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Collecting WH40K Audio files; Using WH40K Soundfiles within scripts
Topic Started: Sep 11 2008, 04:57 AM (460 Views)
ww2weasel
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Da Brainboy
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This Thread open to collect ingame WH40K Sound and music files.

The idea is to collect sounds to create random scripts to play voices and sounds during combat or other events within a mission.


A Useful Resource on how to use ingame sound files within a script.

http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php/topic,2076.0.html


When most sound files are collected I will post in my random sound/music scripts as examples.
Edited by ww2weasel, Sep 11 2008, 05:36 AM.
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ww2weasel
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Da Brainboy
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class WH40K_ogat1
name="WH40K ogryn attack 01";
"\WH40K_IG\sounds\ogat01.ogg"

class WH40K_ogat2
name="WH40K ogryn attack 02";
"\WH40K_IG\sounds\ogat02.ogg"

class WH40K_ogat3
name="WH40K ogryn attack 03";
"\WH40K_IG\sounds\ogat03.ogg"

class WH40K_ogat4
name="WH40K ogryn attack 04";
"\WH40K_IG\sounds\ogat04.ogg"

class WH40K_ogat5
name="WH40K ogryn attack 05";
"\WH40K_IG\sounds\ogat05.ogg"

class WH40K_ogat6
name="WH40K ogryn attack 06";
"\WH40K_IG\sounds\ogat06.ogg"

class WH40K_ogat7
name="WH40K ogryn attack 07";
"\WH40K_IG\sounds\ogat07.ogg"

class WH40K_ogat8
"WH40K ogryn attack 08";
"\WH40K_IG\sounds\ogat08.ogg"

class WH40K_ogat9
name="WH40K ogryn attack 09";
"\WH40K_IG\sounds\ogat09.ogg"

class WH40K_ogat10
name="WH40K ogryn attack 10";
"\WH40K_IG\sounds\ogat10.ogg"

class WH40K_ogat11
name="WH40K ogryn attack 11";
"\WH40K_IG\sounds\ogat11.ogg"

class WH40K_ogat12
name="WH40K ogryn attack 12";
"\WH40K_IG\sounds\ogat12.ogg"

class WH40K_ogat13
name="WH40K ogryn attack 13";
"\WH40K_IG\sounds\ogat13.ogg"

class WH40K_ogat14
name="WH40K ogryn attack 14";
"\WH40K_IG\sounds\ogat14.ogg"

class WH40K_ogat15
name="WH40K ogryn attack 15";
"\WH40K_IG\sounds\ogat15.ogg"

class WH40K_ogat16
"WH40K ogryn attack 16";
"\WH40K_IG\sounds\ogat16.ogg"

class WH40K_ogat17
name="WH40K ogryn attack 17";
"\WH40K_IG\sounds\ogat17.ogg"

class WH40K_ogat18
name="WH40K ogryn attack 18";
"\WH40K_IG\sounds\ogat18.ogg"

class WH40K_ogat19
name="WH40K ogryn attack 19";
"\WH40K_IG\sounds\ogat19.ogg"

class WH40K_ogat20
name="WH40K ogryn attack 20";
"\WH40K_IG\sounds\ogat20.ogg"

class WH40K_ogat21
name="WH40K ogryn attack 21";
"\WH40K_IG\sounds\ogat21.ogg"

class WH40K_ogat22
name="WH40K ogryn attack 22";
"\WH40K_IG\sounds\ogat22.ogg"

class WH40K_ogat23
name="WH40K ogryn attack 23";
"\WH40K_IG\sounds\ogat23.ogg"

class WH40K_ogat24
name="WH40K ogryn attack 24";
"\WH40K_IG\sounds\ogat24.ogg"

class WH40K_ogat25
name="WH40K ogryn attack 25";
"\WH40K_IG\sounds\ogat25.ogg"

class WH40K_ogat26
name="WH40K ogryn attack 26";
"\WH40K_IG\sounds\ogat26.ogg"

class WH40K_orktheme1
name="WH40K IG theme";
"\WH40K_IG\sounds\IGtheme.ogg"

class WH40K_Waaagh1
name="WH40K Ork Waaagh! 1";
"\boyz\sounds\waaagh1.ogg"

class WH40K_Waaagh2
name="WH40K Ork Waaagh! 2";
"\boyz\sounds\waaagh2.ogg"

class WH40K_Waaagh3
name="WH40K Ork Waaagh! 3";
"\boyz\sounds\waaagh3.ogg"

class WH40K_orkgrowl1
name="WH40K Ork Growl";
"\boyz\sounds\orkgrowl.ogg"

class WH40K_orkat1
name="WH40K Ork attack 01";
"\boyz\sounds\a1.ogg"

class WH40K_orkat2
name="WH40K Ork attack 02";
"\boyz\sounds\a2.ogg"

class WH40K_orkat3
name="WH40K Ork attack 03";
"\boyz\sounds\a3.ogg"

class WH40K_orkat4
name="WH40K Ork attack 04";
"\boyz\sounds\a4.ogg"

class WH40K_orkat5
name="WH40K Ork attack 05";
"\boyz\sounds\a5.ogg"

class WH40K_orkat6
name="WH40K Ork attack 06";
"\boyz\sounds\a6.ogg"

class WH40K_orkat7
name="WH40K Ork attack 07";
"\boyz\sounds\a7.ogg"

class WH40K_orkat8
name="WH40K Ork attack 08";
"\boyz\sounds\a8.ogg"

class WH40K_orkat9
name="WH40K Ork attack 09";
"\boyz\sounds\a9.ogg"

class WH40K_orkat10
name="WH40K Ork attack 10";
"\boyz\sounds\a10.ogg"

class WH40K_orkat11
name="WH40K Ork attack 11";
"\boyz\sounds\a11.ogg"

class WH40K_orkat12
name="WH40K Ork attack 12";
"\boyz\sounds\a12.ogg"

class WH40K_grotat1
name="WH40K Grot attack 01";
"\boyz\sounds\ga1.ogg"

class WH40K_grotat2
name="WH40K Grot attack 02";
"\boyz\sounds\ga2.ogg"

class WH40K_grotat3
name="WH40K Grot attack 03";
"\boyz\sounds\ga3.ogg"

class WH40K_grotat4
name="WH40K Grot attack 04";
"\boyz\sounds\ga4.ogg"

class WH40K_grotat5
name="WH40K Grot attack 05";
"\boyz\sounds\ga5.ogg"

class WH40K_grotat6
name="WH40K Grot attack 06";
"\boyz\sounds\ga6.ogg"

class WH40K_grotat7
name="WH40K Grot attack 07";
"\boyz\sounds\ga7.ogg"

class WH40K_grotat8
name="WH40K Grot attack 08";
"\boyz\sounds\ga8.ogg"

class WH40K_grotat9
name="WH40K Grot attack 09";
"\boyz\sounds\ga9.ogg"

class WH40K_grotat10
name="WH40K Grot attack 10";
"\boyz\sounds\ga10.ogg"

class WH40K_grotat11
name="WH40K Grot attack 11";
"\boyz\sounds\ga11.ogg"

class WH40K_grotat12
name="WH40K Grot attack 12";
"\boyz\sounds\ga12.ogg"

class WH40K_grotat13
name="WH40K Grot attack 13";
"\boyz\sounds\ga13.ogg"

class WH40K_grotat14
name="WH40K Grot attack 14";
"\boyz\sounds\ga14.ogg"

class WH40K_grotat15
name="WH40K Grot attack 15";
"\boyz\sounds\ga15.ogg"

class WH40K_megaat1
name="WH40K MegaNob attack 1";
"\boyz\sounds\megaat1.ogg"

class WH40K_megaat2
name="WH40K MegaNob attack 2";
"\boyz\sounds\megaat2.ogg"

class WH40K_megaat3
name="WH40K MegaNob attack 3";
"\boyz\sounds\megaat3.ogg"

class WH40K_megaat4
name="WH40K MegaNob attack 4";
"\boyz\sounds\megaat4.ogg"

class WH40K_megaat5
name="WH40K MegaNob attack 5";
"\boyz\sounds\megaat5.ogg"

class WH40K_megaat6
name="WH40K MegaNob attack 6";
"\boyz\sounds\megaat6.ogg"

class WH40K_megaat7
name="WH40K MegaNob attack 7";
"\boyz\sounds\megaat7.ogg"

class WH40K_megaat8
name="WH40K MegaNob attack 8";
"\boyz\sounds\megaat8.ogg"

class WH40K_megaat9
name="WH40K MegaNob attack 9";
"\boyz\sounds\megaat9.ogg"

class WH40K_megaat10
name="WH40K MegaNob attack 10";
"\boyz\sounds\megaat10.ogg"

class WH40K_megaat11
name="WH40K MegaNob attack 11";
"\boyz\sounds\megaat11.ogg"

class WH40K_megaat12
name="WH40K MegaNob attack 12";
"\boyz\sounds\megaat12.ogg"

class WH40K_megaat13
name="WH40K MegaNob attack 13";
"\boyz\sounds\megaat13.ogg"

class WH40K_megaat14
name="WH40K MegaNob attack 14";
"\boyz\sounds\megaat14.ogg"

class WH40K_nobat1
name="WH40K Nob attack 1";
"\boyz\sounds\nobat1.ogg"

class WH40K_nobat2
name="WH40K Nob attack 2";
"\boyz\sounds\nobat2.ogg"

class WH40K_nobat3
name="WH40K Nob attack 3";
"\boyz\sounds\nobat3.ogg"

class WH40K_nobat4
name="WH40K Nob attack 4";
"\boyz\sounds\nobat4.ogg"

class WH40K_nobat5
name="WH40K Nob attack 5";
"\boyz\sounds\nobat5.ogg"

class WH40K_nobat6
name="WH40K Nob attack 6";
"\boyz\sounds\nobat6.ogg"

class WH40K_Killa_footfall1
name="WH40K Killa_footfall1";
"\boyz\sounds\Killa_footfall1.ogg"

class WH40K_Killa_footfall2
name="WH40K Killa_footfall2";
"\boyz\sounds\Killa_footfall2.ogg"

class WH40K_killaat1
name="WH40K KillaKan attack 1";
"\boyz\sounds\killaat1.ogg"

class WH40K_killaat2
name="WH40K KillaKan attack 2";
"\boyz\sounds\killaat2.ogg"

class WH40K_killaat3
name="WH40K KillaKan attack 3";
"\boyz\sounds\killaat3.ogg"

class WH40K_killaat4
name="WH40K KillaKan attack 4";
"\boyz\sounds\killaat4.ogg"

class WH40K_killaat5
name="WH40K KillaKan attack 5";
"\boyz\sounds\killaat5.ogg"

class WH40K_killaat6
name="WH40K KillaKan attack 6";
"\boyz\sounds\killaat6.ogg"

class WH40K_killaat7
name="WH40K KillaKan attack 7";
"\boyz\sounds\killaat7.ogg"

class WH40K_killaat8
name="WH40K KillaKan attack 8";
"\boyz\sounds\killaat8.ogg"

class WH40K_Stompaexplo
name="WH40K Stompa Explosion";
"\boyz\sounds\explo.ogg"

class WH40K_Stompastep
name="WH40K Stompa Step";
"\boyz\sounds\step.ogg"

class WH40K_orkbattle1
name="WH40K Ork battle ambiance";
"\boyz\sounds\orkbattle.ogg"

class WH40K_orktheme1
name="WH40K Ork theme 1";
"\boyz\sounds\orktheme.ogg"

class WH40K_orktheme2
name="WH40K Ork theme 2";
"\boyz\sounds\orktheme2.ogg"

class WH40K_orkvictory
name="WH40K Ork victory";
"\boyz\sounds\orkvictory.ogg"

***** Please no comments just list the chapters/Race Sound and Music config info. *****
Edited by ww2weasel, Sep 11 2008, 05:35 AM.
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Zaqq
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Corporal
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What way I can extract this sounds from addon files?
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ww2weasel
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Da Brainboy
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Retrieve a .PBO and decompress - then look for a config file - or look into a folder called for example: \orkcfg\orkcfg_sounds and also orkcfg_music.


PBO Decryptor 1.5 by Amalfi
http://ofp.gamepark.cz/index.php?sekce=utilities
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BiGFooT
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Or you can use Total Commander PBO plugin here:

http://ofp.gamepark.cz/squad/!Ruprt/Download/Utility/ofppbo_v141.zip
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ww2weasel
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Da Brainboy
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Here is a simple example of a random sound/voice file played out after a trigger has been activated and plays till trigger is deactivated. So on top of Combat Ambience you might have - you will get voices crying out as well.

Below was taken from WW2 Theme script.


rand = random 69
num = rand - (rand mod 1)


? num == 68 : playSound "gergogogo"
? num == 67 : playSound "Gerfallback2"
? num == 66 : playSound "Gersaveyourself2"
? num == 65 : playSound "Gerwearelost"
? num == 64 : playSound "Gerwatchout2"
? num == 63 : playSound "gertakingfireright"
? num == 62 : playSound "Gergrenade"
? num == 61 : playSound "Gersniper"
? num == 60 : playSound "Gerspreadout"
? num == 59 : playSound "germoveupmg"
? num == 58 : playSound "gertakingfireleft"
? num == 57 : playSound "Gerwatchout3"
? num == 56 : playSound "Gerwatchout"
? num == 55 : playSound "gerusegrenades"
? num == 54 : playSound "Gerenemyahead"
? num == 53 : playSound "Gerhold"
? num == 52 : playSound "Gergotcha"
? num == 51 : playSound "Geridontgetaclearshot"
? num == 50 : playSound "Gerigothim"
? num == 49 : playSound "Gergreatshot"
? num == 48 : playSound "frwounded"
? num == 47 : playSound "frweresurrounded"
? num == 46 : playSound "frwegonnadie"
? num == 45 : playSound "frwatchout"
? num == 44 : playSound "frtheyreeverywhere"
? num == 43 : playSound "frtakethat"
? num == 42 : playSound "frtakecover"
? num == 41 : playSound "frswear3"
? num == 40 : playSound "frswear2"
? num == 39 : playSound "frswear1"
? num == 38 : playSound "frstraightforus"
? num == 37 : playSound "frrunforit"
? num == 36 : playSound "frmyleg"
? num == 35 : playSound "frmygod"
? num == 34 : playSound "frmedic"
? num == 33 : playSound "frlowammo"
? num == 32 : playSound "frlook"
? num == 31 : playSound "frmyarm"
? num == 30 : playSound "frkeepmoving"
? num == 29 : playSound "frholdposition"
? num == 28 : playSound "frgrenade"
? num == 27 : playSound "frgothim"
? num == 26 : playSound "frgothim2"
? num == 25 : playSound "frgetup2"
? num == 24 : playSound "frgetthehell"
? num == 23 : playSound "frgetmoving"
? num == 22 : playSound "frgetinthere"
? num == 21 : playSound "frforwardmarch"
? num == 20 : playSound "frgetdown"
? num == 19 : playSound "frflanks"
? num == 18 : playSound "frfixbayonet"
? num == 17 : playSound "frfire"
? num == 16 : playSound "frfight"
? num == 15 : playSound "frdontshoot"
? num == 14 : playSound "frbullseye"
? num == 13 : playSound "frattentionrun"
? num == 12 : playSound "frattencion"
? num == 11 : playSound "frattencion2"
? num == 10 : playSound "frgetmoving"
? num == 9 : playSound "frgetup"
? num == 8 : playSound "frgogogo"
? num == 7 : playSound "frletsgo"
? num == 6 : playSound "frmoveit"
? num == 5 : playSound "frforward"
? num == 4 : playSound "frcomeon"
? num == 3 : playSound "gerneedammo"
? num == 2 : playSound "gerprepare"
? num == 1 : playSound "Germoreammohere"
? num == 0 : playSound "Gerfaster"

~random 7

exit
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RedSarge
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Ok, this is a mega necro I know, but.. I would like to find out what sounds you OFP modders are in need of to complete your projects?
I have access to a lot of DoW sound FX (not all, as I uninstalled all of 'em) that could be useful for you guys.

A lot of Eldar fx aswell, all sound files (voice, effects) are in .wav format but I can convert to any format needed using programs & CMD prompt.

I want to start helping out any way I can, so I'll mention that I can also do UI (user interface) stuff as well, like icons, buttons ect.
Edited by RedSarge, Nov 13 2008, 12:32 AM.
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ww2weasel
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Da Brainboy
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perfect grab whatever sounds you can - never know what we need till time to make mission.
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a lot of the sounds we have are from DOW now.. IG, tau, marines... one of the ways is to go into game and "see/here" what we have to make sure your not making 2 of same thing, not much since of doing 2 times the work for nothing.. that sucks big time i know cause i done it.. :D
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