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In-Depth Rules
Topic Started: Dec 12 2008, 09:19 PM (5,606 Views)
ΩOrius
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This first post of the rules is the table of contents. In it will be links to each part that is needed to read. If you already know a topic, just skip it and go onto the next. However, this isn't reccomended unless it is something like how to RP or how to RP a fight.

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This has been moved to the new rules. See http://s1.zetaboards.com/Naruto_Saigen_RP/pages/howto/ here.

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This has been moved to the new rules http://s1.zetaboards.com/Naruto_Saigen_RP/pages/howto/ here.

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Edited by Orius, Sep 28 2009, 09:01 AM.
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Banned list


  • 1) The Uchiha is long gone. Don't try to remake them.
  • 2) Things that increase chakra levels are not permitted to be used. This includes chakra stealing.
  • 3) No canon characters. Try to deviate from canon characters so we don't see a Rock Lee clone or something of that sort.
  • 4) The Eight Celestial Gates are banned.
  • 5) The Rinnegan is banned.
  • 6) Sound village was destroyed and Orochimaru is long gone. Don't mention either in your character's history.
  • 7) The Bijuu exist, but not at start up. You must earn them.
  • 8) Dragon stuff is a nono.
  • 9) The Akatsuki do not exist. Do not try to remake them.
  • 10) You may only have 15 exploding items in total on your character.
  • 11) All canon characters are long gone. Don't mention them in your history, since there is little point.
  • 12) Teleporting jutsu can only be used twice per thread. This is a limit to stop any abuse of said techniques.
  • 13) Since there has been a slight influx of this, don't directly copy things from other popular media--main characters and all that. Make some differentiation. This includes pictures.
  • 14) No Flash Step jutsu.
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Character Template Explanation

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That's the skeleton template. Pretty simple, right? Well, just in case you need help, here is where it will be explained.

Quote:
 
Username:
Points:
------------
Name:
Nicknames:


Your username, your character's name and your character's nicknames go here. Since the Narutoverse uses Japanese format, please put your character's last name first and first name last.
Quote:
 
Age:
Gender:
Height:
Weight:

These are all simple, once again. Just fill in what fits.
Quote:
 
Hair:
Eyes:
Body Build:

Hair is style and color, while eyes is just color. Remember if your character has Doujutsu as well.
Quote:
 
Traits:

What makes your character stand out from an average person? Here is where you list any scars or any other such things.
Quote:
 
Clothing:

What does your character wear? This includes things such as earrings and watches.
Quote:
 
Forehead Protector

Where does your character wear their forehead protector at?
Quote:
 
Personality:

Describe your character's personality. It doesn't have to be too long, but at least make it more than a sentence or two.
Quote:
 
Picture:

If you have a picture, post it here with spoiler tags. Spoiler tags look like [spoiler][/spoiler]. Just put the image inside with image tags.

The first part of the template is all done! Now we know what your character looks like.

Quote:
 
Rank:

Here is where you decide what rank you wish to be. You can put in any of the following: Genin, Chuunin, Special Jounin, Jounin, D-Ranked Missing-nin, C-Ranked Missing-nin, B-Ranked Missing-nin, or A-Ranked Missing-nin. Whatever you pick here determines things later on.
Quote:
 
Village:

What character is your character from? Konoha? Kiri? Suna? Kumo? Iwa?
Quote:
 
Weapons:

What weapons does your character use? Please place how many and where you have them here.
Quote:
 
Stats
  • Ninjutsu:
  • Taijutsu:
  • Genjutsu:
  • Stamina:
  • Control:
  • Strength:
  • Speed:
  • Wit


You are able to distribute your stats here. You can't have any 0s and you can't start off with anything higher than 10. The number of points you get are determined by your rank.

Genin---------------------24 (Average:3)
Chuunin------------------40 (Average:5)
Special Jounin-----------48 (Average:6)
Jounin--------------------56 (Average:7)
D-ranked Missing-nin---24 (Average:3)
C-ranked Missing-nin---40 (Average:5)
B-ranked Missing-nin---48 (Average:6)
A-ranked Missing-nin---56 (Average:7)

These are all explained moreso here
Quote:
 
Jutsu Specialty:

Which type of jutsu does your character specialize in? Are they good in Genjutsu? Taijutsu? Fuuinjutsu?
Quote:
 
Chakra Affinity:
Second Chakra Affinity:

Which elements can your character use? Genin, Chuunin, Special Jounn, and D-B Ranked Missing-nin can only have one Affinity, while Jounin and A ranked Missing-nin can have two. The elements that you can choose from are Katon [Fire], Fuuton [Wind], Raiton [Lightning], Doton [Earth], and Suiton [Water].

Quote:
 
Bloodline Limit:

Is your character in a clan? If that clan has a certain bloodline limit, please post it here.
Quote:
 
Jutsu:

The fun part of the template. Characters are limited by the number of jutsus they can have by their rank.
Genin---------------------10
Chuunin------------------15
Special Jounin-----------18
Jounin--------------------21
D-ranked Missing-nin---15
C-ranked Missing-nin---18
B-ranked Missing-nin---21
A-ranked Missing-nin---23

Now you are finished with the mechanics of the template. Now we know what your character can do!

Quote:
 
History:

Basically, write down the history of your character. You don't need to write a novel, but don't only write down a paragraph.
Quote:
 
Sample Post:

Write a sample post of what your character would do. It doesn't have to be too exciting, but this is just to show the moderators how well you can role play.
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/stats/ There's the updated ones. <o/

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Edited by Orius, Oct 8 2009, 04:57 PM.
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/clans/

There. <o/

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Edited by Orius, Oct 8 2009, 05:49 PM.
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Posted Image Magic tricks.
A jutsu guide by Evil Eye

Ninjutsu, genjutsu and taijutsu are the cornerstone of any Naruto RP, including this one. This guide will detail their working, the specifics on what you can and cannot do, various hints at making your own jutsu, and several other things.

The basics of jutsu.
Jutsu are performed with chakra, which is gathered from two sources: your body's energy and spiritual energy gathered from experience. Combining those two will produce chakra, and this is used to fuel your techniques.

The jutsu you want to use is defined by its series of handseals: the amount can vary from a single one to over 12. As a general rule, more powerful or complicated jutsu will require more handseals.

Every jutsu is assigned a certain rank. E-rank techniques are basic ones that can be learned by even an Academy Student. A D-rank is considered Genin-level, a C-rank is Chuunin-level (although Genin will often know a few of these as well). B-rank is Chuunin-level as well, albeit higher. Many Jounin will use techniques of this rank, too. A-level is the true Jounin field, while S-rank are extremely powerful techniques, often exclusive to a single ninja or small group.

Ninjutsu (and in rare cases genjutsu and taijutsu) may also correspond with a certain element. The five main elements are Water, Fire, Wind, Lightning and Earth. You may notice that the order is slightly odd, but we'll get back to that later. Additional elements can be formed with kekkai genkai, such as Ice or Glass.

Jutsu types.
This is an important part of your character. What kind of jutsu does (s)he use? Generally speaking, a person with lots of jutsu types will be more diverse, but less specialised in any given field, making them jacks-of-all-trades. Conversely, focusing on one jutsu type will make you into an elite of that field. The basic jutsu types and subtypes are below:
  • Ninjutsu
    • Fuuinjutsu (sealing techniques)
    • Medical ninjutsu
    • Puppetry

  • Genjutsu
  • Taijutsu
    • Kenjutsu (weaponry techniques)
      • Poisons

There are variations, of course, but these are the most common ones. Note that "ninjutsu" not only encompasses its subtypes, but also refers to general ninjutsu that doesn't have its own subtype. The same thing goes for taijutsu. All jutsu types will be detailed in their own paragraph.

Ninjutsu.
Ninjutsu are probably the most well-known, as well as the most widely used and the most versatile. Out of all jutsu types, this would be the closest to magic. A ninjutsu is often physical manipulation of reality. One might create a fireball, or clones of himself. Many ninjutsu feature manipulation of an element. If some kind of tool or non-element (ink, grass, shadows) is used, the technique will often be seen as Ninpou (Ninja Arts). The efficiency of a ninjutsu relies on two stats: Ninjutsu and Chakra Control. In some cases, other stats may also be a factor (Chidori partly relies on Speed, medical ninjutsu will obviously require Wit, and so on).

A sealing technique, or fuuinjutsu, is a technique used to seal object X into object Y, most often for the purpose of getting rid of it when it cannot be destroyed. It also encompasses several barrier techniques.

Medical ninjutsu are jutsu used (or at least, intended) for healing. It is often said that a medical ninja will improve a team's chance of survival, and for a good reason: many times an injured ninja can be healed on-site, or kept alive long enough to perform proper medical procedures. These ninjutsu require great amounts of chakra control to perform.

Puppetry is a skil exclusive to Sunagakure no Sato, and features the use of puppets to attack from a distance. It is essentially combat with a very complex weapon, controlled from afar. Like medical jutsu, puppetry requires a lot of chakra control.

Genjutsu.
This is probably the most underrated jutsu type. Whereas ninjutsu truly alters reality, genjutsu creates illusions. It will often deal with the five senses, but things like balance and coördination may also be affected by more advanced genjutsu. A genjutsu always requires some kind of activation. This can be anything related to the senses, although sight is probably used the most. Touch and hearing are also practical ways to activate a genjutsu.

A genjutsu's strength is affected by your Genjutsu and Wit stats. A strong genjutsu is difficult to escape from, a weak genjutsu is easily dispelled. The ease at which you dispel a genjutsu is determined by two factors: the strength of the genjutsu, and how proficient you are at dispelling them. The latter factor is determined by two stats: Chakra Control and Genjutsu. Additionally, Wit is required to recognise a genjutsu.

Taijutsu.
Taijutsu is different from ninjutsu and genjutsu in that it (usually) doesn't require any chakra. It's your basic punches and kicks, throws and locks. Some taijutsu does use chakra, like the Jyuken style or the Skitter Style. Generally, you should assume that it doesn't require chakra unless the jutsu/style states otherwise.

Often, taijutsu is grouped by style. A style is a collection of taijutsu that have some sort of connection to eachother, taijutsu that are meant to be used together. An example is the Strong Fist Style, used in the canon by Rock Lee.

Taijutsu also encompasses kenjutsu, which is weaponry techniques. These weapons can be anything from ranged weaponry like shuriken to melee weaponry like maces, and even defensive equipment like shields. Poisons can be used on these weapons to further increase their deadliness. Basically, kenjutsu is any technique that uses a weapon as its main form of attack or defense.

The strength of taijutsu can be determined by many factors, but the Taijutsu stat is always among them. Other stats that can weigh in are Strength (determines the power behind your punches and kicks), Speed (determines how fast you hit), Wit (especially true with weaponry) and Chakra Control (if you have a fighting style that does rely on chakra).

Elements.
Elemental techniques add power to your jutsu by including an element, and its properties. So fire will burn, lightning will shock, water will get you wet, earth will crush and wind will cut.

All elements have a strength and a weakness to another element. Let's get that element list back up:

Water --> Fire --> Wind --> Lightning --> Earth --> Water

The element on the left of the arrow is strong against the element on the right side of it. Conversely, the element on the right side is weak against the element on the left side. So for example, earth is strong against water, but weak against lightning. Of course, a strong water technique will still beat a weak earth technique, but if the difference isn't too big, earth will definitely win.

Your jutsu list.
When you create your character, he or she is bound to already have some jutsu. Even if he's just a Genin, he has to have something to get him through there and make him different from all the anonymous people that get slaughtered by the bushes whenever an enemy invades.
Your jutsu list should be grouped by jutsu type and rank (in that order), and sorted however you like. I'd recommend putting similar jutsu together, but you could also sort alphabetically or chronologically.


For the amounts you are allowed at start up, the new rules are done. Look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/amounts here.
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The jutsu archives.
The Jutsu Knowledge, commonly referred to as the archives, is there for when you don't want to think of a technique yourself. The jutsu are listed by element, type or style. For example, Suiton has its own list, as do the Strong Fist Style and the Hidden Village-exclusive techniques. The archives are located here.

All jutsu in the archives are marked with an asterisk (*). This is a sign that they are from the archives, so that the staff don't have to check it too thoroughly. Do not include the asterisk in your self-made jutsu, it'll just get confusing. The dagger (†) is a common marking for jutsu you made yourself, but it's not required.

Making your own techniques.
Making ninjutsu is fairly easy. You just need a good idea. Elemental jutsu are probably easiest to make, but remember that even the basic ones are at least ranked C (some may be ranked D, but they're really basic). Your new jutsu should look something like this:

<Symbol><Japanese prefix> • <Japanese name> [<English prefix> • <English name>]
Type: <Type>
Range: <Range>
Pre-requisite: <Pre-requisite>
<Description>

The symbol indicates whether or not the jutsu is from the archives. Archive jutsu are marked with an asterisk (*). When designing a clan jutsu, the symbol used should be the tilde (~). Jutsu made for a specific character don't require a symbol, but the dagger (†) is commonly used for it.
A prefix can be Suiton [Water Element], Doton [Earth Element], Katon [Fire Element], Fuuton [Wind Element], Raiton [Lightning Element], Ninpou [Ninja Arts], or any technique that the new jutsu is derived from.
Under type, you should list what the jutsu is used for. It can be Attack, Defense or Supplementary. A jutsu can be more than one of these.
The range of the technique is how far it can go. This is typically divided into Melee, Short (0-5 meters), Medium (5-10 meters), Long (10-15 meters) and Very Long (>15 meters). You are free to use different indications, though. If a technique has no set range, you can put N/A or just leave it out altogether.
The pre-requisite details any requirements to learn the jutsu. This can be anything from other jutsu to stat requirements. If the technique has no pre-requisites, just leave this part out.
The description should include how the jutsu works, what it will do, and if it has any weak spots.
You can include a colour in your jutsu name (the very first line). This is most commonly done with elemental jutsu, but you can also mark stuff like your medical ninjutsu or your grass-based jutsu.

Designing genjutsu is more even easier. First of all, you should decide what senses you want it to affect. Typically, affecting one sense makes it a D-rank technique. Two senses makes it a C-rank, and so on. If it's a drastic way to affect a sense (completely blocking one's sight, for example) a higher rank is advised.
Once you have decided what senses you want it to affect, decide how. A horrible vision? A constant bell ringing? The taste of vomit in their throat?
Finally, decide how it will be activated. Seeing something, hearing something or feeling something is probably the best way.

A taijutsu is probably the most difficult, since you are bound to the realms of logic arguably more than with ninjutsu, and even more than with genjutsu. When you do it, you should state what the jutsu does and most importantly, how it is performed. A rank is given according to the difficulty, like with most jutsu.

Jutsu in combat.
For a more general guideline on combat, go here. This portion of the guide is merely aimed at your use of jutsu in a combat situation.

First of all, be aware that ninjutsu and genjutsu take time to prepare, and sometimes, so does taijutsu. During that time, your opponent is bound to prepare for it, so don't be surprised if he blocks your twenty-handseal Raiton technique. You should do it when it's least expected, not just throw it around.

Additionally, remember that your jutsu are not unavoidable. Some are more difficult to avoid then others, especially when used properly, but there's still the possibility that your opponent saw it coming. Don't get upset when he finds a convincing way to dodge it: bite the bullet and go on with the fight. If he dodges it improperly, you have every right to call him out on it, of course.

Disclaimer.
This guide is property of Evil Eye from Naruto Saigen RP. None, including (but not limited to) the owners of NSRP may use this guide in its original or altered form anywhere beside NSRP without explicit permission from the author.
Edited by Orius, Sep 28 2009, 09:00 AM.
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Friends for Life

Companions are good for about any ninja. There are four different types of companions, all of which have different abilities and rulings. The are; Pets, Summons, Puppets, and Henchmen.

As a general rule, you have 4 'companion slots' which keep track of how many companions you are allowed to have. Pets take up 1 slot a piece. Summons take up 2. Puppets take up 1. Henchmen vary on the rank of the henchman.

The ranking of companions you can have is limited to your rank. Upon registration, you can have...

• Genin/D-Ranked Missing-nin - May have a E or D-Ranked Companion.
• Chuunin/C-Ranked Missing-nin - May have a E,D, C, or B-Ranked Companion.
• Special Jounin/B-Ranked Missing-nin - May have a E, D, C, B, or A-Ranked Companion.
• Jounin/A-ranked Missing-nin - May have a E, D, C, B, or A-Ranked Companion.

You can't start with an S rank companion.

Pets

General Rules

Pets are the lovable animals that help out your ninja. They can range from dogs to bugs to anything inbetween. The main thing that separates pets from summons is that pets tend to be standard animals. Have a tiger? Pet. Have a giant lizard that breaths acid? Summon. There are 3 ways to tell if your companion is a summon or pet.
Pets cannot:
Communicate freely with the world: Pets are limited to body language and a close bond between owner and pet. If your companion talks like Pakkun it is a summon.
Use Human Intelligence: If your companion has the intelligence that stands on par or even challenges human ability to comprehend then it is not a pet. Do not confuse this with a high or low wit stat. A train ninja dog that is treated as a pet could still have a high wit. It would just be able to respond to commands and understand them easier.
Use Jutsu Independently: This one is a little less obvious and shouldn't really affect anyone. If your pet was alone in the middle of the forest, it would not be able to use Goukakyuu no Jutsu, while a summon would be able to. In battle this doesn't really have an effect, since both shinobi and pet train together. They should be able to easily shape the pets chakra for them, even from across the battle field.

For pets, C-ranks and below only need an apropos training thread to be accepted. Anything above that requires a mission to obtain. Upon completion of the mission, you can add your new pet to your signature.

Template
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That's the blank template. In detail...

Quote:
 
Username:
------------
Name:
Owner's Name:


Obvious right?
Quote:
 
Type:

You would put "Pet" here, since it is a pet.
Quote:
 
Gender:
Height:
Weight:

Again, obvious.
Quote:
 
Description:

What is the pet? What does it look like?
Quote:
 
Personality:

Describe your pet's personality. It doesn't have to be too long, but at least make it more than a sentence or two.
Quote:
 
Picture:

Your picture if you have one.
Quote:
 

Rank:

The rank of the pet.
Quote:
 
Weapons:

The weapons and such.
Quote:
 
Stats
  • Ninjutsu:
  • Taijutsu:
  • Genjutsu:
  • Stamina:
  • Control:
  • Strength:
  • Speed:
  • Wit


  • E-Ranked: 18 spendable stat points.
  • D-Ranked: 24 spendable stat points.
  • C-Ranked: 40 spendable stat points.
  • B-Ranked: 48 spendable stat points.
  • A-Ranked: 50 spendable stat points.
  • S-Ranked: 60 spendable stat points.


Quote:
 
Chakra Affinity:

Again, just like normal.
------------
Quote:
 
Jutsu:

Pets have

E-Rank: 3 - E
D-Rank: 5 - E, D
C-Rank: 7 - E, D, 3C
B-Rank: 9 - E, D, C, B
A-Rank: 11 - E, D, C, B, 2A

Quote:
 
History:

This can be finished after you finish your mission for the pet, but post the life of your pet. Optional.


Summons

General Rules
Summons are most generally bigger and badder than pets. For the most part, they are hugely similar to pets. They even use the same template! For most of the template, you just need to replace "Pet" with "Summon." Summons always must be summoned with a variant of Kuchiyose no jutsu. Also, each summon must be gained through a mission.

However, unlike pets, summons take up two companion slots.

Template

Just look at the pet version.


Puppets

This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/puppets/ here.

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Henchmen

http://s1.zetaboards.com/Naruto_Saigen_RP/pages/henchman/ There. <o/

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Edited by Orius, Oct 8 2009, 06:10 PM.
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This stuff has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/missions and http://s1.zetaboards.com/Naruto_Saigen_RP/pages/training Thanks.

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Edited by Orius, Sep 28 2009, 08:57 AM.
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/socials there.

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Edited by Orius, Sep 28 2009, 08:56 AM.
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/store here and http://s1.zetaboards.com/Naruto_Saigen_RP/pages/points here.

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Edited by Orius, Sep 28 2009, 08:55 AM.
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http://s1.zetaboards.com/Naruto_Saigen_RP/pages/missing/
Go there. <o/

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Edited by Orius, Oct 8 2009, 05:17 PM.
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The new rules for these have been finished. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/rankups/ there.

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Edited by Orius, Sep 28 2009, 08:54 AM.
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This has been added to the new rules. Please look http://s1.zetaboards.com/Naruto_Saigen_RP/pages/points there.

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Edited by Orius, Sep 28 2009, 08:54 AM.
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