| OFPWH40Kv3 Release 2009; New Release of the OFPWH40Kv3 mod | |
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| Topic Started: Mar 30 2009, 03:51 AM (14,980 Views) | |
| Tindalos | Jul 30 2009, 09:36 AM Post #51 |
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Hi, sorry if this is in the wrong place, but I'm not sure if this counts as a bug or not. After installing the mod, I tried to start up Operation Flashpoint but got the message: "ags_build\config.cpp/CfgVehicles/AGS_build_c.ladders: '}' encountered instead of ';'" Is there an easy way to fix this problem? |
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| ww2weasel | Jul 30 2009, 11:53 AM Post #52 |
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Da Brainboy
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This is a config/scripted error in a 3rd party Addon's config. Looks like the creator of the addon forgot to add a semicolon on one of the lines. ags_ = agentsmith's Work... He is still active in opflash community - good guy too.... I could fix but would require agentsmith's ok. I will be away for a month - so it won't get done right away. However despite the bug - the game should play ok. The error should be dealt with - to create a smoother running interface. Edited by ww2weasel, Jul 30 2009, 12:01 PM.
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| ladie from hell | Jul 30 2009, 07:06 PM Post #53 |
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Commissar
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@Tindalos this mod error you have, is it a mod that you got from the OFPWH40Kv3 DL or did you get it from another DL site? for why i ask this question is : I for one play the very same mod from the down load link, and I am not getting this error. But I will redown load the Mod again right now to see as to why this is . will report back and post my findings... LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Tindalos | Jul 31 2009, 07:09 AM Post #54 |
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From the mod I'm afraid, from this very thread in fact. |
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| ladie from hell | Jul 31 2009, 11:01 AM Post #55 |
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Commissar
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frack me side ways with a wire brush and a 10 speed drill... OUCH ! ! ! ! ! i DL from both links and installed them both on a different pc... and i am not getting this error? here is a really dumb question that we have to ask.. and i think you know what it is............ do you have any of the ags_build mods in any of your other ofp mod folders or your main ofp addons folder at all??? for in the DL of the ofpwh40kv3 mod, i have the newest ags mod and i do know if you have any of the other mods of a earlier date, it will give problems.. also if you are running any other mod through the ofpwh40kv3 mod, then it too would give this error . LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| Tindalos | Aug 1 2009, 04:01 PM Post #56 |
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Ah, I see what you mean, yeah I made that mistake. I feel so embarrassed now. Thanks for the help... I'll just go whimper into a corner now while reinstalling. |
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| ladie from hell | Sep 12 2009, 06:21 PM Post #57 |
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Commissar
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even though some ppl have it already... some do not , i have already posted in post #23 in here, but i updated the first post and added the patch to the CSM_tank.pbo LFH |
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WH40K Table Top Stuff { SIOL FEARALL NA FEAR } NO RETREATING FOOT STEEPS | |
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| kasrkin | Oct 1 2009, 07:26 AM Post #58 |
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cool mod!
Edited by kasrkin, Oct 1 2009, 09:10 AM.
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| overwatch | Nov 20 2009, 01:59 PM Post #59 |
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That's an awesome mod. Kudos to all for the work! However, I get a few issues I can't find anywhere else. 1) Close combat seems to be unavailable, for example, genestealers and Flayed Ones cannot do anything except walking around. 2) The animations sometimes glitch, making different parts of bodies moving in different directions and disconnecting from themselves; in some models like Vindicare it's just when climbing ladders; in others like Flayed Ones it comes up even when strafing. 3) All Valkyries, except that from the Elysian Campaign (however in the editor it's listed like from an Imperial Navy) are completely uncontrollable once in the air; they shiver with an increasins amplitude and soon crash into ground. Again, that's an excellent mod and I greatly appreciate your work; however, these issues somehow reduce pleasure from playing; thus, I would me very grateful to recieve answers ASAP. Thank you. Overwatch |
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| overwatch | Nov 20 2009, 03:20 PM Post #60 |
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Recruit
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I made two screenshots for better understanding of №2 problem... |
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