OFPWH40k CW40K ARMA2WH40K
Welcome Guest [Log In] [Register]
Locked Topic
Updated Sm Droppod; Patch to fix players who are getting STUCK in pods once they land
Topic Started: Apr 1 2013, 05:49 PM (1,082 Views)
ladie from hell
Member Avatar
Primarch
[ *  *  *  *  *  *  *  *  *  * ]
Hi All

Just a Patch for Space marines Drop pods .

**Space Marine Drop pod Patch**
*NOTE:
This patch has been added to the Main DLC post Found Here -
++ OFPWH40K ++ [1.99+]



What this patch does :
fixes the PODS for players who are getting STUCK in pods once they land

The script time delay of ejecting cargo and making pod false to cargo (can not get back in once landed) was not WORKING right,
if you did not get out in time, you and or your crew/cargo were stuck in pod.

The WHOLE Idea of the eject script was to have it that players needed to WAIT for the Animations of DOORS opening before they could Dis-embark from the POD.

SO once the POD is 1 meter off ground (LZ) it removes all fuel, then Opens the DOORS, then Ejects Cargo/crew.
A slight Delay after that (3 sec's I think) it sets a CARGO/CREW to False and players can not get back in.


LFH

Edited by ladie from hell, Jan 12 2014, 02:34 PM.
**************************
OFPWH40K v3.0
**************************
Senior Admin
Project Manager
Team Player
Public Relations
Mission Maker
Story Maker
Map Maker
Offline Profile Goto Top
 
« Previous Topic · OFPWH40K Announcements · Next Topic »
Locked Topic