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| Scenario 1; The Rescue | |
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| Tweet Topic Started: Feb 16 2009, 02:23 AM (472 Views) | |
| WarhoundTitan | Feb 16 2009, 02:23 AM Post #1 |
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The name of the is This is The Rescue. Players: 3 - 4 Points: -Attackers - 800 -Defender - 1 squad(no vehicles) Objective: The Attacker must eliminate all enemies in the Enemies camp and the stranded Defenders. Background: There are 4 sides, 3 start on the field, 2 are attackers, one is defender, and the other is rescuer after 28 turns, so that's when he deploy's Defenders Deployment: Defender deploys in a 6 inch radius around a crashed ship(any ship will suffice) Attackers Deployment: Attackers must deploy anywhere withen his own stronghold. Defenders rules: Defender's only way to win is either kill the enemy(hard victory cause u only have what u landed with) or wait 28 turns for reinforcements, also Defending player's forces will include NO vehicles) Attacker rules: the Attackers each have their own base, they get troops from their "barracks" every few turns, and they MUST set up withen their own camp, anywhere outside is not permitted. Draw: There is no draw! Winning: Attackers win if they anniliate each other and the Defender The Defender wins if he can hold out for 28 turns The field it suppsoed to have notihng(save for 2 small bases one in the east and one in the west) or North or South, really depends on how big each side is, but there are 4 Sides. |
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| Salvadorjer | Feb 19 2009, 08:39 AM Post #2 |
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28 turns is impossibly long even at equal points value. |
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| WarhoundTitan | Feb 19 2009, 02:39 PM Post #3 |
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Actually it was the Emperor that posted this on the old site! Ive been moveing topic's that get no reply too.
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| Salvadorjer | Mar 11 2009, 08:30 PM Post #4 |
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it should be more like if they survive 2 or 3 turns |
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