| Ammo names and damage amount; Mission Editor Scripting Ammo for script | |
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| Topic Started: Nov 14 2008, 11:06 PM (226 Views) | |
| ww2weasel | Nov 14 2008, 11:06 PM Post #1 |
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Da Brainboy
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This thread is to encompass Ammo names. To help a mission Editor with Scripting. Primarily for Artillery scripts or counting Ammo. \\\\\\\\\\\\\\\\WH40K Imperial Guard v 0.9 by Sengir Vampire/////////////// "WH40K_LasgunAmmo" : BulletSingleW : hit=10 "WH40K_LasgunAmmoFP" : BulletSingleW : hit=20 "WH40K_HellGunAmmo" : BulletSingleW : hit=13 "WH40K_HellGunAmmoAuto" : BulletSingleW : hit=12 "WH40K_LasGunStrike" : StrokeGunHit : hit=8 "WH40K_PlasmaShot" : ExplosiveBullet : hit=300 "WH40K_BoltpistolAmmo" : ExplosiveBullet : hit=30 "WH40K_GrenadeLaucherAmmo" : Grenade : hit=40 "WH40K_RipperGunAmmo" : BulletSingle : hit=35 "IGPulseRifleShell" : BulletSingle : hit=30 "WH40K_FlamerProjectileIG" : BulletSingleW : hit=5 "WH40K_FlamerProjectile2IG" : BulletSingleW : hit=5 "WH40K_FlamerDamageIG" : Shell73 : hit=15 "WH40K_FlamerFlamesIG" : Smokeshell : hit=25 "WH40K_BulletExitus" : BulletSingle : hit=40 "WH40K_BulletExitusPistol" : BulletSingleW : hit=30 "WH40K_BulletSniperIG" : BulletSingle : hit=18 "WH40K_AutogunAmmo" : BulletSingleW : hit=9 ///////////Static MGs ammo//////////// "WH40K_IGHeavybolterStaticAmmo" : ExplosiveBullet : hit=25 "WH40K_IGLasCannonStaticAmmo" : BulletSingle : hit=600 "WH40K_IGAutocannonStaticAmmo" : BulletSingle : hit=40 ///////////Chimera ammo//////////// "WH40K_MultiLaserammoIG" : BulletSingle : hit=55 //////////// Hellhound ammo ////////////// "WH40K_HellFlamerProjectileIG" : BulletSingleW : hit=10 "WH40K_HellFlamerProjectile2IG" : BulletSingleW : hit=10 "WH40K_HellFlamerDamageIG" : Shell73 : hit=20 "WH40K_HellFlamerFlamesIG" : Smokeshell : hit=30 //////////////////////// LEman Russ Ammo /////////////// "WH40K_BCATshellIG" : Heat120 : hit=500 "WH40K_BCHEshellIG" : Shell120 : hit=250 "WH40K_HHboltIG" : BulletSingle : hit=70 ////////////Basilisk ammo//////////// "WH40K_BasiliskGunAmmo" : Shell125 : hit=500 //////////Hydra ammo//////////// "WH40K_HydraCannonAmmo" : ExplosiveBullet : hit=40 |
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| ww2weasel | Nov 14 2008, 11:39 PM Post #2 |
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Da Brainboy
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// WH40K Orks v 1.0 "orkLRAutoAPshell" : BulletSingle : hit=150 "orkLRAutoHEshell" : ExplosiveBullet : hit=75 "orkLRLaserC" : BulletSingle : hit=600 "orkBolt2" : BulletSingle : hit=25 "Megaclaw_Strike" : StrokeGunHit : hit=30 //rokkitlaunchaammo "class rokkitlauncha_ammo" : Grenade : hit=300; // Burna ammo "WH40K_FlamerProjectileORK" : BulletSingleW : hit=5 "WH40K_FlamerProjectile2ORK" : BulletSingleW : hit=5 "WH40K_FlamerDamageORK" : Shell73 : hit=15 "WH40K_FlamerFlamesORK" : Smokeshell : hit=25 // KillaBurna ammo "KillaburnaProjectile" : Heat73 : hit=5 "KillaburnaProjectile2" : Heat73 : hit=5 "KillaburnaDamage" : Heat73 : hit=35 "KillaBurnaFlames" : Smokeshell : hit=35 //Slugga ammo "sluggaAmmo" : BulletSingle : hit=15 "grotsluggaAmmo" : BulletSingle : hit=10 //Shoota ammo "ShootaShell" : BulletSingle : hit=17 "WH40K_KustomShootaAmmo" : ShootaShell : hit=25 "WH40K_OrkMGammo" : ShootaShell : hit=23 "orkatmineammo" : GrenadeHand : hit=300 "orkstikkbombammo" : orkatmineammo : hit=170 // WARTRAK "bombchucka_ammo" : Shell : hit=200 "orkwtmissile" : AT3 : hit=300 "orkKillaKanRokkitLauncha" : Ch29T : hit=370? // LEMAN "orkBCATshell" : Heat120 : hit=500 "orkBCHEshell" : Shell120 : hit=300 "orkDemolish" : Heat125 : hit=800 "orkHHbolt" : BulletSingle : hit=70 // Fighta "Orkthunderblast" : AA : hit=80 "Orkthunderblast1" : AA : hit=100 |
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| ww2weasel | Nov 15 2008, 12:11 AM Post #3 |
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Da Brainboy
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// Imperial Fists Space Marine Chapter Beta v 0.9 "GSM_Bolt" : BulletSingle : hit=25 "GSM_Bolt_Burst" : GSM_Bolt : hit=25 "ICN_Bolt" : GSM_Bolt : hit=30 "ICN_Bolt_Burst" : ICN_Bolt : hit=30 "GSM_LBolt" : GSM_Bolt : hit=25 "GSM_SBolt" : BulletSingle : hit=20 "GSM_MSBolt" : BulletSingle : hit=15 "GSM_KBolt" : BulletSingle : hit=40 "GSM_HBolt" : BulletSingle : hit=70 "GSM_Snip" : BulletSniper : hit=30 "GSM_Asso" : Bullet4x20 : hit=100 "GSM_Plasma" : ExplosiveBullet : hit=300 "GSM_HPlasma" : GSM_Plasma : hit=300 "GSM_Melta" : ExplosiveBullet : hit=100 "GSM_HMelta" : GSM_Melta : hit=100 "GSM_Laser" : BulletSingle : hit=600 "GSM_ATmissile" : AT3 : hit=450 "GSM_HEmissile" : GSM_ATmissile : hit=35 "HFragGr" : Grenade : hit=15 "HKrakGr" : Grenade : hit=250 "HMeltaBo" : Grenade : hit=450 "FlamerProjectile" : BulletSingleW : hit=5 "FlamerProjectile2" : BulletSingleW : hit=5 "FlamerProjectile3" : BulletSingleW : hit=14 "FlamerDamage" : Shell73 : hit=15 "FlamerDamage2" : Shell73 : hit=30 "FlamerFlames" : Smokeshell : hit=25 "Power" : AT3 : hit=0 // Imperial Fists Space Marine Chapter Armoury Beta v 0.9a "GSM_Bolt1" : GSM_Bolt : hit=25 "GSM_FragC" : ExplosiveBullet : hit=20 "GSM_Demo" : Heat125 : hit=1000 "GSM_MLR" : ExplosiveBullet : hit=70 "GSM_APAC" : BulletSingle : hit=150 "GSM_HEAC" : ExplosiveBullet : hit=75 "GSM_2Laser" : BulletSingle : hit=900 "GSM_FragB" : ExplosiveBullet : hit=15 "GSM_KrakB" : ExplosiveBullet : hit=250 "GSM_MeltaB" : ExplosiveBullet : hit=450 "OrbShoot" : BulletSingle : hit=0 "TermiDeplo" : BulletSingle : hit=0 "MeltaTorp" : LaserGuidedBomb : hit=800 "BarBomb" : LaserGuidedBomb : hit=150 // Imperial Fists Space Marine Chapter Air Units Beta v 0.9 "GSM_Typhoon" : AT3 : hit=60 |
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2:44 AM Nov 27