| Collecting WH40K Audio files; Using WH40K Soundfiles within scripts | |
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| Topic Started: Sep 11 2008, 04:57 AM (460 Views) | |
| ww2weasel | Sep 11 2008, 04:57 AM Post #1 |
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Da Brainboy
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This Thread open to collect ingame WH40K Sound and music files. The idea is to collect sounds to create random scripts to play voices and sounds during combat or other events within a mission. A Useful Resource on how to use ingame sound files within a script. http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php/topic,2076.0.html When most sound files are collected I will post in my random sound/music scripts as examples. Edited by ww2weasel, Sep 11 2008, 05:36 AM.
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| ww2weasel | Sep 11 2008, 04:57 AM Post #2 |
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Da Brainboy
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class WH40K_ogat1 name="WH40K ogryn attack 01"; "\WH40K_IG\sounds\ogat01.ogg" class WH40K_ogat2 name="WH40K ogryn attack 02"; "\WH40K_IG\sounds\ogat02.ogg" class WH40K_ogat3 name="WH40K ogryn attack 03"; "\WH40K_IG\sounds\ogat03.ogg" class WH40K_ogat4 name="WH40K ogryn attack 04"; "\WH40K_IG\sounds\ogat04.ogg" class WH40K_ogat5 name="WH40K ogryn attack 05"; "\WH40K_IG\sounds\ogat05.ogg" class WH40K_ogat6 name="WH40K ogryn attack 06"; "\WH40K_IG\sounds\ogat06.ogg" class WH40K_ogat7 name="WH40K ogryn attack 07"; "\WH40K_IG\sounds\ogat07.ogg" class WH40K_ogat8 "WH40K ogryn attack 08"; "\WH40K_IG\sounds\ogat08.ogg" class WH40K_ogat9 name="WH40K ogryn attack 09"; "\WH40K_IG\sounds\ogat09.ogg" class WH40K_ogat10 name="WH40K ogryn attack 10"; "\WH40K_IG\sounds\ogat10.ogg" class WH40K_ogat11 name="WH40K ogryn attack 11"; "\WH40K_IG\sounds\ogat11.ogg" class WH40K_ogat12 name="WH40K ogryn attack 12"; "\WH40K_IG\sounds\ogat12.ogg" class WH40K_ogat13 name="WH40K ogryn attack 13"; "\WH40K_IG\sounds\ogat13.ogg" class WH40K_ogat14 name="WH40K ogryn attack 14"; "\WH40K_IG\sounds\ogat14.ogg" class WH40K_ogat15 name="WH40K ogryn attack 15"; "\WH40K_IG\sounds\ogat15.ogg" class WH40K_ogat16 "WH40K ogryn attack 16"; "\WH40K_IG\sounds\ogat16.ogg" class WH40K_ogat17 name="WH40K ogryn attack 17"; "\WH40K_IG\sounds\ogat17.ogg" class WH40K_ogat18 name="WH40K ogryn attack 18"; "\WH40K_IG\sounds\ogat18.ogg" class WH40K_ogat19 name="WH40K ogryn attack 19"; "\WH40K_IG\sounds\ogat19.ogg" class WH40K_ogat20 name="WH40K ogryn attack 20"; "\WH40K_IG\sounds\ogat20.ogg" class WH40K_ogat21 name="WH40K ogryn attack 21"; "\WH40K_IG\sounds\ogat21.ogg" class WH40K_ogat22 name="WH40K ogryn attack 22"; "\WH40K_IG\sounds\ogat22.ogg" class WH40K_ogat23 name="WH40K ogryn attack 23"; "\WH40K_IG\sounds\ogat23.ogg" class WH40K_ogat24 name="WH40K ogryn attack 24"; "\WH40K_IG\sounds\ogat24.ogg" class WH40K_ogat25 name="WH40K ogryn attack 25"; "\WH40K_IG\sounds\ogat25.ogg" class WH40K_ogat26 name="WH40K ogryn attack 26"; "\WH40K_IG\sounds\ogat26.ogg" class WH40K_orktheme1 name="WH40K IG theme"; "\WH40K_IG\sounds\IGtheme.ogg" class WH40K_Waaagh1 name="WH40K Ork Waaagh! 1"; "\boyz\sounds\waaagh1.ogg" class WH40K_Waaagh2 name="WH40K Ork Waaagh! 2"; "\boyz\sounds\waaagh2.ogg" class WH40K_Waaagh3 name="WH40K Ork Waaagh! 3"; "\boyz\sounds\waaagh3.ogg" class WH40K_orkgrowl1 name="WH40K Ork Growl"; "\boyz\sounds\orkgrowl.ogg" class WH40K_orkat1 name="WH40K Ork attack 01"; "\boyz\sounds\a1.ogg" class WH40K_orkat2 name="WH40K Ork attack 02"; "\boyz\sounds\a2.ogg" class WH40K_orkat3 name="WH40K Ork attack 03"; "\boyz\sounds\a3.ogg" class WH40K_orkat4 name="WH40K Ork attack 04"; "\boyz\sounds\a4.ogg" class WH40K_orkat5 name="WH40K Ork attack 05"; "\boyz\sounds\a5.ogg" class WH40K_orkat6 name="WH40K Ork attack 06"; "\boyz\sounds\a6.ogg" class WH40K_orkat7 name="WH40K Ork attack 07"; "\boyz\sounds\a7.ogg" class WH40K_orkat8 name="WH40K Ork attack 08"; "\boyz\sounds\a8.ogg" class WH40K_orkat9 name="WH40K Ork attack 09"; "\boyz\sounds\a9.ogg" class WH40K_orkat10 name="WH40K Ork attack 10"; "\boyz\sounds\a10.ogg" class WH40K_orkat11 name="WH40K Ork attack 11"; "\boyz\sounds\a11.ogg" class WH40K_orkat12 name="WH40K Ork attack 12"; "\boyz\sounds\a12.ogg" class WH40K_grotat1 name="WH40K Grot attack 01"; "\boyz\sounds\ga1.ogg" class WH40K_grotat2 name="WH40K Grot attack 02"; "\boyz\sounds\ga2.ogg" class WH40K_grotat3 name="WH40K Grot attack 03"; "\boyz\sounds\ga3.ogg" class WH40K_grotat4 name="WH40K Grot attack 04"; "\boyz\sounds\ga4.ogg" class WH40K_grotat5 name="WH40K Grot attack 05"; "\boyz\sounds\ga5.ogg" class WH40K_grotat6 name="WH40K Grot attack 06"; "\boyz\sounds\ga6.ogg" class WH40K_grotat7 name="WH40K Grot attack 07"; "\boyz\sounds\ga7.ogg" class WH40K_grotat8 name="WH40K Grot attack 08"; "\boyz\sounds\ga8.ogg" class WH40K_grotat9 name="WH40K Grot attack 09"; "\boyz\sounds\ga9.ogg" class WH40K_grotat10 name="WH40K Grot attack 10"; "\boyz\sounds\ga10.ogg" class WH40K_grotat11 name="WH40K Grot attack 11"; "\boyz\sounds\ga11.ogg" class WH40K_grotat12 name="WH40K Grot attack 12"; "\boyz\sounds\ga12.ogg" class WH40K_grotat13 name="WH40K Grot attack 13"; "\boyz\sounds\ga13.ogg" class WH40K_grotat14 name="WH40K Grot attack 14"; "\boyz\sounds\ga14.ogg" class WH40K_grotat15 name="WH40K Grot attack 15"; "\boyz\sounds\ga15.ogg" class WH40K_megaat1 name="WH40K MegaNob attack 1"; "\boyz\sounds\megaat1.ogg" class WH40K_megaat2 name="WH40K MegaNob attack 2"; "\boyz\sounds\megaat2.ogg" class WH40K_megaat3 name="WH40K MegaNob attack 3"; "\boyz\sounds\megaat3.ogg" class WH40K_megaat4 name="WH40K MegaNob attack 4"; "\boyz\sounds\megaat4.ogg" class WH40K_megaat5 name="WH40K MegaNob attack 5"; "\boyz\sounds\megaat5.ogg" class WH40K_megaat6 name="WH40K MegaNob attack 6"; "\boyz\sounds\megaat6.ogg" class WH40K_megaat7 name="WH40K MegaNob attack 7"; "\boyz\sounds\megaat7.ogg" class WH40K_megaat8 name="WH40K MegaNob attack 8"; "\boyz\sounds\megaat8.ogg" class WH40K_megaat9 name="WH40K MegaNob attack 9"; "\boyz\sounds\megaat9.ogg" class WH40K_megaat10 name="WH40K MegaNob attack 10"; "\boyz\sounds\megaat10.ogg" class WH40K_megaat11 name="WH40K MegaNob attack 11"; "\boyz\sounds\megaat11.ogg" class WH40K_megaat12 name="WH40K MegaNob attack 12"; "\boyz\sounds\megaat12.ogg" class WH40K_megaat13 name="WH40K MegaNob attack 13"; "\boyz\sounds\megaat13.ogg" class WH40K_megaat14 name="WH40K MegaNob attack 14"; "\boyz\sounds\megaat14.ogg" class WH40K_nobat1 name="WH40K Nob attack 1"; "\boyz\sounds\nobat1.ogg" class WH40K_nobat2 name="WH40K Nob attack 2"; "\boyz\sounds\nobat2.ogg" class WH40K_nobat3 name="WH40K Nob attack 3"; "\boyz\sounds\nobat3.ogg" class WH40K_nobat4 name="WH40K Nob attack 4"; "\boyz\sounds\nobat4.ogg" class WH40K_nobat5 name="WH40K Nob attack 5"; "\boyz\sounds\nobat5.ogg" class WH40K_nobat6 name="WH40K Nob attack 6"; "\boyz\sounds\nobat6.ogg" class WH40K_Killa_footfall1 name="WH40K Killa_footfall1"; "\boyz\sounds\Killa_footfall1.ogg" class WH40K_Killa_footfall2 name="WH40K Killa_footfall2"; "\boyz\sounds\Killa_footfall2.ogg" class WH40K_killaat1 name="WH40K KillaKan attack 1"; "\boyz\sounds\killaat1.ogg" class WH40K_killaat2 name="WH40K KillaKan attack 2"; "\boyz\sounds\killaat2.ogg" class WH40K_killaat3 name="WH40K KillaKan attack 3"; "\boyz\sounds\killaat3.ogg" class WH40K_killaat4 name="WH40K KillaKan attack 4"; "\boyz\sounds\killaat4.ogg" class WH40K_killaat5 name="WH40K KillaKan attack 5"; "\boyz\sounds\killaat5.ogg" class WH40K_killaat6 name="WH40K KillaKan attack 6"; "\boyz\sounds\killaat6.ogg" class WH40K_killaat7 name="WH40K KillaKan attack 7"; "\boyz\sounds\killaat7.ogg" class WH40K_killaat8 name="WH40K KillaKan attack 8"; "\boyz\sounds\killaat8.ogg" class WH40K_Stompaexplo name="WH40K Stompa Explosion"; "\boyz\sounds\explo.ogg" class WH40K_Stompastep name="WH40K Stompa Step"; "\boyz\sounds\step.ogg" class WH40K_orkbattle1 name="WH40K Ork battle ambiance"; "\boyz\sounds\orkbattle.ogg" class WH40K_orktheme1 name="WH40K Ork theme 1"; "\boyz\sounds\orktheme.ogg" class WH40K_orktheme2 name="WH40K Ork theme 2"; "\boyz\sounds\orktheme2.ogg" class WH40K_orkvictory name="WH40K Ork victory"; "\boyz\sounds\orkvictory.ogg" ***** Please no comments just list the chapters/Race Sound and Music config info. ***** Edited by ww2weasel, Sep 11 2008, 05:35 AM.
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| Zaqq | Sep 11 2008, 12:56 PM Post #3 |
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Corporal
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What way I can extract this sounds from addon files? |
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| ww2weasel | Sep 11 2008, 03:55 PM Post #4 |
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Da Brainboy
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Retrieve a .PBO and decompress - then look for a config file - or look into a folder called for example: \orkcfg\orkcfg_sounds and also orkcfg_music. PBO Decryptor 1.5 by Amalfi http://ofp.gamepark.cz/index.php?sekce=utilities |
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| BiGFooT | Sep 11 2008, 04:10 PM Post #5 |
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Spess Mahreen
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Or you can use Total Commander PBO plugin here: http://ofp.gamepark.cz/squad/!Ruprt/Download/Utility/ofppbo_v141.zip |
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| ww2weasel | Sep 11 2008, 11:11 PM Post #6 |
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Da Brainboy
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Here is a simple example of a random sound/voice file played out after a trigger has been activated and plays till trigger is deactivated. So on top of Combat Ambience you might have - you will get voices crying out as well. Below was taken from WW2 Theme script. rand = random 69 num = rand - (rand mod 1) ? num == 68 : playSound "gergogogo" ? num == 67 : playSound "Gerfallback2" ? num == 66 : playSound "Gersaveyourself2" ? num == 65 : playSound "Gerwearelost" ? num == 64 : playSound "Gerwatchout2" ? num == 63 : playSound "gertakingfireright" ? num == 62 : playSound "Gergrenade" ? num == 61 : playSound "Gersniper" ? num == 60 : playSound "Gerspreadout" ? num == 59 : playSound "germoveupmg" ? num == 58 : playSound "gertakingfireleft" ? num == 57 : playSound "Gerwatchout3" ? num == 56 : playSound "Gerwatchout" ? num == 55 : playSound "gerusegrenades" ? num == 54 : playSound "Gerenemyahead" ? num == 53 : playSound "Gerhold" ? num == 52 : playSound "Gergotcha" ? num == 51 : playSound "Geridontgetaclearshot" ? num == 50 : playSound "Gerigothim" ? num == 49 : playSound "Gergreatshot" ? num == 48 : playSound "frwounded" ? num == 47 : playSound "frweresurrounded" ? num == 46 : playSound "frwegonnadie" ? num == 45 : playSound "frwatchout" ? num == 44 : playSound "frtheyreeverywhere" ? num == 43 : playSound "frtakethat" ? num == 42 : playSound "frtakecover" ? num == 41 : playSound "frswear3" ? num == 40 : playSound "frswear2" ? num == 39 : playSound "frswear1" ? num == 38 : playSound "frstraightforus" ? num == 37 : playSound "frrunforit" ? num == 36 : playSound "frmyleg" ? num == 35 : playSound "frmygod" ? num == 34 : playSound "frmedic" ? num == 33 : playSound "frlowammo" ? num == 32 : playSound "frlook" ? num == 31 : playSound "frmyarm" ? num == 30 : playSound "frkeepmoving" ? num == 29 : playSound "frholdposition" ? num == 28 : playSound "frgrenade" ? num == 27 : playSound "frgothim" ? num == 26 : playSound "frgothim2" ? num == 25 : playSound "frgetup2" ? num == 24 : playSound "frgetthehell" ? num == 23 : playSound "frgetmoving" ? num == 22 : playSound "frgetinthere" ? num == 21 : playSound "frforwardmarch" ? num == 20 : playSound "frgetdown" ? num == 19 : playSound "frflanks" ? num == 18 : playSound "frfixbayonet" ? num == 17 : playSound "frfire" ? num == 16 : playSound "frfight" ? num == 15 : playSound "frdontshoot" ? num == 14 : playSound "frbullseye" ? num == 13 : playSound "frattentionrun" ? num == 12 : playSound "frattencion" ? num == 11 : playSound "frattencion2" ? num == 10 : playSound "frgetmoving" ? num == 9 : playSound "frgetup" ? num == 8 : playSound "frgogogo" ? num == 7 : playSound "frletsgo" ? num == 6 : playSound "frmoveit" ? num == 5 : playSound "frforward" ? num == 4 : playSound "frcomeon" ? num == 3 : playSound "gerneedammo" ? num == 2 : playSound "gerprepare" ? num == 1 : playSound "Germoreammohere" ? num == 0 : playSound "Gerfaster" ~random 7 exit |
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| RedSarge | Nov 13 2008, 12:30 AM Post #7 |
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Recruit
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Ok, this is a mega necro I know, but.. I would like to find out what sounds you OFP modders are in need of to complete your projects? I have access to a lot of DoW sound FX (not all, as I uninstalled all of 'em) that could be useful for you guys. A lot of Eldar fx aswell, all sound files (voice, effects) are in .wav format but I can convert to any format needed using programs & CMD prompt. I want to start helping out any way I can, so I'll mention that I can also do UI (user interface) stuff as well, like icons, buttons ect. Edited by RedSarge, Nov 13 2008, 12:32 AM.
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| ww2weasel | Nov 13 2008, 02:25 AM Post #8 |
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Da Brainboy
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perfect grab whatever sounds you can - never know what we need till time to make mission. |
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| Deleted User | Nov 13 2008, 04:27 AM Post #9 |
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Deleted User
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a lot of the sounds we have are from DOW now.. IG, tau, marines... one of the ways is to go into game and "see/here" what we have to make sure your not making 2 of same thing, not much since of doing 2 times the work for nothing.. that sucks big time i know cause i done it..
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