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Questions & or Bugs for v3.1 patch; for any one who has questions or bugs with the v3.1 patch
Topic Started: Apr 7 2011, 05:37 PM (5,672 Views)
Daniil
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@Ladie from hell
What was in that turret? Was it a concrete-enforced IG dual boltgun turret, like in DoW? Where can I found it inside the mod?

Also, new stuff inside the mod - a new trucks of a Blood Pact. It's a ... well... insane! :X It's a nazi caterpillar trucks from WWII time, with a chaos symbols. I think that isn't the best solution...
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ladie from hell
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Quote:
 
@Ladie from hell
What was in that turret? Was it a concrete-enforced IG dual boltgun turret, like in DoW? Where can I found it inside the mod?

Yes ..
The Crew of the Weapon (If I Recall) was an OLD WH40K 0.9999 unit back in 2005 or 2006. It was First meant to be a STATIC Object for Screen SHOTS. Then when it was moved to v3.0 It was to be re-confg to have one of the IG units as crew, but was never gotten to.(confg)

Quote:
 
Also, new stuff inside the mod - a new trucks of a Blood Pact. It's a ... well... insane! :X It's a nazi caterpillar trucks from WWII time, with a chaos symbols. I think that isn't the best solution...

The WW2 vehs converted to WH40K are Goth Burner's ww2 mod vehs(with His Permission of course) there are HT's and Panzer tanks and Shermans too. (this was to be as if some Back Water World that was Forgotten by the Imperium and their Tech was different then FLUFF) ..

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Daniil
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ladie from hell
Jan 10 2014, 05:47 PM
The WW2 vehs converted to WH40K are Goth Burner's ww2 mod vehs(with His Permission of course) there are HT's and Panzer tanks and Shermans too. (this was to be as if some Back Water World that was Forgotten by the Imperium and their Tech was different then FLUFF) ..

Excuses. ;)

New bug found.
Trouble unit:
Resistance -> WH40K IG Catachan Jungle Fighters -> Static Veapons -> Autocannon
Thouble:
Instead the Catachans the operators of AutoCannon is standart IG soldiers of 412 Cadian. (Maybe somebody forgot to wrote a correct string in config.cpp?) In "Catachan Jungle Fighters Camouflage" Autocannon operators is quite correct.
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Daniil
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Also, another bug - my LongLas.pbo exists in @OFPWH40Kv31\Addons and in @Extra\Addons.
Is that normal? .pbo mustn't repeats, as I know...
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ladie from hell
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Daniil
Jan 12 2014, 10:12 AM
Also, another bug - my LongLas.pbo exists in @OFPWH40Kv31\Addons and in @Extra\Addons.
Is that normal? .pbo mustn't repeats, as I know...
Yes you are right ..

I was Sure I had removed the Bolter.pbo and longlas.pbo from v31.
I will fix this today.

For Now, Just remove bolter and longlas pbo's from v3.1 addons, they should only be in @extras.

LFH
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Daniil
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Hello! New bug found! On Hellhound shooting, OFp generates an error: "Sound FlamerFlames2 not found!"
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ladie from hell
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Daniil
Jan 29 2014, 08:11 PM
Hello! New bug found! On Hellhound shooting, OFp generates an error: "Sound FlamerFlames2 not found!"
Yes this bug is known, the Sound File is there ..
OFP just decides not to use it for some reason ... ;)

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