| Current works in progress | |
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| Topic Started: Feb 25 2011, 02:53 PM (3,587 Views) | |
| ww2weasel | Nov 30 2011, 11:41 PM Post #31 |
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Da Brainboy
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yes the gates do open via addaction when near the gate. |
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| ww2weasel | Nov 10 2012, 01:35 PM Post #32 |
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Da Brainboy
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We are still going strong; some units ingame for 3.5...![]() "Adeptus Mechanicus Skiitari Soldier" ![]() "Stigmartus Captain" ![]() "Stigmartus Chaos Soldier" |
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| ladie from hell | Nov 13 2012, 02:11 AM Post #33 |
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Commissar
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with some WIP texturing of some new vehicles : You all have to Understand , I for one am not a Model Texture person .. and I am on a learning Curve that I will need some time to get right. Thanks to Weasel for his help so far with the Paint Job. LFH |
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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| ladie from hell | Nov 14 2012, 10:42 AM Post #34 |
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Commissar
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OK so Weasel is doing up some UP DATED textures, He has given me some "Get up and GO" and I played around with the NEW truck... the Images in o2 SUCK , but what can you do ... This was just a Try to see how the UVMapping was going. The Truck is fully UV-mapped .. so once we have it in game , it can get a full over haul done to the "Vanilla" Textures .. so like a Chaos set up, or different paint schemes..... |
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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| ladie from hell | Nov 17 2012, 08:55 AM Post #35 |
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Commissar
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OK ALL .. Finely I have gotten MY Half Track UV-Mapped. For a First Timer of this .. it's pretty good, Final Texture this is not , just that it's MAPPED to the Model. As the Truck Model Above.. this Model Shares the Front end and Cab of the troop Truck, but has the Rear End Section of the Half Track. Please Bear in Mind .. as I said .. this is NOT the Final Texture.. just to show that the Model is UV-Map. that's All for now .. LFH |
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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| dirtoselbago | Nov 19 2012, 01:47 PM Post #36 |
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Recruit
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Very nice now when can I blow it up?
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| ladie from hell | Nov 19 2012, 05:20 PM Post #37 |
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Commissar
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... With the Release of CW40K "Vraks" |
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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| ladie from hell | Nov 22 2012, 05:17 PM Post #38 |
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Commissar
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OK so as I am learning Better ways to make my SK-UP Models work better in Max, I decided to also look into fixing some OLD stuff. like the DKoK Krupps. New Look Old look: I have reduced the poly Count by 1/4 (I think) ?
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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| Human | Nov 23 2012, 02:41 PM Post #39 |
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Imperial Guard
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So, those trucks will be for all IG/IG-like sides/regiments? it would be nice to make attack IG convoy mission, also Civil version of one truck would be nice. |
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| ladie from hell | Nov 23 2012, 03:06 PM Post #40 |
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Commissar
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Yes .. DKoK Krups are for DKoK units at this time (textures of DKoK) , but they COULD be used for other IG units . As for the Other Trucks and Half-tracks and such that I am still trying to get UV Mapped , they will be set up for all sides , west/east/res/civi. then we can cut lose the 5ton roadwarrior truck, and stop using Default OFP stuff .. LFH |
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************************** OFPWH40K v3.0 ************************** Team Player Public Relations Project Manager Mission Maker Story Maker Map Maker | |
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now when can I blow it up?


9:57 AM Jun 19