| How fluffy will OFP & Arma2 40K be? | |
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| Tweet Topic Started: Oct 24 2014, 05:06 PM (557 Views) | |
| Jeem | Oct 24 2014, 05:06 PM Post #1 |
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How close to fluff will the game be? How will real world armies compare themselves against even the IG? Is everything being modeled to true scale or heroic scale? So far it looks like OFP is kinda heroic (since they're based off DoW models) and I guess the other is going for true? If you don't already, I would look at the 40k RPG since it establishes a nice, objective benchmark and baseline for how good everything else. It's a game where you have bows and plasma guns, after all. And the system is generally known for being very close to fluff, where a squad of guardsmen better have some heavy munitions if they want a chance of killing a chaos space marine. An assault rifle would probably be 1d10+2 or 1d10+3, depending on the ammo since military ammo isn't the same as standard civilian ammo. That, and the same '5.56x45mm NATO' has gone through several iterations over the decades. I know Kalashkinov was critical of the AK-74 since he thought Russia should've just worked on improving the 7.62x39mm round. Edited by Jeem, Oct 24 2014, 05:18 PM.
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| E_50_Panzer | Oct 24 2014, 05:51 PM Post #2 |
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TAU?HERESY!
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Well, for OFP, things are in the works which are going to be fluff or as close to fluff as possible, and for Arma II things will be the same. As for what sources we would consider fluff, we usually look around at many sources that have canon knowledge of the subject. (Lexicanum, the 40k wiki, codex fluff, said 40k RPG fluff, Imperial Armor, etc.) Another thing we try to do is look at how something in 40k would work in real life, and to see if it would need to be reworked to be functional in real life. (If I remember correctly the Chimera APC with heavy bolters would not be able to elevate or depress the heavy bolters WTF ) For something to be released with either of these mods, it must be considered canon by mod seniors.
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| Deleted User | Oct 24 2014, 06:16 PM Post #3 |
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Before I say anything else.Although I'm not a member of staff,I am contributing the basis of a mini-mod titled CW40k.So I can tell you a small bit about that.I'm no longer involved in anything Arma 2 related though.So I can't comment on that. I'm assuming "fluff" refers to lore as opposed to tabletop stats.What I'm going for at the moment would,I suppose,be a mixture of lore and default behaviour in OFP/CWA. I don't think either tabletop or lore would work well on their own.You'd likely end up with armour and damage values that are unplayable.Or at least not as much fun. So for me,the default values are the start point.With those value being pushed upwards depending on the unit/weapon in question.In general terms humans will still be vulnerable. With tweaked values representing more or less body armour.That's really the only way to affect toughness for a human character in OFP/CWA. Armoured vehicles are generally tougher than their default counterparts.With toughness increasing as the lore would suggest.Without making them invincible.The same logic applies to weapons.In general the weapons would pack more of a punch.But not so much they'll be levelling mountains or laying waste to entire tank divisions.Even if it does sound cool,there's no engine I know of that would allow a scenario to suit that.Not yet. ![]() The same logic would be applied to pretty much every unit/vehicle and aircraft. Given that armour/weapon interaction isn't all that detailed or flexible,the best approach,in my opinion,is to go for "effect". Now that might change a bit once I hand over what I'm working on.But that's roughly how it's shaping up at the moment. |
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| Jeem | Oct 25 2014, 12:33 AM Post #4 |
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Ah yes. 40k suffers from that kind of stuff. Like lasgun scopes usually being drawn too low for people to aim, that one lascarbine design that's so unergonomic you can't shoot it, the leman russ turret being too small to hold the person + ammo etc. What about doing stuff like giving Bolters proper sights? And melee? IDK about OFP, but there have been mods that have included melee into ArmA 2 & 3 (DayZ being the most famous). I've also seen people create their own unique reload/firing animations. Like ones for bolt-action rifles since those don't exist in ArmA 2/3. @Macser: CW40k? I would personally go with the RPG over the wargame for the 'default', since the RPG is more granular while sticking to wargame stats like an Imperial Guardsman having a Ballistic Skill of 3(0, in the case of the RPG). But then I never played the wargame so that's probably my personal bias.
Edited by Jeem, Oct 25 2014, 12:43 AM.
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| Deleted User | Oct 25 2014, 02:06 AM Post #5 |
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Cw40k is "Cold War 40k".As in "Cold War Assault". I've never played the tabletop games or the RPG you mention.I just have an interest in the lore and artwork that's built up around the franchise over the years. All of the games in the Arma series are evolutions of the OFP(Arma:CWA) engine. So the same approaches would work in all.The only logical method of controlling the base values are to use the defaults as a starting point.The system exists as is. Values need only be tweaked to give the desired results.Whether that's skill level, toughness or damage dealt. These tweaks would be the simplest way of representing the Stats and fluff(lore). I can't speak for anyone else.But I'm not trying to re-create the game environment. tabletop or otherwise.I think it would be too complex. I'd much rather go for the look and feel of the universe.If you know what I mean. ![]() A bit of trivia. OFP/CWA is the only engine in the series,as far as I know,to have a very basic melee built in.It was removed from the newer titles. Most people have opted to use the same methods.Either scripted workarounds,or a disguised projectile weapon.This is the case in the newer titles too. You mention giving bolters proper sights.Could you give an example of what you mean? Are you talking about iron sights?Or something more technical? |
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| Jeem | Oct 25 2014, 02:57 AM Post #6 |
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Iron sights. I May be wrong since I don't think an 'official' pic of their sights really exist, and I don't play the wargame but, I thought they had unworkable sights. http://img1.wikia.nocookie.net/__cb20120731215254/warhammer40k/images/a/a5/Lascarbine.jpg This is definitely unworkable at least. |
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) For something to be released with either of these mods, it must be considered canon by mod seniors.

12:10 AM Jul 11