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| 3rd War - Berserker | |
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| Tweet Topic Started: Dec 25 2009, 12:16 PM (1,269 Views) | |
| Inimchan | Dec 25 2009, 12:16 PM Post #1 |
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Has Poison and Candy
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Master: Yui Inoue Class: Berserker True Name: Tsukune Aono Sex: Male Alignment: Chaotic Insane Health: 250 (+5) Mana: 150 (+0) Strength: B Endurance: B Agility: B Luck: D Noble Phantasm: EX Magical Resistance: 10% Class Skills: --Madness (99%): B - Buffs Strength and Agility to A. Reduce Magical Resistance to 0%, Luck to E, and Endurance to C. Reduce all mana cost to 0. Berserker cannot be killed by loss of mana unless he is Masterless. HP regenerates at 10 HP per turn, even in combat. Cannot be canceled, except by the use of a Command Spell. Mad Berserker cannot be contracted, though any existing contracts will remain. Activated skill. Skills: --Name: Punch (40) Rank: C Type: Offensive (Physical) Maximum Target: 1 Description: Punches a target in rage. 30 base damage. Blood lust causes 10% of the damage dealt to be healed by Berserker. Follow-up action. --Name: Shockwave Kick (80) Rank: A Type: Offensive (Physical) Maximum Target: 1000 Description: Kicks in an overly dramatic fashion. 55 base damage. Hits every enemy in the area. Will not hit Masters if the Servant is present. Noble Phantasm: --Name: Cracked Seal (0) Rank: EX Type: Supportive Description: Madness must be active. If an attack brings Berserker to 0 hp, this ability activates and he will stay alive with 1 hp. Strength to Ex, Endurance to D, Agility to C. Hp regenerates at an additional 30 HP per turn, even in combat. Not even Command Spells can cancel this ability. After three phases, Berserker will not listen to ANY commands, except those by Command Spell as well as after five phases, Berserker dies from exhaustion. This Noble Phantasm is passive (cannot be activated or deactivated). Class: Master Name: Yui Inoue Sex: Female Alignment: Lawful Good Health: 75 (+6) Mana: 50 (+3) Strength: E Endurance: D Agility: E Magical Energy: C Luck: B Magical Resistance: 40% Skills: --Name: Stereotype Slash (5) Rank: D Type: Offensive (Physical) Description: A normal sword swing that deals 7 base damage. Follow-up action. --Name: Aura Blade (10 initial cost. 5 upkeep cost) Rank: C Type: Supportive Description: A technique that enchants the user's weapon with their own personal preference. In this case, Yui's sword will have its hilt fused with the blade, making a katana of black glass. increase damage output by 5 points of endurance-penetrating damage. Increase her agility to rank B and her endurance to rank B. --Name: Purge (15) Rank: B Type: Supportive Description: Forces any buffs or debuffs out of a target ally or enemy by forcefully injecting mana into him/her. The target recovers 5 mana, will have all buffs and debuffs removed, and cannot receive any buffs and debuffs for the next two turns. If cast on an ally, it will increase his/her agility parameter by one rank, capping at EX. If cast on an enemy, it will decrease his/her agility parameter by one rank, capping at E. The increase/decrease to agility ignores the skill's restriction. --Name: Bethos (35) Rank: A Type: Offensive (Physical) Description: Spreads an area of darkness and blight. All living beings aside from the caster have their bodies deteriorate without aging rapidly. Their cells begin to die, their spirits begin consuming themselves and their minds begin to melt. Beings will have their skin melted from their finger tips, and the blight will slowly crawl their way up into their main bodies. Merely cutting off a limb will not stop the spread of blight and their bodies will continue to deteriorate unless the caster is damaged. Deals 15 endurance-penetrating damage per-turn to all players, but not including Yui. Bethos lasts for ten turns or until Yui receives damage. Players trapped within Bethos cannot leave the area. Yui may cast Purge at anytime to herself to cancel Bethos. |
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| revolverzanbolt | Dec 26 2009, 08:30 AM Post #2 |
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I guess Starfish is busy with Christmas. :/ Scout High School again |
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| Inimchan | Dec 26 2009, 08:42 AM Post #3 |
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Has Poison and Candy
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A lot of people are busy for Christmas. ._. |
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| MusashiExtra | Dec 27 2009, 10:35 AM Post #4 |
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Stapler User.
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Night 8 Servant: 250/150 You look around. There's a girl in blue hiding in the Clock Tower with another girl. In the Math Convention, a girl with a black hat and a trident and her evil looking female friend just appeared in a flash. Master: 75/50 You look over the exams for next year. Score! |
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| MusashiExtra | Dec 28 2009, 11:06 AM Post #5 |
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Stapler User.
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Night 9 Servant: 250/150 You act like a statue. This is pretty fun. Master: 75/50 You procede to touch Berserker all over. So this is the power of a Harem Lead! |
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| revolverzanbolt | Dec 28 2009, 12:45 PM Post #6 |
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Starfish, I feel now's a good time to take the initiative and see if we can take down Archer. She's already been in one fight, and she's been using her mana. |
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| MusashiExtra | Dec 28 2009, 01:29 PM Post #7 |
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Stapler User.
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You sure you don't want to be a statue more? |
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| StarfishHeat | Dec 28 2009, 07:17 PM Post #8 |
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Musketeer
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We are in the Local High School and they are at the Clock Tower, right? Even if we go there, they are concealed unless they pull off another attack like that, aren't they? Even still, that's probably the best thing to do. |
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| MusashiExtra | Dec 28 2009, 07:22 PM Post #9 |
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Stapler User.
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For the record, you cannot have a move/scout conditional if the condition has to do with something after you've moved/scouted. |
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| StarfishHeat | Dec 28 2009, 07:27 PM Post #10 |
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Musketeer
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I don't follow. Isn't the point of the conditionals to be after we've moved? And can't you not do anything after scouting anyways? |
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| MusashiExtra | Dec 28 2009, 07:49 PM Post #11 |
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Stapler User.
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I'm being specific about move/scout conditionals, though. What I mean is that you can't say something like "if there's someone waiting in B, move to B and attack; if there isn't anyone at B, scout B". You don't know whether someone is at B and by the time you do know, it's too late. There's quite a lot of questions about this. >_> |
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| StarfishHeat | Dec 28 2009, 11:00 PM Post #12 |
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Musketeer
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But we can go somewhere with the intent of attacking [Archer] regardless if they end up there or not or if we can even see them there when we arrive assuming they are there with no issues, right? |
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| revolverzanbolt | Dec 28 2009, 11:21 PM Post #13 |
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But Archer's position has been shown in the topic. Precedence has always allowed the players to make moves based on the topic, for whatever reason. We should be able to go to the clock tower and target her. |
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| StarfishHeat | Dec 28 2009, 11:33 PM Post #14 |
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Musketeer
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So there's no problems then! We'll go to the Clock Tower and do away with them. |
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| MusashiExtra | Dec 28 2009, 11:49 PM Post #15 |
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Stapler User.
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You only get information from the updates, though. Since it's quite possible that Archer moved between using her attack and you arrive, you still have to go through a passive detection check too see whether Archer is still there. Before you ask, stealth detection information is only available to Assassin. Still, if Archer attacks again, you automatically detect them. So you can set conditions to attack Archer if she's there, but it's possible for her to be there and still have your attack fail. Or you can scout. That works too. EDIT: The stealth check is because of the nature of the Clock Tower. |
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| StarfishHeat | Dec 28 2009, 11:51 PM Post #16 |
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Musketeer
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That's what I was saying. Regardless if we end up detecting them or not, we can still have the intent of attacking them. I'm not thinking of the actual result, just the way to make the move. |
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| revolverzanbolt | Dec 29 2009, 12:37 AM Post #17 |
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Wait, so because it's possible Archer could leave between now and the time we get there, we aren't allowed to target her? But isn't this true of every turn? Step 1: Scout the Clock Tower. Step 2: Confirm Archer is there. Step 3: End Turn. Between our turn ending, and our next turn beginning, Archer could have left. Does that mean we would need to scout again? Because that sounds like it makes it impossible for a slower player to target a faster player in this area. |
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| MusashiExtra | Dec 29 2009, 12:42 AM Post #18 |
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Stapler User.
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No, that's not what I meant. What I'm saying is that the update doesn't record Archer's actions until the end of the turn. It's possible that Archer left at the end of that turn, so it's not certain that Archer is even in that area at the beginning of the next turn. Likewise, if you scout someone leaving an area, you can't attack them in that area the next turn. Then again, you can just set up a conditional. EDIT: By the way, I can't possibly give away anything Archer is doing, since I don't even remember. |
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| Inimchan | Dec 29 2009, 04:21 AM Post #19 |
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Has Poison and Candy
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So... what are your actions again? |
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| revolverzanbolt | Dec 29 2009, 10:04 AM Post #20 |
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I believe the move we decided on was to move to the Clock Tower. If Archer makes their presence known, I activate Madness and use Shockwave + Punch on Archer if possible. |
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| MusashiExtra | Dec 29 2009, 11:38 AM Post #21 |
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Stapler User.
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Night 9 Servant: 250/150 You act like a statue. This is pretty fun. Hey, there's people here. Oh, well. Let's go to the Clock Tower, then. Master: 75/50 You throw stones at Berserker. Oh, you must be a tsundere. |
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| Inimchan | Dec 29 2009, 11:44 AM Post #22 |
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Has Poison and Candy
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Yes, you didn't specify your move if ever Archer appeared before you could move-out of the High School. Ah, well. You're pretty fortunate, anyway. >_> |
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| revolverzanbolt | Dec 29 2009, 11:32 PM Post #23 |
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Hmm, should we help out Assassin, or wait until everyone's weaker? GM, can I prevent shockwave from hitting certain people in the battlefield? |
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| Inimchan | Dec 29 2009, 11:34 PM Post #24 |
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Has Poison and Candy
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^ Nope. You must form an alliance with them first. |
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| StarfishHeat | Dec 30 2009, 12:14 AM Post #25 |
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Musketeer
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I see no reason not to attack all of them. |
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| revolverzanbolt | Dec 30 2009, 01:57 AM Post #26 |
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Well, just seems like it'd be more advantageous to have 2v2 rather than 2v1v1, even if the alliance was only until the end of the battle. Still, you're call. |
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| Inimchan | Dec 30 2009, 02:18 AM Post #27 |
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Has Poison and Candy
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Shockwave kick does not hit those who you're allied with, and therefore, you must form an official alliance between them so that they're safe from the attack. |
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| revolverzanbolt | Dec 30 2009, 02:27 AM Post #28 |
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Would an offer of alliance be enough? |
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| MusashiExtra | Dec 30 2009, 02:35 AM Post #29 |
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Stapler User.
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No. If you actually wanted a formal alliance, you need to have the other person actually confirm. |
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| revolverzanbolt | Dec 30 2009, 02:49 AM Post #30 |
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Eh, I guess that makes an alliance impossible, unless they'd accept after we'd already attacked them, which seems doubtful. Edit: If we won't be joining with Assassin in an alliance, I don't see a reason why we shouldn't wait until Assassin is killed. Lancer and Archer will be weaker, and we won't have to worry about being trapped by that boundary field. Edited by revolverzanbolt, Dec 30 2009, 02:50 AM.
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| MusashiExtra | Dec 30 2009, 11:07 AM Post #31 |
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Stapler User.
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Night 11 Servant: 250/150 You act like a statue. This Clock Tower thing is getting old. It's like you've only been moving through the same three areas. Master: 75/50 You attempt to seduce Berserker. You fail. |
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| revolverzanbolt | Dec 30 2009, 11:28 AM Post #32 |
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Jeez, we're really inactive in this war. >_> |
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| revolverzanbolt | Dec 30 2009, 05:22 PM Post #33 |
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I probably won't be able to make it back to a computer later, and I really don't want us to do nothing again, so I'm just going to put this here now, to be safe. Don't mind it Starfish. If Archer or another servant makes themselves known to us, Activate Madness, Use Shockwave and Punch. If no players make their presence known, scout the clock tower. |
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| MusashiExtra | Dec 30 2009, 06:48 PM Post #34 |
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Stapler User.
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That conditional only works if someone meets you before you Scout the Clock Tower. If they're slower than you, you wouldn't be able to do anything. Just making sure. |
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| MusashiExtra | Dec 31 2009, 10:18 AM Post #35 |
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Stapler User.
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Night 12 Servant: 250/150 You look around. You see a girl holding a trident trip on the stairs to the High School. She gets up and trips again. Master: 75/50 You hug Berserker from behind. He has to recognize your feelings eventually! |
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| revolverzanbolt | Jan 1 2010, 08:27 AM Post #36 |
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Well, the fact that Lancer didn't move seems to imply she's scouting as well, which means she knows where we are. Lancer's are the fastest Servant, IIRC, so I'm doubtful we could leave the area before her turn. Seems like the best option at the moment is to take the initiative. If a Servant or Master makes the presence at the clock tower known to us before our turn to move, activate Madness, use Shockwave + Punch. If no one makes their presence known to us, move to the Highschool, and if anyone is there, use Shockwave + Punch. If no one is at the Highschool, scout. Also, I need to know how long the stat boosting effects of Purge last. |
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| Inimchan | Jan 1 2010, 10:09 AM Post #37 |
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Has Poison and Candy
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Purge lasts one action (until the player you casted it on acts)
Edited by Inimchan, Jan 1 2010, 10:10 AM.
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| Inimchan | Jan 1 2010, 11:32 AM Post #38 |
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Has Poison and Candy
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Night 13 Servant: 116/1 You spot someone on the distance - a girl with blue eyes and a funny hat and an evil-looking girl. "Look! Servants!" your master shouts. You are surprised by her sudden outburst, but... eh...? Ah... AaaaAAAAaaaahhhhh!!! "Berserker! Shockwave kick!" You prepare a dramatic kick, but suddenly, the girl closes the space between you two in an instant and pierces your body six times. It hurts, but you find yourself unable to react. She jumps-back, looking faster than before. You don't care. She jumps. You just adjust your kick direction... and it hit! "Berserker-class! Suffer my malignance!" The girl's master announces. You suddenly feel heavy... and your feet burns. "DIE!!!" A militant runs towards you and attacks. You barely felt a thing. Master: 75/50 You tell yourself... "I should've done something for my Berserker-kun..." A/N: Yes, follow-up was a failure. Edited by Inimchan, Jan 1 2010, 11:33 AM.
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| revolverzanbolt | Jan 1 2010, 11:53 AM Post #39 |
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Some more questions: does the stat effects of Purge only occur if the target isn't currently the subject of a buff/debuff? What I mean is, will Berserker get an increase in his agility at the same time as curing him of the debuff? And does the effect of Purge prevent Command Spell Buffs, or Cracked Seal? |
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| Inimchan | Jan 1 2010, 12:01 PM Post #40 |
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Has Poison and Candy
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Purge will remove EVERY BUFF AND DEBUFF (Not including madness since it is specified that only command seals will work) and give Berserker a slight increase in agility. Yes, it includes removal of Command-seal buffs. |
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| revolverzanbolt | Jan 1 2010, 12:17 PM Post #41 |
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--Name: Purge (15) Rank: B Type: Supportive Description: Forces any buffs or debuffs out of a target ally or enemy by forcefully injecting mana into him/her. The target recovers 5 mana, will have all buffs and debuffs removed, and cannot receive any buffs and debuffs for the next two turns. If cast on an ally, it will increase his/her agility parameter by one rank, capping at EX. If cast on an enemy, it will decrease his/her agility parameter by one rank, capping at E. The increase/decrease to agility ignores the skill's restriction. What I was asking was whether the bolded part prevents the use of command spells, or my noble phantasm. |
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| Inimchan | Jan 1 2010, 12:20 PM Post #42 |
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Has Poison and Candy
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Cracked Seal will work. Command-Seal buff won't. |
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| revolverzanbolt | Jan 1 2010, 12:34 PM Post #43 |
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Alright, thanks. So, does Bloodlust make me regain 10% of the total damage, or just the damage done by Punching. |
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| StarfishHeat | Jan 1 2010, 12:38 PM Post #44 |
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Musketeer
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So do you want me to eventually answer that blue or something? I'm not seeing wut you are doing thar. |
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| Inimchan | Jan 1 2010, 12:39 PM Post #45 |
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Has Poison and Candy
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Just the punch |
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| revolverzanbolt | Jan 1 2010, 12:43 PM Post #46 |
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Are we obligated to answer blues at ourselves? >_> If we don't, then when no one answers, I could post a blue like "Team Berserker is not playing in the Logic Game!" which will stop anyone else from posting blues at us. The worst consequence that could happen is it ends up a pointless strategy, but it would still be fun to confuse our enemies..
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| revolverzanbolt | Jan 1 2010, 12:45 PM Post #47 |
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Besides, as Ryo proved in the 4th War, confusion about which Team a player is on can prove advantageous. |
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| revolverzanbolt | Jan 2 2010, 01:20 AM Post #48 |
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So, GMs, are we obligated by the logic game to answer blues we aimed at ourselves?
Edited by revolverzanbolt, Jan 2 2010, 01:39 AM.
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| revolverzanbolt | Jan 2 2010, 04:50 AM Post #49 |
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My Master casts Purge on me. I use Shockwave Kick + Punch. |
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| revolverzanbolt | Jan 2 2010, 07:49 AM Post #50 |
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Well, it doesn't like we're getting an answer. I guess you'd better answer the blue just to be safe. :/ |
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3:11 PM Jul 11