Assassin as well -Upon Rider’s command, a heavily battered Tachikoma fled the scene -At the Underground Labyrinth, Soldas suddenly showed himself and declared hostilities -Soldas ripped a part of his own shadow off and formed it into an arrow of sorts, which he threw at Atma -Thanks to Atma’s shroud of Invisibility, the attack failed to hit its mark -The shadow double of Atma is a viable target for attacks Damage Taken: 18 (Assassin, by the Wraith) Damage Dealt: 23 (Assassin, with Asura Stance, to Tachikoma), 15 (Assassin, to Tachikoma), 18 (Assassin, to Berserker) Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 22 2010, 04:38 PM.
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| Serpit | Apr 22 2010, 04:25 PM Post #41 |
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Night 21: Valor Points: 2,5 Atma: Health: 150/150 Mana: 160/170 (-10) Status: Suppressed by Ignatius’ aura, hidden by an illusion Command Spells: 2 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (No movement) Assassin: Health: 161/190 (+17) Mana: 100/170 Status: Suppressed by Ignatius’ aura, hidden by an illusion Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Berserker) Location: Underground Labyrinth (Teleported from the Spiral Skyscraper) Characters Encountered: Soldas and Archer (Fighting) Team Caster (Fighting) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider (Fighting) Tachikoma (Fighting) Team Berserker (Fighting) Team Lancer Zombie (Fighting Actions Taken: -Ignatius and a Zombie appeared, declaring hostile intent against Atma -Atma summoned Assassin through a “Come to me!” command spell, and the form of Berserker appeared next to her -However, Atma then waved her opponents goodbye, casting Illusionist’s Escape and disappearing in a flash of light -Soldas summoned a bubble of darkness around himself Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 22 2010, 04:38 PM.
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| Serpit | Apr 23 2010, 03:03 PM Post #42 |
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Night 22: Valor Points: 3 Atma: Health: 150/150 Mana: 160/170 Status: - Command Spells: 2 Doppelgänger: - Trippelgänger: - Realm of the Phantoms: - Location: Underground Labyrinth (Fleeing towards Tilting Clock Tower) Assassin: Health: 146/190 (+17, -32) Mana: 100/170 Status: - Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Berserker) Location: Underground Labyrinth (Fleeing towards Tilting Clock Tower) Characters Encountered: Soldas and Archer (Fought) Team Caster (Fought) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker (Fighting) Team Lancer Zombie (Fighting) Actions Taken: -Ignatius tried to leave the area, but Soldas stopped him by initiating a fight -Tachikoma appeared, followed by Rider and Darian -Illusionist’s Escape wore off, showing Atma and Assassin, who tried to flee the scene -Rider attacked them, dealing a skirmish hit to Assassin -Soldas attacked Ignatius with a blast of magical energy, but the Zombie blocked it -Atma and Berserker managed to get away, fleeing towards the Tilting Clock Tower Damage Taken: 32 (Assasisn, from Rider) Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 24 2010, 12:53 PM Post #43 |
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Night 23: Valor Points: 3 Atma: Health: 150/150 Mana: 120/170 (-40) Status: - Command Spells: 2 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Tilting Clock Tower (Fled from Underground Labyrinth) Assassin: Health: 155/190 (+9) Mana: 90/170 (-10) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (Fled from Underground Labyrinth) Characters Encountered: Soldas and Archer (Fought) Team Caster (Fought) Wraith (Dead) Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker (Fought) Team Lancer Zombie (Fought) Actions Taken: -Atma and Assassin arrived at the Tilting Clock Tower -Saber appeared a bit later, but both Atma and Assassin managed to conceal their presence -In this hidden state, Assassin ensnared a civilian with HAL’s Eye, and Atma used Doppelgänger Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 24 2010, 01:01 PM.
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| Serpit | Apr 25 2010, 02:42 PM Post #44 |
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Night 24: Valor Points: 4 Atma: Health: 150/150 Mana: 70/170 (+10, -100) Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: Cast Location: Tilting Clock Tower (No movement) Assassin: Health: 190/190 (+33) Mana: 77/170 (+17, -40) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (No movement) Characters Encountered: Soldas and Archer (Fought) Team Caster (Fought) Wraith (Dead) Innocentius (Dead) Team Saber (Fighting) Team Rider (Fought) Tachikoma (Fought) Team Berserker (Fought) Team Lancer Zombie (Fought) Actions Taken: -Atma, Assassin, the Doppelgänger and the drug victim showed themselves to Saber -Atma used a “Stop holding back!” command spell on Assassin -Assassin used Memory Observation, carefully studying Saber’s expression -Atma cast Invasion of Reality, turning the Doppelgänger into a real servant -Saber closed her eyes for a moment, after which she seemed to be brimming with enegery -Assassin used Asura Stance and assaulted Saber with his newly grown limbs -After the initial attack, he hit Saber twice with powerful punches -The Doppelgänger also jumped at Saber and struck her -Saber’s fan suddenly turned into an enormous sword -Atma threw Illusory Daggers at Saber, which both hit her thanks to Invasion of Reality -Saber tried to attack, but Berserker suddenly turned into a very familiar person, causing her to hesitate -The drug victim used this chance to hit Saber as well Damage Dealt: 36 (Assassin, with Asura Stance, to Saber), 32 (Assassin, to Saber), 16 (Assassin, to Saber), 32 (Doppelgänger, to Saber), 21 (Atma, with Illusory Daggers, to Saber), 21 (Atma, with Illusory Daggers, to Saber), 13 (Drug victim, to Saber) Mana Upkeep: - Conditions Set: - Edited by Serpit, Apr 25 2010, 02:45 PM.
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| Serpit | Apr 28 2010, 01:36 PM Post #45 |
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Night 25: Valor Points: 4 Atma: Health: 150/150 Mana: 70/170 Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Tilting Clock Tower (No movement) Assassin: Health: 190/190 Mana: 77/170 Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (No movement) Characters Encountered: Soldas and Archer (Fought) Team Caster (Fought) Wraith (Dead) Innocentius (Dead) Team Saber (Fought) Team Rider (Fought) Tachikoma (Fought) Team Berserker (Fought) Team Lancer Zombie (Fought) Actions Taken: -Saber suddenly vanished into thin air, leaving Atma and Assassin baffled -The two of them suddenly felt an irresistible urge to move to the Fountain Plaza -Next turn, you will move to the Fountain Plaza automatically, consuming your regular movement action Mana Upkeep: - Conditions Set: - |
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| Serpit | Apr 29 2010, 04:21 PM Post #46 |
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Night 26: Valor Points: 4 Atma: Health: 150/150 Mana: 95/170 (+25) Status: Mana regeneration increased by 50% Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Fountain Plaza (Moved from Tilting Clock Tower, fleeing towards Tilting Clock Tower) Assassin: Health: 190/190 Mana: 94/170 (+17) Status: Mana regeneration increased by 50% Form: Physical Drug Victims (Current Location): - Perfect Transformation: Active (Berserker) Location: Fountain Plaza (Moved from Tilting Clock Tower, fleeing towards Tilting Clock Tower) Characters Encountered: Soldas and Archer Team Caster Wraith Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker Team Lancer Zombie Actions Taken: -As you entered the Fountain Plaza, you noticed a brightly glowing cube around the area -Team Berserker, Soldas and Remora were already there as you arrived -Additionally, Ignatius, a Zombie, a Wraith and Team Saber got there at the same time as you -Both Assassin and Atma failed to conceal their presence properly -Luminis revealed that Rider and Tachikoma were also approaching the area camouflaged, forcing them out into the open -Berserker then proceeded to attack Saber, trading skirmish hits with her -Saber’s attack struck first, but after being punched by a very drunken Berserker with incredible force, her fan turned into a giant sword -Rider tried to attack Atma, but his skirmish hit the drug victim instead, killing him -Ignatius’ Wraith screamed at Saber, causing minor damage -The Zombie flailed at Saber, wounding her further -Atma, Assassin, his Doppelgänger and Moriko fled the scene -The area is covered by a brightly glowing cube Damage Taken: 50 (Drug victim, by Rider, killing him) Mana Upkeep: - Conditions Set: - Edited by Serpit, May 2 2010, 12:44 PM.
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| Serpit | Apr 30 2010, 04:57 PM Post #47 |
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Night 27: Valor Points: 4 Atma: Health: 150/150 Mana: 133/170 (+38) Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Tilting Clock Tower (Fled from Fountain Plaza) Assassin: Health: 190/190 Mana: 110/170 (+26, -10) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (Fled from Fountain Plaza) Characters Encountered: Soldas and Archer Team Caster Wraith Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker Team Lancer Zombie Actions Taken: -You arrived at the Tilting Clock Tower -There, Assassin approached the an obese old woman and enslaved her with HAL’s Eye Mana Upkeep: - Conditions Set: - Edited by Serpit, May 2 2010, 12:44 PM.
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| Serpit | May 1 2010, 05:37 PM Post #48 |
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Night 28: Valor Points: 4 Atma: Health: 150/150 Mana: 158/170 (+25) Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: - Location: Tilting Clock Tower (No movement) Assassin: Health: 190/190 Mana: 127/170 (+17) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (No movement) Characters Encountered: Soldas and Archer Team Caster Wraith Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker Team Lancer Zombie Actions Taken: -You nearly died of boredom Mana Upkeep: - Conditions Set: - Edited by Serpit, May 2 2010, 12:44 PM.
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| Serpit | May 2 2010, 11:01 AM Post #49 |
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Night 29: Valor Points: 4 Atma: Health: 150/150 Mana: 148/170 (+12, -30) Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: Active (Temple of Rejuvenation, Underground Labyrinth, Seer’s Guild) Location: Tilting Clock Tower (No movement) Assassin: Health: 190/190 Mana: 144/170 (+17) Status: - Form: Physical Drug Victims (Current Location): 1 (Escort) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (No movement) Characters Encountered: Soldas and Archer Team Caster Wraith Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker Team Lancer Zombie Actions Taken: -Atma activated Realm of the Phantoms, falling into a state of deep concentration -Soon, she felt one of the Phantoms at the Crystal Cavern fade away Mana Upkeep: - Conditions Set: - Edited by Serpit, May 2 2010, 12:44 PM.
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| Serpit | May 5 2010, 03:20 PM Post #50 |
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Night 30: Valor Points: 5 Atma: Health: 150/150 Mana: 170/170 (+22) Status: - Command Spells: 1 Doppelgänger: Active Trippelgänger: - Realm of the Phantoms: Active (Temple of Rejuvenation, Underground Labyrinth, Seer’s Guild) Location: Tilting Clock Tower (No movement) Assassin: Health: 190/190 Mana: 151/170 (+17, -10) Status: - Form: Physical Drug Victims (Current Location): 2 (1 Escort, 1 Stationary) Perfect Transformation: Active (Berserker) Location: Tilting Clock Tower (No movement) Characters Encountered: Soldas and Archer Team Caster Wraith Innocentius (Dead) Team Saber Team Rider (Fought) Tachikoma (Fought) Team Berserker Team Lancer Zombie Actions Taken: -Assassin enslaved another civilian, aiming for a grumpy old man this time Mana Upkeep: - Conditions Set: - |
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8:47 PM Jul 10