OFPWH40k CW40K ARMA2WH40K
Welcome Guest [Log In] [Register]
Add Reply
Updated Spawnwave 2; Bug was found and 2 newer Addons added
Topic Started: Apr 5 2009, 07:57 PM (4,177 Views)
Kayosetsu
Recruit
[ * ]
I managed to fix the Kommando problem. there was two commas in between Kommando 4 and 1. And I noticed I sent the wrong screenshot for the 1st one, this is the one I meant to send: http://imgur.com/IvHAmhv

I can't figure out what's the "unknown operator" it's talking about
Edited by Kayosetsu, May 13 2016, 01:03 AM.
Come! Show me what passes for memes among your misbegotten kind!
Offline Profile Quote Post Goto Top
 
KayvaanShrike
Member Avatar
Shadow Captain
[ *  * ]
Greetings Kayosetsu,

I checked your mission you were missing some triggers

I have made a demo for you spawnwave2demo1

Load the mission then run forward 12 orks should spawn in front of you

Each trigger is activated by Resistance only

Each trigger has 12 and 12 meaning 12 units will spawn only once

Example1;

[50,12,""spawn_marker1"",12,""target_marker1"",egrp1, elistspawn]call wavefilter2

The first 12 is how many units you want to spawn the second 12 is how many times you want them to spawn

Example2;

[50,12,""spawn_marker1"",24,""target_marker1"",egrp1, elistspawn]call wavefilter2;

12 units will spawn two times

Let me know if it worked for you
He who loves the game, mods the game. He who mods the game, lives the game.
Offline Profile Quote Post Goto Top
 
Kayosetsu
Recruit
[ * ]
It says I'm missing addons al_hydra. What mod is that from?
Come! Show me what passes for memes among your misbegotten kind!
Offline Profile Quote Post Goto Top
 
KayvaanShrike
Member Avatar
Shadow Captain
[ *  * ]
Interesting I didn't even place any units using that addon. It adds black op imperial guard and operative chaos units.

Open the mission.sqm remove the line "al_hydra" save load mission should work just tried it myself
He who loves the game, mods the game. He who mods the game, lives the game.
Offline Profile Quote Post Goto Top
 
ww2weasel
Member Avatar
Da Brainboy
[ *  *  *  *  *  *  *  *  *  * ]
Quote:
 
When I load the sample mission it gives me an error: Cannot load mission. Missing file: demonfire


ok - was this within demo mission - or a mission you were creating - example using pink horrors...?

Quote:
 
I can't figure out what's the "unknown operator" it's talking about



Oh I think I know... It's because....

; initialize file for Spawnwave2 Version 2.4.5
wavefilter2 = preprocessFile "wavefilter2.sqf"

so to run wavefilter2.sqf call wavefilter2

Looking for this - I think it should be in a trigger.

example:
[91,10,"where",40,"mplayer",wgrp,wlistspawn]call wavefilter2;
Edited by ww2weasel, May 13 2016, 10:06 PM.
No Action Available
Offline Profile Quote Post Goto Top
 
ww2weasel
Member Avatar
Da Brainboy
[ *  *  *  *  *  *  *  *  *  * ]
I see I left the SLX killed effect last time I edited for you Kayvaan - forgot to set it back.
No Action Available
Offline Profile Quote Post Goto Top
 
Kayosetsu
Recruit
[ * ]
My bad. Been playing Stellaris these last couple of days. I'll check it out in a little bit!
Come! Show me what passes for memes among your misbegotten kind!
Offline Profile Quote Post Goto Top
 
Kayosetsu
Recruit
[ * ]
Yup, works perfectly! Thanks for the help!
Come! Show me what passes for memes among your misbegotten kind!
Offline Profile Quote Post Goto Top
 
« Previous Topic · OFPWH40K Announcements · Next Topic »
Add Reply