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Updated Spawnwave 2; Bug was found and 2 newer Addons added
Topic Started: Apr 5 2009, 07:57 PM (4,176 Views)
ww2weasel
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Da Brainboy
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Wipex; a mission designer helped reveal a bug in Spawnwave2 - It has now been corrected.
Plus this version has Planetary Defense Force and Word Bearers added...

Updated Spawnwave

New Spawnwave2 Demo
This to cover PDF & Word Bearers.


check this thread for updates from time to time - perhaps more will be added/done.

Also possibly place a request if you think I missed something.



What is Spawnwave2???


Overall Vision for Spawnwave.


The idea behind Spawnwave; was to have one script handle requests for all the different unit types of WH40K.

So most Races will be able to be called from this script to be used in wave attack styled spawning.

After the units have died they will sink into the ground.

There might not be enough time to remove weapons from the dead. So a mission designer must plan weapon crates, etc... accordingly to this caveat.

I had to compromise between the length of body removal or the time for respawn.
I opted for time for next respawn.

In the WH40K Universe the action is fast and furious.
Not everybody has a fast machine - So a quick removal of body - ultimately was the way to go.

Also Spawnwave2 has limitations in overall group size.
After much discussion with colleagues in WH40K Mod - it was decided to make array size 10 for Resistance and West. This to represent ordered units in the Imperium and other Races.
So if you chose to have 12 units - you would still only receive 10 - think PDF and Kroot allow for 12.

Whereas East will be allowed up to 12 men per squad as they can be units not following any strict unit size guidelines. Or for that matter may fight in large groups anyways... Exception to East is Oshova Tau.

The Spawnwave Readme and the Demo go onto show further examples.
Edited by ww2weasel, Apr 12 2009, 09:26 PM.
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I found another bug

when i try to spawn blood pact with spawnwave2 i get error saying: {_x domove getmarkerpos _targtmrkr}foreach units type number,expected object,group
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Wipex
Apr 7 2009, 07:23 PM
I found another bug

when i try to spawn blood pact with spawnwave2 i get error saying: {_x domove getmarkerpos _targtmrkr}foreach units type number,expected object,group
send me the sqs file or better yet - the mission folder you have that too , i may be able to help you, as for weasel may not be able to respond soon..


(if he does respond b4 me then that would be 10 times faster )

:D
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the sqs file is spawnwave2

the error also comes in the spawnwave demo if you edit one of the triggers to spawn blood pact
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AH i see it now, this is my bad...

will post this new info in the main down load post...

see first post in here. Updated Spawnwave 2

you will need to re down load the updated files

LFH
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I have downloaded the updated files but i still get the error And i havent changed anything in the script. everything else works fine expect blood pact
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ok i will pass this onto ww2weasel.

i will have some time later tonight to test this my self.

if i don't get back to you soon, i know ww2weasel will.
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ww2weasel
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Da Brainboy
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hmmmm, looks like I overlooked this in wavefilter function:

if (_addons==2) then {[Abldpct_numbinsquad,_spawnloc,_totalspawn,_trgtmrkr,_grupname,_addons] exec "spawnwave2";};


Missing comma in array; note: Abldpct_numbinsquad,

should be this line:

if (_addons==2) then {[Abldpct,_numbinsquad,_spawnloc,_totalspawn,_trgtmrkr,_grupname,_addons] exec "spawnwave2";};

Will update link with correction...

Updated Link in first post

Edited by ww2weasel, Apr 12 2009, 09:35 PM.
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The link doesn't function anymore; could someone reupload it?
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ladie from hell
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DeathsHands
Oct 29 2009, 02:53 AM
The link doesn't function anymore; could someone reupload it?
here is the spawnwave2 file
Attached to this post:
Attachments: Spawnwave_Demo2.WH40K_Armageddon2.7z (22.71 KB)
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