OFPWH40k CW40K ARMA2WH40K
Welcome Guest [Log In] [Register]
Add Reply
Questions & or Bugs for v3.1 patch; for any one who has questions or bugs with the v3.1 patch
Topic Started: Apr 7 2011, 05:37 PM (5,671 Views)
ladie from hell
Member Avatar
Primarch
[ *  *  *  *  *  *  *  *  *  * ]
HI .. as you has seen . . the OFPWH40Kv3.1 patch thread is blocked from posting.

This is to keep the Post clean.

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
But This Thread is for any questions and or bugs you think there are ....

Please think before you post in here..

If the BUG question is from v3.0 .. The Holy Emperor will just delete the post.
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
**************************
OFPWH40K v3.0
**************************
Senior Admin
Project Manager
Team Player
Public Relations
Mission Maker
Story Maker
Map Maker
Offline Profile Quote Post Goto Top
 
Greg
Recruit
[ * ]
I would take it that the Hagia map is incomplete?
At least I would hope so.
Offline Profile Quote Post Goto Top
 
ww2weasel
Member Avatar
Da Brainboy
[ *  *  *  *  *  *  *  *  *  * ]
Yes the Hagia map was donated to us by someone who had started it and never finished it. It was put out as is 4 now anyways.
No Action Available
Offline Profile Quote Post Goto Top
 
ladie from hell
Member Avatar
Primarch
[ *  *  *  *  *  *  *  *  *  * ]
I guess I should have put in a readmne of all the NEW changes ..

The really big ones are the BA and IF and SotE air units ..

ThunderHawks are a bit larger ( fluff) and they now carry 30 marines in cargo hold- fluff
and they all have working animation ramp and side doors ( sorry I did not get to the landing gear or the tail winglets.)

Drop pods all have the working door animations and all crew get out on ground level not from the top.

Doors will open on their own once landed and the pod is out of fuel.
Pods hold 10 marines, 1 pilot and 9 battle brothers...
sorry I did not get to the Dreadnought pod.


UMMMM lets see, what else ....


I released the space marines buildings of the Imperial Fist and the Ultramarines..

Elysian units LODS were fixed a bit .. they should not be running through buildings or rocks or trees any more .. "SHOULD NOT" is the key word.

NEW Elysian drop units .. the combat jeeps . 4 wheeled and 6 wheeled, along with the SKY TALON to which carries them around from rear areas to front lines ..
there is a intro mission for user folder to show you how to make this work.

I want to thank Macser for his help on this set of MODELS .. he did this on his own time , and he has a lot on his plate as is .. but when he had a few sec's here and there .. he came up with those sweet ork ass kicking Vehicles. ( the beer is on the mail )

I went through our v3.0 maps and saw that some buildings and wall sections were not sitting right or too deep into the ground .. I fixed what I could find. if any one finds any more .. please send me screen shots and map names to them and I will see about getting them fixed.

EL_Air New units are some more Valkyries for the Elysians ( the default Res ones have a giro problem and shakes the shit out of it ) those are still WIP .. so be patient with them .

updated Xkiller marines

some of you may have already downloaded his stuff from b4 . BUT .. they were added to this patch down load .. so no one is hunting for them
so its a all in one package.

there are more in the patch .. but for the most part its self explanatory..

Last thing I wanted to say was ...

WH40KMusic UPDATED

in v3,0 we have "WH40KMusic.pbo"

This one is some what bigger ... with MORE sound tracks ...

some thing like 30 or 40 music tracks... enough to keep every one happy for some time ..


if any thing ELSE pops up I will post as soon as I can


OFPWH40K team
**************************
OFPWH40K v3.0
**************************
Senior Admin
Project Manager
Team Player
Public Relations
Mission Maker
Story Maker
Map Maker
Offline Profile Quote Post Goto Top
 
Profane Pagan
Member Avatar
sad pagan
[ *  *  *  * ]
Hello! Although the OFPWH40Kv3 version worked great, after I patched it, sometimes the game crashes and there are a lot of things wich are missing. For example.
I put Grin's mission folders into my user folder... I can't even open them. Missing addons:
-mortier
-Wh40k_csmcore (I think this was it)
-bas_mh6185
writes: no entry ED102_Milita_1
no entry ED102_concrete wall

I can't play with the new campaigns...

When I try to choose "chaos hordes" in the mission editor, the game crashes.
And there are more and more untouchable unit! Basically the east side misses the most addons.
Why is this happening? I had a perfect mod. Now the patch ruined it. I mean I can't play with some new unit.
Should I reinstall everything?
Posted Image
Ultramarines air (temporary down)

"I hadn't known there were so many idiots in the world until I started using the Internet." Stanislaw Lem
Offline Profile Quote Post Goto Top
 
ladie from hell
Member Avatar
Primarch
[ *  *  *  *  *  *  *  *  *  * ]
Profane Pagan
Apr 11 2011, 02:51 PM
Hello! Although the OFPWH40Kv3 version worked great, after I patched it, sometimes the game crashes and there are a lot of things wich are missing. For example.
I put Grin's mission folders into my user folder... I can't even open them. Missing addons:
-mortier
-Wh40k_csmcore (I think this was it)
-bas_mh6185
writes: no entry ED102_Milita_1
no entry ED102_concrete wall

I can't play with the new campaigns...

When I try to choose "chaos hordes" in the mission editor, the game crashes.
And there are more and more untouchable unit! Basically the east side misses the most addons.
Why is this happening? I had a perfect mod. Now the patch ruined it. I mean I can't play with some new unit.
Should I reinstall everything?
Please Tell me what ... MP and what Campaigns and what SP are you trying to play/load ...

so I can see as to why you are not able to play , I can't tell you if I don't know which ones ..


-mortier - is mortier.pbo in patch ?
-Wh40k_csmcore (I think this was it) - is WH40K_csmcore.pbo in patch ?
-bas_mh6185 - thats a little bird helo from BLACKHAWK DOWN mod (3rd person mod)

these two entries:
writes: no entry ED102_Milita_1 - ?????
no entry ED102_concrete wall - ????

I have no Idea ..


LFH
Edited by ladie from hell, Apr 11 2011, 03:22 PM.
**************************
OFPWH40K v3.0
**************************
Senior Admin
Project Manager
Team Player
Public Relations
Mission Maker
Story Maker
Map Maker
Offline Profile Quote Post Goto Top
 
Bielow
Member Avatar
Master of puppets
[ *  * ]
ED= Editor update or editor upgrade...
I suppose - but not 100%. BAS Little birds is reamining of Grin's teaching lessons "how to make mission"
He probably send to LFH old version of mission and he didn't knew how to remove them.
Just open sqm file find BAS addon and remove that sentences and all will be ok.
If You need more detailed instructions let me know.

Wh40k_csmcore- probably old version in mission and newest version in patch.
It's easy to fix. Just change name in mission with actual ones.

Bielow
Edited by Bielow, Apr 11 2011, 05:25 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
ladie from hell
Member Avatar
Primarch
[ *  *  *  *  *  *  *  *  *  * ]
still does not tell me what MP/SP/Campaign he is trying to load/play
**************************
OFPWH40K v3.0
**************************
Senior Admin
Project Manager
Team Player
Public Relations
Mission Maker
Story Maker
Map Maker
Offline Profile Quote Post Goto Top
 
Profane Pagan
Member Avatar
sad pagan
[ *  *  *  * ]
Thank you all for the help, I'll write down more error mesages :)
Prof. Pagan laughs...
http://www.youtube.com/watch?v=O0DixyFZ4lA

I'll try to fix them...
And if it wont work, I purge it, and reinstall the whole OFPWH40k.
Painfully laughs...
http://www.youtube.com/watch?v=7zsDM20bbZE

Edited by Profane Pagan, Apr 11 2011, 10:44 PM.
Posted Image
Ultramarines air (temporary down)

"I hadn't known there were so many idiots in the world until I started using the Internet." Stanislaw Lem
Offline Profile Quote Post Goto Top
 
Profane Pagan
Member Avatar
sad pagan
[ *  *  *  * ]
Hello! Maybe this is a real bug!
Please check out your own mod, after the patch, the necron warriors look like rubbish after a dreadnought punch.
Picture:
http://www.imagebam.com/image/29b8e0127744940
Before the patch they were good for me, now they are funny as hell.
Or is it my unique problem again?

Other:
Can you tell me why I get this error messages:
-When I try to place an "imperial heavy bolter turret" I get: "invalid crew steel soldier"
-In other case I forgot where: "Error_loading.firewarr\models\pulse.3d (Magic)"
It says magic!!! What a humour.


Posted Image
Ultramarines air (temporary down)

"I hadn't known there were so many idiots in the world until I started using the Internet." Stanislaw Lem
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · OFPWH40K Announcements · Next Topic »
Add Reply