| Updated Spawnwave 2; Bug was found and 2 newer Addons added | |
|---|---|
| Tweet Topic Started: Apr 5 2009, 07:57 PM (4,177 Views) | |
| Kayosetsu | May 13 2016, 01:03 AM Post #31 |
|
Recruit
![]() ![]() ![]()
|
I managed to fix the Kommando problem. there was two commas in between Kommando 4 and 1. And I noticed I sent the wrong screenshot for the 1st one, this is the one I meant to send: http://imgur.com/IvHAmhv I can't figure out what's the "unknown operator" it's talking about Edited by Kayosetsu, May 13 2016, 01:03 AM.
|
| Come! Show me what passes for memes among your misbegotten kind! | |
![]() |
|
| KayvaanShrike | May 13 2016, 06:52 AM Post #32 |
|
Shadow Captain
![]() ![]() ![]() ![]()
|
Greetings Kayosetsu, I checked your mission you were missing some triggers I have made a demo for you spawnwave2demo1 Load the mission then run forward 12 orks should spawn in front of you Each trigger is activated by Resistance only Each trigger has 12 and 12 meaning 12 units will spawn only once Example1; [50,12,""spawn_marker1"",12,""target_marker1"",egrp1, elistspawn]call wavefilter2 The first 12 is how many units you want to spawn the second 12 is how many times you want them to spawn Example2; [50,12,""spawn_marker1"",24,""target_marker1"",egrp1, elistspawn]call wavefilter2; 12 units will spawn two times Let me know if it worked for you |
| He who loves the game, mods the game. He who mods the game, lives the game. | |
![]() |
|
| Kayosetsu | May 13 2016, 07:58 AM Post #33 |
|
Recruit
![]() ![]() ![]()
|
It says I'm missing addons al_hydra. What mod is that from? |
| Come! Show me what passes for memes among your misbegotten kind! | |
![]() |
|
| KayvaanShrike | May 13 2016, 10:05 AM Post #34 |
|
Shadow Captain
![]() ![]() ![]() ![]()
|
Interesting I didn't even place any units using that addon. It adds black op imperial guard and operative chaos units. Open the mission.sqm remove the line "al_hydra" save load mission should work just tried it myself |
| He who loves the game, mods the game. He who mods the game, lives the game. | |
![]() |
|
| ww2weasel | May 13 2016, 09:51 PM Post #35 |
|
Da Brainboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
ok - was this within demo mission - or a mission you were creating - example using pink horrors...?
Oh I think I know... It's because.... ; initialize file for Spawnwave2 Version 2.4.5 wavefilter2 = preprocessFile "wavefilter2.sqf" so to run wavefilter2.sqf call wavefilter2 Looking for this - I think it should be in a trigger. example: [91,10,"where",40,"mplayer",wgrp,wlistspawn]call wavefilter2; Edited by ww2weasel, May 13 2016, 10:06 PM.
|
| No Action Available | |
![]() |
|
| ww2weasel | May 13 2016, 10:08 PM Post #36 |
|
Da Brainboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I see I left the SLX killed effect last time I edited for you Kayvaan - forgot to set it back. |
| No Action Available | |
![]() |
|
| Kayosetsu | May 15 2016, 09:58 PM Post #37 |
|
Recruit
![]() ![]() ![]()
|
My bad. Been playing Stellaris these last couple of days. I'll check it out in a little bit! |
| Come! Show me what passes for memes among your misbegotten kind! | |
![]() |
|
| Kayosetsu | May 22 2016, 07:42 PM Post #38 |
|
Recruit
![]() ![]() ![]()
|
Yup, works perfectly! Thanks for the help! |
| Come! Show me what passes for memes among your misbegotten kind! | |
![]() |
|
| « Previous Topic · OFPWH40K Announcements · Next Topic » |






![]](http://z3.ifrm.com/static/1/pip_r.png)



2:43 PM Jul 11