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Missions and Campaigns release; advertise your work
Topic Started: Mar 16 2008, 08:05 PM (6,540 Views)
zoneofenders
Corporal
[ *  * ]
ladie from hell
Apr 15 2008, 09:13 AM
SP MISSION: BRING THEM HOME

A TRANSPORT HAS BEEN BROUGHT DOWN IN ENEMY HELD ZONE, YOU ARE TO GO IN RESCUE THE CREW AND BRING ITS CARGO HOME IN ONE PEACE.


LINK : http://files.filefront.com/Bring+Them+home+v20wh40ozip/;10012515;/fileinfo.html


I HOPE YOU LIKE. B-)



LADIE FROM HELL
Nice mission though i was very suprise when i heard the commissar said "its my son" :P
one problem i got to the crews of down thunderhawk. What am i supposed to do? i shoot some coming orks but besides that nothing happend.
the waypoint told me to "wait for others." :unsure:
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Hayden
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Emperor Protects
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You can make simple script with custom action and when action is trigged object use setpos action to move object out of map
Posted Image
What in seven hells of Chaos are you waiting for?
Personal Orders from the Emperor himself?
When I say take that damned hill,I mean take that damned hill,
not damn well stand around and stare at it.

Project Leader]
Mission Maker
Story Maker

23rd Catachan LRRP Blog
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Hayden
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Emperor Protects
[ *  * ]
here is beta of my new mission trust your brother
trust your brother v05.wh40k.rar - 0.02MB

enjoy and report any bugs thanks
Posted Image
What in seven hells of Chaos are you waiting for?
Personal Orders from the Emperor himself?
When I say take that damned hill,I mean take that damned hill,
not damn well stand around and stare at it.

Project Leader]
Mission Maker
Story Maker

23rd Catachan LRRP Blog
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Human
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Imperial Guard
[ *  *  * ]
First I want to say Hi, after few years I came back to this wonderful engine (OFP) and first thing I do is releasing this Multiplayer mission, its BETA of TDM and CO-OP version(no scripts, enemies etc.).

Chapter I, Stage - 01 Download

Mode:Team Deathmatch, CooP (not avaiable yet)
Size: Small-Medium
Sides:
West; Tau & Eldar
East; Chaos & Orc
Resistance; Marine, Steel Legion & Sisters of Battle (1 Ogryn extra)

Units: 12 + 1 Commander on each side
Max players: 39

Screenshots:
Spoiler: click to toggle
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Abrun4
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))(THE*BLACK*ARROW)((
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oh nice Welcome to the mod forums. may i ask how you heard about our mod?
3DS MAX User
And Model guy for the ofpwh40k mod!!!!!

[IMG][IMG]http://i856.photobucket.com/albums/ab128/abrun4/moddb.png[/IMG]http://i856.photobucket.com/albums/ab128/abrun4/moddb.png[/IMG]
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Human
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Imperial Guard
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That was long time ago on Gamepark and Filefront, but back then I had too weak PC to play WH40k mod (now its no sweat :P), I dont have skills to make addons, only missions (misson I posted is beta, I didnt used any scripts/triggers so dont judge my skills by it :)).

I am going to make CTF's and TDM's (still sucks with CooP) maps mostly inspired by Fire Warrior game.
Edited by Human, Oct 30 2011, 01:17 PM.
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Newnoob
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Missions
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@Human
The map is amazing man!
Will the mission have base respawn [each soldier get his weapon + ammo after respawn], briefing, intro, AI enemies [hehe I think it is impossible for normal OFP AI to move in this map], perhaps could we do it in a Sector control and CTF mode too?
I am asking because I could help you with something...
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Human
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Imperial Guard
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Yes, I checked it in many ways and Units with meele are imposible to make work here (They go through walls dammit :(), but its perfect for sector control, all I need is (Crcti's?) battlefield scripts.
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Newnoob
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Missions
[ *  *  *  *  *  *  *  *  * ]
@Human
The Orkz meele attacks can be disabled by gamelogic... but no idea what to do with Kroots melee [maybe you can replace them with other units :)].
If you would like to use the minibattlefield scripts then you have to make the scripts for resistance side... and it could be hard. I will try to do triggers/scripts for sector control mode.
Edited by Newnoob, Oct 30 2011, 03:48 PM.
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Newnoob
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Missions
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OK. There is my work: http://goo.gl/uLdg8 [editor version]
You do not have to use all sectors - you can delete any group of triggers for one sector. Time to score 33 sec. [+1 point for normal, +2 points for yellow]. One mini trouble [more units of different sides in one sector] with hints sounds... I can set it in tittletext without a sounds.
I hope it will work in MP [if no I will change the publicvariable... it needs testing]. The base respawn is ON [5. sec] so make markers RESPAWN_WEST, RESPAWN_EAST, RESPAWN_GUERRILA...
The script (ac.sqs) can be simply changed.
Btw set the triggers more closer and more accurately with the marker :)
Edited by Newnoob, Oct 31 2011, 12:39 PM.
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