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Beginning of a Chapter's Vehicles Listing;; Vehicle info pertinent for scripting
Topic Started: Sep 18 2008, 09:42 PM (426 Views)
ww2weasel
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Da Brainboy
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The Thread will be to record mission editor pertinent info, about Vehicles related to ingame scripting.

****WIP This thread under construction - not every config was proofread yet.


Sisters of Battle


"WH40K_SisterRhino" : Rhino
weapons[]={"GSM_StormboltT"};
magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"};
crew="WH40K_Sister1";
maxSpeed=70;
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
unloadInCombat = true;
preferRoads=false;
canFloat=true;
getInRadius = 3.5;
transportSoldier = 8;
transportMaxMagazines = 90;
transportMaxWeapons = 5;
TransportWeapons = 0; Default weapons in Rhino
TransportMagazines = "WH40K_BSbolterMag",count = 20; "WH40K_BSFlamer",count = 6; "WH40K_BSMeltaGunMag", count = 4; Default Magazines in Rhino
Edited by ww2weasel, Sep 27 2008, 11:02 PM.
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Imperial Guard Vehicles:


"WH40K_BanebladeIG" : Baneblade
weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"};
magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"};
crew="Guardsman3";
maxSpeed=25;
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
preferRoads=false;
CanFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportWeapons = 0; Default weapons in Baneblade
TransportMagazines = "WWh40K_sluggamag",count = 4; "Wh40k_shootaMag",count = 6; Default Magazines in Baneblade

"WH40K_BasiliskIG" : Basilisk
weapons[]={"Gun125"};
magazines[]={"Heat125"};
crew="Guardsman3";
maxSpeed=35;
threat[]={0.9, 1.0, 0.2}; (Anti-Tank,Anti-Infantry)
preferRoads=false;
CanFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportWeapons = 0; Default weapons in Basilisk
TransportMagazines = "WH40K_LasgunMag",count = 4; "WH40k_LaspistolMag",count = 4; Default Magazines in Basilisk

"WH40K_ChimeraIG" : Chimera (Multi-Laser)
weapons[]={"WH40K_MultiLaserIG"};
magazines[]={"WH40K_MultiLaserIG"};
crew="Guardsman3";
maxSpeed=70;
threat[]={1.0, 1.0, 0.5}; (Anti-Infantry,Anti-Tank)
preferRoads=false;
CanFloat=true;
transportSoldier = 9;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 80;
transportMaxWeapons = 10;
TransportWeapons = 0; Default weapons in Chimera
TransportMagazines = "WH40K_LasgunMag",count = 10; Default Magazines in Chimera

"WH40K_HellhoundIG" : Hellhound
weapons[]={"WH40K_HellFlamerIG"};
magazines[]={"WH40K_HellFlamerIG"};
crew="Guardsman3";
maxSpeed=70;
threat[]={1.0, 0.4, 0.1}; (Anti-Infantry)
preferRoads=false;
CanFloat=true;
transportSoldier = 0;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 80;
transportMaxWeapons = 10;
TransportWeapons = 0; Default weapons in Hellhound
TransportMagazines = "WH40K_LasgunMag",count = 10; Default Magazines in Hellhound

"WH40K_HydraIG" : Hydra
weapons[]={"WH40K_HydraCannon"};
magazines[]={"WH40K_HydraCannon"};
crew="Guardsman3";
maxSpeed=70;
threat[]={0.5,0.5,1}; (Anti-Aircraft)
preferRoads={}; Bis Default
CanFloat={}; Bis Default
transportSoldier = {}; Bis Default
unloadInCombat = {}; Bis Default
getInRadius = {}; Bis Default
transportMaxMagazines = {}; Bis Default
transportMaxWeapons = {}; Bis Default
TransportWeapons = {}; Bis Default
TransportMagazines = {}; Bis Default

"WH40K_LemanRussIG" : Leman Russ Battle Tank
weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"};
magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"};
crew="Guardsman3";
maxSpeed=35;
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
preferRoads=false;
CanFloat=false;
transportSoldier = 0;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportWeapons = 0; Default weapons in Leman Russ Battle Tank
TransportMagazines = "WWh40K_sluggamag",count = 4; "Wh40k_shootaMag",count = 6; Default Magazines in Leman Russ Battle Tank
Edited by ww2weasel, Sep 27 2008, 11:04 PM.
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ww2weasel
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Da Brainboy
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Chaos Blood Pact Vehicles


"WH40K_LemanRussBP" : Leman Russ
weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"};
magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"};
crew="WH40K_Bloodpact3";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=35;
preferRoads=false;
CanFloat=false;
transportSoldier = 0;
unloadInCombat = true;
getInRadius = 2.5;
transportSoldier = 0; --> Can carry 0 units
transportMaxMagazines = 20; --> Can carry 20 Mags
transportMaxWeapons = 3; --> Can carry 3 Weapons
TransportMagazines = {"Wh40K_sluggamag";count = 4;};{"Wh40k_shootaMag";count = 6;} --> default in game amount


"WH40K_ChimeraBP" : Chimera (Multi-Laser)
weapons[]={"WH40K_MultiLaserIG"};
magazines[]={"WH40K_MultiLaserIG"};
crew="WH40K_BloodPact4";
threat[]={1.0, 0.4, 0.4}; (Anti-Infantry)
maxSpeed=70;
transportSoldier = 12; --> Can carry 12 units
unloadInCombat = true;
preferRoads=false;
canFloat=true;
getInRadius = 2.5;
transportMaxMagazines = 80; --> Can carry 80 Mags
transportMaxWeapons = 10; --> Can carry 10 Weapons
TransportMagazines = "WH40K_LasgunMag"; count = 10} --> default in game amount

"WH40K_BasiliskBP" : Basilisk
weapons[]={"Gun125"};
magazines[]={"Heat125"};
crew="WH40K_BloodPact4";
maxSpeed=35;
threat[]={0.9, 1.0, 0.2}; (Anti-Tank,Anti-Infantry)
unloadInCombat = true;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
getInRadius = 2.5;
transportSoldier = 0; --> Can carry 0 units
transportMaxMagazines = 20; --> Can carry 20 Mags
transportMaxWeapons = 3; --> Can carry 3 Weapons
TransportMagazines = {"WH40K_LasgunMag"; count = 4}{"WH40k_LaspistolMag"; count = 4} --> default in game amount








Edited by ww2weasel, Sep 27 2008, 11:05 PM.
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Imperial Fists Space Marine Chapter Armoury Beta v 0.9a


Rhino class Vehicle (Light APC)

"IF_RHI" : Imperial Fists Rhino APC
weapons[]={"GSM_StormboltT"};
magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"};
crew="IF_TC";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
maxSpeed=70;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 90;
transportMaxWeapons = 5;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}

"IF_DAM" : Imperial Fists Damocles Command Rhino
weapons[]={"GSM_StormboltT"};
magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","OrbShoot","OrbShoot","OrbShoot","TermiDeplo"};
crew="IF_TC";
maxSpeed=70;
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=true;
transportSoldier = 1;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 30;
transportMaxWeapons = 3;
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 6}{"PipeBomb";count = 2}
UserActions:
{"Request Orbital Strike (Melta Torpedoes)";radius=2}
{"Request Orbital Strike (Barrage Bombs)";radius=2;}
{"Request Terminator Squad";radius=2;}

"IF_RZ" : Imperial Fists Razorback APC"
weapons[]={"GSM_HBolterRZ"};
magazines[]={"GSM_HBolterRZ"};
crew="IF_TC";
maxSpeed=70;
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2}

"IF_RZB" : Imperial Fists Razorback APC (Heavy Bolter)
weapons[]={"GSM_HBolterRZ"};
magazines[]={"GSM_HBolterRZ"};
crew="IF_TC";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2}

"IF_RZL" : Imperial Fists Razorback APC (Lascannon)
weapons[]={"GSM_LaserCRz"};
magazines[]={"GSM_LaserCRz"};
crew="IF_TC";
threat[]={0.3, 0.9, 0.2}; (Anti-Tank)
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2}

"IF_VIN" : Imperial Fists Vindicator Siege Tank
crew="IF_TC";
weapons[]={"GSM_DemoC"};
magazines[]={"GSM_DemoC"};
crew="IF_TC";
threat[]={1.0, 0.75, 0.25}; (Anti-Infantry)
maxSpeed=64;
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6}{"PipeBomb";count = 2}

"IF_WHI" : "Imperial Fists Whirlwind MLRS"
weapons[]={"GSM_MLRS"};
magazines[]={"GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS"};
crew="IF_TC";
maxSpeed=68;
threat[]={1.0, 0.3, 0.1}; (Anti-Infantry)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6}

"IF_PRD" : Imperial Fists Predator Destructor Combat Tank
weapons[]={"GSM_APACC","GSM_HBolterSp"};
magazines[]={"GSM_APACC","GSM_HBolterSp"};
maxSpeed=68;
threat[]={1.0, 0.9, 0.1}; (Anti-Infantry,Anti-Tank)
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6}

"IF_PRA" : Imperial Fists Predator Annihilator Combat Tank"
weapons[]={"GSM_LaserCP","GSM_LaserCPS"};
magazines[]={"GSM_LaserCP","GSM_LaserCPS"};
maxSpeed=68;
threat[]={0.2, 1.0, 0.1}; (Anti-Tank)
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6}


LAND RAIDER Class Armour

"IF_LRR" : Imperial Fists Land Raider
weapons[]={"GSM_HBoltLR","GSM_LaserCLR"};
magazines[]={"GSM_HBoltLR","GSM_LaserCLR"};
crew="IF_TM";
maxSpeed=55;
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}

"IF_LRC" : Imperial Fists Land Raider Crusader
weapons[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge"};
magazines[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge","GSM_FragCharge","GSM_FragCharge"};
crew="IF_TM";
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
maxSpeed=50;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 16;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}

"IF_LRMP" : Imperial Fists Land Raider (Multi-Turret)
weapons[]={"GSM_HBoltLR2"};
magazines[]={"GSM_HBoltLR2"};
crew="IF_TM";
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
maxSpeed=50;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}


space Marine Bikes

"IF_Bike" : Imperial Fists Bike
weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="IF_FA1";
threat[]={0.9, 0.5, 0.2}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4}

"IF_BikeS" : Imperial Fists Scout Bike
weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="IF_SC2";
threat[]={0.9, 0.5, 0.2}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4}

"IF_Sbike" : Imperial Fists Attack Bike
weapons[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="IF_FA1";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4}


Dreadnaughts

"IF_Dread1" : Imperial Fists MkV Dreadnought (Assault Cannon)
weapons[]={"GSM_AssoCD","GSM_FlamerD"};
magazines[]={"GSM_AssoCD","GSM_FlamerD"};
crew="IF_TC";
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;

"IF_Dread1A" : Brother Elias (Class Tank)
weapons[]={"GSM_AssoCD","GSM_FlamerD"};
magazines[]={"GSM_AssoCD","GSM_FlamerD"};
crew="IF_TC";
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;

"IF_Dread1Man" : Imperial Fists MkV Dreadnought (Assault Cannon)
weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
canHideBodies=false;
canDeactivateMines=false;

"IF_Dread1AMan" : Brother Elias (Class Man)
weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
canHideBodies=false;
canDeactivateMines=false;
Edited by ww2weasel, Feb 10 2009, 09:58 PM.
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Steel Legion Armour v 0.9


"SL_TLR" : Steel Legion Leman Russ
weapons[]={"SL_Battlecannon"};
magazines[]={"SL_120ATBC","SL_120HEBC"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=35;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TLRV" : Steel Legion Leman Russ Vanquisher
weapons[]={"SL_VBattlecannon","SL_CoaxSTBolter"};
magazines[]={"SL_V120ATBC","SL_V120HEBC","SL_CoaxSTBolter"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=32;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TLRC" : Steel Legion Leman Russ Conqueror
weapons[]={"SL_Conquer","SL_CoaxSTBolter"};
magazines[]={"SL_105HEBC","SL_105ATBC","SL_CoaxSTBolter"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=34;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TLREXE" : Steel Legion Leman Russ Executioner
weapons[]={"SL_PlasmaDG"};
magazines[]={"SL_PlasmaDG"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=30;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TTHD" : Steel Legion Destroyer Tank Hunter
weapons[]={"SL_LaserDG"};
magazines[]={"SL_LaserDG"};crew="SL_CR";
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=50;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TARV" : Steel Legion Atlas Recovery Tank
weapons[]={"SL_HullHBolter"};
magazines[]={"SL_HullHBolter"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=34;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_TSEN" : Steel Legion Sentinel
weapons[]={"SL_SLaserC"};
magazines[]={"SL_SLaserC"};
crew="SL_CR";
threat[]={0.5, 1.0, 0.1}; (Anti-Tank)
maxSpeed=45;
preferRoads=false;
canFloat=false;
transportMaxMagazines = 6;
transportMaxWeapons = 1;
TransportWeapons = {"Binocular";count = 1}

"SL_Baneblade" : Steel Legion Baneblade
weapons[]={"SL_BBcannon","SL_BBHEAC","SL_BBLaserC","SL_BBHBolter"};
magazines[]={"SL_150ATBBC","SL_150HEBBC","SL_BBHEACmag","SL_BBLaserC","SL_BBHBolter"};
crew="SL_CR";
threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=25;
preferRoads=false;
canFloat=false;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8}

"SL_Shadowsword" : Steel Legion Shadowsword
weapons[]={"SL_SSVolcanoC"};
magazines[]={"SL_SSVolcanoC"};crew="SL_CR";
threat[]={0.8, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=25;
preferRoads=false;
canFloat=false;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8}

"SL_Stormblade" : Steel Legion Stormblade
weapons[]={"SL_SBPlasmaBlastG","SL_BBHBolter2"};
magazines[]={"SL_SBPlasmaBlast","SL_BBHBolter2"};crew="SL_CR";
threat[]={0.8, 1.0, 0.5}; (Anti-Tank,Anti-Infantry)
maxSpeed=25;
preferRoads=false;
canFloat=false;
transportMaxMagazines = 20;
transportMaxWeapons = 5;
TransportWeapons = {"Binocular";count = 1}
TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8}
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Steel Legion AFVs v 0.9


"SL_Chimera" : Steel Legion Chimera (Multi-Laser)
weapons[]={"SL_MultiLaser"};
magazines[]={"SL_MultiLaser"};
crew="SL_CR";
threat[]={1.0, 0.4, 0.4}; (Anti-Infantry)
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportSoldier = 12;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 80;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6}

"SL_ChimeraHB" : Steel Legion Chimera (Heavy Bolters)
weapons[]={"SL_T2HBolter"};
magazines[]={"SL_T2HBolter"};
crew="SL_CR";
threat[]={1.0, 0.4, 0.4}; (Anti-Infantry)
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportSoldier = 12;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 80;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6}

"SL_ChimeraAC" : Steel Legion Chimera (Autocannon)
weapons[]={"SL_HEACC","SL_APACC"};
magazines[]={"SL_HEACCmag","SL_APACCmag"};
crew="SL_CR";
threat[]={0.9, 0.6, 0.2}; (Anti-Infantry)
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportSoldier = 12;
unloadInCombat = true;
getInRadius = 2.5;
transportMaxMagazines = 80;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6}

"SL_Salamander" : Steel Legion Salamander Scout
weapons[]={"SL_HEACC","SL_APACC","SL_HullHBolter"};
magazines[]={"SL_HEACCmag","SL_APACCmag","SL_HullHBolter","SL_HullHBolter"};
crew="SL_G1";
threat[]={1.0, 0.2, 0.05}; (Anti-Infantry)
maxSpeed=100;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportWeapons = {"Binocular";count = 2}
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 12}

"SL_Basilisk" : Steel Legion Basilisk SPH
weapons[]={"SL_Earthshaker","SL_HullHBolter"};
magazines[]={"SL_ShellShake","SL_HeatShake","SL_HullHBolter"};
crew="SL_CR";
threat[]={1.0, 0.7, 0.05}; (Anti-Infantry,Anti-Tank)
maxSpeed=35;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_Hydra" : Steel Legion Hydra Flak Tank
weapons[]={"SL_HEHydra","SL_APHydra"};
magazines[]={"SL_HEHydra","SL_APHydra"};
crew="SL_CR";
threat[]={0.8, 0.6, 1.0}; (Anti-Air,Anti-Infantry)
maxSpeed=50;
preferRoads=false;
canFloat=false;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 20;
transportMaxWeapons = 3;
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 6}

"SL_Trojan" : Steel Legion Trojan Support Carrier
weapons[]={"SL_HullHBolter"};
magazines[]={"SL_HullHBolter"};
crew="SL_CR";
threat[]={0.3, 0.3, 0.5};
maxSpeed=80;
preferRoads=false;
canFloat=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 300;
transportMaxWeapons = 30;
TransportMagazines = {"HumanFragHandGrenade";count = 20}{"SL_LasgunMag";count = 100}{"SL_GrenLauncher";count = 10}{"SL_PlasmaGunMag";count = 10}{"SL_MeltaGun";count = 10}{"SL_HBolterMag";count = 10}{"SL_KrakMsl";count = 10}{"SL_FragMsl";count = 10}
transportAmmo = 30000000;

"SL_Samaritan" : Steel Legion Samaritan Ambulance
weapons[]={};
magazines[]={};
crew="SL_MD";
threat[]={0.3, 0.3, 0.5};
maxSpeed=70;
attendant = true;
preferRoads=false;
canFloat=true;
transportSoldier = 3;
unloadInCombat = false;
getInRadius = 2.5;
transportMaxMagazines = 40;
transportMaxWeapons = 10;
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Iron Warriors Chaos Space Marine Legion Armoury Beta v 0.3


"IW_RHI" : "Iron Warriors Rhino APC
weapons[]={"CSM_BoltBase"};
magazines[]={"CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase"};
crew="IW_TC";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
nightVision=true;
threat[]={0.9, 0.5, 0.5};
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportMaxMagazines = 90;
transportMaxWeapons = 5;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "CSM_Boltgunmag";count = 20;};
{magazine = "CSM_HBoltermag";count = 8;};
{magazine = "CSM_KrakMmag";count = 2;};
{magazine = "CSM_FragMmag";count = 2;};
{magazine = "CSM_PlasmaGmag";count = 4;};
{magazine = "CSM_MeltaGmag";count = 4;};
{magazine = "CSM_Flamermag";count = 4;};
{magazine = "CSM_LaserCmag";count = 8;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};

"IW_VIN" : Iron Warriors Vindicator Siege Tank
weapons[]={"CSM_DemoC"};
magazines[]={"CSM_DemoC"};
crew="IW_TC";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=64;
preferRoads=false;
canFloat=true;
threat[]={1.0, 0.75, 0.25};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "CSM_Boltgunmag";count = 6;};
{magazine = "PipeBomb";count = 2;};


"IW_PRD" : Iron Warriors Predator Destructor Combat Tank
weapons[]={"CSM_APACC","CSM_HBolterSp"};
magazines[]={"CSM_APACC","CSM_HBolterSp"};
crew="IW_TC";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=68;
preferRoads=false;
canFloat=true;
threat[]={1.0, 0.9, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "CSM_Boltgunmag";count = 6;};


"IW_PRA" : Iron Warriors Predator Annihilator Combat Tank
weapons[]={"CSM_LaserCP","CSM_LaserCPS"};
magazines[]={"CSM_LaserCP","CSM_LaserCPS"};
crew="IW_TC";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=68;
preferRoads=false;
canFloat=true;
threat[]={0.2, 1.0, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "CSM_Boltgunmag";count = 6;};


"IW_LRR" : Iron Warriors Land Raider
weapons[]={"CSM_HBoltLR","CSM_LaserCLR"};
magazines[]={"CSM_HBoltLR","CSM_LaserCLR"};
crew="IW_TC";
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=55;
preferRoads=false;
canFloat=true;
threat[]={0.9, 0.9, 0.5};
transportMaxMagazines = 120;
transportMaxWeapons = 10;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "CSM_Boltgunmag";count = 20;};
{magazine = "CSM_HBoltermag";count = 8;};
{magazine = "CSM_KrakMmag";count = 2;};
{magazine = "CSM_FragMmag";count = 2;};
{magazine = "CSM_PlasmaGmag";count = 4;};
{magazine = "CSM_MeltaGmag";count = 4;};
{magazine = "CSM_Flamermag";count = 4;};
{magazine = "CSM_LaserCmag";count = 8;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};


"IW_Dread1A" : Magog the Damned
weapons[]={"CSM_LaserCD","CSM_FlamerD"};
magazines[]={"CSM_LaserCD","CSM_FlamerD"};
crew="IW_TC";
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;
maxSpeed=10;
preferRoads=false;
canFloat=false;
threat[]={1.0, 1.0, 0.1};
transportMaxMagazines = 0;
transportMaxWeapons = 0;


"IW_Def1" : Child of Terror
weapons[]={"CSM_ReaperACDef","CSM_Battlecannon","CSM_FlamerD"};
magazines[]={"CSM_ReaperACDef","CSM_120ATBC","CSM_120HEBC","CSM_FlamerD"};
crew="IW_TC";
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;
maxSpeed=60;
preferRoads=false;
canFloat=false;
threat[]={1.0, 1.0, 0.1};
Edited by ww2weasel, Jan 26 2009, 08:25 PM.
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XKiller - Scythes of the Emperor Chapter - Reskin - Slave Version - 25.06.2008
Imperial Fists Space Marine Chapter Armoury Beta v 0.9a


Rhino class Vehicle (Light APC)

"XS_RHI" : SotE - Rhino APC
weapons[]={"GSM_StormboltT"};
magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"};
crew="XS_TC";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
maxSpeed=70;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 90;
transportMaxWeapons = 5;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}

"XS_DAM" : SotE - Damocles Command Rhino
weapons[]={"GSM_StormboltT"};
magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","OrbShoot","OrbShoot","OrbShoot","TermiDeplo"};
crew="XS_TC";
maxSpeed=70;
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=true;
transportSoldier = 1;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 30;
transportMaxWeapons = 3;
TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 6}{"PipeBomb";count = 2}
UserActions:
{"Request Orbital Strike (Melta Torpedoes)";radius=2}
{"Request Orbital Strike (Barrage Bombs)";radius=2;}
{"Request Terminator Squad";radius=2;}


"XS_RZB" : SotE - Razorback APC (Heavy Bolter)
weapons[]={"GSM_HBolterRZ"};
magazines[]={"GSM_HBolterRZ"};
crew="XS_TC";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"XS_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2}

"XS_RZL" : SotE - Razorback APC (Lascannon)
weapons[]={"GSM_LaserCRz"};
magazines[]={"GSM_LaserCRz"};
crew="XS_TC";
threat[]={0.3, 0.9, 0.2}; (Anti-Tank)
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"XS_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2}

"XS_VIN" : SotE - Vindicator Siege Tank
crew="XS_TC";
weapons[]={"GSM_DemoC"};
magazines[]={"GSM_DemoC"};
crew="XS_TC";
threat[]={1.0, 0.75, 0.25}; (Anti-Infantry)
maxSpeed=64;
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6}{"PipeBomb";count = 2}

"XS_WHI" : SotE - Whirlwind MLRS
weapons[]={"GSM_MLRS"};
magazines[]={"GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS"};
crew="XS_TC";
maxSpeed=68;
threat[]={1.0, 0.3, 0.1}; (Anti-Infantry)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6}

"XS_PRD" : SotE - Predator Destructor Combat Tank
weapons[]={"GSM_APACC","GSM_HBolterSp"};
magazines[]={"GSM_APACC","GSM_HBolterSp"};
maxSpeed=68;
threat[]={1.0, 0.9, 0.1}; (Anti-Infantry,Anti-Tank)
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6}

"XS_PRA" : SotE - Predator Annihilator Combat Tank
weapons[]={"GSM_LaserCP","GSM_LaserCPS"};
magazines[]={"GSM_LaserCP","GSM_LaserCPS"};
maxSpeed=68;
threat[]={0.2, 1.0, 0.1}; (Anti-Tank)
fuelCapacity=800;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 20;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6}


LAND RAIDER Class Armour

"XS_LRR" : SotE - Land Raider
weapons[]={"GSM_HBoltLR","GSM_LaserCLR"};
magazines[]={"GSM_HBoltLR","GSM_LaserCLR"};
crew="XS_TM";
maxSpeed=55;
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}

"XS_LRC" : SotE - Land Raider Crusader
weapons[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge"};
magazines[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge","GSM_FragCharge","GSM_FragCharge"};
crew="XS_TM";
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
maxSpeed=50;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 16;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}

"XS_LRMP" : SotE - Land Raider (Multi-Turret)
weapons[]={"GSM_HBoltLR2"};
magazines[]={"GSM_HBoltLR2"};
crew="XS_TM";
threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank)
maxSpeed=50;
preferRoads=false;
canFloat=true;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
transportMaxMagazines = 120;
transportMaxWeapons = 10;
TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2}


space Marine Bikes

"XS_Bike" : SotE - Bike
weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="XS_FA1";
threat[]={0.9, 0.5, 0.2}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4}

"XS_BikeS" : SotE - Scout Bike
weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="XS_SC2";
threat[]={0.9, 0.5, 0.2}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4}

"XS_Sbike" : SotE - Attack Bike
weapons[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
magazines[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"};
crew="XS_FA1";
threat[]={0.9, 0.5, 0.5}; (Anti-Infantry)
maxSpeed=180;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
transportMaxMagazines = 16;
transportMaxWeapons = 2;
TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4}


Dreadnaughts

"XS_Dread1A" : SotE - Brother Julius (Class Tank)
weapons[]={"GSM_AssoCD","GSM_FlamerD"};
magazines[]={"GSM_AssoCD","GSM_FlamerD"};
crew="XS_TC";
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;

"XS_Dread2A" : SotE - Brother Arcas (Class Tank)
weapons[]={"GSM_AssoCD","GSM_FlamerD"};
magazines[]={"GSM_AssoCD","GSM_FlamerD"};
crew="XS_TC";
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
preferRoads=false;
canFloat=false;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverisgunner=true;
transportSoldier = 0;

"XS_Dread1AMan" : SotE - Brother Julius (Class Man)
weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
canHideBodies=false;
canDeactivateMines=false;

"XS_Dread2AMan" : SotE - Brother Arcas (Class Man)
weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"};
threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank)
maxSpeed=10;
canHideBodies=false;
canDeactivateMines=false;
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Da Brainboy
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XKiller - Scythes of the Emperor Chapter - Reskin - Slave Version - 25.06.2008
Blood angels Space Marine Chapter Armoury Beta v 0.25


"BA_RHI": Blood Angels Rhino APC
weapons[]={"IF_StormboltT"};
magazines[]={"IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT"};
crew="BA_SM1";
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=90;
preferRoads=false;
canFloat=true
threat[]={0.9, 0.5, 0.5};
transportMaxMagazines = 90;
transportMaxWeapons = 5;
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};


"BA_RHIDC" : Death Company Rhino APC
weapons[]={"IF_StormboltT"};
magazines[]={"IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT"};
crew="BA_DC2";
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
driverIsGunner=true
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=90;
preferRoads=false;
canFloat=true
threat[]={0.9, 0.5, 0.5};
transportMaxMagazines = 90;
transportMaxWeapons = 5;
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};


"BA_RZB" : Blood Angels Razorback APC (Heavy Bolter)
weapons[]={"IF_HBolterRZ"};
magazines[]={"IF_HBolterRZ"};
crew="BA_SM1";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
threat[]={0.9, 0.5, 0.5};
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
{magazine = "HumanFragHandGrenade";count = 5;};
{magazine = "HumanKrakHandGrenade";count = 5;};
{magazine = "HumanMeltaBomb";count = 2;};
{magazine = "IF_Boltgunmag";count = 10;};
{magazine = "IF_HBoltermag";count = 1;};
{magazine = "IF_KrakMmag";count = 2;};
{magazine = "IF_FragMmag";count = 2;};
{magazine = "IF_PlasmaCmag";count = 1;};
{magazine = "IF_PlasmaGmag";count = 2;};
{magazine = "IF_MeltaGmag";count = 2;};
{magazine = "IF_MMeltamag";count = 1;};
{magazine = "IF_Flamermag";count = 2;};
{magazine = "IF_LaserCmag";count = 1;};
{magazine = "Mine";count = 2;};
{magazine = "PipeBomb";count = 2;};


"BA_RZL" : Blood Angels Razorback APC (Lascannon)
weapons[]={"IF_LaserCRz"};
magazines[]={"IF_LaserCRz"};
crew="BA_SM1";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
threat[]={0.3, 0.9, 0.2};
transportSoldier = 6;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=70;
preferRoads=false;
canFloat=true;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
{magazine = "HumanFragHandGrenade";count = 5;};
{magazine = "HumanKrakHandGrenade";count = 5;};
{magazine = "HumanMeltaBomb";count = 2;};
{magazine = "IF_Boltgunmag";count = 10;};
{magazine = "IF_HBoltermag";count = 1;};
{magazine = "IF_KrakMmag";count = 2;};
{magazine = "IF_FragMmag";count = 2;};
{magazine = "IF_PlasmaCmag";count = 1;};
{magazine = "IF_PlasmaGmag";count = 2;};
{magazine = "IF_MeltaGmag";count = 2;};
{magazine = "IF_MMeltamag";count = 1;};
{magazine = "IF_Flamermag";count = 2;};
{magazine = "IF_LaserCmag";count = 1;};
{magazine = "Mine";count = 2;};
{magazine = "PipeBomb";count = 2;};


"BA_PRD" : Blood Angels Predator Destructor Combat Tank
weapons[]={"IF_HEACC","IF_LaserCPS"};
magazines[]={"IF_HEACC","IF_LaserCPS"};
crew="BA_TM";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=68;
preferRoads=false;
canFloat=true;
threat[]={1.0, 0.9, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "IF_Boltgunmag";count = 6;};


"BA_PRB" : Blood Angels Baal Predator Combat Tank
weapons[]={"IF_HEACC","IF_LaserCPS"};
magazines[]={"IF_HEACC","IF_LaserCPS"};
crew="BA_TM";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=88;
preferRoads=false;
canFloat=true;
threat[]={0.2, 1.0, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "IF_Boltgunmag";count = 6;};


"BA_PRB1" : Blood Angels Baal Predator Combat Tank (Heavy Bolters)
weapons[]={"IF_AssoCLR","IF_HBolterSp"};
magazines[]={"IF_AssoCLR","IF_HBolterSp"};
crew="BA_TM";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=88;
preferRoads=false;
canFloat=true;
threat[]={0.2, 1.0, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "IF_Boltgunmag";count = 6;};


"BA_PRB2" : Blood Angels Baal Predator Combat Tank (Heavy Flamers)
weapons[]={"IF_AssoCLR","IF_FlamerD"};
magazines[]={"IF_AssoCLR","IF_FlamerD"};
crew="BA_TM";
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
transportSoldier = 0;
unloadInCombat = false;
getInRadius = 3.5;
maxSpeed=88;
preferRoads=false;
canFloat=true;
threat[]={0.2, 1.0, 0.1};
transportMaxMagazines = 20;
transportMaxWeapons = 2;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 4;};
{magazine = "HumanKrakHandGrenade";count = 4;};
{magazine = "IF_Boltgunmag";count = 6;};


"BA_LRR" : Blood Angels Land Raider
weapons[]={"IF_HBoltLR","IF_LaserCLR"};
magazines[]={"IF_HBoltLR","IF_LaserCLR"};
crew="BA_TM";
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=55;
canFloat=true;
threat[]={0.9, 0.9, 0.5};
transportMaxMagazines = 120;
transportMaxWeapons = 10;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};


"BA_LRMP" : Blood Angels Land Raider (Multi-Turret)
weapons[]={"IF_HBoltLR2"};
magazines[]={"IF_HBoltLR2"};
crew="BA_TM";
transportSoldier = 10;
unloadInCombat = true;
getInRadius = 3.5;
maxSpeed=55;
canFloat=true;
threat[]={0.9, 0.9, 0.5};
transportMaxMagazines = 120;
transportMaxWeapons = 10;
class TransportWeapons {};
class TransportMagazines
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};
{magazine = "HumanFragHandGrenade";count = 10;};
{magazine = "HumanKrakHandGrenade";count = 10;};
{magazine = "HumanMeltaBomb";count = 4;};
{magazine = "IF_Boltgunmag";count = 20;};
{magazine = "IF_HBoltermag";count = 2;};
{magazine = "IF_KrakMmag";count = 4;};
{magazine = "IF_FragMmag";count = 4;};
{magazine = "IF_PlasmaCmag";count = 2;};
{magazine = "IF_PlasmaGmag";count = 4;};
{magazine = "IF_MeltaGmag";count = 4;};
{magazine = "IF_MMeltamag";count = 2;};
{magazine = "IF_Flamermag";count = 4;};
{magazine = "IF_LaserCmag";count = 2;};
{magazine = "Mine";count = 4;};
{magazine = "PipeBomb";count = 4;};


"BA_Dread1Man" : Blood Angels MkV Dreadnought (Assault Cannon)
weapons[]={"Man_IF_AssoCD","Man_IF_FlamerD"};
magazines[]={"Man_IF_AssoCD","Man_IF_FlamerD"};
canHideBodies=false;
canDeactivateMines=false;
attendant=false;
threat[]={1.0, 1.0, 0.1};


"BA_Dread1AMan" : Brother Turcio (Class Man)
weapons[]={"Man_IF_AssoCD","Man_IF_FlamerD"};
magazines[]={"Man_IF_AssoCD","Man_IF_FlamerD"};
canHideBodies=false;
canDeactivateMines=false;
attendant=false;
threat[]={1.0, 1.0, 0.1};
Edited by ww2weasel, Feb 12 2009, 08:27 PM.
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