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Teams; Post your team here and show KoV
Topic Started: Jun 12 2008, 10:53 PM (95 Views)
NinToni
Knight of Truth
Hi guys i thought maybe we should know each others (theoretical) teams, as in the teams we want in the future

ill start

Scyther @ Choice Scarf
Technician

U-turn
Pursuit
Aerial Ace
Double hit

Blastoise @ Splash Plate
Torrent

Water Fall
Rapid Spin
Earthquake
Ice punch

Charizard @ Salac Berry
Blaze

Flame thrower
Sunny day
Solar Beam
Air slash

Snorlax @ Leftovers
Thick Fat

Rest
Sleep talk
Crunch
Body slam

Tyranitar @ Leftovers

Dark Pulse
Substitute
Focus Punch
Rock slide

Lucario @ Life Orb
Inner Focus

Extreme Speed
Close combat
Sword Dance
Stone Edge
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Seawheels
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Knight Grand Cross
Great idea NinToni! The natures on mine are expendable though. Im not too picky.

Pokemon: Drapion
Ability: Sniper( When this Pokémon scores a Critical Hit, damage is multiplied by 3 instead of the standard 2.)
Moves:
Swords Dance
Night Slash
Earthquake
Firefang
Item: Scope Lens
EV's: 40HP/252 Atk/216 Speed

Pokemon: Floatzel
Ability: Swift Swim(Rain doubles its speed)
Moves:
Aqua Jet
Crunch
Ice Fang
Brick Break
Item: Expert Belt
EV's: 4HP/252 Atk/252 Speed

Pokemon: Garchomp
Ability: Sand Veil(increases evasion by 20% in a sandstorm)
Moves:
Swords Dance
Earthquake
Draco Meteor
Fire Blast
Item: Life Orb
EV's: 16 Atk/ 252 Sp. Atk/ 240 Speed

Pokemon: Infernape
Ability: Blaze(incrases the power of fire type moves by 50% when HP is 1/3 or less.)
Moves:
Flamethrower
Close Combat
Grass Knot
Hidden Power
Item: Expert Belt
EV's: 4HP/252 Atk/252 Speed

Pokemon: Luxray
Ability: Intimidate(lowers the foe's attack 1 stage.)
Moves:
Thunderbolt
Ice Fang
Crunch
Toxic
Item: Leftovers
EV's: 204 HP/ 48 Atk/ 252 Sp. Atk

Tangrowth @ Wide Lens
Ability: Chlorophyll
Nature: Jolly (+Spd/ -Sp. Att)
Sunny Day
Power Whip
Morning Sun
Sleep Powder
EV's: 252 Sp. Att/252 Speed/4HP
Edited by Seawheels, Jun 12 2008, 10:57 PM.
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Tyuken

Whee... I love psychic pokemon.

Pokemon: Gardevoir
Ability: Synchronize(When affected by anything like poison or sleep, the enemy gets affected too.)
Moves:
Reflect
Psybeam
Extreme Speed
Light Screen
Item: Sitrus Berry
**I chose Gardervoir first for a nice speedy start, sending the first few Pokemon packing hopefully, also Reflect and Light Screen could really help out the later Pokemon.**

Pokemon: Gallade
Ability: Steadfast(Speed raises by 1 level everytime he flinches.)
Moves:
Leaf Blade
Aerial Ace
X-Scissor
Psycho Cut
Item: Power Belt(I don't remember exactly)
**Gallade is second due to type coverage and still a pretty high speed, and even higher damage.**

Pokemon: Abomasnow
Ability: Snow Warning(Hail comes whenever the pokemon is sent out.)
Moves:
Ice Punch
Wood Hammer
Shadow Ball
Stomp
Item: Leftovers
**Abomasnow is mostly just a slow and tough power-house, used to string out battles, or even finish off the last Pokemon.**

Pokemon: Lopunny
Ability: Cute Charm(When hit by an enemy, it might be infatuated with love.)
Moves:
Return
Jump Kick
Ice Beam
Thunder
Item: Sitrus Berry
**Lopunny really is just a very fast (faster than most pokemon) attacker with a lot of attack coverage.**

Pokemon: Toxicroak
Ability: Anticipation(Warns me of super-effective or 1-hit KO moves the opponent knows.)
Moves:
Sucker Punch
Poison Jab
Facade
Vacuum Wave
Item: None
**Toxicroak is a fast Pokemon, capable to pick up the pieces with 3 high-damage moves and 1 move to hit the opponent first**

Pokemon: PorygonZ
Ability: Download
Moves:
Conversion 2
Psybeam
Recover
Shadow Ball
Item: Leftovers
**This Pokemon, mainly due to Conversion 2, is extremely hard to kill and is backed up with 2 opposite pole attacks, Psybeam and Shadow Ball to compliment his ability to win, and if, a big if, the enemy takes its HP down too much, then Recover will allow PorygonZ to prevail.**
Edited by Tyuken, Jun 14 2008, 11:16 AM.
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NinToni
Knight of Truth
well tyuken may i suggest a Physical Tank or a STAB fighter for your other 2 maybe Tangrowth and Machamp or something

Just wanna help out.
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Seawheels
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Knight Grand Cross
I personally would recommend a water or ground ty in case your opponent has a fire-type powerhouse to counter Abomasnow's weakness to fire.
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HeadBytor
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Wobbuffet - Focus Band
Shadow Tag(opponent can't flee/change)
Bold

Counter
Mirror Coat
Encore
Destiny Bond
"Wobbuffet will be used for countering the powerhouse pokemon and trapping foes with toxic"


Blissey - Leftovers
Natural Cure(cures status when switched out)
Bold

Toxic
Substitute
Rest
Heal Bell
"Blissey is my Toxic Tank for those hard to beat and status healer"


Flygon - Leftovers
Levitate(ground attacks have no effect)
Naughty

Aerial Ace
Dragon Pulse
Flamethrower
Earthquake
"Flygon protects my team from my big weakness to fire and ground attacks"


Magnezone - Magnet
Magnet Pull(steel type pokemon can't switch/run)
Sassy

Thunderbolt
Substitute
Supersonic
Flash Cannon
"Magnezone is my Sp. Attacker and also covers for other my pokemons' other weaknesses"


Empoleon - Leftovers
Torrent(boost water power when health is low)
Lonely

Drill Peck
Surf
Flash Cannon
Roar
"Empoleon covers other weaknesses and shuffles foe's pokemon around if spikes have been set down previously"


Forretress - Focus Band
Sturdy()
Relaxed

Spikes
Stealth Rock
Explosion
Rapid Spin
"Forretress starts off the fight setting traps, and eliminating foes traps"
Edited by HeadBytor, Jun 14 2008, 08:29 PM.
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Tyuken

Okay, finished off my team. ^.^
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HeadBytor
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i just edited mine too
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deathblood2

My Kanto-only team (I beat Seawheels with it :P )

Machamp (M) @ Nothing
Ability: Guts
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Ice Punch
- Poison Jab
---
Charizard (M) @ Nothing
Ability: Blaze
EVs: 252 HP/124 Atk/8 Def/124 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Pulse
- Flamethrower
- Earthquake
- Air Slash
---
Golem (F) @ Nothing
Ability: Rock Head
EVs: 230 HP/230 Atk/48 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Stone Edge
- Attract
---
Gengar (M) @ Nothing
Ability: Levitate
EVs: 252 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Dream Eater
- Confuse Ray
- Hypnosis
- Sludge Bomb
---
Electabuzz (F) @ Flame Orb
Ability: Static
EVs: 124 HP/124 Atk/136 Spd/124 SAtk
Naughty nature (+Atk, -SDef)
- Attract
- Thunderbolt
- Ice Punch
- Facade
---
Mewtwo @ Nothing
Ability: Pressure
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Aura Sphere
- Flamethrower
- Ice Beam
- Psychic
---

My team full of favorites, not tested yet

Gallade (M) @ Focus Sash
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Brave nature (+Atk, -Spd)
- Close Combat
- Leaf Blade
- Psycho Cut
- Ice Punch
---
Blaziken (M) @ Nothing
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Blaze Kick
- Earthquake
- Sky Uppercut
- Night Slash
---
Absol (M) @ Sitrus Berry
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Night Slash
- Psycho Cut
- Shadow Claw
- X-Scissor
---
Electivire (F) @ Nothing
Ability: Motor Drive
EVs:
Lonely nature (+Atk, -Def)
- Cross Chop
- Earthquake
- Ice Punch
- Thunderpunch
---
Scizor (M) @ Flame Orb
Ability: Swarm
EVs: 252 HP/252 Atk/4 Spd
Lonely nature (+Atk, -Def)
- Iron Head
- Night Slash
- X-Scissor
- Facade
---
Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 172 HP/168 Spd/168 SAtk
Calm nature (+SDef, -Atk)
- Dark Void
- Dark Pulse
- Dream Eater
- Drain Punch
---

As you notice, almost all of my poke's are tanks or sweepers, except Darkrai, which is a beast, and Gengar which has a knack for teh sleep. That's just how I roll B-)
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p.s. im the owner of the Brotherhood's largest sig (hehe)
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