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MP Events; MP session times and mission info
Topic Started: May 31 2011, 03:05 PM (8,020 Views)
Newnoob
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Missions
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One useful tool for MP - OFPMonitor
http://ofpmods.webs.com/downloads.htm (scroll down)
It warns you (sound effect) if someone plays in a server.
22:00 UTC is damn late for me... (maybe 21:00 UTC is OK for 1 hour session)
Edited by Newnoob, Mar 23 2013, 12:13 PM.
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icewind.123
Platoon Sargent
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ladie from hell
Mar 23 2013, 01:29 AM
ummm when did you play ??

I mean time . I did not know you were going to join in on a MP ..
I am glade you you played ..


LFH
hmm i think it was like 23.00 (gmt+1) and according to my windows time settings I'm at UTC+1 so I might be around this evening if I got the timezone right.
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grin
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Major
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We are in drop pods now, countown to launch began.. planetfall in 15 minutes
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Razor X
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Oxygen2 Amature
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Quote:
 
For new users I made a pack of all necessary islands (other than in the mod) -needed for some of last MP missions.

Link:
http://speedy.sh/xHJxF/Islands.zip

Pack includes:
-ardennes (with necessary addons)
-NewLand
-Wake_island
-dravoc
-castle_isle
-Island
-kodiak

That pack shall avoid addon problems in our further MP sessions

Grin


the link was dead does anyone have a link to DL new Islands?
"It is better to Die for the Emperor than live for yourself."
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Newnoob
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Island pack: http://www.mediafire.com/?mst7b3f83104zz8
EDIT: Pack uploaded
Edited by Newnoob, Mar 24 2013, 12:23 PM.
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Razor X
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Oxygen2 Amature
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awesome! gg guys! so glad to be back in action. FOR THE EMPEROR! and SANGINIUS! :)
"It is better to Die for the Emperor than live for yourself."
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grin
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Major
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Yes, session was great and battlefield aflame.. bolter fire still sounds in my ears.

There were no much bugs in mission -just from my perspective, even 'Perfect City' and 'Perfec Island' worked without big problems. I enjoyed especially the second one acting with Icewind as arrogant cultists of Slaanesh. And when the scenario is rather unballanced, that time I really belived the imperial forces shall fail as their begining was so unfortune - that how it looked by "cultist-hero" eyes:

Posted Image

Posted Image

Posted Image

-imperial forces suffered heavy losses along whole land but somehow they won - congratulations you bastards :)
Edited by grin, Mar 24 2013, 10:34 AM.
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Newnoob
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Yeah - damn good & long session :wub:
Here is the island pack: http://www.mediafire.com/?mst7b3f83104zz8
Another addons for 1 special mission (WH40K_Malden - co@16_Dynamic TAU x ORKZ): http://www.mediafire.com/?y7atshdiuq2bhdp (I really recommend ;) )

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icewind.123
Platoon Sargent
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Yep it was nice playing :) . I had my graphical VOX running so I'll add two videos later by using available imperial channels ;) .

@Grin
The jeeps are very powerful (I downed one scout with it and killed some imperial scum) and could have turned the tide / even the odds but it's very hard to hit something as a player.

As a player you have to use 3rd person to aim, in first person and turret view my view was blocked. Also the horizontal axis is very limited. I couldn't counter that by getting in as gunner and let the AI drive because the AI would get stuck and spam me dead with "NO TARGET NO TARGET..." and didn't listen to my turn commands. I think some stationary turrets/entranchments and a replacement of the jeeps would help with that.

Edited by icewind.123, Mar 24 2013, 05:26 PM.
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ladie from hell
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Primarch
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@icewind123, you might have the OLD files

go here : Fixed Vehicles

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