| Beginning of a Chapter's Vehicles Listing;; Vehicle info pertinent for scripting | |
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| Topic Started: Sep 18 2008, 09:42 PM (426 Views) | |
| ww2weasel | Sep 18 2008, 09:42 PM Post #1 |
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Da Brainboy
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The Thread will be to record mission editor pertinent info, about Vehicles related to ingame scripting. ****WIP This thread under construction - not every config was proofread yet. Sisters of Battle "WH40K_SisterRhino" : Rhino weapons[]={"GSM_StormboltT"}; magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"}; crew="WH40K_Sister1"; maxSpeed=70; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) unloadInCombat = true; preferRoads=false; canFloat=true; getInRadius = 3.5; transportSoldier = 8; transportMaxMagazines = 90; transportMaxWeapons = 5; TransportWeapons = 0; Default weapons in Rhino TransportMagazines = "WH40K_BSbolterMag",count = 20; "WH40K_BSFlamer",count = 6; "WH40K_BSMeltaGunMag", count = 4; Default Magazines in Rhino Edited by ww2weasel, Sep 27 2008, 11:02 PM.
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| ww2weasel | Sep 18 2008, 09:45 PM Post #2 |
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Da Brainboy
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Imperial Guard Vehicles: "WH40K_BanebladeIG" : Baneblade weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"}; magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"}; crew="Guardsman3"; maxSpeed=25; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) preferRoads=false; CanFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportWeapons = 0; Default weapons in Baneblade TransportMagazines = "WWh40K_sluggamag",count = 4; "Wh40k_shootaMag",count = 6; Default Magazines in Baneblade "WH40K_BasiliskIG" : Basilisk weapons[]={"Gun125"}; magazines[]={"Heat125"}; crew="Guardsman3"; maxSpeed=35; threat[]={0.9, 1.0, 0.2}; (Anti-Tank,Anti-Infantry) preferRoads=false; CanFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportWeapons = 0; Default weapons in Basilisk TransportMagazines = "WH40K_LasgunMag",count = 4; "WH40k_LaspistolMag",count = 4; Default Magazines in Basilisk "WH40K_ChimeraIG" : Chimera (Multi-Laser) weapons[]={"WH40K_MultiLaserIG"}; magazines[]={"WH40K_MultiLaserIG"}; crew="Guardsman3"; maxSpeed=70; threat[]={1.0, 1.0, 0.5}; (Anti-Infantry,Anti-Tank) preferRoads=false; CanFloat=true; transportSoldier = 9; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 80; transportMaxWeapons = 10; TransportWeapons = 0; Default weapons in Chimera TransportMagazines = "WH40K_LasgunMag",count = 10; Default Magazines in Chimera "WH40K_HellhoundIG" : Hellhound weapons[]={"WH40K_HellFlamerIG"}; magazines[]={"WH40K_HellFlamerIG"}; crew="Guardsman3"; maxSpeed=70; threat[]={1.0, 0.4, 0.1}; (Anti-Infantry) preferRoads=false; CanFloat=true; transportSoldier = 0; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 80; transportMaxWeapons = 10; TransportWeapons = 0; Default weapons in Hellhound TransportMagazines = "WH40K_LasgunMag",count = 10; Default Magazines in Hellhound "WH40K_HydraIG" : Hydra weapons[]={"WH40K_HydraCannon"}; magazines[]={"WH40K_HydraCannon"}; crew="Guardsman3"; maxSpeed=70; threat[]={0.5,0.5,1}; (Anti-Aircraft) preferRoads={}; Bis Default CanFloat={}; Bis Default transportSoldier = {}; Bis Default unloadInCombat = {}; Bis Default getInRadius = {}; Bis Default transportMaxMagazines = {}; Bis Default transportMaxWeapons = {}; Bis Default TransportWeapons = {}; Bis Default TransportMagazines = {}; Bis Default "WH40K_LemanRussIG" : Leman Russ Battle Tank weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"}; magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"}; crew="Guardsman3"; maxSpeed=35; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) preferRoads=false; CanFloat=false; transportSoldier = 0; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportWeapons = 0; Default weapons in Leman Russ Battle Tank TransportMagazines = "WWh40K_sluggamag",count = 4; "Wh40k_shootaMag",count = 6; Default Magazines in Leman Russ Battle Tank Edited by ww2weasel, Sep 27 2008, 11:04 PM.
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| ww2weasel | Sep 18 2008, 09:58 PM Post #3 |
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Da Brainboy
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Chaos Blood Pact Vehicles "WH40K_LemanRussBP" : Leman Russ weapons[]={"WH40K_BattlecannonIG","WH40K_HullHBolterIG"}; magazines[]={"WH40K_ATBcannonIG","WH40K_HEBcannonIG","WH40K_HullHBolterIG","WH40K_HullHBolterIG"}; crew="WH40K_Bloodpact3"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=35; preferRoads=false; CanFloat=false; transportSoldier = 0; unloadInCombat = true; getInRadius = 2.5; transportSoldier = 0; --> Can carry 0 units transportMaxMagazines = 20; --> Can carry 20 Mags transportMaxWeapons = 3; --> Can carry 3 Weapons TransportMagazines = {"Wh40K_sluggamag";count = 4;};{"Wh40k_shootaMag";count = 6;} --> default in game amount "WH40K_ChimeraBP" : Chimera (Multi-Laser) weapons[]={"WH40K_MultiLaserIG"}; magazines[]={"WH40K_MultiLaserIG"}; crew="WH40K_BloodPact4"; threat[]={1.0, 0.4, 0.4}; (Anti-Infantry) maxSpeed=70; transportSoldier = 12; --> Can carry 12 units unloadInCombat = true; preferRoads=false; canFloat=true; getInRadius = 2.5; transportMaxMagazines = 80; --> Can carry 80 Mags transportMaxWeapons = 10; --> Can carry 10 Weapons TransportMagazines = "WH40K_LasgunMag"; count = 10} --> default in game amount "WH40K_BasiliskBP" : Basilisk weapons[]={"Gun125"}; magazines[]={"Heat125"}; crew="WH40K_BloodPact4"; maxSpeed=35; threat[]={0.9, 1.0, 0.2}; (Anti-Tank,Anti-Infantry) unloadInCombat = true; preferRoads=false; canFloat=false; transportSoldier = 0; getInRadius = 2.5; transportSoldier = 0; --> Can carry 0 units transportMaxMagazines = 20; --> Can carry 20 Mags transportMaxWeapons = 3; --> Can carry 3 Weapons TransportMagazines = {"WH40K_LasgunMag"; count = 4}{"WH40k_LaspistolMag"; count = 4} --> default in game amount Edited by ww2weasel, Sep 27 2008, 11:05 PM.
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| ww2weasel | Sep 26 2008, 02:12 AM Post #4 |
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Da Brainboy
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Imperial Fists Space Marine Chapter Armoury Beta v 0.9a Rhino class Vehicle (Light APC) "IF_RHI" : Imperial Fists Rhino APC weapons[]={"GSM_StormboltT"}; magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"}; crew="IF_TC"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) maxSpeed=70; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 90; transportMaxWeapons = 5; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4} "IF_DAM" : Imperial Fists Damocles Command Rhino weapons[]={"GSM_StormboltT"}; magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","OrbShoot","OrbShoot","OrbShoot","TermiDeplo"}; crew="IF_TC"; maxSpeed=70; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=true; transportSoldier = 1; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 30; transportMaxWeapons = 3; TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 6}{"PipeBomb";count = 2} UserActions: {"Request Orbital Strike (Melta Torpedoes)";radius=2} {"Request Orbital Strike (Barrage Bombs)";radius=2;} {"Request Terminator Squad";radius=2;} "IF_RZ" : Imperial Fists Razorback APC" weapons[]={"GSM_HBolterRZ"}; magazines[]={"GSM_HBolterRZ"}; crew="IF_TC"; maxSpeed=70; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportMaxMagazines = 50; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2} "IF_RZB" : Imperial Fists Razorback APC (Heavy Bolter) weapons[]={"GSM_HBolterRZ"}; magazines[]={"GSM_HBolterRZ"}; crew="IF_TC"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportMaxMagazines = 50; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2} "IF_RZL" : Imperial Fists Razorback APC (Lascannon) weapons[]={"GSM_LaserCRz"}; magazines[]={"GSM_LaserCRz"}; crew="IF_TC"; threat[]={0.3, 0.9, 0.2}; (Anti-Tank) transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportMaxMagazines = 50; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"IF_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2} "IF_VIN" : Imperial Fists Vindicator Siege Tank crew="IF_TC"; weapons[]={"GSM_DemoC"}; magazines[]={"GSM_DemoC"}; crew="IF_TC"; threat[]={1.0, 0.75, 0.25}; (Anti-Infantry) maxSpeed=64; fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6}{"PipeBomb";count = 2} "IF_WHI" : "Imperial Fists Whirlwind MLRS" weapons[]={"GSM_MLRS"}; magazines[]={"GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS"}; crew="IF_TC"; maxSpeed=68; threat[]={1.0, 0.3, 0.1}; (Anti-Infantry) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6} "IF_PRD" : Imperial Fists Predator Destructor Combat Tank weapons[]={"GSM_APACC","GSM_HBolterSp"}; magazines[]={"GSM_APACC","GSM_HBolterSp"}; maxSpeed=68; threat[]={1.0, 0.9, 0.1}; (Anti-Infantry,Anti-Tank) fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6} "IF_PRA" : Imperial Fists Predator Annihilator Combat Tank" weapons[]={"GSM_LaserCP","GSM_LaserCPS"}; magazines[]={"GSM_LaserCP","GSM_LaserCPS"}; maxSpeed=68; threat[]={0.2, 1.0, 0.1}; (Anti-Tank) fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"IF_Boltgunmag";count = 6} LAND RAIDER Class Armour "IF_LRR" : Imperial Fists Land Raider weapons[]={"GSM_HBoltLR","GSM_LaserCLR"}; magazines[]={"GSM_HBoltLR","GSM_LaserCLR"}; crew="IF_TM"; maxSpeed=55; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} "IF_LRC" : Imperial Fists Land Raider Crusader weapons[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge"}; magazines[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge","GSM_FragCharge","GSM_FragCharge"}; crew="IF_TM"; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) maxSpeed=50; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 16; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} "IF_LRMP" : Imperial Fists Land Raider (Multi-Turret) weapons[]={"GSM_HBoltLR2"}; magazines[]={"GSM_HBoltLR2"}; crew="IF_TM"; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) maxSpeed=50; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"IF_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} space Marine Bikes "IF_Bike" : Imperial Fists Bike weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="IF_FA1"; threat[]={0.9, 0.5, 0.2}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4} "IF_BikeS" : Imperial Fists Scout Bike weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="IF_SC2"; threat[]={0.9, 0.5, 0.2}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4} "IF_Sbike" : Imperial Fists Attack Bike weapons[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="IF_FA1"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"IF_Boltpistolmag";count = 4} Dreadnaughts "IF_Dread1" : Imperial Fists MkV Dreadnought (Assault Cannon) weapons[]={"GSM_AssoCD","GSM_FlamerD"}; magazines[]={"GSM_AssoCD","GSM_FlamerD"}; crew="IF_TC"; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; "IF_Dread1A" : Brother Elias (Class Tank) weapons[]={"GSM_AssoCD","GSM_FlamerD"}; magazines[]={"GSM_AssoCD","GSM_FlamerD"}; crew="IF_TC"; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; "IF_Dread1Man" : Imperial Fists MkV Dreadnought (Assault Cannon) weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; canHideBodies=false; canDeactivateMines=false; "IF_Dread1AMan" : Brother Elias (Class Man) weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; canHideBodies=false; canDeactivateMines=false; Edited by ww2weasel, Feb 10 2009, 09:58 PM.
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| ww2weasel | Sep 28 2008, 11:11 PM Post #5 |
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Da Brainboy
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Steel Legion Armour v 0.9 "SL_TLR" : Steel Legion Leman Russ weapons[]={"SL_Battlecannon"}; magazines[]={"SL_120ATBC","SL_120HEBC"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=35; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TLRV" : Steel Legion Leman Russ Vanquisher weapons[]={"SL_VBattlecannon","SL_CoaxSTBolter"}; magazines[]={"SL_V120ATBC","SL_V120HEBC","SL_CoaxSTBolter"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=32; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TLRC" : Steel Legion Leman Russ Conqueror weapons[]={"SL_Conquer","SL_CoaxSTBolter"}; magazines[]={"SL_105HEBC","SL_105ATBC","SL_CoaxSTBolter"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=34; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TLREXE" : Steel Legion Leman Russ Executioner weapons[]={"SL_PlasmaDG"}; magazines[]={"SL_PlasmaDG"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=30; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TTHD" : Steel Legion Destroyer Tank Hunter weapons[]={"SL_LaserDG"}; magazines[]={"SL_LaserDG"};crew="SL_CR"; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=50; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TARV" : Steel Legion Atlas Recovery Tank weapons[]={"SL_HullHBolter"}; magazines[]={"SL_HullHBolter"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=34; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_TSEN" : Steel Legion Sentinel weapons[]={"SL_SLaserC"}; magazines[]={"SL_SLaserC"}; crew="SL_CR"; threat[]={0.5, 1.0, 0.1}; (Anti-Tank) maxSpeed=45; preferRoads=false; canFloat=false; transportMaxMagazines = 6; transportMaxWeapons = 1; TransportWeapons = {"Binocular";count = 1} "SL_Baneblade" : Steel Legion Baneblade weapons[]={"SL_BBcannon","SL_BBHEAC","SL_BBLaserC","SL_BBHBolter"}; magazines[]={"SL_150ATBBC","SL_150HEBBC","SL_BBHEACmag","SL_BBLaserC","SL_BBHBolter"}; crew="SL_CR"; threat[]={0.9, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=25; preferRoads=false; canFloat=false; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8} "SL_Shadowsword" : Steel Legion Shadowsword weapons[]={"SL_SSVolcanoC"}; magazines[]={"SL_SSVolcanoC"};crew="SL_CR"; threat[]={0.8, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=25; preferRoads=false; canFloat=false; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8} "SL_Stormblade" : Steel Legion Stormblade weapons[]={"SL_SBPlasmaBlastG","SL_BBHBolter2"}; magazines[]={"SL_SBPlasmaBlast","SL_BBHBolter2"};crew="SL_CR"; threat[]={0.8, 1.0, 0.5}; (Anti-Tank,Anti-Infantry) maxSpeed=25; preferRoads=false; canFloat=false; transportMaxMagazines = 20; transportMaxWeapons = 5; TransportWeapons = {"Binocular";count = 1} TransportMagazines = {"HumanFragHandGrenade";count = 8}{"HumanKrakHandGrenade";count = 8}{"SL_LasgunMag";count = 8} |
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| ww2weasel | Sep 29 2008, 11:34 PM Post #6 |
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Da Brainboy
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Steel Legion AFVs v 0.9 "SL_Chimera" : Steel Legion Chimera (Multi-Laser) weapons[]={"SL_MultiLaser"}; magazines[]={"SL_MultiLaser"}; crew="SL_CR"; threat[]={1.0, 0.4, 0.4}; (Anti-Infantry) maxSpeed=70; preferRoads=false; canFloat=true; transportSoldier = 12; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 80; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6} "SL_ChimeraHB" : Steel Legion Chimera (Heavy Bolters) weapons[]={"SL_T2HBolter"}; magazines[]={"SL_T2HBolter"}; crew="SL_CR"; threat[]={1.0, 0.4, 0.4}; (Anti-Infantry) maxSpeed=70; preferRoads=false; canFloat=true; transportSoldier = 12; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 80; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6} "SL_ChimeraAC" : Steel Legion Chimera (Autocannon) weapons[]={"SL_HEACC","SL_APACC"}; magazines[]={"SL_HEACCmag","SL_APACCmag"}; crew="SL_CR"; threat[]={0.9, 0.6, 0.2}; (Anti-Infantry) maxSpeed=70; preferRoads=false; canFloat=true; transportSoldier = 12; unloadInCombat = true; getInRadius = 2.5; transportMaxMagazines = 80; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"SL_LasgunMag";count = 20}{"SL_GrenLauncher";count = 4}{"SL_PlasmaGunMag";count = 4}{"SL_MeltaGun";count = 4}{"SL_HBolterMag";count = 4}{"SL_KrakMsl";count = 6}{"SL_FragMsl";count = 6} "SL_Salamander" : Steel Legion Salamander Scout weapons[]={"SL_HEACC","SL_APACC","SL_HullHBolter"}; magazines[]={"SL_HEACCmag","SL_APACCmag","SL_HullHBolter","SL_HullHBolter"}; crew="SL_G1"; threat[]={1.0, 0.2, 0.05}; (Anti-Infantry) maxSpeed=100; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportWeapons = {"Binocular";count = 2} TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 12} "SL_Basilisk" : Steel Legion Basilisk SPH weapons[]={"SL_Earthshaker","SL_HullHBolter"}; magazines[]={"SL_ShellShake","SL_HeatShake","SL_HullHBolter"}; crew="SL_CR"; threat[]={1.0, 0.7, 0.05}; (Anti-Infantry,Anti-Tank) maxSpeed=35; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_Hydra" : Steel Legion Hydra Flak Tank weapons[]={"SL_HEHydra","SL_APHydra"}; magazines[]={"SL_HEHydra","SL_APHydra"}; crew="SL_CR"; threat[]={0.8, 0.6, 1.0}; (Anti-Air,Anti-Infantry) maxSpeed=50; preferRoads=false; canFloat=false; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 20; transportMaxWeapons = 3; TransportMagazines = {"HumanFragHandGrenade";count = 6}{"SL_LasgunMag";count = 6} "SL_Trojan" : Steel Legion Trojan Support Carrier weapons[]={"SL_HullHBolter"}; magazines[]={"SL_HullHBolter"}; crew="SL_CR"; threat[]={0.3, 0.3, 0.5}; maxSpeed=80; preferRoads=false; canFloat=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 300; transportMaxWeapons = 30; TransportMagazines = {"HumanFragHandGrenade";count = 20}{"SL_LasgunMag";count = 100}{"SL_GrenLauncher";count = 10}{"SL_PlasmaGunMag";count = 10}{"SL_MeltaGun";count = 10}{"SL_HBolterMag";count = 10}{"SL_KrakMsl";count = 10}{"SL_FragMsl";count = 10} transportAmmo = 30000000; "SL_Samaritan" : Steel Legion Samaritan Ambulance weapons[]={}; magazines[]={}; crew="SL_MD"; threat[]={0.3, 0.3, 0.5}; maxSpeed=70; attendant = true; preferRoads=false; canFloat=true; transportSoldier = 3; unloadInCombat = false; getInRadius = 2.5; transportMaxMagazines = 40; transportMaxWeapons = 10; |
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| ww2weasel | Jan 26 2009, 08:23 PM Post #7 |
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Da Brainboy
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Iron Warriors Chaos Space Marine Legion Armoury Beta v 0.3 "IW_RHI" : "Iron Warriors Rhino APC weapons[]={"CSM_BoltBase"}; magazines[]={"CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase","CSM_BoltBase"}; crew="IW_TC"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; nightVision=true; threat[]={0.9, 0.5, 0.5}; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=70; preferRoads=false; canFloat=true; transportMaxMagazines = 90; transportMaxWeapons = 5; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "CSM_Boltgunmag";count = 20;}; {magazine = "CSM_HBoltermag";count = 8;}; {magazine = "CSM_KrakMmag";count = 2;}; {magazine = "CSM_FragMmag";count = 2;}; {magazine = "CSM_PlasmaGmag";count = 4;}; {magazine = "CSM_MeltaGmag";count = 4;}; {magazine = "CSM_Flamermag";count = 4;}; {magazine = "CSM_LaserCmag";count = 8;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "IW_VIN" : Iron Warriors Vindicator Siege Tank weapons[]={"CSM_DemoC"}; magazines[]={"CSM_DemoC"}; crew="IW_TC"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=64; preferRoads=false; canFloat=true; threat[]={1.0, 0.75, 0.25}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "CSM_Boltgunmag";count = 6;}; {magazine = "PipeBomb";count = 2;}; "IW_PRD" : Iron Warriors Predator Destructor Combat Tank weapons[]={"CSM_APACC","CSM_HBolterSp"}; magazines[]={"CSM_APACC","CSM_HBolterSp"}; crew="IW_TC"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=68; preferRoads=false; canFloat=true; threat[]={1.0, 0.9, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "CSM_Boltgunmag";count = 6;}; "IW_PRA" : Iron Warriors Predator Annihilator Combat Tank weapons[]={"CSM_LaserCP","CSM_LaserCPS"}; magazines[]={"CSM_LaserCP","CSM_LaserCPS"}; crew="IW_TC"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=68; preferRoads=false; canFloat=true; threat[]={0.2, 1.0, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "CSM_Boltgunmag";count = 6;}; "IW_LRR" : Iron Warriors Land Raider weapons[]={"CSM_HBoltLR","CSM_LaserCLR"}; magazines[]={"CSM_HBoltLR","CSM_LaserCLR"}; crew="IW_TC"; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=55; preferRoads=false; canFloat=true; threat[]={0.9, 0.9, 0.5}; transportMaxMagazines = 120; transportMaxWeapons = 10; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "CSM_Boltgunmag";count = 20;}; {magazine = "CSM_HBoltermag";count = 8;}; {magazine = "CSM_KrakMmag";count = 2;}; {magazine = "CSM_FragMmag";count = 2;}; {magazine = "CSM_PlasmaGmag";count = 4;}; {magazine = "CSM_MeltaGmag";count = 4;}; {magazine = "CSM_Flamermag";count = 4;}; {magazine = "CSM_LaserCmag";count = 8;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "IW_Dread1A" : Magog the Damned weapons[]={"CSM_LaserCD","CSM_FlamerD"}; magazines[]={"CSM_LaserCD","CSM_FlamerD"}; crew="IW_TC"; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; maxSpeed=10; preferRoads=false; canFloat=false; threat[]={1.0, 1.0, 0.1}; transportMaxMagazines = 0; transportMaxWeapons = 0; "IW_Def1" : Child of Terror weapons[]={"CSM_ReaperACDef","CSM_Battlecannon","CSM_FlamerD"}; magazines[]={"CSM_ReaperACDef","CSM_120ATBC","CSM_120HEBC","CSM_FlamerD"}; crew="IW_TC"; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; maxSpeed=60; preferRoads=false; canFloat=false; threat[]={1.0, 1.0, 0.1}; Edited by ww2weasel, Jan 26 2009, 08:25 PM.
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| ww2weasel | Feb 10 2009, 09:53 PM Post #8 |
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Da Brainboy
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XKiller - Scythes of the Emperor Chapter - Reskin - Slave Version - 25.06.2008 Imperial Fists Space Marine Chapter Armoury Beta v 0.9a Rhino class Vehicle (Light APC) "XS_RHI" : SotE - Rhino APC weapons[]={"GSM_StormboltT"}; magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT"}; crew="XS_TC"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) maxSpeed=70; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 90; transportMaxWeapons = 5; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4} "XS_DAM" : SotE - Damocles Command Rhino weapons[]={"GSM_StormboltT"}; magazines[]={"GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","GSM_StormboltT","OrbShoot","OrbShoot","OrbShoot","TermiDeplo"}; crew="XS_TC"; maxSpeed=70; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=true; transportSoldier = 1; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 30; transportMaxWeapons = 3; TransportMagazines = {"HumanFragHandGrenade";count = 6}{"HumanKrakHandGrenade";count = 6}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 6}{"PipeBomb";count = 2} UserActions: {"Request Orbital Strike (Melta Torpedoes)";radius=2} {"Request Orbital Strike (Barrage Bombs)";radius=2;} {"Request Terminator Squad";radius=2;} "XS_RZB" : SotE - Razorback APC (Heavy Bolter) weapons[]={"GSM_HBolterRZ"}; magazines[]={"GSM_HBolterRZ"}; crew="XS_TC"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportMaxMagazines = 50; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"XS_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2} "XS_RZL" : SotE - Razorback APC (Lascannon) weapons[]={"GSM_LaserCRz"}; magazines[]={"GSM_LaserCRz"}; crew="XS_TC"; threat[]={0.3, 0.9, 0.2}; (Anti-Tank) transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportMaxMagazines = 50; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 5}{"HumanKrakHandGrenade";count = 5}{"HumanMeltaBomb";count = 2}{"XS_Boltgunmag";count = 10}{"GSM_HBoltermag";count = 1}{"GSM_KrakMmag";count = 2}{"GSM_FragMmag";count = 2}{"GSM_PlasmaCmag";count = 1}{"GSM_PlasmaGmag";count = 2}{"GSM_MeltaGmag";count = 2}{"GSM_MMeltamag";count = 1}{"GSM_Flamermag";count = 2}{"GSM_LaserCmag";count = 1}{"Mine";count = 2}{"PipeBomb";count = 2} "XS_VIN" : SotE - Vindicator Siege Tank crew="XS_TC"; weapons[]={"GSM_DemoC"}; magazines[]={"GSM_DemoC"}; crew="XS_TC"; threat[]={1.0, 0.75, 0.25}; (Anti-Infantry) maxSpeed=64; fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6}{"PipeBomb";count = 2} "XS_WHI" : SotE - Whirlwind MLRS weapons[]={"GSM_MLRS"}; magazines[]={"GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS","GSM_MLRS"}; crew="XS_TC"; maxSpeed=68; threat[]={1.0, 0.3, 0.1}; (Anti-Infantry) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6} "XS_PRD" : SotE - Predator Destructor Combat Tank weapons[]={"GSM_APACC","GSM_HBolterSp"}; magazines[]={"GSM_APACC","GSM_HBolterSp"}; maxSpeed=68; threat[]={1.0, 0.9, 0.1}; (Anti-Infantry,Anti-Tank) fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6} "XS_PRA" : SotE - Predator Annihilator Combat Tank weapons[]={"GSM_LaserCP","GSM_LaserCPS"}; magazines[]={"GSM_LaserCP","GSM_LaserCPS"}; maxSpeed=68; threat[]={0.2, 1.0, 0.1}; (Anti-Tank) fuelCapacity=800; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 20; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 4}{"HumanKrakHandGrenade";count = 4}{"XS_Boltgunmag";count = 6} LAND RAIDER Class Armour "XS_LRR" : SotE - Land Raider weapons[]={"GSM_HBoltLR","GSM_LaserCLR"}; magazines[]={"GSM_HBoltLR","GSM_LaserCLR"}; crew="XS_TM"; maxSpeed=55; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} "XS_LRC" : SotE - Land Raider Crusader weapons[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge"}; magazines[]={"GSM_AssoCLR","GSM_Hurri","GSM_FragCharge","GSM_FragCharge","GSM_FragCharge"}; crew="XS_TM"; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) maxSpeed=50; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 16; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} "XS_LRMP" : SotE - Land Raider (Multi-Turret) weapons[]={"GSM_HBoltLR2"}; magazines[]={"GSM_HBoltLR2"}; crew="XS_TM"; threat[]={0.9, 0.9, 0.5}; (Anti-Infantry,Anti-Tank) maxSpeed=50; preferRoads=false; canFloat=true; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; transportMaxMagazines = 120; transportMaxWeapons = 10; TransportMagazines = {"HumanFragHandGrenade";count = 10}{"HumanKrakHandGrenade";count = 10}{"HumanMeltaBomb";count = 4}{"XS_Boltgunmag";count = 20}{"GSM_HBoltermag";count = 2}{"GSM_KrakMmag";count = 4}{"GSM_FragMmag";count = 4}{"GSM_PlasmaCmag";count = 2}{"GSM_PlasmaGmag";count = 4}{"GSM_MeltaGmag";count = 4}{"GSM_MMeltamag";count = 2}{"GSM_Flamermag";count = 4}{"GSM_LaserCmag";count = 2}{"Mine";count = 4}{"PipeBomb";count = 4}{"GSM_TerSBoltmag";count = 15}{"GSM_TerAssoCmag";count = 2}{"GSM_TerFlamermag";count = 2} space Marine Bikes "XS_Bike" : SotE - Bike weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="XS_FA1"; threat[]={0.9, 0.5, 0.2}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4} "XS_BikeS" : SotE - Scout Bike weapons[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="XS_SC2"; threat[]={0.9, 0.5, 0.2}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4} "XS_Sbike" : SotE - Attack Bike weapons[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; magazines[]={"GSM_HBoltB","GSM_BoltB","GSM_FragBT","GSM_KrakBT","GSM_MeltaBT"}; crew="XS_FA1"; threat[]={0.9, 0.5, 0.5}; (Anti-Infantry) maxSpeed=180; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; transportMaxMagazines = 16; transportMaxWeapons = 2; TransportMagazines = {"HumanFragHandGrenade";count = 2}{"HumanKrakHandGrenade";count = 2}{"HumanMeltaBomb";count = 2}{"Mine";count = 1}{"PipeBomb";count = 1}{"XS_Boltpistolmag";count = 4} Dreadnaughts "XS_Dread1A" : SotE - Brother Julius (Class Tank) weapons[]={"GSM_AssoCD","GSM_FlamerD"}; magazines[]={"GSM_AssoCD","GSM_FlamerD"}; crew="XS_TC"; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; "XS_Dread2A" : SotE - Brother Arcas (Class Tank) weapons[]={"GSM_AssoCD","GSM_FlamerD"}; magazines[]={"GSM_AssoCD","GSM_FlamerD"}; crew="XS_TC"; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; preferRoads=false; canFloat=false; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverisgunner=true; transportSoldier = 0; "XS_Dread1AMan" : SotE - Brother Julius (Class Man) weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; canHideBodies=false; canDeactivateMines=false; "XS_Dread2AMan" : SotE - Brother Arcas (Class Man) weapons[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; magazines[]={"Man_GSM_AssoCD","Man_GSM_FlamerD"}; threat[]={1.0, 1.0, 0.1}; (Anti-Infantry,Anti-Tank) maxSpeed=10; canHideBodies=false; canDeactivateMines=false; |
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| ww2weasel | Feb 12 2009, 08:22 PM Post #9 |
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Da Brainboy
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XKiller - Scythes of the Emperor Chapter - Reskin - Slave Version - 25.06.2008 Blood angels Space Marine Chapter Armoury Beta v 0.25 "BA_RHI": Blood Angels Rhino APC weapons[]={"IF_StormboltT"}; magazines[]={"IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT"}; crew="BA_SM1"; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=90; preferRoads=false; canFloat=true threat[]={0.9, 0.5, 0.5}; transportMaxMagazines = 90; transportMaxWeapons = 5; {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "BA_RHIDC" : Death Company Rhino APC weapons[]={"IF_StormboltT"}; magazines[]={"IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT","IF_StormboltT"}; crew="BA_DC2"; hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=true; driverIsGunner=true transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=90; preferRoads=false; canFloat=true threat[]={0.9, 0.5, 0.5}; transportMaxMagazines = 90; transportMaxWeapons = 5; {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "BA_RZB" : Blood Angels Razorback APC (Heavy Bolter) weapons[]={"IF_HBolterRZ"}; magazines[]={"IF_HBolterRZ"}; crew="BA_SM1"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; threat[]={0.9, 0.5, 0.5}; transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; maxSpeed=70; preferRoads=false; canFloat=true; transportMaxMagazines = 50; transportMaxWeapons = 2; {magazine = "HumanFragHandGrenade";count = 5;}; {magazine = "HumanKrakHandGrenade";count = 5;}; {magazine = "HumanMeltaBomb";count = 2;}; {magazine = "IF_Boltgunmag";count = 10;}; {magazine = "IF_HBoltermag";count = 1;}; {magazine = "IF_KrakMmag";count = 2;}; {magazine = "IF_FragMmag";count = 2;}; {magazine = "IF_PlasmaCmag";count = 1;}; {magazine = "IF_PlasmaGmag";count = 2;}; {magazine = "IF_MeltaGmag";count = 2;}; {magazine = "IF_MMeltamag";count = 1;}; {magazine = "IF_Flamermag";count = 2;}; {magazine = "IF_LaserCmag";count = 1;}; {magazine = "Mine";count = 2;}; {magazine = "PipeBomb";count = 2;}; "BA_RZL" : Blood Angels Razorback APC (Lascannon) weapons[]={"IF_LaserCRz"}; magazines[]={"IF_LaserCRz"}; crew="BA_SM1"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; threat[]={0.3, 0.9, 0.2}; transportSoldier = 6; unloadInCombat = true; getInRadius = 3.5; maxSpeed=70; preferRoads=false; canFloat=true; transportMaxMagazines = 50; transportMaxWeapons = 2; {magazine = "HumanFragHandGrenade";count = 5;}; {magazine = "HumanKrakHandGrenade";count = 5;}; {magazine = "HumanMeltaBomb";count = 2;}; {magazine = "IF_Boltgunmag";count = 10;}; {magazine = "IF_HBoltermag";count = 1;}; {magazine = "IF_KrakMmag";count = 2;}; {magazine = "IF_FragMmag";count = 2;}; {magazine = "IF_PlasmaCmag";count = 1;}; {magazine = "IF_PlasmaGmag";count = 2;}; {magazine = "IF_MeltaGmag";count = 2;}; {magazine = "IF_MMeltamag";count = 1;}; {magazine = "IF_Flamermag";count = 2;}; {magazine = "IF_LaserCmag";count = 1;}; {magazine = "Mine";count = 2;}; {magazine = "PipeBomb";count = 2;}; "BA_PRD" : Blood Angels Predator Destructor Combat Tank weapons[]={"IF_HEACC","IF_LaserCPS"}; magazines[]={"IF_HEACC","IF_LaserCPS"}; crew="BA_TM"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=68; preferRoads=false; canFloat=true; threat[]={1.0, 0.9, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "IF_Boltgunmag";count = 6;}; "BA_PRB" : Blood Angels Baal Predator Combat Tank weapons[]={"IF_HEACC","IF_LaserCPS"}; magazines[]={"IF_HEACC","IF_LaserCPS"}; crew="BA_TM"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=88; preferRoads=false; canFloat=true; threat[]={0.2, 1.0, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "IF_Boltgunmag";count = 6;}; "BA_PRB1" : Blood Angels Baal Predator Combat Tank (Heavy Bolters) weapons[]={"IF_AssoCLR","IF_HBolterSp"}; magazines[]={"IF_AssoCLR","IF_HBolterSp"}; crew="BA_TM"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=88; preferRoads=false; canFloat=true; threat[]={0.2, 1.0, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "IF_Boltgunmag";count = 6;}; "BA_PRB2" : Blood Angels Baal Predator Combat Tank (Heavy Flamers) weapons[]={"IF_AssoCLR","IF_FlamerD"}; magazines[]={"IF_AssoCLR","IF_FlamerD"}; crew="BA_TM"; hasDriver=true; hasGunner=true; hasCommander=false; driverIsCommander=true; transportSoldier = 0; unloadInCombat = false; getInRadius = 3.5; maxSpeed=88; preferRoads=false; canFloat=true; threat[]={0.2, 1.0, 0.1}; transportMaxMagazines = 20; transportMaxWeapons = 2; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 4;}; {magazine = "HumanKrakHandGrenade";count = 4;}; {magazine = "IF_Boltgunmag";count = 6;}; "BA_LRR" : Blood Angels Land Raider weapons[]={"IF_HBoltLR","IF_LaserCLR"}; magazines[]={"IF_HBoltLR","IF_LaserCLR"}; crew="BA_TM"; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=55; canFloat=true; threat[]={0.9, 0.9, 0.5}; transportMaxMagazines = 120; transportMaxWeapons = 10; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "BA_LRMP" : Blood Angels Land Raider (Multi-Turret) weapons[]={"IF_HBoltLR2"}; magazines[]={"IF_HBoltLR2"}; crew="BA_TM"; transportSoldier = 10; unloadInCombat = true; getInRadius = 3.5; maxSpeed=55; canFloat=true; threat[]={0.9, 0.9, 0.5}; transportMaxMagazines = 120; transportMaxWeapons = 10; class TransportWeapons {}; class TransportMagazines {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; {magazine = "HumanFragHandGrenade";count = 10;}; {magazine = "HumanKrakHandGrenade";count = 10;}; {magazine = "HumanMeltaBomb";count = 4;}; {magazine = "IF_Boltgunmag";count = 20;}; {magazine = "IF_HBoltermag";count = 2;}; {magazine = "IF_KrakMmag";count = 4;}; {magazine = "IF_FragMmag";count = 4;}; {magazine = "IF_PlasmaCmag";count = 2;}; {magazine = "IF_PlasmaGmag";count = 4;}; {magazine = "IF_MeltaGmag";count = 4;}; {magazine = "IF_MMeltamag";count = 2;}; {magazine = "IF_Flamermag";count = 4;}; {magazine = "IF_LaserCmag";count = 2;}; {magazine = "Mine";count = 4;}; {magazine = "PipeBomb";count = 4;}; "BA_Dread1Man" : Blood Angels MkV Dreadnought (Assault Cannon) weapons[]={"Man_IF_AssoCD","Man_IF_FlamerD"}; magazines[]={"Man_IF_AssoCD","Man_IF_FlamerD"}; canHideBodies=false; canDeactivateMines=false; attendant=false; threat[]={1.0, 1.0, 0.1}; "BA_Dread1AMan" : Brother Turcio (Class Man) weapons[]={"Man_IF_AssoCD","Man_IF_FlamerD"}; magazines[]={"Man_IF_AssoCD","Man_IF_FlamerD"}; canHideBodies=false; canDeactivateMines=false; attendant=false; threat[]={1.0, 1.0, 0.1}; Edited by ww2weasel, Feb 12 2009, 08:27 PM.
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3:38 PM Nov 27