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| Nightly Actions; Moves go in here. | |
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| Tweet Topic Started: Jan 29 2010, 04:03 PM (1,564 Views) | |
| lamdakastel | Feb 27 2010, 08:37 PM Post #51 |
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If Archer attack us and Caster is in spirit form while she attack. -remove both EEs on Archer, if she use Paperstorm before that, use 2 EEs to reduce her STR and increase MAG Resist once and END once. Seriously Dusk, Hacon nearly get OTKed last time, we may not be lucky this time,we can just use EE on her again. >_> well dusk may freely revise this though. Edited by lamdakastel, Feb 27 2010, 09:33 PM.
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| duskthanatos | Feb 27 2010, 11:16 PM Post #52 |
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/style/
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If you want to give up the +30 regen for next turn, fine. The only condition under which Caster can prevent Hacon dying from a sneak attack is when we pay before they show up as a precaution. |
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| lamdakastel | Feb 28 2010, 11:53 AM Post #53 |
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For Night 23 Pay to turn Caster into physical form. Move to Commercial District. Before we move, use Eavesdrop on Commercial District. If there are any people at Commercial District, we stay at Graveyard. (except there is only Karin). If any team move to Graveyard, we move to Library instead. Set Air Shield to max of 30 mana to any attack. The maximum mana used for Air Shield this turn is 40 mana. Use Wind Arts to retaliate any hostile. Try targeting any master first. Priority of attacking using Wind Arts. Rider>Lancer>Archer>Assassin. If we encounter any team which aren't hostile, don't attack. In case we engage Rider in combat. Use EEs to increase her STR twice and reduce her MAG resist. Use the EEs after she attack unless we attack first. Dus..er.. I mean Soul Devour may freely revise/edit this move. Edited by lamdakastel, Feb 28 2010, 01:06 PM.
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| Soul Devour | Feb 28 2010, 07:32 PM Post #54 |
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-Pay for Caster to return to Physical Form -Set Air Shield to 25 mana -Spend NO MORE than 40 mana TOTAL (For the whole turn) for Air Shield -Use Eavesdrop on Commercial District: A: If no one is present at Commercial District move there For Choice A- If we encounter someone in the Commercial District coming from a different area into the Commercial district (Library, Park, Mysterious Forest, Hospital) do following: -If not attacked, communicate (do not attack) -If attacked, set air shield to 15 mana (after receiving the first attack). Do not use Air Shield again after this usage for the rest of the turn. -Do not attack non hostiles or Karin -Retaliate any hostiles with Wind Arts, priority being the same as lambda's move. (Rider>Lancer>Archer>Assassin) -If we encounter Rider, use EE twice to increase STR once and MAG once and lower MAG Resist twice. -Use EE after Rider attacks or is unable to attack. If we must attack first, use EE then. B: If we find out that there's people at the Commercial District and they want to move to Hospital, or any place that isn't the Graveyard, delay movement to the Commercial District as our final action. In the event that our delayed movement still forces us to move before the team present in the Commercial district, stay in the Graveyard unless C applies (the team in the commercial district wants to come to the Graveyard) in which case go to the Library. C: If we find out they are coming to Graveyard OR an unknown team enters Graveyard from the Ancient Shrine, do the following: -If not attacked, communicate (do not attack) -If attacked, set air shield to 15 mana (after receiving the first attack). Do not use Air Shield again after this usage for the rest of the turn. -Do not attack non-hostiles or Karin -Retaliate any hostiles with Wind Arts, priority being the same as lambda's move. (Rider>Lancer>Archer>Assassin) -If we encounter Rider, use EE twice to increase STR once and MAG once and lower MAG Resist twice. -Use EE after Rider attacks or is unable to attack. If we must attack first, use EE then. Edited by Soul Devour, Feb 28 2010, 07:58 PM.
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| lamdakastel | Feb 28 2010, 08:48 PM Post #55 |
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Set air shield to max of 25 mana for every attack. (So don't use 25 mana for all attack) That's the only edit. |
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| Soul Devour | Mar 1 2010, 07:55 PM Post #56 |
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Night 24: -Set Air Shield for a max of 15 mana per an attack, refreshing it for a max of 15 mana whenever attacked but not spending more than 40 mana for the turn. (For example, if we took 2 hits for 14 and 13 mana, refresh it again for 12 mana. If 8 mana is used there, refresh for 4 mana. Once that 4 mana is used, don't refresh) -Eavesdrop the Hospital -If we hear or spot something out of the normal from the Eavesdrop, open the Contract -If we encounter Rider at any time during this turn, use EE after Rider attacks or is unable to attack. If we absolutely must EE before Rider's attack, use it then. Use EE twice to increase STR once and MAG once and lower MAG Resist twice. 1. If there are signs of fighting judging from the Eavesdrop, we will move to the Hospital. 2. If there are not signs of fighting judging from the Eavesdrop move to the Park until these conditions: -Delay movement to the end of the turn and follow either A or B. A. If a team doesn't arrive before we leave, move to the Park. B. If a team arrives at the Commercial District before we leave for the Park, stay at Commercial District and do the following: -If Karin arrives, offer to move to Park together. -If not Karin, Open the Contract if possible/not already done. Can't really attack with Kazuma activating the contract =\ Edited by Soul Devour, Mar 1 2010, 09:18 PM.
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| Soul Devour | Mar 2 2010, 06:47 PM Post #57 |
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Night 25: -Set Gale Shield for up to 18 mana a hit, with a limit of 50 mana allowed to be spent on it for the whole turn -Eavesdrop Tea Party -If we encounter Rider at any time during this turn, use EE after Rider attacks or is unable to attack. If we absolutely must EE before Rider's attack, use it then. Use EE twice to increase STR once and MAG once and lower MAG Resist twice. -Use Flight if targetted by a melee attack this turn A. If Team Lancer or Team Assassin are at the Tea Party after we find out from Eavesdropping is there, move there: -Attack if possible. Use Greater Wind Arts x 4 (Team Priority is Assassin/Lancer/Archer/Rider) if possible, if that's totally impossible, Wind Scythe x1, same priority. B. Move to the Skyscraper otherwise: -If Karin is there, alone or with a servant, do not attack, communicate -If anyone else is there, attack if possible. Wind Scythe Archer x1 if Team Archer is the only group there , otherwise use Greater Wind Arts x 4 (Team Priority is Assassin/Rider/Lancer/Archer) if that's totally impossible, Wind Scythe x1, same priority. -Set up an Air Displacement Field Edited by Soul Devour, Mar 2 2010, 08:36 PM.
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| Soul Devour | Mar 3 2010, 12:41 PM Post #58 |
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Night 26: -If Caster goes below 20 HP at any time during this turn, CS to Tea Party -Ask for / Contract Assassin or Rider if they appear at any point in the turn. -End Hostilities with Team Lancer -Accept alliance with Team Lancer -Set Gale Barrier to 30 mana for the first attack and 20 for every attack afterwards, spending no more than 38 mana for the entire turn. -Set up an Air Displacement Field -Have Caster not block the first intended attack for Hacon -If attacked at any point in the turn: A. Wind Scythe x 1 on Rider, otherwise: B. Greater Wind Arts x3, Team Priority is Assassin/Rider/Archer/Karin/Lancer NOTE: Only use Greater Wind Arts on Team Lancer if THEY attack us. If that's not possible (can't choose whether or not), remove Lancer from the list of priorities (Don't target them with an attack.) If this is still somehow an illegal move, Wind Scythe x 1, same priority, with Team Lancer only if they attack us. -Hacon uses Firestorm for 80 mana only if attacked by Team Lancer and has not yet CS'd (NOTE: if this is an illegal move, meaning he has to use Firestorm no matter what, IGNORE PLEASE) -Cancel Flight -End the Contract -Move to the Park. Edited by Soul Devour, Mar 5 2010, 11:01 PM.
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| Soul Devour | Mar 6 2010, 02:47 AM Post #59 |
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Night 27: -If Rider is willing at any point to contract with me, contract her. A. If Team Lancer is still at the Skyscraper or if a different team attacks me and I can detect them by the time my offensive phase comes up: -Firestorm for 100 mana B. If not, don't do anything. -In addition, if after I attack and I'm below 52% life and it wasn't though Team Lancer attacking and Rider still hasn't contracted me even after delaying movement as long as possible, move to the Tea Party. If Team Lancer brings me below 35% life then and Rider still hasn't contracted me even after delaying movement as long as possible, move to Tea Party. (If I'm at 36-51% because of an attack by Team Lancer and another attacker, and Rider still hasn't contracted me even after delaying movement as long as possible move to Tea Party) Edited by Soul Devour, Mar 7 2010, 09:41 PM.
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2:57 PM Jul 11