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In-Depth Rules
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Topic Started: Dec 12 2008, 09:19 PM (5,606 Views)
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ΩOrius
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Dec 12 2008, 09:19 PM
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This first post of the rules is the table of contents. In it will be links to each part that is needed to read. If you already know a topic, just skip it and go onto the next. However, this isn't reccomended unless it is something like how to RP or how to RP a fight.
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ΩOrius
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Dec 12 2008, 09:19 PM
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This has been moved to the new rules. See http://s1.zetaboards.com/Naruto_Saigen_RP/pages/howto/ here.
Spoiler: click to toggle The Basics of Role Play A guide by Evil Eye.Being a text-based RP site, the Naruto Saigen RP will obviously require you to use text. I have been roleplaying for a few years, on many different boards, but one thing that I always notice about every board is that there are a few members who simply lack either common sense, or experience, or possibly a combination of both. You, the person reading this guide, do not want to be that member. People will hate you, and you'll get owned whenever you get into a fight, mission or tea party. Fortunately, this guide will help you with avoiding that. How to put your pants on.Don't underestimate the importance of this section, please. Every board has rules regarding how you should express speech, thought and action in your RPs. So does this board, and not following them will get people angry with you. ActionsLike most RP sites, it is expected that you write in the past tense, and the third person. This gives your RP a more descriptive nature, and makes it seem more like you're telling a story. For instance, compare the two examples below. - Quote:
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I encounter a blockade in the road. I examine it, attempting to find a way around it. There is no way to do so. I blow it to pieces instead.
Richard encountered a blockade in the road. He examined it, attempting to find a way around it. There was no way to do so. He blew it to pieces instead.
As you might instinctively feel, the second example feels more like a story. The first example, on the other hand, seems more like poorly written poetry. SpeechWhile most RP sites use nothing more than quotation marks to express speech, NKRP does it a bit differently. Personally, I support this decision, as the font makes it slightly difficult to see the quotation marks. That is why NKRP uses a bold font to express speech, along with quotations marks. "A bit like this," the writer exclaimed. You are allowed to use colour tags instead of bold tags, but it is not encouraged. Whatever you do, don't forget the quotation marks. ThoughtThe rules on expressing thought are a lot less strict. Essentially, you're allowed to do it any way you wish, as long as you make it clear that your character is thinking. Suggested methods are brackets, slashes, parentheses, apostrophes, possibly in combination with italics. It's also possible to use only italics, which seems to be the preferred method. If you suspect that there may be any doubt about whether your character is thinking (as opposed to, for instance, you putting emphasis on certain words with italics or showing that the text is parenthetical, like I'm doing right now), use phrases like "Richard thought" in your writing, followed or preceded by the actual thoughts. Out of character postingSometimes, you may want to speak directly to the other RP'er, rather than his character. After all, you are not your character, and you may have to inform your fellow RP'er of something that your character doesn't know, or doesn't want to share. If this situation arises (which it will), make sure that you clearly mark the out of character section. I tend to use double parentheses to achieve this, but you may prefer marking it with tags saying [OOC] and [/OOC], or similar methods. When marking out of character sections, try to use symbols that one wouldn't normally use when in-character. Double parentheses are an example, as are curly brackets {these things}. Whichever symbols you choose to use, you can make it even more obvious by including "OOC:" before the OOC text and include "IC:" when you go back to in-character posting. One final thing: try to keep OOC text to the top or bottom of your post. There's no I in RP.You RP with other people. You could go solo, but I'm afraid that that would be terribly boring. When you want to RP with somebody, go ahead and send them a PM. They'll appreciate it, usually. Then you have your character meet up, and do whatever it is that you wanted to do with them. Be sure to leave room for them to react to what you do. Don't defeat an entire squad of enemy ninja in one post, because that makes it seem like all your companion did was sit around picking his nose. Keeping the example of an enemy squad, you may defeat one or two of them, while your companion targets the other two. Alternatively, you could both do short posts when you target the same enemy, or you find another method, like in the example below. - Quote:
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((OK, so Combination Henge it is. I'll do it.))
Richard approached Dante, forming the necessary handseals. He could see that Dante was doing the same thing, and he got behind his companion. Simultaneously, they shouted "Konbi Henge no Jutsu!". A puff of smoke, and in their place stood a two-headed ten-foot colossus. It roared, and proceeded to charge the opponents.
In this example, it would be slightly useless for both people to state that they make the necessary handseals, as it is pretty much a given. Other such examples include walking in a certain direction and opening a door. More advanced controlling (like using supportive jutsu on your character or enemies) should only be done with explicit prior permission. Thou Shalt Have No Other Gods Before Me.Ah, god-modding. Out of all the stupid thing you can do, this is the most annoying. People will hate you for it, call you names and report you to the staff. There are many different forms of god-modding, but all of them can be avoided by using common sense. Let's examine some of the more common examples. Controlling other characters- Quote:
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Richard dashed at the opponent, with Dante following closely behind him. As Richard jumped, Dante ducked, and both launched a kunai at the enemy ninja. Richard formed a few handseals, and saw Dante doing the same thing. While Richard released a stream of water onto the enemy, Dante slammed his hand into the ground, creating a huge shockwave.
This kind of posts is only tolerated if (and only if) it is preceded by permission from Dante. Perhaps Dante wouldn't be able to post for a few days, and he gave Richard permission to control his character so that the rest of the group (Richard and Shikaru, for example) could move on. If permission hasn't been given, controlling characters extensively is not OK. Perhaps Dante wanted to cast a genjutsu onto the opponent, or support Richard in his offense by launching him higher into the air. Forcing something onto other charactersThis may feel like a step back from the previous example, but it's actually even worse, especially if you let your character kill the other. Let's say that Dante is fighting Shikaru. Dante has a sword. If Dante makes the sword go through Shikaru's heart in his own post, that would be considered god-modding. It is up to the opponent to decide whether or not your attacks connect. Perhaps he saw it coming, perhaps he managed to twist his body so that vital organs would be protected. Or perhaps he didn't see it coming, and he lets the sword pierce his heart as intended. Which brings me to my next point... Continuous evasionOK, so you will try to dodge your opponent's attacks, that makes sense. But you cannot dodge everything, especially when your opponent has used a really good strategy. If you two are in the smoke of a smoke bomb, you won't see his sword attacks coming until they get really close. If your speed stat is high enough, you might still dodge some blows, but you'd better have a really good explanation when dodging them all (a really good explanation would be the Great Swirl of Sand technique, for example, as it sinks your character into the ground). I've seen examples where people are under a genjutsu that makes them blind, and still dodge every stab with nothing but the sound of footsteps. That's simply not possible, and if you bring it to this site, chances are you'll lose the fight by default. Its initials are M.S.Your character. Even if you skipped over the entire guide, please read this, as it has some points I would very much like to get across. When creating your character, don't give him an immensely tragic backstory. You are not Sasuke-cunt, you are just a random villager who happens to be a ninja. Your parents dying would be a great example of this. I have seen very few characters whose parents are still alive in my years of RP'ing, and frankly, it gets old. If you want to be original, get a normal past. Other points you'll want to avoid are being a blacksmith, having a character who has girls/guys all over him when he flicks his wrist, having a character with stunningly good looks, and other such things. Such characters are called Mary Sue, and everybody hates them to death. Now then, on to using your character. He or she will not suddenly develop new jutsu in the middle of a fight. Inventing new jutsu takes some time, and I doubt that you'll be able to think of something good in stressful situations (including, for example, fights). Not to mention that unless you have the Sharingan, you'll need to practice first. As stressed in the section above, you should not god-mod. Making your character invincible is included in god-modding. He or she will lose fights once in a while. Get over it and learn from it. There is no shame in retreating, or surrendering. Sometimes people go on and on in a fight, constantly pushing themselves to their limits. And once they reach those limits, they keep fighting anyway. Don't be like that. You have only a limited amount of chakra, and so does your opponent. Admins will cut your fight short if it goes on for too long anyway, so you might as well end it yourself when needed. Love thy fellow man.Or rather, don't fight with him. If you see somebody break these rules, kindly alert them to it and ask them to edit their posts, or at the very least not to do it again. If they refuse, feel free to report them to the staff, but don't fight over it. It'll just turn into an endless "yes - no - yes - no" session, with neither of you willing to admit that they made a mistake. Which is bad. Reporting the other will make the staff look at it, and decide who's right. Since what the staff says is binding, the opponent will have to edit his post or lose the fight by default. Conversely, if you break one of these rules (perhaps by accident), and your opponent alerts you to it, don't get into a fight. Either edit your post, or explain why you feel that your move is legitimate (dodging continuously might be possible if your abilities consist mostly of defensive jutsu, rather than offensive techniques). Regardless of what you do, remain polite. Swearing will just enrage the other person, and nobody will be helped. Tips and tricks.These are just miscellaneous tips that don't really fit into the other categories. - You're part of a team, and a team where everybody attacks for themselves is not a good team. Don't underestimate defensive/supplementary jutsu, they're probably more vital to a team than offensive jutsu. Lots of characters have only Attack type techniques, which may fit their style, but that doesn't mean you should do it too. Defensive techniques are really, really useful, as are supplementary ones.
- Be true to your stats. If you have a speed stat of only 2, you'll be fairly slow. Catching up to a retreating opponent would be nearly impossible. Having a strength stat of 4 is not bad, but if your opponent's strength is 6, your punches won't be as strong as his. Fight accordingly to your stats. In the strength example, you should probably find a way to turn your opponent's own strength against him by redirecting his attacks.
- Be reasonable when making new jutsu. An elemental jutsu of below average power will still be ranked C (or perhaps even B), purely because they're hard to do. As a general rule, D-rank jutsu are the kind that a Genin would be able to learn fairly easily, only one rank above the jutsu that you learn at the Academy. C-rank is where the challenge begins, and elemental jutsu should always be ranked C or up.
- Escapes should be made with a reasonable explanation. If there's water nearby, you could dive into that and swim away. If your opponent has Suiton, however, that would be a bad idea. I still get the feeling that some people would still do it, and then claim that they have escaped the fight. I once saw an example where a person summoned a dragon one meter above the ground in a thick forest and flew away, while facing opponents with bows, one opponent being able to actually fly. He still claimed that he had escaped, despite your average trees being taller than one meter. Don't do stuff like that. Be reasonable about how you escape. Genjutsu, paralysis and smoke bombs are reasonable. Simply running away isn't.
Credits and disclaimers that nobody cares about.Guide written by Evil Eye. This guide may not be published on any site other than Naruto Saigen RP without explicit permission from the writer.
Edited by Orius, Sep 28 2009, 09:02 AM.
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ΩOrius
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Dec 12 2008, 09:19 PM
Post #3
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This has been moved to the new rules http://s1.zetaboards.com/Naruto_Saigen_RP/pages/howto/ here.
Spoiler: click to toggle Strength and honour; how to RP a fight.Another guide by Evil EyeThis guide is here to show you just how you should do battle in a text-based RP setting. As you can probably guess, the rules for combat are roughly the same as the rules for general RP plot advancement, but they're a lot more specific, so it wouldn't hurt you to read them anyway. Keep in mind that these rules typically apply to one-on-one combat, which is the most usual form. Rules regarding group combat will be pointed out as such. You may think to yourself: This guide is pointless! Any and all of these rules can be summarized with the phrase 'use common sense'. Why is it even here, this all goes without saying! Frankly, I agree, that phrase sums up the entire guide perfectly. But keep in mind that this is the Internet, and not everybody is as smart or experienced as you are. This guide is mostly for the newbies and the noobs, although the latter probably stopped reading when they saw a difficult word like 'summarized'... AccuracyLike mentioned in other guides, it's up to the opponent to decide whether or not an attack actually hits. It's never, under any circumstances, your call. You may assume that your attack hit and initiate the follow-up, but only if that's what your character would assume. Let's say that you manage to use a Suiton on your opponent. If that attack covers a wide area, it's reasonable for your character to assume that the attack connected, and follow it up with Raiton. Of course, your character could assume that every attack connected, but that would probably mean he'd lose the fight, due to exhaustion from all the follow-up attacks and a downright bad strategy. AvoidabilityConversely, you won't be able to dodge everything. Of course, if a Jounin fights a Genin, he's going to have a fairly easy time dodging the attacks. But even then, a Genin could be able to catch the Jounin by surprise, with good strategy. Don't make your character all-knowing and able to see every attack coming before it's even initiated. Sure, a character with enough Wit can see most attacks coming. A character with enough Speed will have good reflexes, a character with enough Strength can block a lot of Taijutsu. But none of them can block, dodge and prevent all attacks. On that note, I see many people who only ever attack, and only dodge when they are attacked. That's not a good idea. Take some time to prepare a defensive strategy every once in a while. Wear your opponent's stamina out a little, or wait for a better opportunity to counter. Just because you get to attack every post doesn't mean that you should. CombosRegardless of what people may say, combos are perfectly fine. It stops being fine when you have several attacks that are unconnected. If you throw a kunai to distract your opponent from the fireball following it (similar to a skewer in chess: evading the less dangerous attack would result in a more severe injury), that's perfectly OK. But you have to keep in mind that your opponent will not sit still. If you think you can do multiple attacks in a relatively short time, go for it. But don't assault your opponent with many powerful attacks after eachother. Your opponent can move, and focusing so much on offense will inevitably lead to neglecting your defense, which will in turn lead to your defeat. A notable exception is when you control multiple characters. For instance, the products of a cloning technique, or of a summoning technique. They can all attack at once, or perhaps even launch their attacks successively to make it more likely for one of them to hit (after all, it's hard to dodge two attacks than it is to dodge only one). Potentially, their attacks could support each other, or the attack of one character might be aimed toward leading the opponent into the attack of another character. Deciding a winnerThere are certain techniques that will end combat in some way. The Temporary Body Paralysis technique, for example, will paralyze your opponent. When your opponent is paralyzed, it's the perfect time to retreat. It is not the perfect time to drive a sword through his heart. Even if death is allowed in a match, you still shouldn't do it without at least discussing it with your opponent. Like I have mentioned earlier, it's up to your opponent to decide whether or not a blow will land. Please note that combat can end in many different ways. Surrender, loss of consciousness, retreat, or a judge ending an arena match are all ways to end the battle. Death is hardly ever the only option, and as a general rule, you should try to avoid killing your opponents as much as possible. If only from the kindness of your heart... Strength and honour; how to RP a fight © Naruto SaigenRP 2006 - 2008.
Edited by Orius, Sep 28 2009, 09:01 AM.
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ΩOrius
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Dec 12 2008, 09:19 PM
Post #4
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Banned list
- 1) The Uchiha is long gone. Don't try to remake them.
- 2) Things that increase chakra levels are not permitted to be used. This includes chakra stealing.
- 3) No canon characters. Try to deviate from canon characters so we don't see a Rock Lee clone or something of that sort.
- 4) The Eight Celestial Gates are banned.
- 5) The Rinnegan is banned.
- 6) Sound village was destroyed and Orochimaru is long gone. Don't mention either in your character's history.
- 7) The Bijuu exist, but not at start up. You must earn them.
- 8) Dragon stuff is a nono.
- 9) The Akatsuki do not exist. Do not try to remake them.
- 10) You may only have 15 exploding items in total on your character.
- 11) All canon characters are long gone. Don't mention them in your history, since there is little point.
- 12) Teleporting jutsu can only be used twice per thread. This is a limit to stop any abuse of said techniques.
- 13) Since there has been a slight influx of this, don't directly copy things from other popular media--main characters and all that. Make some differentiation. This includes pictures.
- 14) No Flash Step jutsu.
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ΩOrius
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Dec 12 2008, 09:19 PM
Post #5
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Character Template Explanation
Spoiler: click to toggle - Code:
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[b]Username:[/b] [b]Points:[/b] ------------ [b]Name:[/b] [b]Nicknames:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Body Build:[/b] [b]Traits:[/b] [b]Clothing:[/b] [b]Forehead Protector[/b] [b]Personality:[/b] [b]Picture:[/b] ------------ [b]Rank:[/b] [b]Village:[/b] [b]Weapons:[/b] [b]Stats[/b] [list][*][b]Ninjutsu:[/b] [*][b]Taijutsu:[/b] [*][b]Genjutsu:[/b] [*][b]Stamina:[/b] [*][b]Control:[/b] [*][b]Strength:[/b] [*][b]Speed:[/b] [*][b]Wit[/b][/list] [b]Jutsu Specialty:[/b] [b]Chakra Affinity:[/b] [b]Second Chakra Affinity:[/b] ------------ [b]Bloodline Limit:[/b] [b]Jutsu:[/b] [b]History:[/b] [b]Sample Post:[/b]
That's the skeleton template. Pretty simple, right? Well, just in case you need help, here is where it will be explained.
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Username: Points: ------------ Name: Nicknames:
Your username, your character's name and your character's nicknames go here. Since the Narutoverse uses Japanese format, please put your character's last name first and first name last.
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Age: Gender: Height: Weight:
These are all simple, once again. Just fill in what fits.
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Hair: Eyes: Body Build:
Hair is style and color, while eyes is just color. Remember if your character has Doujutsu as well.
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Traits:
What makes your character stand out from an average person? Here is where you list any scars or any other such things.
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Clothing:
What does your character wear? This includes things such as earrings and watches.
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Forehead Protector
Where does your character wear their forehead protector at?
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Personality:
Describe your character's personality. It doesn't have to be too long, but at least make it more than a sentence or two.
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Picture:
If you have a picture, post it here with spoiler tags. Spoiler tags look like [spoiler][/spoiler]. Just put the image inside with image tags.
The first part of the template is all done! Now we know what your character looks like.
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Rank:
Here is where you decide what rank you wish to be. You can put in any of the following: Genin, Chuunin, Special Jounin, Jounin, D-Ranked Missing-nin, C-Ranked Missing-nin, B-Ranked Missing-nin, or A-Ranked Missing-nin. Whatever you pick here determines things later on.
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Village:
What character is your character from? Konoha? Kiri? Suna? Kumo? Iwa?
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Weapons:
What weapons does your character use? Please place how many and where you have them here.
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Stats- Ninjutsu:
- Taijutsu:
- Genjutsu:
- Stamina:
- Control:
- Strength:
- Speed:
- Wit
You are able to distribute your stats here. You can't have any 0s and you can't start off with anything higher than 10. The number of points you get are determined by your rank.
Genin---------------------24 (Average:3) Chuunin------------------40 (Average:5) Special Jounin-----------48 (Average:6) Jounin--------------------56 (Average:7) D-ranked Missing-nin---24 (Average:3) C-ranked Missing-nin---40 (Average:5) B-ranked Missing-nin---48 (Average:6) A-ranked Missing-nin---56 (Average:7)
These are all explained moreso here
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Jutsu Specialty:
Which type of jutsu does your character specialize in? Are they good in Genjutsu? Taijutsu? Fuuinjutsu?
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Chakra Affinity: Second Chakra Affinity:
Which elements can your character use? Genin, Chuunin, Special Jounn, and D-B Ranked Missing-nin can only have one Affinity, while Jounin and A ranked Missing-nin can have two. The elements that you can choose from are Katon [Fire], Fuuton [Wind], Raiton [Lightning], Doton [Earth], and Suiton [Water].
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Bloodline Limit:
Is your character in a clan? If that clan has a certain bloodline limit, please post it here.
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Jutsu:
The fun part of the template. Characters are limited by the number of jutsus they can have by their rank. Genin---------------------10 Chuunin------------------15 Special Jounin-----------18 Jounin--------------------21 D-ranked Missing-nin---15 C-ranked Missing-nin---18 B-ranked Missing-nin---21 A-ranked Missing-nin---23
Now you are finished with the mechanics of the template. Now we know what your character can do!
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History:
Basically, write down the history of your character. You don't need to write a novel, but don't only write down a paragraph.
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Sample Post:
Write a sample post of what your character would do. It doesn't have to be too exciting, but this is just to show the moderators how well you can role play.
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ΩOrius
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Dec 12 2008, 09:19 PM
Post #6
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/stats/ There's the updated ones. <o/
Spoiler: click to toggle StatsThe stat system we have here on NSRP isn't exactly as you'd expect. We don't do any of the you have 30 chakra points, you use a jutsu, then only have 25. We don't have anything like that because it could potentially reduce the entertainment found in roleplaying. We still have stats, however, as to properly measure the skills of different characters. This is to avoid genin being stronger then jounin, since that wouldn't be exactly fair, would it? Well anyways, our stat system is based off the number 12. This may seem odd, but when you see how this effects the roleplay, I think you'll like it. - Quote:
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Ninjutsu: Your ability to learn and notice the use of ninjutsu in and outside of battle. Taijutsu: Your ability to maintain yourself in hand-to-hand combat, weaponry combat, and anything melee. As well as your ability to learn and use Taijutsu. Genjutsu: Your ability to learn and notice the use of genjutsu in and outside of battle. Stamina (Chakra Amount): Your stamina is your ability to last in battle, and your ability to store chakra. The higher stamina you have, the longer you can fight and the more jutsu you can use. Control (Chakra Control): Your chakra control is your ability to control how much chakra you place into jutsu. The more chakra control you have, the easier you can use all sorts of jutsu. Speed: Your speed is how fast you can move. Your ability to move fast does not make you a better taijutsu fighter, especially if you don't have adequate taijutsu ability. Strength: The amount of pure force one can exert. The higher the stat, the more force one can exert. Wit: Your ability to formulate tactical plans and comprehend tactical plans inside of battle. As well as ones ability to retain knowledge of any sorts.
You can distribute your stats through these 8 different skills. The number that you are able to distribute is given by your rank. Spoiler: click to toggle
Genin---------------------24 (Average:3) Chuunin------------------40 (Average:5) Special Jounin-----------48 (Average:6) Jounin--------------------56 (Average:7) D-ranked Missing-nin---24 (Average:3) C-ranked Missing-nin---40 (Average:5) B-ranked Missing-nin---48 (Average:6) A-ranked Missing-nin---56 (Average:7)
You cannot have a 0 in any section. The maximum at start up is 10, however, through IC [In Character] training and roleplaying you can exceed the maximum of 10 and reach 11, or even legendary at 12. Your stats determine few things in battle. Mostly your ability to evade and hurt your opponent through various methods. However, the stats do directly effect one key factor in your profile. Your choice in jutsu. There are three [3] types of jutsu on the stat scale. Ninjutsu. Taijutsu. and Genjutsu. You can start out with 1 - 10 on each of these. The number you have effects what ranked jutsu you can have. - Quote:
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1-2 D-ranked Jutsu 3-4 C-ranked Jutsu 5-6 B-ranked Jutsu 7-8 A-ranked Jutsu 9-12 S-ranked Jutsu
So, a character with a Taijutsu score of 3, a Ninjutsu score of 10, and a Genjutsu score of 1 could use up to C ranked Taijutsu, S ranked Ninjutsu, and D ranked Genjutsu. Keep in mind this is only for these 3 stats. The other 5 stat sections do not effect your jutsu learning capabilities. You also cannot learn above these ranks IC [In Character] unless your stats improve. Note to Members who are moving over Characters:Being as you cannot start with more then 10, you don't necessarily have to make any changes. However, if your jutsu exceed the maximum based on your stats, you'll have to adjust accordingly. If one of your jutsus is suddenly "illegal" you are able to replace it with another jutsu if you wish.
Edited by Orius, Oct 8 2009, 04:57 PM.
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ΩOrius
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Dec 12 2008, 09:20 PM
Post #7
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/clans/
There. <o/
Spoiler: click to toggle ClansClans are groups of people that are normally related and share some sort of jutsu or have a bloodline. If you wish to create a clan, just use the template there and post it in the necessary section. Spoiler: click to toggle Username: ------------ Surname: Traits: Symbol: Village: ------------ Definitions Requirements: Bloodline Limit: Clan Jutsu: ------------ History: That's the blank clan template. For more detail, continue reading. - Quote:
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Username: ------------ Surname:
Your username and the clans name. For example, the Hyuuga clan would put Hyuuga here. - Quote:
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Traits:
Do clan members have anything that makes them stand out, such as the Hyuuga having white eyes? - Quote:
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Symbol:
Post a clan symbol here. It is optional. - Quote:
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Village:
Which village does your clan come from? ------------ - Quote:
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Definitions
Post things here which your clan has that needs defined or anything that would be out of the norm. - Quote:
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Requirements:
Does your clan have any requirements for their members, such as certain jutsu or stat requirements? - Quote:
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Bloodline Limit:
Does the clan have a bloodline limit? If so, post it. Fusion The clans with fusions have a certain aspect to them that needs to be noted upon. Since the use of fusion is innate and does not need to be trained, being able to fuse does not give you immediate access to the elements necessary to create the fusion. If you create a clan member as a genin, you will only be able to use the fusion element. If you create a clan member as a chuunin, you will only be able to use the fusion element and one of the requirements. If you create a clan member as a jounin, you will be able to use all 3. After creation however, you can point buy or roleplay train for new jutsu outside the limitations. - Quote:
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Clan Jutsu:
All jutsu that are limited to your clan would be placed here include jutsu that allows use by all ranks of ninja. Put a ~ in front of all the clan jutsu. ------------ - Quote:
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History:
This is an optional section, but if you want to write out a history for your clan, you are welcome. See? That was pretty easy. Clans do, however, need to be unique enough to justify being a clan. Don't try to recreate another clan just because you can't be from that village.
Edited by Orius, Oct 8 2009, 05:49 PM.
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ΩOrius
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Dec 12 2008, 09:20 PM
Post #8
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Magic tricks. A jutsu guide by Evil Eye
Ninjutsu, genjutsu and taijutsu are the cornerstone of any Naruto RP, including this one. This guide will detail their working, the specifics on what you can and cannot do, various hints at making your own jutsu, and several other things.
The basics of jutsu. Jutsu are performed with chakra, which is gathered from two sources: your body's energy and spiritual energy gathered from experience. Combining those two will produce chakra, and this is used to fuel your techniques.
The jutsu you want to use is defined by its series of handseals: the amount can vary from a single one to over 12. As a general rule, more powerful or complicated jutsu will require more handseals.
Every jutsu is assigned a certain rank. E-rank techniques are basic ones that can be learned by even an Academy Student. A D-rank is considered Genin-level, a C-rank is Chuunin-level (although Genin will often know a few of these as well). B-rank is Chuunin-level as well, albeit higher. Many Jounin will use techniques of this rank, too. A-level is the true Jounin field, while S-rank are extremely powerful techniques, often exclusive to a single ninja or small group.
Ninjutsu (and in rare cases genjutsu and taijutsu) may also correspond with a certain element. The five main elements are Water, Fire, Wind, Lightning and Earth. You may notice that the order is slightly odd, but we'll get back to that later. Additional elements can be formed with kekkai genkai, such as Ice or Glass.
Jutsu types. This is an important part of your character. What kind of jutsu does (s)he use? Generally speaking, a person with lots of jutsu types will be more diverse, but less specialised in any given field, making them jacks-of-all-trades. Conversely, focusing on one jutsu type will make you into an elite of that field. The basic jutsu types and subtypes are below:
- Ninjutsu
- Fuuinjutsu (sealing techniques)
- Medical ninjutsu
- Puppetry
- Genjutsu
- Taijutsu
- Kenjutsu (weaponry techniques)
There are variations, of course, but these are the most common ones. Note that "ninjutsu" not only encompasses its subtypes, but also refers to general ninjutsu that doesn't have its own subtype. The same thing goes for taijutsu. All jutsu types will be detailed in their own paragraph.
Ninjutsu. Ninjutsu are probably the most well-known, as well as the most widely used and the most versatile. Out of all jutsu types, this would be the closest to magic. A ninjutsu is often physical manipulation of reality. One might create a fireball, or clones of himself. Many ninjutsu feature manipulation of an element. If some kind of tool or non-element (ink, grass, shadows) is used, the technique will often be seen as Ninpou (Ninja Arts). The efficiency of a ninjutsu relies on two stats: Ninjutsu and Chakra Control. In some cases, other stats may also be a factor (Chidori partly relies on Speed, medical ninjutsu will obviously require Wit, and so on).
A sealing technique, or fuuinjutsu, is a technique used to seal object X into object Y, most often for the purpose of getting rid of it when it cannot be destroyed. It also encompasses several barrier techniques.
Medical ninjutsu are jutsu used (or at least, intended) for healing. It is often said that a medical ninja will improve a team's chance of survival, and for a good reason: many times an injured ninja can be healed on-site, or kept alive long enough to perform proper medical procedures. These ninjutsu require great amounts of chakra control to perform.
Puppetry is a skil exclusive to Sunagakure no Sato, and features the use of puppets to attack from a distance. It is essentially combat with a very complex weapon, controlled from afar. Like medical jutsu, puppetry requires a lot of chakra control.
Genjutsu. This is probably the most underrated jutsu type. Whereas ninjutsu truly alters reality, genjutsu creates illusions. It will often deal with the five senses, but things like balance and coördination may also be affected by more advanced genjutsu. A genjutsu always requires some kind of activation. This can be anything related to the senses, although sight is probably used the most. Touch and hearing are also practical ways to activate a genjutsu.
A genjutsu's strength is affected by your Genjutsu and Wit stats. A strong genjutsu is difficult to escape from, a weak genjutsu is easily dispelled. The ease at which you dispel a genjutsu is determined by two factors: the strength of the genjutsu, and how proficient you are at dispelling them. The latter factor is determined by two stats: Chakra Control and Genjutsu. Additionally, Wit is required to recognise a genjutsu.
Taijutsu. Taijutsu is different from ninjutsu and genjutsu in that it (usually) doesn't require any chakra. It's your basic punches and kicks, throws and locks. Some taijutsu does use chakra, like the Jyuken style or the Skitter Style. Generally, you should assume that it doesn't require chakra unless the jutsu/style states otherwise.
Often, taijutsu is grouped by style. A style is a collection of taijutsu that have some sort of connection to eachother, taijutsu that are meant to be used together. An example is the Strong Fist Style, used in the canon by Rock Lee.
Taijutsu also encompasses kenjutsu, which is weaponry techniques. These weapons can be anything from ranged weaponry like shuriken to melee weaponry like maces, and even defensive equipment like shields. Poisons can be used on these weapons to further increase their deadliness. Basically, kenjutsu is any technique that uses a weapon as its main form of attack or defense.
The strength of taijutsu can be determined by many factors, but the Taijutsu stat is always among them. Other stats that can weigh in are Strength (determines the power behind your punches and kicks), Speed (determines how fast you hit), Wit (especially true with weaponry) and Chakra Control (if you have a fighting style that does rely on chakra).
Elements. Elemental techniques add power to your jutsu by including an element, and its properties. So fire will burn, lightning will shock, water will get you wet, earth will crush and wind will cut.
All elements have a strength and a weakness to another element. Let's get that element list back up:
Water --> Fire --> Wind --> Lightning --> Earth --> Water
The element on the left of the arrow is strong against the element on the right side of it. Conversely, the element on the right side is weak against the element on the left side. So for example, earth is strong against water, but weak against lightning. Of course, a strong water technique will still beat a weak earth technique, but if the difference isn't too big, earth will definitely win.
Your jutsu list. When you create your character, he or she is bound to already have some jutsu. Even if he's just a Genin, he has to have something to get him through there and make him different from all the anonymous people that get slaughtered by the bushes whenever an enemy invades. Your jutsu list should be grouped by jutsu type and rank (in that order), and sorted however you like. I'd recommend putting similar jutsu together, but you could also sort alphabetically or chronologically.
For the amounts you are allowed at start up, the new rules are done. Look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/amounts here.
Spoiler: click to toggle Upon registration, your character may have jutsu of the following ranks: • Genin - E,D, and (3-4)C-Ranked Jutsu - 10 total • Chuunin - E, D, C, and B-Ranked Jutsu - 15 total. • Special Jounin - E, D, C, B, and (Two) A-Ranked Jutsu - 18 total • Jounin - E, D, C, B, A, and (One) S-Rank Jutsu - 21 total • D-Ranked Missing-Nin - E,D, and (3-4)C-Ranked Jutsu - 15 total • C-Ranked Missing-Nin - E, D, C, and B-Ranked Jutsu - 18 total • B-Ranked Missing-Nin - E, D, C, B, and (Two) A-Ranked Jutsu - 21 total • A-Ranked Missin-Nin - E, D, C, B, A, and (One) S-Rank Jutsu - 23 total Later in the RP, you can get new jutsu in one of the following four ways: • Buying them with points. For more info on points, look here. • Achieving them through training. For more info on training, look here. • Getting them from missions. For more info on mission, look here. • Special rewards from the staff, such as being promoted With honors to the Chuunin rank or winning a jutsu in an event. A character can get as many jutsu as he/she wants, but can only perform jutsu up to a certain rank. These ranks are: • Genin - E, D, C and (two) B-Ranked Jutsu • Chuunin - E, D, C, B and (two) A-Ranked Jutsu • Special Jounin - E, D, C, B, A and (one) S-Ranked Jutsu • Jounin - E, D, C, B, A and (three) S-Ranked Jutsu • D-Ranked Missing-Nin - E,D, C and (two) B-Ranked Jutsu • C-Ranked Missing-Nin - E, D, C, B and (two) A-Ranked Jutsu • B-Ranked Missing-Nin - E, D, C, B, A and (one) S-Ranked Jutsu • A-Ranked Missin-Nin - E, D, C, B, A and (three) S-Ranked Jutsu • E-Ranked Companion - E-Ranked Jutsu • D-Ranked Companion - E, D-Ranked Jutsu • C-Ranked Companion - E,D, three C-Ranked Jutsu • B-Ranked Companion - E, D, C, and B-Ranked Jutsu • A-Ranked Companion - E, D, C, B, two A-Ranked Jutsu • S-Ranked Companion - E, D, C, B, A and (one) S-Ranked Jutsu
The jutsu archives. The Jutsu Knowledge, commonly referred to as the archives, is there for when you don't want to think of a technique yourself. The jutsu are listed by element, type or style. For example, Suiton has its own list, as do the Strong Fist Style and the Hidden Village-exclusive techniques. The archives are located here.
All jutsu in the archives are marked with an asterisk (*). This is a sign that they are from the archives, so that the staff don't have to check it too thoroughly. Do not include the asterisk in your self-made jutsu, it'll just get confusing. The dagger (†) is a common marking for jutsu you made yourself, but it's not required.
Making your own techniques. Making ninjutsu is fairly easy. You just need a good idea. Elemental jutsu are probably easiest to make, but remember that even the basic ones are at least ranked C (some may be ranked D, but they're really basic). Your new jutsu should look something like this:
<Symbol><Japanese prefix> • <Japanese name> [<English prefix> • <English name>] Type: <Type> Range: <Range> Pre-requisite: <Pre-requisite> <Description>
The symbol indicates whether or not the jutsu is from the archives. Archive jutsu are marked with an asterisk (*). When designing a clan jutsu, the symbol used should be the tilde (~). Jutsu made for a specific character don't require a symbol, but the dagger (†) is commonly used for it. A prefix can be Suiton [Water Element], Doton [Earth Element], Katon [Fire Element], Fuuton [Wind Element], Raiton [Lightning Element], Ninpou [Ninja Arts], or any technique that the new jutsu is derived from. Under type, you should list what the jutsu is used for. It can be Attack, Defense or Supplementary. A jutsu can be more than one of these. The range of the technique is how far it can go. This is typically divided into Melee, Short (0-5 meters), Medium (5-10 meters), Long (10-15 meters) and Very Long (>15 meters). You are free to use different indications, though. If a technique has no set range, you can put N/A or just leave it out altogether. The pre-requisite details any requirements to learn the jutsu. This can be anything from other jutsu to stat requirements. If the technique has no pre-requisites, just leave this part out. The description should include how the jutsu works, what it will do, and if it has any weak spots. You can include a colour in your jutsu name (the very first line). This is most commonly done with elemental jutsu, but you can also mark stuff like your medical ninjutsu or your grass-based jutsu.
Designing genjutsu is more even easier. First of all, you should decide what senses you want it to affect. Typically, affecting one sense makes it a D-rank technique. Two senses makes it a C-rank, and so on. If it's a drastic way to affect a sense (completely blocking one's sight, for example) a higher rank is advised. Once you have decided what senses you want it to affect, decide how. A horrible vision? A constant bell ringing? The taste of vomit in their throat? Finally, decide how it will be activated. Seeing something, hearing something or feeling something is probably the best way.
A taijutsu is probably the most difficult, since you are bound to the realms of logic arguably more than with ninjutsu, and even more than with genjutsu. When you do it, you should state what the jutsu does and most importantly, how it is performed. A rank is given according to the difficulty, like with most jutsu.
Jutsu in combat. For a more general guideline on combat, go here. This portion of the guide is merely aimed at your use of jutsu in a combat situation.
First of all, be aware that ninjutsu and genjutsu take time to prepare, and sometimes, so does taijutsu. During that time, your opponent is bound to prepare for it, so don't be surprised if he blocks your twenty-handseal Raiton technique. You should do it when it's least expected, not just throw it around.
Additionally, remember that your jutsu are not unavoidable. Some are more difficult to avoid then others, especially when used properly, but there's still the possibility that your opponent saw it coming. Don't get upset when he finds a convincing way to dodge it: bite the bullet and go on with the fight. If he dodges it improperly, you have every right to call him out on it, of course.
Disclaimer. This guide is property of Evil Eye from Naruto Saigen RP. None, including (but not limited to) the owners of NSRP may use this guide in its original or altered form anywhere beside NSRP without explicit permission from the author.
Edited by Orius, Sep 28 2009, 09:00 AM.
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ΩOrius
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Dec 12 2008, 09:20 PM
Post #9
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Friends for Life
Companions are good for about any ninja. There are four different types of companions, all of which have different abilities and rulings. The are; Pets, Summons, Puppets, and Henchmen.
As a general rule, you have 4 'companion slots' which keep track of how many companions you are allowed to have. Pets take up 1 slot a piece. Summons take up 2. Puppets take up 1. Henchmen vary on the rank of the henchman.
The ranking of companions you can have is limited to your rank. Upon registration, you can have...
• Genin/D-Ranked Missing-nin - May have a E or D-Ranked Companion. • Chuunin/C-Ranked Missing-nin - May have a E,D, C, or B-Ranked Companion. • Special Jounin/B-Ranked Missing-nin - May have a E, D, C, B, or A-Ranked Companion. • Jounin/A-ranked Missing-nin - May have a E, D, C, B, or A-Ranked Companion.
You can't start with an S rank companion.
Pets
General Rules
Pets are the lovable animals that help out your ninja. They can range from dogs to bugs to anything inbetween. The main thing that separates pets from summons is that pets tend to be standard animals. Have a tiger? Pet. Have a giant lizard that breaths acid? Summon. There are 3 ways to tell if your companion is a summon or pet. Pets cannot: Communicate freely with the world: Pets are limited to body language and a close bond between owner and pet. If your companion talks like Pakkun it is a summon. Use Human Intelligence: If your companion has the intelligence that stands on par or even challenges human ability to comprehend then it is not a pet. Do not confuse this with a high or low wit stat. A train ninja dog that is treated as a pet could still have a high wit. It would just be able to respond to commands and understand them easier. Use Jutsu Independently: This one is a little less obvious and shouldn't really affect anyone. If your pet was alone in the middle of the forest, it would not be able to use Goukakyuu no Jutsu, while a summon would be able to. In battle this doesn't really have an effect, since both shinobi and pet train together. They should be able to easily shape the pets chakra for them, even from across the battle field.
For pets, C-ranks and below only need an apropos training thread to be accepted. Anything above that requires a mission to obtain. Upon completion of the mission, you can add your new pet to your signature.
Template
Spoiler: click to toggle Username:------------ Name:Owner's Name:Type:Gender:Height:Weight:Description:Personality:Picture:------------ Rank:Weapons:Stats- Ninjutsu:
- Taijutsu:
- Genjutsu:
- Stamina:
- Control:
- Strength:
- Speed:
- Wit
Chakra Affinity:------------ Jutsu:History:
That's the blank template. In detail...
- Quote:
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Username: ------------ Name: Owner's Name:
Obvious right?
- Quote:
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Type:
You would put "Pet" here, since it is a pet.
- Quote:
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Gender: Height: Weight:
Again, obvious.
- Quote:
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Description:
What is the pet? What does it look like?
- Quote:
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Personality:
Describe your pet's personality. It doesn't have to be too long, but at least make it more than a sentence or two.
- Quote:
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Picture:
Your picture if you have one.- Quote:
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Rank:
The rank of the pet.
- Quote:
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Weapons:
The weapons and such.
- Quote:
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Stats- Ninjutsu:
- Taijutsu:
- Genjutsu:
- Stamina:
- Control:
- Strength:
- Speed:
- Wit
- E-Ranked: 18 spendable stat points.
- D-Ranked: 24 spendable stat points.
- C-Ranked: 40 spendable stat points.
- B-Ranked: 48 spendable stat points.
- A-Ranked: 50 spendable stat points.
- S-Ranked: 60 spendable stat points.
- Quote:
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Chakra Affinity:
Again, just like normal. ------------
- Quote:
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Jutsu:
Pets have
E-Rank: 3 - E D-Rank: 5 - E, D C-Rank: 7 - E, D, 3C B-Rank: 9 - E, D, C, B A-Rank: 11 - E, D, C, B, 2A
- Quote:
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History:
This can be finished after you finish your mission for the pet, but post the life of your pet. Optional.
Summons
General Rules Summons are most generally bigger and badder than pets. For the most part, they are hugely similar to pets. They even use the same template! For most of the template, you just need to replace "Pet" with "Summon." Summons always must be summoned with a variant of Kuchiyose no jutsu. Also, each summon must be gained through a mission.
However, unlike pets, summons take up two companion slots.
Template
Just look at the pet version.
Puppets
This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/puppets/ here.
Spoiler: click to toggle General RulesPuppets are most commonly used by puppeteers from Suna, but they can also be used by others, just find a new way to use them. Puppeteers are limited depending on rank. - • Genin/D-Ranked Missing-nin - 1
- • Chuunin/C-Ranked Missing-nin - 2
- • Special Jounin/B-Ranked Missing-nin - 3
- • Jounin/A-ranked Missing-nin -4
- • Bannin/Kage - 4
However, that is the number that they can have total. At start, they are only allowed one free puppet, since puppeteers need puppets to fight. Puppeteers also rely on control. Each puppet rank takes a certain amount of control, as does controlling multiple puppets. - E-Rank Puppet:3
- D-Rank Puppet: 4
- C-Rank Puppet: 5
- B-Rank Puppet: 7
- A-Rank Puppet:8
- S-Rank Puppet:9
To control multiple puppets, for each puppet, you add one more to the requirement of the highest, to a max of 10. So, if you want to control 2 D rank puppets and 1 C rank puppet, you would need a control stat of 7 (5+1+1). Human puppets are available, but you must buy it as an S rank puppet while also having Hitokugutsu {Human Puppet} technique. Puppets take up 1 companion slot. TemplateSpoiler: click to toggle Username:------------ Name:Puppeteer's Name:Type:Height:Weight:Description:Picture:------------ Rank:Weapons:Stats- Durability:
- Mobility:
- Strength:
- Deftness:
------------ Jutsu: That's the blank template. - Quote:
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Username: ------------ Name: Puppeteer's Name:
Standard, like always. - Quote:
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Type:
If your puppet is a normal puppet, put "Normal Puppet," but if it is a human puppet, put "Human Puppet." - Quote:
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Height: Weight: Description: Picture:
Basic as normal. Describe how your character looks and say how big it is. - Quote:
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Rank:
E-S. Remember, if it isn't your first puppet, you must pay for it. - Quote:
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Weapons:
Here is where you list all what your puppet can do. List the contraptions. List the weapons. - Quote:
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Stats- Durability:
- Mobility:
- Strength:
- Deftness:
Puppets use a different stat system than other companions. Durability is how hard it is to break. Mobility is how fast it is. Strength is how strong it is. Deftness is the reaction time of the puppet's parts. - E-Ranked: 12 points
- D-Ranked: 16 points
- C-Ranked: 20 points
- B-Ranked: 22 points
- A-Ranked: 26 points
- S-Ranked: 30 points
- Quote:
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Jutsu:
If your puppet is a human puppet, then list the jutsu that it has. You can start with a total of 18 jutsu.
Henchmen
http://s1.zetaboards.com/Naruto_Saigen_RP/pages/henchman/ There. <o/
Spoiler: click to toggle General RulesHenchmen are mini-ninja that can help you for your goals. Henchmen are limited to Missing-nin only, since getting the needed loyalty would be limited for someone to scare the other person so badly they do whatever you say. Because of this, your Missing-nin must be at least the same rank their henchmen (No A-rank henchmen without an A-rank MN, etc). To get a henchmen, you need to go on a mission for it. You can get 4 D ranked Henchmen per mission, 2 C ranked, or 1 B/A ranked. Henchmen are the only type of companion that can raise in the number of slots they take up when they rank up. They also have varying numbers of companion slots. - D-Rank: 1/4
- C-Rank: 1/2
- B-Rank: 1
- A-Rank: 2
TemplateSpoiler: click to toggle Username:------------ Name:Nicknames:Leader:Age:Gender:Height:Weight:Hair:Eye:Body Build:Traits:Clothing:Forehead ProtectorPersonality:Picture:------------ Rank:Village:Weapons:Stats- Ninjutsu:
- Taijutsu:
- Genjutsu:
- Stamina:
- Control:
- Strength:
- Speed:
- Wit
Jutsu Specialty:Chakra Affinity:------------ Bloodline Limit:Jutsu:History:Sample Post: That's the skeleton template. - Quote:
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Username: ------------ Name: Nicknames: Leader: Age: Gender: Height: Weight: Hair: Eye: Body Build: Traits: Clothing: Forehead Protector Personality: Picture:
All the standard stuff. - Quote:
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Rank:
D-A. No S ranked Henchmen. - Quote:
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Village: Weapons:
Standard - Quote:
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Stats- Ninjutsu:
- Taijutsu:
- Genjutsu:
- Stamina:
- Control:
- Strength:
- Speed:
- Wit
- D-Rank: 16 points spendable stat points
- C-Rank: 24 points spendable stat points
- B-Rank: 34 points spendable stat points
- A-Rank: 45 points spendable stat points
- Quote:
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Jutsu Specialty: Chakra Affinity: ------------ Bloodline Limit:
Standard. - Quote:
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Jutsu:
D-Rank: 5 - E & D C-Rank: 8 - E, D, 1-3C B-Rank: 12 - E, D, C, & B A-Rank: 14 - E, D, C, B, 2A - Quote:
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History:
Standard.
Edited by Orius, Oct 8 2009, 06:10 PM.
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ΩOrius
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Dec 12 2008, 09:20 PM
Post #10
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This stuff has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/missions and http://s1.zetaboards.com/Naruto_Saigen_RP/pages/training Thanks.
Spoiler: click to toggle Training and Missions!There are many ways for your character to get strong. Two ways are through the use of training threads and missions. Each way has its strengths and weaknesses, so it is up to you to decide on which way you wish to become stronger. TrainingTraining is where you make a single thread to learn a jutsu. The only thing that will come from the thread is the jutsu. You won't get any points from doing it. However, you will get the jutsu that you train for if your thread is long and of good enough quality. A training topic is quite simple, compared to the other ways of getting jutsu. To start one, you just post the initial setting and such, and role play as your character learning the jutsu. Of course, your character won't automatically learn it and it will take a while depending on the rank--of course an E rank jutsu won't take long compared to S rank, so don't go too overboard! Wit also comes into effect. The higher wit that your character has, the easier it is for them to learn the jutsu. MissionsMissions are a way to earn both points and jutsu at the same time. To receive a mission, post in the Modification forum using the tempalte. A mission mod, global mod, or admin will then give you a mission according to the template. Missions all have different difficulties and rewards. The harder the mission leads to a harder reward. You may only take two missions at a time. S-Rank Missions Taken normally by: Groups of jounin - Upon completion, you receive 6 points and a jutsu of any rank of your choice, as long as you are high enough of rank. A-Rank Missions Taken normally by: Small group of jounin -Upon completion, you receive 5 points and a jutsu A/B/C/D/E ranked, as long as you are high enough of rank. B-Rank Missions Taken normally by: Jounin or group of chuunin -Upon completion, you receive 4 points and a jutsu B/C/D/E ranked, as long as you are high enough of rank. C-Rank Missions Taken normally by: Chuunin or groups of genin -Upon completion, you receive 3 points and a jutsu C/D/E ranked, as long as you are high enough of rank. D-Rank Missions Taken normally by: Genin -Upon completion, you receive 2 points and a jutsu D/E ranked, as long as you are high enough of rank. Once your mission is successful, you can add the corresponding ranked jutsu ]in the Modification forum. Team PointsTaking a mission with your team will award your team so-called Team Points. The amount depends on the rank of the mission: D-rank earns your team 1 points. C-rank earns your team 2 points. B-rank earns your team 3 points. A-rank earns your team 4 points. S-rank earns your team 5 points. These points are kept track of in this topic. By earning a lot of Team Points, your team or organisation becomes more influential, and more capable of moving the plot along. To buy team-related things, like a base, you will spend team points. Individual characters can use their own points, but it's a lot more expensive - after all, a group has more influence than a single person. A mod or admin will decide how much points you need to spend to get what you want.
Edited by Orius, Sep 28 2009, 08:57 AM.
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ΩOrius
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Dec 12 2008, 09:21 PM
Post #11
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/socials there.
Spoiler: click to toggle `~:..:.`Social Roleplays System`.:..:~` Social Roleplays are a new feature we have here on Naruto Saigen RolePlay, allowing members to gain points outside of missions. In essence, this will promote character developement, and allow your character to get points from being a socialite, or at least getting a friend. You can earn a maximum of 5 points from a "true" social (a topic containing more than 1 roleplayer), and a maximum of 3 points from a "false" social, better known as a lonely (containing only one roleplayer). There is no set way to grade a social. Each roleplay mod has different things they are interested in, and different things they are searching for to determine whether it is a "good" topic or not. This does make it a little difficult to gear your topics towards getting as many points as possible (which is the goal  ), but not impossible. Our mods can tell when you put effort in, and effort is usually one of the major factors in how we grade. So I'm sure you're asking, where does a social stop being social? Mostly, a social shouldn't have a bunch of combat in it. For obvious reasons, you're fighting someone, you're not socializing much. "A ninja needs only to meet an opponent once in combat to know everything about them" Yada yada. We're not holding that true. While combat is allowed within the topics, it must be limited. The topic can't be centralized around the combat, if you're talking, and it leads to a fight, that's alright. And if you're fighting, and it leads to a nice fight, that's alright. But if you exchange one sentence, fight each other to the brink of death, and then just crawl away, that isn't a social at all. Although I said there is no specific way to make a "perfect" topic, I will provide you with a guide as to how you should set your roleplays. After all, if the Roleplay Mod cannot decide, this is the topic they're going to refer to. One Point Topics that gain the roleplayer one point are topics that have little substance. The character has made absolutely no progress of any sorta, negative or positive, throughtout the course of the topic. The posts were short, boring, and uneventful, having nothing happening in them. Posts composed of only one or two sentences also account for deserving a single point. However, having one or two shorts posts does not instantly mean they receive one point. Two Points Topics that gain the roleplayer two points are only slightly better then the one point topics. The character continues to make absolutely no progress of any manner, and remains unchanged no matter what the events were. The posts were slightly longer, but still contain nothing interesting and had little substance. The posts in the topic were mostly composed of multiple sentences, but few of them were more then a paragraph. Three Points Topics that gain the roleplater three points are topics that have a bit of substance. The characer exhibited no, or minor changes, but had an experience that could later stimulate one. The posts were somewhat interesting, and had some events in it. However, topics earning 3 points missed oppurtunities to be more interesting, or made things bland when they could have been more interesting. It was a somewhat easy topic to read. Four PointsTopics that gain the roleplayers four points are topics that have a bit more substance. The character exhibited some change, but did not go overboard. The posts were interesting using descriptive words and made it easier to read. Characters were social, at least for that characters standard, and acted as they would normally. They should have experienced something that could possibly change them and make their over-all story slightly more interesting. These topics were interesting to read and something the modder enjoyed looking at. Five PointsTopics that gain the roleplayers five points are generally life changing topics. They are incredibly interesting topics, and keep the mod interested the entire way through. They are long, descriptive, and have events few can help changing them. The character exhibits unnatural feelings, and possibly mental turmoil. The posts are collectively large, and generally more the a paragraph in legnth, usually two or three.
Whenever you finish a Social Roleplay, you can report to the Non-Combat Topic Report Thread (the link regularly changes so I am going to leave the link out) and follow the instructions within to gain your points. Now what about those "False" Socials"False" Socials, or as we have dubbed them, Lonelies, are topics containing only one roleplayer. While they may have multiple characters involved, they are all controlled by a single roleplayer. You should be able to tell how that can be abused, so to avoid that, we have slightly reduced the number of points you have gained. Lonelies can be very good for character developement, and I encourage the use of lonelies to have your characters progress. Greating lonelies are also a little more difficult. They are graded on a same scale, compressed into 0, 1, 2, and 3. To gain a 3 in a lonely, you should be doing the same amount of effort one would expect in a 5. Getting a three in a lonely generally means major changes or development in your character. To get a 2 in a lonely is about the same expectations as a three in the true socials. There is still a lot of effort there, just the development was not as much, or maybe non-existant To get a 1 in a lonely, you put little effort, or have no progress and the topic was uninteresting. If you get a 0 in a lonely, it means you put in no effort and do not deserve any points. Getting a 0 is rare, but it has happened before. In the Event of a Death Roleplay If a social roleplay contains an actual death, the person will not be graded on this social roleplay system, but simply how the moderator feels the roleplayer did within the topic. The results points will be applied as event points, and not be divided in half for the transfer.
Edited by Orius, Sep 28 2009, 08:56 AM.
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ΩOrius
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Dec 12 2008, 09:21 PM
Post #12
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- Posts:
- 5,596
- Group:
- Admins
- Member
- #2
- Joined:
- Nov 24, 2008
- Event Points
- 8
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/store here and http://s1.zetaboards.com/Naruto_Saigen_RP/pages/points here.
Spoiler: click to toggle PointsHere at NSRP, we use points to keep track of things. We use points to buy things. We use points for a lot of things. And, since they are so useful, there are also many ways to get them. Here is a list of things that you can do for points. Of course, event points are also a way to get them, but those are on a "when they come up" basis. Points are spent by posting the correct modifications you want in the Modification Forum and following the Template.Spoiler: click to toggle Username: ------------ Character: Change: Points Spent Mission Link: That's the blank modification template. For more detail, continue reading. - Quote:
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Username:
Your username. - Quote:
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Character:
A link to your character. Don't refer us to your signature. Also, link to the character in the archives, not in the registration forums. - Quote:
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Change:
The actual change. Please be detailed about what it is. If you're adding anything with code, please put it in code tags. - Quote:
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Points Spent
The points you have to spend on it. We won't calculate this for you. - Quote:
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Mission Link:
If you earned any modifications through an RP, link to it here. This applies to jutsu primarily, but also to rank advancements and summons, among other things. Store!This is the listings of what is in the 'store' which means things that you can buy with points. Post things that you buy in the Modification forum. JutsuE-Ranked Jutsu -- 1 point D-Ranked Jutsu -- 2 points C-Ranked Jutsu -- 3 points B-Ranked Jutsu -- 4 points A-Ranked Jutsu -- 5 points S-Ranked Jutsu -- 6 points Exchanging Jutsu - 3 points (Jutsus must be of the same rank) You still have to follow the standard rules for jutsu, though. StatsStats, unlike previous versions of NSRP, are easier to obtain, but depend on the number that the stat is. Plus, you have to show that your character has been working on that stat. That means you must have a training thread showing the improvement and working for it. The bigger the jump, the more that you will need. 1->2: 6 points 2->3: 7 points 3->4: 7 points 4->5: 8 points 5->6: 8 points 6->7: 9 points 7->8: 10 points 8->9: 12 points 9->10: 14 points 10->11: 17 points 11->12: 20 points + Showing that you have mastered that skill WeaponsStandard weapons (Kunai/Shuriken) -- 1 point Custom Weaponry - 2 points Puppets - E-Rank-2
- D-rank-4
- C-Rank-7
- B-Rank-13
- A-Rank-25
- S-Rank-37
Elemental Affinities- Second - 5 points - Chuunin level or higher.
- Third - 10 points - Bannin or higher.
Rank PromotionGenin to Chuunin - Pay 7 points. Chuunin to Special Jounin - 13 points + RP it out with the Kage of your village. Chuunin to Jounin - 18 points + RP it out with the Kage of your village. Special Jounin to Jounin - 15 points + RP it out with the Kage of your village. Jounin to Bannin - 25 points + RP it out with the Kage of your village. Jounin to Kage - 30 points + Pass the test. Bannin to Kage - 20 points + RP it out with the Kage of your village. Companion AdvancementE to D - 3 points D to C - 5 points C to B - 9 points B to A - 13 points A to S - 20 points
Edited by Orius, Sep 28 2009, 08:55 AM.
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ΩOrius
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Dec 12 2008, 09:21 PM
Post #13
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- Posts:
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/missing/ Go there. <o/
Spoiler: click to toggle Missing-Nin: Living on the Edge- If your missing-nin is in a position to be killed and an opponent player wishes to kill you, you’re going to have a hard time saying no. Since your character lives on the edge, the Kage you ran from might request your death instead of capture. Typically, you can only be ‘insta-killed’ when your missing-nin is defeated in battle. However, the same goes for them, if a character makes an attempt to assassinate your Missing Ninja, you are equally at right to kill them without permission. You cannot, however, simply attack random ninja and kill them without permission.
- Missing-nin can ask for missions, the same as any other shinobi. The only difference is the source of the mission, which comes from a criminal lord or a personal goal for your character (like stealing something for yourself or killing a hunter-nin). Smaller countries may also hire missing ninja if they think it is appropriate.
- If a Missing-Ninja kills a Hunter nin during an assassination mission on the Missing Ninja, they will get the points that the hunter ninja would have gotten for success. If a missing ninja kills a hunter ninja outside of a mission, they will earn a predetermined amount of points.
- If your missing-nin becomes captured, you will not able to play with them until another character breaks you out of the jail you are in. Remember there are chakra suppressors in the cell you are in, so you can’t break out yourself using typical ninjutsu or genjutsu.
Edited by Orius, Oct 8 2009, 05:17 PM.
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ΩOrius
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Dec 12 2008, 09:21 PM
Post #14
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- Posts:
- 5,596
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- Joined:
- Nov 24, 2008
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The new rules for these have been finished. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/rankups/ there.
Spoiler: click to toggle Rank Advancement
One of the best things of RPing is seeing your character grow. Well, at NSRP, your characters can grow from a small little genin to a full grown jounin, or, if lucky, Kage! In order to advance in ranks, you need points. For the threads needed, please check the announcements.
Characters
Genin->Chuunin You need to have a total of 7 points AND participate in the Chuunin Exam. Then, your participation will be graded. If you pass, then you are able to become a chuunin. You would then post a thread in the Modification forum with your needed changes and make sure you link to where you passed. Stat Changes: +18
Chuunin->Special Jounin You need 13 points and a thread where the current Kage of your village (or, if there is none, an NPC) recognizes you for your talents in your one field. Then, you are allowed to further specialize in that field as a Special Jounin and post the modification thread. Of course, you would use up the 13 points Stat Changes: +10
Chuunin to Jounin You need 18 points and a thread where the current Kage of your village (or, if there is none, an NPC) recognizes you for your talents as a ninja. Then, you post a modification as normal and use up the 18 points. Stat Changes: +19
Special Jounin to Jounin You need 15 points and a thread where the current Kage of your village (or, if there isn't one, an NPC) recognizes you for your talents as a ninja. Then, you post a modification as normal and use up the 15 points. Stat Changes: +10
Jounin->Bannin You need 25 points and the character has to meet certain topic requirements. You would have had to use that character in 10 missions (one of which must be an S-rank) and 8 social threads as well as at least 4 training threads. All these threads must be done while the character is a Jounin. In addition, you must have a thread with the Kage of the village recognizing you as a great ninja of the village. You use up all of the points. Stat Changes: +16
Jounin->Kage You need 30 points to register for the test. Whether you win or lose, you lose all 30 points. You are then given an exam that consists of 3 separate tests. Each test will test the character's ability to do something. There can only be one Kage in each village at a time. Of course, if you do pass, your character will get the rank of Kage. Stat Changes: +24
Bannin->Kage You need 20 points to register for the test. Whether you win or lose, you lose all 20 points. You are then given an exam that consists of 3 separate tests. Each test will test the character's ability to do something. There can only be one Kage in each village at a time. Of course, if you do pass, your character will get the rank of Kage. Stat Changes: +10
Missing-nin Advances
D-Rank->C-Rank The missing nin has to pay 7 points and has to have completed 3 missions, one of which is a C rank or higher. Stat Changes: +18
C-Rank->B-Rank The missing nin has to pay 13 points and has to have completed 6 missions, one of which is a B rank or higher. Stat Changes: +10
B-Rank->A-Rank The missing nin has to pay 18 points and has to have completed 10 missions, one of which is a A rank or higher. Stat Changes: +10
A-Rank->S-Rank The missing nin has to pay 30 points and has to have completed 20 missions, one of which is a S rank. Stat Changes: +16
Companion Advances
E to D - 3 points Stat Bonus -Summon/Pet- 6 -Puppet - 3
D to C - 5 points Stat Bonus -Summon/Pet/Henchman -18 -Puppet - 9
C to B - 9 points Stat Bonus -Summon/Pet/Henchman - 10 -Puppet - 5
B to A - 13 points Stat Bonus -Summon/Pet/Henchman - 4 -Puppet - 2
A to S - 20 points Stat Bonus -Summon/Pet- 11 -Puppet - 6
Note: When ranking up to the equivalent to S-rank, you are allowed to put one stat as a 12 without the needed thread. However, you can't have any other stats get this 12 without a thread.
Edited by Orius, Sep 28 2009, 08:54 AM.
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ΩOrius
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Dec 12 2008, 09:21 PM
Post #15
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cutcutcutcut
- Posts:
- 5,596
- Group:
- Admins
- Member
- #2
- Joined:
- Nov 24, 2008
- Event Points
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/points there.
Spoiler: click to toggle SignatureHere at NSRP, we use our signatures to show off our characters. You must make sure that you always have this code in your signature for your characters. For normal ninja: - Quote:
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[[b]Rank[/b] • Village • [url=Insert Link here]Character Name[/url] • [url=Insert Link Here]Companion Name (s)[/url] • Missions: S:0 A:0 B:0 C:0 D:0]
For missing-nin: - Quote:
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[[b]Rank[/b] • [s]Village[/s] • [url=Insert Link here]Character Name[/url] • [url=Insert Link Here]Companion Name (s)[/url] • Missions: S:0 A:0 B:0 C:0 D:0]
Also due to the fact that some users do use dial-up or otherwise slow internet connections you are limited to two images in your signature. If a moderator gets complaints about the signature images getting to big they reserve the right to have you place spoiler tags around them.
Edited by Orius, Sep 28 2009, 08:54 AM.
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