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Questions & or Bugs for v3.1 patch; for any one who has questions or bugs with the v3.1 patch
Topic Started: Apr 7 2011, 05:37 PM (5,674 Views)
Altaris
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Tolderian
Aug 6 2012, 02:13 AM
Definitely got further... I got in, got the "No Entry CONFIG.cpp/cfgweapons.T2HBolter", not sure what that's about... I watched the intro screen for a bit, and it crashed with the same message as before (about memory). I tried launching the campaign... same thing

"Out of reserved memory (2378KB) Code change required (current limit 524288KB) Total free 310067 KB Free blocks 1541, Max free size 2180 KB"

Also when I try to launch the map editor.

What's the OFPMonitor do?
It seems like the eye of terror is watching over my very steps, as i get both of those...

While the "no entry config. ..." wouldnt be that much of a problem, the second "Out of reserved memory..." definitely is. And once again, on my halfway towards you brothers and sisters, i must do this once again and...

Help plox? T_T
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KayvaanShrike
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"No Entry CONFIG.cpp/cfgweapons.T2HBolter" is a normal pop up I get that error all the time it's not really a problem. Did you download the hotfixes for CWA 1.99 ? this could be the problem. OFPmonitor is a server monitoring tool where you can see the list of servers in both 1.96 (RES) and 1.99 (CWA) without having to load up the game going on to multiplayer.
He who loves the game, mods the game. He who mods the game, lives the game.
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Altaris
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Quote:
 
Did you download the hotfixes for CWA 1.99 ? this could be the problem.


Not at the beginning, but have done so now as you suggested. Unfortunetly im still getting the crash everytime i try preview in editor.
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ladie from hell
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@Altaris

Check your PM's


LFH
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BBarnes005
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My bolters have no sound.
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ladie from hell
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BBarnes005
Jan 2 2014, 07:01 PM
My bolters have no sound.
"SM BOLTER SOUND ERROR - WEAPON SOUND NOT BEING HEARD IN GAME"

OK So Some if not ALL of you who has DLC of the Latest Release have some SOUND problems with the SM BOLTER.
Please Check your Mod Folders for a "bolter.pbo" which should/can be found in the @extra folder\addons.

A QUICK FIX:
Remove "bolter.pbo" from the ADDONS folder and put it some where Safe for now until The Problem is FIXED.

Once this Addon is FIXED it will be Re-released.
I am not totally sure at this Moment as to WHY the addon is interfering with all the SM bolter sounds (to My Knowledge it has it's OWN Sound File).
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Daniil
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A bug (or maybe I don't correctly use stuff from mod).
When I try to set on map "Imperial boltgun turret", OFp crashes with error "Can not find crew Steel Soldier".
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ladie from hell
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Daniil
Jan 9 2014, 12:39 PM
A bug (or maybe I don't correctly use stuff from mod).
When I try to set on map "Imperial boltgun turret", OFp crashes with error "Can not find crew Steel Soldier".
"Imperial boltgun turret" - DAMN I thought I removed that .. the reason why this model CTD OFP is there is no Confg set up for it .. (It was never finished)

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KayvaanShrike
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I have not encountered any problems using the bolter.pbo. If you want to remove it from @extras folder it is also in new DLC @OFPWH40KV31 addons folder or did you fix the link LFH?
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ladie from hell
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KayvaanShrike
Jan 9 2014, 05:54 PM
I have not encountered any problems using the bolter.pbo. If you want to remove it from @extras folder it is also in new DLC @OFPWH40KV31 addons folder or did you fix the link LFH?
yes and NO..

The BOLTER.pbo has a conflict in CLASS NAME..

Macser and I looked at it a few days ago.

@KayvaanShrike : hit me on Skype when you get the chance.


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