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Ammo names and damage amount; Mission Editor Scripting Ammo for script
Topic Started: Nov 14 2008, 11:06 PM (226 Views)
ww2weasel
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Da Brainboy
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This thread is to encompass Ammo names.

To help a mission Editor with Scripting.

Primarily for Artillery scripts or counting Ammo.




\\\\\\\\\\\\\\\\WH40K Imperial Guard v 0.9 by Sengir Vampire///////////////

"WH40K_LasgunAmmo" : BulletSingleW : hit=10

"WH40K_LasgunAmmoFP" : BulletSingleW : hit=20

"WH40K_HellGunAmmo" : BulletSingleW : hit=13

"WH40K_HellGunAmmoAuto" : BulletSingleW : hit=12

"WH40K_LasGunStrike" : StrokeGunHit : hit=8

"WH40K_PlasmaShot" : ExplosiveBullet : hit=300

"WH40K_BoltpistolAmmo" : ExplosiveBullet : hit=30

"WH40K_GrenadeLaucherAmmo" : Grenade : hit=40

"WH40K_RipperGunAmmo" : BulletSingle : hit=35

"IGPulseRifleShell" : BulletSingle : hit=30

"WH40K_FlamerProjectileIG" : BulletSingleW : hit=5

"WH40K_FlamerProjectile2IG" : BulletSingleW : hit=5

"WH40K_FlamerDamageIG" : Shell73 : hit=15

"WH40K_FlamerFlamesIG" : Smokeshell : hit=25

"WH40K_BulletExitus" : BulletSingle : hit=40

"WH40K_BulletExitusPistol" : BulletSingleW : hit=30

"WH40K_BulletSniperIG" : BulletSingle : hit=18

"WH40K_AutogunAmmo" : BulletSingleW : hit=9


///////////Static MGs ammo////////////
"WH40K_IGHeavybolterStaticAmmo" : ExplosiveBullet : hit=25

"WH40K_IGLasCannonStaticAmmo" : BulletSingle : hit=600

"WH40K_IGAutocannonStaticAmmo" : BulletSingle : hit=40


///////////Chimera ammo////////////
"WH40K_MultiLaserammoIG" : BulletSingle : hit=55

//////////// Hellhound ammo //////////////
"WH40K_HellFlamerProjectileIG" : BulletSingleW : hit=10

"WH40K_HellFlamerProjectile2IG" : BulletSingleW : hit=10

"WH40K_HellFlamerDamageIG" : Shell73 : hit=20

"WH40K_HellFlamerFlamesIG" : Smokeshell : hit=30


//////////////////////// LEman Russ Ammo ///////////////
"WH40K_BCATshellIG" : Heat120 : hit=500

"WH40K_BCHEshellIG" : Shell120 : hit=250

"WH40K_HHboltIG" : BulletSingle : hit=70


////////////Basilisk ammo////////////
"WH40K_BasiliskGunAmmo" : Shell125 : hit=500


//////////Hydra ammo////////////
"WH40K_HydraCannonAmmo" : ExplosiveBullet : hit=40
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ww2weasel
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Da Brainboy
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// WH40K Orks v 1.0

"orkLRAutoAPshell" : BulletSingle : hit=150

"orkLRAutoHEshell" : ExplosiveBullet : hit=75

"orkLRLaserC" : BulletSingle : hit=600

"orkBolt2" : BulletSingle : hit=25

"Megaclaw_Strike" : StrokeGunHit : hit=30


//rokkitlaunchaammo
"class rokkitlauncha_ammo" : Grenade : hit=300;


// Burna ammo
"WH40K_FlamerProjectileORK" : BulletSingleW : hit=5

"WH40K_FlamerProjectile2ORK" : BulletSingleW : hit=5

"WH40K_FlamerDamageORK" : Shell73 : hit=15

"WH40K_FlamerFlamesORK" : Smokeshell : hit=25


// KillaBurna ammo
"KillaburnaProjectile" : Heat73 : hit=5

"KillaburnaProjectile2" : Heat73 : hit=5

"KillaburnaDamage" : Heat73 : hit=35

"KillaBurnaFlames" : Smokeshell : hit=35


//Slugga ammo
"sluggaAmmo" : BulletSingle : hit=15

"grotsluggaAmmo" : BulletSingle : hit=10


//Shoota ammo
"ShootaShell" : BulletSingle : hit=17

"WH40K_KustomShootaAmmo" : ShootaShell : hit=25

"WH40K_OrkMGammo" : ShootaShell : hit=23

"orkatmineammo" : GrenadeHand : hit=300

"orkstikkbombammo" : orkatmineammo : hit=170


// WARTRAK

"bombchucka_ammo" : Shell : hit=200

"orkwtmissile" : AT3 : hit=300

"orkKillaKanRokkitLauncha" : Ch29T : hit=370?


// LEMAN
"orkBCATshell" : Heat120 : hit=500

"orkBCHEshell" : Shell120 : hit=300

"orkDemolish" : Heat125 : hit=800

"orkHHbolt" : BulletSingle : hit=70


// Fighta
"Orkthunderblast" : AA : hit=80

"Orkthunderblast1" : AA : hit=100
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ww2weasel
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Da Brainboy
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// Imperial Fists Space Marine Chapter Beta v 0.9

"GSM_Bolt" : BulletSingle : hit=25

"GSM_Bolt_Burst" : GSM_Bolt : hit=25

"ICN_Bolt" : GSM_Bolt : hit=30

"ICN_Bolt_Burst" : ICN_Bolt : hit=30

"GSM_LBolt" : GSM_Bolt : hit=25

"GSM_SBolt" : BulletSingle : hit=20

"GSM_MSBolt" : BulletSingle : hit=15

"GSM_KBolt" : BulletSingle : hit=40

"GSM_HBolt" : BulletSingle : hit=70

"GSM_Snip" : BulletSniper : hit=30

"GSM_Asso" : Bullet4x20 : hit=100

"GSM_Plasma" : ExplosiveBullet : hit=300

"GSM_HPlasma" : GSM_Plasma : hit=300

"GSM_Melta" : ExplosiveBullet : hit=100

"GSM_HMelta" : GSM_Melta : hit=100

"GSM_Laser" : BulletSingle : hit=600

"GSM_ATmissile" : AT3 : hit=450

"GSM_HEmissile" : GSM_ATmissile : hit=35

"HFragGr" : Grenade : hit=15

"HKrakGr" : Grenade : hit=250

"HMeltaBo" : Grenade : hit=450

"FlamerProjectile" : BulletSingleW : hit=5

"FlamerProjectile2" : BulletSingleW : hit=5

"FlamerProjectile3" : BulletSingleW : hit=14

"FlamerDamage" : Shell73 : hit=15

"FlamerDamage2" : Shell73 : hit=30

"FlamerFlames" : Smokeshell : hit=25

"Power" : AT3 : hit=0



// Imperial Fists Space Marine Chapter Armoury Beta v 0.9a

"GSM_Bolt1" : GSM_Bolt : hit=25

"GSM_FragC" : ExplosiveBullet : hit=20

"GSM_Demo" : Heat125 : hit=1000

"GSM_MLR" : ExplosiveBullet : hit=70

"GSM_APAC" : BulletSingle : hit=150

"GSM_HEAC" : ExplosiveBullet : hit=75

"GSM_2Laser" : BulletSingle : hit=900

"GSM_FragB" : ExplosiveBullet : hit=15

"GSM_KrakB" : ExplosiveBullet : hit=250

"GSM_MeltaB" : ExplosiveBullet : hit=450

"OrbShoot" : BulletSingle : hit=0

"TermiDeplo" : BulletSingle : hit=0

"MeltaTorp" : LaserGuidedBomb : hit=800

"BarBomb" : LaserGuidedBomb : hit=150


// Imperial Fists Space Marine Chapter Air Units Beta v 0.9

"GSM_Typhoon" : AT3 : hit=60
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