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Nightly Moves; Your actions for each turn go here
Topic Started: Feb 10 2010, 03:51 PM (1,101 Views)
Serpit
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Self-explanatory. Please post your moves here - one entry per night should suffice.
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Touphi
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Terrible move is terrible.

*Edits to death*
Edited by Touphi, Mar 19 2010, 09:03 PM.
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duskthanatos
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/style/
We'll go to the Great Market.

If we end up alone, then use HAL's eye on a civilian. Atma will use Realm of the Phantoms, putting duplicates in the Northern Watchtower, the High Academy, and the Seer's Guild, as well as the Spirit Grove.

If someone else has chosen to start there and doesn't attack, offer an alliance. Use HAL's eye on a civilian, and use Realm of the Phantoms, putting forth illusions in the same areas as above. If someone does attack, still offer an alliance -- but let it be known that Atma will be terribly bored if she can't do anything~
Edited by duskthanatos, Mar 19 2010, 10:39 PM.
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duskthanatos
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/style/
Stay in the Great Market. Do not attack unless attacked.

Scep and Regaro are whitelisted for that civilian this turn as well.

If we aren't attacked, Assassin wil use Perfect Transformation, changing into Atma, and Atma will use Trippelganger. If we are attacked, well, crap. Skirmish like good men.
Edited by duskthanatos, Mar 20 2010, 11:54 PM.
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Touphi
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As for Sai's little slave, I'd like the current one to become the escort. Then have him HAL eye another civilian, but delay it until after Archer does what she needs to do with whatever civilian that turn.
Edited by Touphi, Mar 21 2010, 12:20 AM.
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Serpit
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There's a contradiction here. Assassin can only use either Perfect Transformation OR HAL's Eye.
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Touphi
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Then no HAL's eye.
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duskthanatos
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/style/
Attack Caster with a glorious skirmishy skirmish.

If that's not possible, Atma will use doppelganger on Atmassassin, and Assassin will use HAL's eye on another civilian (provided this doesn't affect his transformation).

If it is possible, but another team shows up and attacks, then skirmish Caster and not whoever just showed.
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Touphi
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Ah, shoulda told Dusk about the skirmish skipping thing, I assumed he'd know...

Anyways, our real fighting actions will be:

Support phase:
Atma will use doppleganger on Sai.
Sai will use Memory Observation on Caster.
(Doppleganger doesn't copy a face changed by M. Observation, does it? Either way, make sure dopple happens first.)

Attack:
Sai will use Asura Stance and a normal attack on Caster.

Now to just PRAY Caster doesn't AoE >.>

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duskthanatos
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Ah, shoulda told Dusk about the skirmish skipping thing, I assumed he'd know...

Uh, these are things you tell me. >_>
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Touphi
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Err...sorry. I hope I made an acceptable move, anyway.
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Touphi
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Sai will delay two normal attacks on the fire elemental until the end of the turn. If Sai attacks and the elemental still isn't dead, have the HAL slave attack, too.

If another team shows up in the area, have Atma use illusionist's escape the moment they show up. Obviously if we do this, Sai won't attack even if the fire guy is still there.
Edited by Touphi, Mar 24 2010, 06:18 AM.
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Touphi
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Flee to the spiral tower.

(Note for dusk (not part of move): The alliance with archer is going to end when we flee. We have a new one turn alliance (don't attack/don't attack sort) with saber. I picked the tower because I reckon Archer will want to regen mana.).

Also, from this point on, any move made by myself can be overridden in bits or in its entirety by Dusk, if he happens to come around.
Edited by Touphi, Mar 25 2010, 10:42 PM.
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Touphi
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If we end up in the tower, no one with us:

--Say hi to Simon. Sai will use HAL's eye, and take the slave with him as an escort. Atma will sit around and be lulzy.

If we see someone else there, and they ain't hostile.

--Offer words of peace. After that, same as above.

If someone decides to be hostile when we get there.

--Well, skirmish.
Edited by Touphi, Mar 26 2010, 09:40 PM.
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Touphi
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Move to Seer's Guild. Info about Rider's NP.

1. No crossing and nobody there?
Sai will use HAL's eye. No civilian? Use perfect transformation, turn into Saber. Atma will do nothing.

2. Cross someone on the way there, beat em in luck?
Ignore them, then do the same as 1.

3. Cross someone, and they stalk us?
Umm, I dunno. Just take it like ambiguous half-men.

4. Someone already at the Seer's Guild?
Offer words of peace. Then proceed to do 1.

5. Someone angry and hostile at the Seer's Guild?
Skirmish. Again, like half-men.
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Touphi
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Move to the Underground Labyrinth.

If we end up in the there, no one with us:

--Atma will use Realm of Phantoms. Place a clone in the Temple of Rejuvination, the Great Market, Traveler's Retreat, and the High Academy. Have Sai Perfect Transformation into Rider if we can, or Caster if not.

If we see someone else there, and they ain't hostile.

--Offer words of peace. After that, same as above.

If we see someone, and they don't see us.

--Minor ambush from Sai. Atma won't do jack.

If someone decides to be hostile when we get there.

--Well, skirmish.

I don't THINK we can cross or whatever in this situation, but if we have the higher LCK, ignore em.
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Touphi
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Attempt to break combat with 'zerker (call em too cool to fight). Atma will use doppelganger on Sai during the support phase, then we'll attempt to flee to Fountain Plaza.

Edited by Touphi, Mar 30 2010, 09:00 PM.
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Touphi
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We'll sit tight where we are. Ignore that flower.

If no one happens across, make a HAL servant and make him the escort.

If someone neutral/friendly happens by, offer friendship/ceasefire. Also, make a HAL servant/escort.

If someone wants to attack, skirmish.

If someone comes in and doesn't see us, stay invisible, don't do anything.
Edited by Touphi, Apr 7 2010, 09:26 PM.
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Touphi
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LONGEST MOVE EVER INCOMING

Ok. To the Labyrinth

If we get there and they fail to notice either of us, just stay unseen.

***The rest of these assume one or both of us was discovered:

If we get there and encounter one or more friendly teams, be friendly in return.

If we get there and a single team skirmishes us, skirmish back.

If we get there and a single team SKIPS their skirmish to attack us, and we can too:

--Sai will Memory Observation the servant, then Asura stance the servant. Atma will do nothing.

***NOTE: From here forth, when we say attack, do either this or skirmish, depending on rules.


If we get there and one team is attacking the other:

--Don't get involved unless attacked, then attack back. Illusionist's escape at the end of the turn.

If two or more teams are attacking one team:

--Same as above

If two or more teams are fighting against us:

--Survive at all costs, then attack. Have atma use illusionist's escape at the end of the turn.





IS THIS EVERYTHING? I DON'T KNOW!

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Touphi
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Attempt to move to Traveler's Retreat.

If we get to leave, and we cross, ignore them. When we arrive, do nothing, or skirmish if attacked. Just ignore any other team there.

If we don't get to leave, do nothing, or skirmish if attacked. Just ignore any other team if they arrive.
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Touphi
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Attempt to move to the Skyscraper. If we can't, either because of rules or a skill, wait until the end of the turn. If we can, trade in valor points to Simon for info on Rider's NP. Have Sai make a HAL slave.

If, by the end of the turn, no one else has joined the battle is progress, or only one team has joined the fray, try to flee to skyscraper if the reason we couldn't move earlier was because of combat rules. Otherwise, do nothing.

If Rider and Berserker show up and skirmish, Red Box the person they skirmish against. If they skirmish against different targets, have Sai Asura Stance whoever Berserker attacks.
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Touphi
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In keeping with the tradition of wandering around randomly while waiting for other people to kill each other:

Pick up the HAL slave before we leave as an escort, if we can. Forgot to put that in the last move.

Move to Seer's guild. If we cross someone and win the little Luck competition, follow them but remain hidden. I like how I remember to do this when it probably won't happen, but forget when it probably will.

If we get to the Seer's guild without crossing, ask for random info. Atma will Realm of Phantoms, and stick them in Spirit Grove, Northern Watchtower, High Academy, and Oracle Well.
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Touphi
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Stay put.

Be friendly to anyone who sees us.

Don't say a word to anyone who doesn't. Set up a bigger ambush.

Skirmish if skirmished against.

Keep up Atma's illusions.
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Touphi
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Stay put.

Be friendly to anyone who sees us.

Don't say a word to anyone who doesn't. Set up a bigger ambush.

Skirmish if skirmished against.

Have Atma use Invasion of Reality and attack everyone who can be attacked by it. Lancer specifically in the zone she's in, randomly anywhere else.
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Touphi
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Move to Fountain Plaza.

If we cross and win, follow and set up a bigger ambush.

When we arrive:
-If alone, do nothing
-If both are spotted but not attacked, do nothing, act friendly.
-If both are spotted and they wanna fight, fight like men.
-If one is spotted and not the other, act stoic and say nothing, like a clone would. If the not-spotted one is Sai, set up a full ambush.
-If neither are spotted, set up a full ambush
Edited by Touphi, Apr 16 2010, 08:04 PM.
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Touphi
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IF IGNATIUS DOES ALLOW US TO MOVE

Move to Fountain Plaza. When we arrive:

-If alone, do nothing
-If both are spotted but not attacked, do nothing, act friendly.
-If both are spotted and they wanna fight, fight like men.
-If one is spotted and not the other, act stoic and say nothing, like a clone would. If the not-spotted one is Sai, set up a full ambush.
-If neither are spotted, set up a full ambush

IF IGNATIUS DOES NOT ALLOW US TO MOVE

-Sai will jump out and Asura stance/normal attack Ignatius, though I guess it'll probably hit a familiar.
-Atma will illusory daggers after Sai attacks, targeting Ignatius and the left over familiar.
Edited by Touphi, Apr 18 2010, 12:18 AM.
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Touphi
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Start of turn:
-Atma will tell Sai to do very well, but it will hold no command spell power because Atma is tricky.

(Branches out here)
Atma's move:
-Move to Underground Labyrinth
-Do absolutely nothing when she gets there, even if attacked.

Sai's move:
-Move to the Great Market through the skyscraper
-If anyone aside from Ignatius is at the skyscraper, skirmish (or ambush with Asura Stance/extra normal attacks) right there.
-Same if Sai ends up in the Great Market
-Upon crossing/sighting, pursue and skirmish (or Ambush with Asura Stance/extra normal attacks) if it's anyone aside from Ignatius. If it's Ignatius, don't follow him.
Edited by Touphi, Apr 18 2010, 05:33 PM.
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Touphi
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Atma:

-Ignore any company she might get. Nothing else.

Sai:

-If Ignatius doesn't leave by support phase, Perfect Transform into him.

-If Ignatius leaves but someone else arrives, Perfect Transform into that person.

-If neither of the above are true, Memory Observation on Rider.


-Asura Stance/Extra attack Tachikoma.


HOLY CRAP, MOST CLEVER MOVE EVER
Edited by Touphi, Apr 20 2010, 07:02 PM.
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Touphi
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Have Atma CS "Come to Me!"

Sai will take any hits from whoever if they're still around.

Try to reason with Soldas if he's there.

If for some reason the CS doesn't work, just Asura Stance Rider. Stay in Berserker form.
Edited by Touphi, Apr 21 2010, 09:05 PM.
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Touphi
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Late addendum to last move, accept it if you're nice. I guess you can deny to, though.....


Illusionist's escape at the end.
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Touphi
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Ah, let's see.

If both of the enemy masters are gone, try moving to High Academy.

If one of them sticks around, use memory observation on him and normal attack him as many times as possible if he attacks. Just propose peace otherwise.

If both stay, do the above attack strategy to the attacking team/ Soldas(if they both attack), offer an alliance with non-attacker/ Ignatius.

Attempt to flee when turn ends, to Tilting Clocktower.

Edited by Touphi, Apr 22 2010, 10:44 PM.
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Touphi
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If we are pursued and they attack us, reply with a swift doppelganger/memory observation the servant/normal attacks on the servant. (Do they have to do a concealment check again? They should have to. THEY SHOULD)

If no one comes, make a HAL servant, escortify him, and have Atma use doppelganger.
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Touphi
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Ambush Saber.

Start with Atma CS Stop holding back!

Support skills will be Invasion of Reality, Memory Observation (Saber)

Offensive skills will be Asura Stance/As many normal attacks as possible, and Illusory Daggers. Doppelganger and HAL slave will also both attack.
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Touphi
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If Saber sticks around:

Sai will Asura Stance and use normal attacks. This is getting repetitive :D

HAL servant will attack, and have Atma use Illusory Daggers, too, if Saber is still alone.

And hell, flee to Labyrinth when we're done. Someone will mop up Saber, I'm sure.

If Saber doesn't stick around:
Do nothing. Skirmish whoever enters, I guess.
Edited by Touphi, Apr 27 2010, 07:20 PM.
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Touphi
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Only skirmish if skirmished against.

Flee to Tilting Clock Tower.
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Touphi
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Uhh, ok, what to do...

If we end up alone, make a HAL slave escort, then sit. I'd like the escort to be a girl!

If both Sai and Atma are invisible, and other folks are there, don't disturb them, make a HAL slave escort.

If one or both of us are visible, make a HAL escort (don't do this if it doesn't allow combat later), then wait to see what the other guys do, respond to hostilities with a Red Box if it's Saber, and Asura Stance/Normal attacks if it's someone else. If we have a HAL slave again, have em hit them too.

Obviously, skirmish if they didn't do the pursue thingy and decide to be hostile.


Edited by Touphi, Apr 29 2010, 09:27 PM.
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Touphi
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Tonight:

DO NOTHING.

Well, obviously skirmish if that happens.

But it won't.

:)
Edited by Touphi, Apr 30 2010, 09:59 PM.
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Touphi
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Atma will use Realm of Phantoms on Seer's Guild, Crystal Cavern, Labyrinth, and Temple of Rejuvenation.

Nothing else otherwise, 'cept the usual skirmashin' if attacked.
Edited by Touphi, May 2 2010, 01:34 AM.
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Touphi
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Stick around again :D

Skirmish if attacked.

If allowed to ambush or whatever, do it only if it's a lone servant. The usual Asura/normal attacks.
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Touphi
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Addendum to above: Keep realm of phantoms up, of course.

Also, if I can do some sort of HAL slave refresh, do that if no one comes around. Also include a slave attack if I end up ambushing.
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Touphi
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Move to Crystal Caverns.

If cross or sighting, follow them if it's Berserker. Full ambush with the usual Asure/Normal Attacks/HAL attack. Also follow if it's not Berserker, but stay hidden.

If no crossing/sighting happens, skirmish Berserker if Sai is visible. If Sai is invisible and zerker's there, full ambush like above.

If we end up with some other team, respond to skirmishes of course, otherwise just offer peace if either member of our team is revealed.
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Touphi
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Illusionist's Escape asap.

If it's broken early, have Sai do the usual Asura Stance/Normal attacks on Zerker.
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Touphi
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Start with Atma CS Stop holding back! Contract with Moriko. If contract is refused, recontract with Atma.

Support skills will be Invasion of Reality, Memory Observation (Rider)

Offensive skills will be Asura Stance/As many normal attacks as possible, and Illusory Daggers on Rider/Zerker. Doppelganger and Atma will attack.
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Touphi
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The attacks above are to be aimed at Berserker unless otherwise stated.

Hit Rider if Zerker escapes.

I realize invasion of reality probably won't work on the doppelganger anymore.
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Touphi
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Atma shall Illusory Daggers Soldas and Berserker/Luminis if zerker is gone.
Edited by Touphi, May 9 2010, 12:27 AM.
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Touphi
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Atma will just use some normal attacks on Berserker, or Lum-chan if Zerker ain't there.

Stay "in combat" with Soldas, but let him flee.
Edited by Touphi, May 9 2010, 08:33 PM.
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Touphi
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Move closer to Atma's heart.

Use "Naughty Things", but delay it and don't use it if she uses the "Headache" support skill.
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Touphi
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Kill Atma softly with my song.
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Touphi
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Stir Atma's loins.

If there's enough SEI.
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Touphi
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Hey Atma.

Sorry we broke up, and sorry I don't make moves for you anymore.

Things happen, you know? But... really, the times we had? I don't regret them. And I suspect you don't either, despite your dozen or so attempted homicides.

Let's get together and play vidya sometime... you know, as friends. You can even stab me a little :)

Mm, so... one more move.

-Move to Fountain Plaza. Make five clones. Do a little shopping.

-Have an "Interplay of Sex and Violence" style relationship with someone nice and pain resistant or masochistic. I'm sure there's lots of them around, just test the waters a bit with a tiny cut. If he yells at you but doesn't call the cops, he's just tsundere. Stab him again.

-See if you can make a Time Machine illusion, then make it real with that one skill you have that's uber. Go back in time, abort Ignatius.

-Have fun~!
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