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elysia paratrooper
Topic Started: Jun 28 2008, 09:52 AM (2,125 Views)
spad
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Lord Commassair
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ELYSIA TROOP V 0.7

i want to release early beta of the elysean troop for a beta test, some script are not present but all unit can be test.
you will find them in resistance side D33 detachment
air force, ground armor unit and infantry are in the addon.
this is a stand alone addon
please give comment on bugs

elysean army here !!!!!
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BiGFooT
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Spess Mahreen
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Okay, first bug: I cant run them. If I will put them into mod folder with other your addons, the OFP will not start. It looks like the shortcut isnt working.
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Sengir
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Da Warboss
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it works ok for me
The Emperor protects...and dumps on us from a great height

-Sergeant Ceglan Varl of the Tanith First and Only
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spad
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Lord Commassair
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hum big foot i don't see why, do you have wh40sound.pbo ?
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BiGFooT
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Spess Mahreen
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Offcourse I have. They work only at separate mod folder without any addons (except required SL_troop.pbo and the soundfile)
Edited by BiGFooT, Jun 28 2008, 11:32 AM.
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XKiller
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LT
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Quote:
 
BiGFooT:
Okay, first bug: I cant run them. If I will put them into mod folder with other your addons, the OFP will not start. It looks like the shortcut isnt working.
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Maybe too high amount of addons in that folder. Have you made sure to have added "-nomap" to your OFP shortcut?

example: "C:\PROGRAM FILES\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -nomap




XKiller
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BiGFooT
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Spess Mahreen
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Thank you XKiller, its working now with that parameter. I didnt knew what nomap is for :D
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XKiller
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LT
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From Bohemia Interactive Community Wiki:

-nomap is an Operation Flashpoint Startup Parameter, which forces OFP to avoid memory mapping for file access.

Flashpoint only. This 'switch' has no effect for Armed Assault and is not relevant for, Armed Assault. Potentially, use -maxmem for similar intended results.

While memory mapping is very efficient from a performance point of view, it can quickly fill all available virtual space, causing various memory allocation errors or even driver crashes or freezes.

This switch is especially important for users with display adapters with large amounts of VRAM (128MB or more), which reserves a lot of virtual addresses in the application address space for themselves.


Category:Operation Flashpoint: Startup Parameters

Note that the following items are startup parameters for use only with the original Operation Flashpoint (OFP) game series for the PC.


These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option.


Example

"C:\...\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@winter


Display Options

-x= Numeric, used to set resolution width
-y= Numeric, used to set resolution height
-window Displays OFP windowed instead of fullscreen
-nosplash Disables intro and codemasters splash screens
-benchmark Intended for automated benchmarking, but was never
finished and is not working.


Modifications

-mod= Allows you to subdivide your addons into different folders,
folder names seperated by semi-colons.
See modfolders for more information.
-nomap Uses an alternate memory mapper for additional addon capacity.
-cfg= Selects a config file like your flashpoint.cfg.


Network Options

-port= Port to host dedicated server on.
-password= Password to join dedicated server.
-sockets Selects sockets-mode for server hosting, can not be used
with -dplay.
-dplay Selects DirectPlay-mode for server hosting, not available
on linux, can not be combined with -sockets.
-ranking= Unknown
-config= Config file for server specific stuff like admin password
and mission selection.
-netlog Location for network game log files.
-host Start a non-dedicated host.
-server Start a dedicated server (not needed for a special dedicated server exe).
-connect= Client-side, server to connect to.
-name= Client-side, User name.
-pid= Sets the process ID, linux-only?
-logfiles Name of files to log to, probably only MP server relevant.





XKiller
Edited by XKiller, Jun 28 2008, 11:55 AM.
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tankieboy
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Tank Commander
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Great work as always.

My initial observations of the Sentinel's is that they fall over quickly on the turn and the Sentinel's still have a strange "out of step" walk.
Edited by tankieboy, Jun 28 2008, 02:06 PM.
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http://www.travian.co.uk/?uc=uk6_7570
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Deleted User
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can the Sentinel's be given the dread's walk animates
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