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| will you explain?; What & where to load? | |
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| Topic Started: Nov 7 2009, 11:16 AM (159 Views) | |
| Dimonk310 | Nov 7 2009, 11:16 AM Post #1 |
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Hello all. I am from Ukraine. English I understand, but write on him not good ))) Month ago i was know, thet the are mod - WH40k for OFP. I want play it. But I need exactly to know: 1 What version of game is necessary. 2 What patch 3 What additional files 4 Where to get OFPWH40K I ask not to paint long leters - there is shants, that I will not understand you. Better simply give the way to the file. thank you. |
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| ladie from hell | Nov 7 2009, 11:46 AM Post #2 |
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Commissar
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sure thing first you need OFP 1.96 (can be CWC. or GOTY etc ...) as long as its patched to 1.96. and you need the OFPWH40Kv3 mod found here : MEGA DOWNLOAD LINK : OFPWH40Kv3 or zSHARE LINK : OFPWH40Kv3.exe - 458.78MB ether one of these Down loads will give you 99% of all needed files, look for team member "XKiller" he has some files that have been done after the v3 release was posted.. follow the instruction readme in the sfx file and bob's your uncle. LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Dimonk310 | Nov 9 2009, 10:04 AM Post #3 |
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YES!!!! ITS WORK!!! And jast to be shoor... sam questions. 1 Thea no clous combat, wrait? Ofcours Orcs mast not jast shoot in som wan, bat can SM using thea swords . or some new mod can make chein sword real weapon? 2 I instal all write? I put all files from OFPWH40Kv3 into main deriktory ( folder "addons" was replased). And i make shortcut with -nomap -nosplash -mod=@OFPWH40Kv3. I got campains and 2 single missions. And of cours, the moust importent - mission editer. 3 Are the are allready SPACE WOLVES army? Edited by Dimonk310, Nov 9 2009, 12:26 PM.
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| ladie from hell | Nov 9 2009, 02:47 PM Post #4 |
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1) only Orks have the close combat so far. We have our Main man working on close combat for rest of units. but since we have soooo many different units, it will take some time. 2) please tell me you did not remove the main OFPWH40Kv3 files and added them to your Main OFP files, or you would have mixed up your files and if you no longer want to ave the OFPWH40Kv3 mod, it will be something of a task to remove the right ones.. 3) Space wolves - there is a skin for the Space Wolves but we have not added them yet. LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Dimonk310 | Nov 9 2009, 09:01 PM Post #5 |
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well i r no. I got all thous units, HUG number of obgects. Сampains and sm are work too. And i got anathe questions : 1 Whay TERMINATORS a sou weak? zey mast be elit of SM, and the SM - elit of Imperium. 2 In original OFP the are ammo obgects, in which you can take wapons for the "East" or "West". is thea sam sort for the wh40k armys? 3 Can i mayk sam units stronge? I like to fink, thet SM are veary tauth. Bat in the mod they are litle damy (so they are daing to fast). I know that in anathe games its inaf to cheang som numbers. Sam sort of this : "SM-Veteran armor 300" . And all to nid is cheang 300 to the number u like. Soooou... can i do the same in ofpwh40k mod? |
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| ladie from hell | Nov 9 2009, 11:35 PM Post #6 |
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Commissar
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1) The terminator marines are as tough as they are per codex, or as codex as we can get . yes we know of the toughness/weakness of the terminators. we will be doing a full rework on all units in the NEW year. 2) No we did not make any ammo crates for the wh40k mod. The ammo crates of OFP can be use in the wh40k mod. 3) If you want to make units stronger then they are (and you know how to) by all means do so, but remember this: "WE would not recommend you do so, BUT - IF any one changes the Configs of any of the OFPWH40k mods do so at your own risk. once anyone dose so, we will not be able to help you with any errors that may a cure. " so in that change : the units anyone changes may no longer work with any one else and you would be the only one being able to use any missions or campaigns that was made by said changed units. LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Dimonk310 | Nov 10 2009, 08:08 AM Post #7 |
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eeee.... you stil dont say wat files i mast chang... Enivey - codex are stupid! Its OFP!!!!! It mast bi realistik, not fo stupid rul book. Fink abaut: hu mach resorsis and time Imperium put in singl SM ? Hu mach kost the armor and weapons of singl SM? Meyby like 10 amunitions of singl IG. Or perhaps like 30 ! And stil - SM are the bast armis of Imperium. They can hold the whol army of orcs or heretiks. All of them got blood of The Emperor in they veins. But in codex... 1 SM like 3 IG. Are its not stupid? William King macks the good books of Space Wolves. At list hi aksplein, why SM so like melly weapons. And why they do not nid camufliach (blood angels on the snow.... ggg sniper-practis fo the heretic, if ofcors you look fru the codex). Edited by Dimonk310, Nov 10 2009, 10:36 AM.
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| ladie from hell | Nov 10 2009, 05:37 PM Post #8 |
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Well for starters... If you do not know which files would be needed to be changed, then you may not want to screw with the files. thats my opinion. To make a SM as tough as they are in any of the novel books, one would have to write a set of scripts/configs to stated what weapons do what damage to what units. At the moment we have ww2weasel doing just that for titan shields, and the script is time consuming and long, with trial and errors, and thats just for each titan in the mod. Taking into account for each and every ammo type we have from lasguns to titan plasma canon to air to ground and air to air missiles ...... Now to think, of doing this for each unit type we have, there are 15 to 20 different ORK units, so a script set for each one of those, then there are 10 to 15 different IG units, so a script for each one of them as well, and so on and so on for each other unit type of all the other races. then, we have tanks(10 types), apcs(5 to 6 types), air craft(5 to 8 types)..., each type would need to have a script for the types of weapons that can and can not hurt them. we only have one person doing this, and he is doing this between the 5 other things for the mod, so his time is limited . so you see, we would love to have this done, but the team can only go as fast and as far with the mod as they can. The Lib43 mod has done just this, but they had a much larger team of scriptwriter's doing this, and.. these script do not work well in MP LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Dimonk310 | Nov 10 2009, 07:56 PM Post #9 |
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then call my in a f-u years ))). Enivey - mod is greyt. hoho i iven use terminetors as droids fo the ofp in "star wars" styll ))). My PC still to slow, that show REAL WAR in the 41st Millenium. I wander, when moovi "ULTRAMARINS" caim, what kaind of SM will sea the World? |
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| ww2weasel | Nov 10 2009, 08:47 PM Post #10 |
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Da Brainboy
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Dimonk310 --> Just look at the eventhandlers... Hit - you can tweak amount of damage as you like - can do this with script - w/o changing configs. Just figure out the percentage chance of hit to be effective - in direct correlation - of the toughness you want terminators.. Not a big deal... Also - this will work well in Single player - but trying to do this for multiplayer will prove to be much more difficult... Everything you need to begin to understand eventhandlers is here: Upgrade my Terminators please.... |
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