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Team Discussion; Strategizing & Socializing
Topic Started: Feb 10 2010, 03:48 PM (1,321 Views)
Serpit
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Assassin: Touphi
Master of Assassin: Dusky

Your personal area for free communication with your partner. Enjoy.
Edited by Serpit, Feb 18 2010, 06:02 PM.
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Touphi
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Hey, Dusk, what's yer general internet schedule, by the by?

I'm generally around from 4EST till 9EST.
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Serpit
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Regrettably, I had to change Atma's stat sheet a bit. Illusionist's Escape was missing a critical condition I had planned but apparently forgot to write down, which prevents her from abusing it as would have been possible with the previous version.

I apologize for any inconvenience.
Edited by Serpit, Mar 1 2010, 01:59 PM.
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Serpit
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Fixed Doppel- & Trippelgänger.

Again, sorry for my negligence. Either you are the most perceptive player by far, or yours is the only sheet I messed up =P

Thanks for telling Avvil, but I do wonder why you don't just PM me.
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Touphi
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*Mustache rub*

Are you, uh, around, Dusky boy?

Hasn't exactly been a buttload of conversation here >.>
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Serpit
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Your new allies are Regaro and Sceptile.
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Touphi
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Oh, this is where it is. I assume they don't know we're assassin yet. I hope, at least.

On a side note, if you read this, Scept said in red that we're not concealed when, well, we are. I dunno if I want you to correct this in gold though tbqh.
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Serpit
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You both showed yourself to propose an alliance and to use a skill, so you aren't concealed this turn >_>

And no, your identity wasn't told to them.
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Touphi
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Well damn. Thanks to the former, they know the latter. I'm REAAALLLYY failing it up this war.
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Touphi
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I can't even tell which of the THOUSANDS of Assassin-blues in the topic are valid and/or directed at us.

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Serpit
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For PM purposes, the unknown male team consists of Randerith and Silver_Elwood.
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Touphi
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Wasn't Atma s'posed to use trippleganger?
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Serpit
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She did.
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Touphi
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And it didn't cancel realm of phantoms?
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Serpit
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It did. Eh, looks like I forgot to delete that.
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Touphi
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So, Slerpit, does using Quadruple Blades affect other attacks Sai may make that turn? I mean...the blades are already in his hands, right?
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Serpit
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True. But I'm a meany, so no =P

Basically, if I intended it this way, I would have made them a support skill.
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Touphi
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>___>

That is just cruel! You had better put how/why they disappear in the updates!
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Serpit
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Maybe Sai will kick instead? Or bodyslam? Or bite? Or grow some more arms? Who knows~
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Touphi
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Ok, Dusk, I'm still going to let you make the move though I'm not quite sure where you got to >.>

First a question for Slerpy: Does Sai stay perfectly transformed after using a skill?

Next, my thoughts on how we should attack:
-Torn on what I want Atma to do. Was thinking maybe invasion of reality and having her little doubles beat on Caster, and also throwing her knives, but this is mana heavy. She could use doppleganger on Sai and we'd have 5 Atmas. This is slightly defeated though, 'cus AFAIK Caster can see through our skills.

-Also not sure what to do with Sai. Could do one normal attack, then his fun little box skill? I wonder if I'd still pay the mana if it misses...that could be a big risk. Could do Quadruple Blades then a normal attack for a safer strategy. I don't really see the point of Asura Stance, honestly.

-Of course, the HAL slave will attack.

And if you were wondering, we HAVE to attack. I said it in red >.> Also, make sure to specify to not hit Team Archer with any attacks that might.
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Serpit
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Since you aren't impersonating anyone from a different team, the transofmration would stay active if you attack.

As for Red Box, you would have to pay the mana cost even if it fails.

In case you misread the description, Asura Stance deals 40 x 1,17 damage, is unavoidable, makes your normal attacks that turn unavoidable, and makes you immune to normal physical attacks, at the cost of reducing your END by one rank.

Also, important: Since you already spent a round with Team Caster in the same area, skirmish will be skipped.
Edited by Serpit, Mar 23 2010, 05:07 AM.
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Touphi
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Gonna let you make the move again, Dusk, here's the skinny on today's events:

We've extended that red with Team Archer indefinitely. We are allies so long as one of us in under attack/about to be attacked by another team. Exact red:

Team Archer, consisting of Soldas and Archer, agrees to extend our former red (Team Archer, which is Soldas and Archer, will not attack Team Assassin, which is Atma and Sai, during the next turn unless Team Assassin engages in hostilities against Team Archer first.), for all instances in which a team other than Team Archer or Team Assassin is already in combat with either, or is known to be inflicting damage to either in the following turn.

I gave the same, but opposite. I know the wording is odd, but I think it'll hold up, at least for now.

As for our move tonight, Archer seems convinced he can take out this fire elemental alone, so I advise delaying any attacks until the end of the turn to conserve mana. Anything else is really up to you. We have all the mobile Atmas we can have atm >.>

Of course if I see any glaring issues I'll address them when I wake up tomorrow.

EDIT: That's not to say I expect glaring issues, of course.

Edited by Touphi, Mar 23 2010, 09:38 PM.
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Touphi
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Need to work out a better red with Archer.

Can you craft one up Dusky boy?
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Touphi
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Side note: you guys who can see this board, talk to us, dangit. I feel left out.

Also, dusk, I definitely won't post a move today so you can do it. I think we should flee, though.

EDIT:

Archer says they INTEND to flee, if that helps at all. I am rather worried about this AoE thing. Fleeing seems to be the best option right now. We can regroup and continue trolling~
Edited by Touphi, Mar 24 2010, 08:11 PM.
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Touphi
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It'd be wonderful to get some feedback from you, Dusky :(

Anyways, looks like we might have some help in the form of a Berserker? Sounds nifty.
Edited by Touphi, Mar 24 2010, 10:03 PM.
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Serpit
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Move WHERE? ;_;
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Touphi
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Lol, I didn't even post that move in the right topic. My phone sucks!
Edited by Touphi, Mar 25 2010, 03:27 PM.
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Touphi
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So Slerpy, next turn we're stuck in the tower the whole time, right?
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Serpit
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Yeah, unless you also CS out.
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Touphi
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Ok, so if we have 3 valor points between ourselves, we can cash in on that, right?
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Avvil
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Weaver of Tales
Touphi
Mar 24 2010, 03:59 PM
Side note: you guys who can see this board, talk to us, dangit. I feel left out.
I'm an observer. I don't have too much to say, really.
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Serpit
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Touphi
Mar 26 2010, 02:30 PM
Ok, so if we have 3 valor points between ourselves, we can cash in on that, right?
I have no idea what you mean.
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Touphi
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Nevermind!

I just can't read, remember?

Teehee
Edited by Touphi, Mar 26 2010, 03:00 PM.
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Touphi
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Can the doppelgangers move independently?
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Touphi
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Am I not understanding something or did Atma not regenerate?
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Serpit
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She got hurt by the spears, so she didn't regen this turn.
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Touphi
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So, next turn, if we still can't interact with civilians, can I set a conditional to do something else?

It's not like "Use HAL when no one's there=HAL fails and you've used up your support skill" right?
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Serpit
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Of course you can set such a conditional ^^
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Touphi
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Since no moves are due today, I'll do a little explaining as to what's up so far.

-That ceasefire with Saber was just a little "playing with red to get my way" exercise. I got them to go away from us on a promise of "can." It's probably over now.

-Reason I went to Seer's guild is for info on rider, 'cuz I wanna be the cool guy who reveals it all first~ Also, it's got quick access to the underground labyrinth.

-This one comes with a question for SLERPY. I want to go to the labyrinth because I'm interested in how our stealthy skills stack with the inherent stealthiness of the area. Additive? Separate? No interaction? It'd be awesome if we were 100% undetectable there...>:)

-I kinda want to send Sai out alone, disguised as another servant, while Atma sits in the labyrinth invisible. Good for trolling, yeah? And we always have the come to me CS if things get hairy. First, though, we should definitely regen some health/mana.
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Serpit
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Touphi
Mar 28 2010, 07:33 PM

-This one comes with a question for SLERPY. I want to go to the labyrinth because I'm interested in how our stealthy skills stack with the inherent stealthiness of the area. Additive? Separate? No interaction? It'd be awesome if we were 100% undetectable there...>:)
I'd run 2 checks.

First, the check if you are discovered in the Labyrinth. If not, then that's that. If yes, I'd run another check to see if you're discovered despite your Presence Concealment.
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Touphi
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That's still pretty dang nice.
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Touphi
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Who the heck is this servant we're fighting? Argh, some obscure TOUHOU thing? Density powers? Oni? Drunkenness?

Gragh!
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Huntail

Maybe you should ask in blue.
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Touphi
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Touphemia (11:40:57 AM): Anyways, If Team Berserker agrees to let Team Assassin escape next turn, Team Assassin will not engage in further hostilities next turn.
Touphemia (11:41:41 AM): You would be agreeing in red, of course
peanutfever13 (11:42:52 AM): Agree

Touphemia (11:57:48 AM): If Team Assassin fails to escape after one turn due to The Labyrinth's properties, we will extend the previous red about escaping another turn, so long as Team Bereserker does the same.
Touphemia (11:57:59 AM): Except spell berserker right
peanutfever13 (11:58:04 AM): Agree

Crisis averted...that's all in red, too. Whew. Weird that Team Berserker is the most reasonable team >___>
Edited by Touphi, Mar 30 2010, 03:01 PM.
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Huntail

So why did you decide to attack anyways if you're going to negotiate a ceasefire?
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Touphi
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Hasty decision making~

Same thing that made me forget to bring along the HAL slave last night :3
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Touphi
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And, actually, the way things are going now...I can see an alliance with Berserker. They have some nutty instant teleport. I like it.
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Serpit
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Sorry, I forgot an effect last turn: The bounded field around the area dealt damage to your health and mana. This is nor corrected on your Status sheets.
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Touphi
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Whew, thank god we got away from Berserker.

He seriously believed I wanted to be on his team :/

That's what you get for dealing with the devillll~
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Huntail

That's not very nice.
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