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Former Corgi
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Yamakawa, Jaburo The Spear of Sunagakure
"My life for my village. A fair and noble trade."
General Information Age: 36 Gender: Male Height: 6'5" Weight: 190 Lbs. Hair: A mangy coat of tosseled white hair. Eyes: Brown Physical Features: Jaburo is tall and very muscular man. His biceps can unleash a primal fury unseen in many warriors. This strength and tone is required to perfect his high strength and speed taijutsu. He has a mildly tanned skintone, and a menacing look. His chin and cheek have a single scar running through it on the left side.
Clothing/Accessories: Off-duty Jaburo tends to wear a long-sleeved shinobi mesh shirt and standard issue black shinobi pants. He holds these up by wearing his forhead protector around his waist as a belt. On the right and left side this also holds kunai's, and smaller projectiles like senbon and shuriken. On his chest he has a tanto tied to it. Over his upper body, he wears a tan tunic, and a red scarf.
While in battle or on duty, Jaburo tends to wear a slevless black shirt and standard shinobi pants. Ontop of this shirt is a light and flexible chainmail which provides minor protection. His left arm is primarily used to block attacks. It features a shoulder-guard and larger armplate, keeping flexibility while allowing for defence. His right arm is bare except for plating on his forearm. On his lower back is a utility bag holding senbon, kunai, and his tanto. On his feet he weats wooden sandals, with metal plating on the top of the foot to avoid getting cut up in combat. In place of his his forehead protector is a plate with horns protruding from the top. The horns are purely decorative and serve no purpose.
Forehead Protector: His forehead protector is generally worn in relax conditions on his waist. When in battle, he downs more of a helmet/faceplate that bears the Sunagakure symbol.
Personality: Jaburo is very kind at heart, but outwardly shows only concern and even a temper. He is easily agitated by annoying, inexperienced commerades, but he does understand where they are coming from. His facial expressions are generally somber, and he tends to be very serious. He deeply loves his nation and would put his life on the line for it. At the same time however, Jaburo, as an older Jounin, is very well trained and wise. His experience on the battlefield makes him not only a serious contender but explains his concern in battle. He has experienced war and what it leaves behind. Jaburo generally does not open himself up to many in an emotional matter, but he does enjoying giving tips and looking after young ones.
In combat Jaburo is generally very calm and almost "in command." Every move he makes has a reason and generally lands in a hit. His combat style is best described as either defensive or, in an arms style, great for offensive chase.. In times, he will charge the front line. He will run straight into battle. Sometimes however, he will instead play defensively, and "dive" in attempts to pierce his opponent. Picture: Picture
Battle Information Rank: Jounin Village: Sunagakure no Sato Chakra Affinity: Fuuton Second Chakra Affinity: Doton
Stats
- Ninjutsu: 7
- Taijutsu: 9
- Genjutsu: 3
- Stamina: 8
- Control: 8
- Strength: 7
- Speed: 7
- Wit: 7
Equipment: 10 Kunai (Left Utility Pouch Pocket) 4 Guaze Rolls (Middle Utility Pouch Pocket - Can be used given enough time to rap up wounds in the heat of battle where a medic is not present.) 25 Shuriken (Right Utility Pouch Pocket) 20 Senbon (Outer Utility Pouch Pocket) 2 Tanto (Left and Right Slits in Utility Pouch - handle is a a few inches, just beg enough his hand, blade is 5 1/2 inches.) Grand Penetrator (This spear is 6 feet long and made out of hard, reinforced wood serving as a light weight core with a metal shell providing strong strength regardless of infusion while maintaining a light weight. This metal also makes it easy for Jaburo to channel Doton Elemental Infusion into the spear.)
Combat Style
Jaburo uses a mixture of tactical decisions that utilize his raw speed and pure strength. While he often likes to think of a plan, generally he just plunges into battle. He utilizes two styles in doing so. His "Arms" style involves high style taijutsu and playing defensively while using his speed and alttitude to find openings. His "defensive" style generally envolves smashing into combat attempting to overwhelm his opponent with strength and more stamina. He also uses high style from time to time.
The High Style is a nintaijutsu style focused around aerial combat. Usually a user of the High Style is never on the ground for more than two seconds; land, build up speed and jump again. What it lacks in power, it makes up for in evasion and unpredictability. To exercise this style to its fullest, users should be competent in control, speed and strength. Flexibility, while not a necessary component of this style, will help to further one's grasp over these techniques.
Beyond this, Jaburo also uses Chakra infusion, a style favored by many taijutsu specialists, these techniques give the user the ability to fortify their otherwise normal weapons against ninjutsu by channeling chakra into them, reducing the damage taken from a given attack and in some cases, reflecting it back at the attacker.
Jutsu Information Abilities: Jaburo has no special abilities. Jutsu: Total Jutsu: 25
Pyramid: DDDDDDCCCCBBBAAS
Ninjutsu *Tracking Device D-Ranked Ninjutsu The most basic tracking technique available, Tracking Device requires the user to first imbue a strand of their own hair with chakra. Once this has been done, s/he will place it on their target. The user can track the general location of the strand of hair as long as it remains within a mile of where s/he is currently. Otherwise, the chakra will dissipate at the end of six (6) posts.
*Boomerang Projectile D-Ranked Ninjutsu Typically used on projectile weapons with a less than stellar range of use, the user of this technique is able to have his/her weapons act like a boomerang through use of chakra. After completing a short set of handseals, the user will imbue their weapon with chakra before throwing it. The weapon will move at a speed dependent on the user's strength, and once it reaches its peak distance, the chakra will slowly disperse, bringing it back around toward the user at two less speed than it was thrown. If the user does not catch the weapon, it will travel for 15 yards past its starting point before stopping. Weapons included in this technique can be no larger than kunai.
*Hidden Needles D-Ranked Ninjutsu Upon forming the necessary handseals, the user will focus chakra into theirs mouths and into senbon within 2 feet of their position. The senbon will be summoned into the user's mouth, where they can be spit out at a speed of strength/2. The maximum distance these senbon travel is determined by strength/2 as well.
*Chakra Infusion C-Ranked Ninjutsu Prerequisite: 8 Control By channeling chakra into their weapons, the users of this jutsu are able to make their weapons more resilient to ninjutsu. This also involves a boost in the weapon’s physical structure. Users at this level are able to deflect and negate weak ninjutsu techniques.
*Basic Bodily Reinforcement C-Ranked Ninjutsu Prerequisite: User's averaged taijutsu and strength stats must be at least 5 A technique typically used by those with disciplined bodies and fair strength, Basic Bodily Reinforcement further extends the use of the user's muscles using chakra. After channeling chakra throughout the musculature, the user is able to resist taijutsu at up to 5 strength and blunt attacks from weaponry for three (3) posts.
*Chakra Barrier C-Ranked Ninjutsu A defensive technique made from chakra, Chakra Barrier serves as a makeshift shield. After forming the necessary handseals, the user will project a 1/2” thick layer of chakra in front of them. It is 5 feet tall and 4 feet wide and requires the user to keep their hands on it at all times during its three (3) post duration. This shield-like barrier can take damage from up to three medium-strength techniques and the equivalent to that in weak-strength jutsu. Additionally, it can withstand up to seven taijutsu attacks at 5 or below strength
*Intermediate Bodily Reinforcement B-Ranked Ninjutsu Prerequisite: User's averaged taijutsu and strength stats must be at least 7; Basic Bodily Reinforcement A technique typically used by those with disciplined bodies and fair strength, Intermediate Bodily Reinforcement further extends the use of the user's muscles using chakra. After channeling chakra throughout the musculature, the user is able to resist taijutsu at up to 7 strength and blunt attacks from weaponry for three (3) posts.
*Final Solution B-Ranked Ninjutsu A devastating technique that has been aptly named, Final Solution is as dangerous as it is helpful. After forming a set of handseals, the user will focus chakra into his/her hand and attempt to touch the target somewhere upon their body. If successful, a wave of energy will be sent through the opponent's body, eliciting a berserk state within them. In this state, opponents will gain ample strength (+3 strength), but they will be unable to use ninjutsu and genjutsu for a total of five (5) posts.
*Shadow Clone Technique B-Ranked Ninjutsu After forming the needed handseals, the user proceeds to create a number of clones of themselves (maximum is equal to the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.
Pyramid:DDDDDCCCCBBBAAS
Taijutsu *Skillful Wield D-Ranked Taijutsu Prerequisite: 3 wit With a solid foundation of knowledge on their choice of weaponry, those with the Skillful Wield technique are able to utilize their weapon more fully. By knowing the weapon's weakest points, the user is able to avoid presenting these areas to damage during combat, thus making their weapon less likely to break by means of recklessness.
*Seamless Skill D-Ranked Taijutsu Prerequisite: 3 wit A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.
*Spin D-Ranked Taijutsu Utilized when the user is vulnerable on the ground, this technique allows him/her to get up easily while expelling nearby weapons and people. To perform Spin, the user swings their legs around above them, causing them to spin around. This subsequently knocks away the objects and people in their proximity at a strength equal to the user's while allowing the user to get to get up.
*Crescent Moon Defense C-ranked Taijutsu Prerequisite: Taijutsu stat of 4 or higher and Chakra Infusion. Straight swords, staffs, fans and chain weapons By whirling his/her weapon in concentrated, circular patterns around their self, the user of this jutsu is able to deflect a wide range of attacks, covering anything from projectiles to medium strengthed elemental jutsu.
*Hiku [Drag] C-Ranked Taijutsu To perform this technique, the user will begin to sprint toward the opponent and then purposely jump past his/her position. As the user passes the target in the air, s/he will grab part of the opponent's attire (usually the shirt). The user will drag foes along the ground before heaving their body over his/her shoulder and slamming it into the ground as he/she comes down from the jump. Users with less than 5 strength will be able to drag opponents, but not slam them; users with greater than five strength will be able to do both. This technique can be used from any angle of approach, but is best used when coming at the opponent from the front at a diagonal.
*Gachan Keru [Crash Kick] C-Ranked Taijutsu This technique requires the user to be in a position that is significantly higher than the opponent. Once in this position, be it atop a building or from a tree, the user will leap down onto the target, leg extended, using gravity to intensify the force of the kick. This technique works best in ambush scenarios, as the opponent can easily move in the time it takes the user to reach the ground. If the kick were to miss, the user runs the risk of causing serious damage to his/her leg unless s/he is able to utilize the Roll or Land technique before making contact with the ground.
*Peregrine Falcon Drop B-Ranked Taijutsu While at an elevated position, the user will grab his/her opponent from behind. Firmly placing themselves to their back, users will lock their ankles to the target's neck to get their body rigid. S/he will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head. Opponents with a strength greater than the user's can break away from this jutsu before it has a chance to happen.
*Demon Windmill B-ranked Taijutsu Prerequisite: Crescent Moon Defense and Chakra Infusion. Staff weapons The user of this jutsu moves toward their opponent, whirling their weapon in ridiculously fast circles, deflecting most ninjutsu or projectiles. This is a defensive offense, which meaning that it’s used to get into close on an opponent with a longer reach or range.
*Kakuu Soshi Surú [Aerial Interception] B-Ranked Taijutsu Prerequisite: Hiku [Drag] This technique differs from the Drag technique in only one way: it focuses on airborne targets. While the opponent is in the air, the user will attempt to jump higher than the target's current position, grabbing a piece of clothing as s/he passes by on the way up. The user will continue to hold onto the opponent for the duration of the jump, ending the technique by slamming the snagged target into the ground as they land. Users with less than 7 strength will be able to drag opponents through the air, but not slam them at the end; users with greater than 7 strength can do both.
Pyramid: N/A. Included in Nin/Tai Calculations above.
Nin-tai *Tobu [Jump]D-Ranked Nintaijutsu The rudimentary technique of the High Style, Jump requires the user to first perform a single handseal, followed by focusing chakra into the feet. When the user jumps, be it at a standstill or with momentum, the chakra will release in a burst, sending him/her a distance that depends on the amount of chakra placed into the technique. This boost is purely in vertical distance; horizontal distance depends on the user's momentum when this technique is performed, meaning it causes higher jumps, not longer ones. The maximum height that can be gained using this technique, no matter that amount of chakra placed into it, is 30 feet, while the minimum is 5 feet. Each jump with this burst counts as a new use of this technique, and thus requires handseals to be reactivated. *Chakurikú Surú [Land]D-Ranked Nintaijutsu Another of the cornerstone techniques of this style, the Land technique requires the user to perform a single handseal and then focus chakra into their feet. As the user lands, this chakra will disperse, balancing his/her weight in the process, and creating a landing with a greatly softened impact. Users with less than 5 control will be provided with a safe landing from a maximum of a 60 foot drop. Users with more than 5 control will be able to drop from heights of 100 feet in addition to gaining the option of seamlessly transitioning into a sprint upon landing. This technique can be held dormant for a maximum of three (3) posts before it will dispel on its own. *Chakra BurstD-Ranked Nintaijutsu A technique utilizing raw chakra, the Chakra Burst technique creates additional concussive force when striking. After channeling chakra into his/her fist, the user will attempt to make contact with the opponent. In the event that the strike is successful, the impact, beyond just being a normal punch, gains ½ the strength of an exploding tag. Chakra Thrust TacticsC-Ranked Nin-Taijutsu Prerequisite: Users must have 4 or more in taijutsu and control and average wit for their rank as well as a bladed or pole weapon. After carefully analyzing their opponent’s movements and defense, the user then moves into close quarters, making swift and purposeful stabs at any weak point that presents itself. This applies to weak points in armor, an opening in a taijutsu, or the short period of time used while performing hand seals. In the event that any of these points are successfully taken advantage of, the user will continue to follow up with more thrusts, attempting to inflict as much damage in the opening as possible. Using normal chakra the user is also able to pack an explosive force into the tip, adding 1/2th the power of a tag with every successful blow. (This can stack, or only be used, 3 times consecutively for the jutsu.) Defensive StanceA-Ranked Nin-Taijutsu After the nescessary handseals, Jaburo switches to his Defensive Stance. This stance is great for physical attacks but greatly nerf's his critical thinking and speed It gives Jaburo the style of a tank. He moves less fluidly and in an animalistic stance, using this power and stamina to charge into opponents and fight on the front line. He generally thinks less which when he becomes this tanking maniac, causing a loss of wit. Gaining so much strength and stamina causes him to move slower as well. This also gives Jaburo a more defensive stance allowing him to block projectiles and low/weak taijutsu easily. This also makes Jaburo release chakra from the end of his weapons creating an "Explosive" effect. This is equal to that of 1/2 an Exploding tag. This stance lowers Jaburo's Speed (-3) and his Wit (-1). In turn gains 3 Strength and 1 Stamina. Only one stance may be activated at a time. This lasts 5 posts. Arms StanceA-Ranked Nin-Taijutsu After the nescessary handseals, Jaburo switches to his Arms Stance. This stance is used to "chase prey" and is very offensive. It allows maximum speed allowing Jaburo to catch up to running opponents then release a finishing blow. While using this stance Jaburo is more hunched allowing less wind resistance and more speed, he also forces more chakra into his legs rather than dispersing it through his body for defensive purposes. In doing so, he loses strength that the chakra would provide in his arms. He is able to thrust his spear at a faster speed, which means he could potentially do devastating damage. This also release chakras into Jaburo's legs and feet increasing the size of his tendons allowing higher jumps. (Not as high as Tobu, but a "spring" to his step.) This stance lowers Jaburo's Strength (-3) and his Taijutsu (-1). In turn gains 3 Speed and 1 Ninjutsu. Only one stance may be activated at a time. This lasts 5 posts. Tenrai Shuuren - Divine DrillS-Ranked Nin-Taijutsu Pre-requisites: 7 Wit, 8 Control, 8 Taijutsu, 10 Speed, * Demon Windmill, Requires Arms Stance to be Active. Jaburo requires adequate space to preform this. While running at a high speed, he stabs his spear into the ground in an effort to pole-vault himself up. The "jolt" and momentum of stopping sends him flying down towards the enemy at an even higher speed. First, Jaburo attempts to launch all his Senbon at critical points, enhancing them with chakra to pack more of a punch. This is in hopes of damaging muscles or perhaps a joint causing the opponent to slow. (-2 Speed on hit/does not stack) Then as he hurls towards the enemy he launches small projectiles all around them. (Not at them, around them.) As he nears the opponent at the very last second, Jaburo takes out his Tanto and creates a "T" formation with them. He then uses a technique drawing from Demon Windmill, allowing him to spin his blades and body increasing his Piercing power, while using his Defending Blade (His tanto's) to create a small shield before the tip of his body. Both weapons are infused with chakra strengthening them, and the piercing blade has chakra in the tip causing the power of 1/2th an explosive tag on impact. This is why it is called the "Divine Drill Technique". Picture of "T" Formation
History Over thirty-six years ago, Jaburo was born to his parents, Gruuya and Yura Yamakawa. Growing up he was shielded from much of the conflict going on. His mother was a kunoichi and his father, a Suna Architect Smith. They had lived moderately well in a upper-middle class portion of the village. When Jaburo was four, his mother was killed in action. Things slowly spiraled downwards as his father lost the income needed to pay the bills. They had to move to a poorer part of town and at one point barerly had the money for food. Things got better for Gruuya as his smithing and skills were needed more. When he couldn't get a job securing the village's borders by building walls and compounds, he made kunai and shuriken. It paid the bills and Gruuya was able to provide for his son adequately.
Jaburo had always wanted to be a ninja- something Gruuya had frowned upon. His father had never come to terms with his mother's death. In the end, it was respect for his wife's wish for their son to be a great shinobi that made him enroll Jaburo in the Academy. A month from his 10th birthday, the 9 year old had showed no particular skill in Ranged Ninjutsu. Infact, it had seemed he could only preform taijutsu. But- he had high speed and strength for his age making up for his lack in Ninjutsu. As he grew older he was prooved he was able to pickup standard Ninjutsu, but never really liked it. He prefered to use Taijutsu, and his new found love. Nin-tai. Mixing ninjutsu to strengthen his taijutsu was a dream to him. At this point- his mentors wondered if he had an element. He hadn't really shown any talent in ninjutu's like classmates had. Other students we're launching fireballs by 12 and slicing weak targets in half. Jaburo was circling them and slicing them up instead.
As a Genin, Jaburo found himself to be far stronger than anyone had thought. As a gift for becoming a Genin, his father had given him a Spear. "Your mothers brother. Your uncle, had been a phenominal spear user. He too- was named Jaburo. He died protecting his squad a few months prior to your birth, and was a hero in Suna who died with great honor. You not only share his name, but always reminded your mother of him. Your will. Your humour. I, had made him this spear years ago, and now, it is rightfully yours. He would want you to have it." This was important. Up until that point, Jaburo's combat had use his tanto's.
His sensei, was wildly fascinated in his taijutsu. At this point, his sensei had begun to teach him basic ninjutsu in hopes to increase his chance against powerful elements and ninjutsu users. First, his sensei taught him basic "High Style" moves such as jump. This made him mobile enough to get into range. Then he was taught to use basic skills like Pumped and Speedster, allowing him to close gaps and deal more damage. This became the basis for his later stances. Soon, he had begun to learn C-ranked infusion. This was when his teacher noticed his chakra patterns. He showed the ability for both Raiton and Doton, much like his Uncle. His sensei soon tried to teach him these skills, hopping it would work perfectly with his specialized spear. Jaburo was not able to master these skills at his level.
As he entered the exams, he made quick work of all his opponents in combat. Using his spear and speed, he was able to catch most Ninjutsu users off-guard. Using his spear and strength, he could over power other taijutsu specialists. His only problem was genjutsu- while usually a simple release would work, at one point he couldn't. Either way, he made it to the final rounds and won. It was then he was promoted to Chuunin.
For the next 4 years, Jaburo went under many missions, assinating people with intel that couldn't get out, helping retrive ninja, guarding the village, and more. Soon at around 20, he had started to work at the Academy guiding taijutsu lessons. Finally around 28, he had proven himself versatile in many tasks. He had annihilated a Kiri ninja attempting to invade Suna, and even helped uncover a traitor group hoping to kill the Kazekage. At this point, Suna had needed more Jounin to train the next generation of ninja, and he had proven himself as a good teacher. He became a Jounin, and a sensei. While a jounin, he guided multiple genin. First there was a boy who had reminded him slightly of himself, but had used a blade. He often used Fuuton to enhance his blade, and he had aced the Chuunin exams after 3 years of guidance from Jaburo. At 31 Jaburo undertook his next student, who tragically had died while by himself outside of the village. The attacker was never found, and Jaburo had felt he had failed the student, and as a ninja. Taking a break for a few years, he took his next student at 33. The boy was extraordinary- a master of many techniques and styles considering his age. After a while, he had decided to leave the village. Jaburo had cornered him, intent on changing his mind. The boy had flicker to him, and held his hands up in seal position, ready to unleash an attack. Jaburo, did not have the heart to stop this student. Instead, Jaburo stepped aside and kept that night a secret. As far as everyone had known, he hadn't been present when the boy left and became a missing ninja. It wasn't soon till he was assigned to kill his student. Jaburo succeeded. Deep in his heart however, it had created a hole. Something happened when he took his own students life, and it's ate at his conscious ever since. It made Jaburo decide not to take any students anymore and in his mind, made him a murderer. It was his fault his student had strayed, and he couldn't bring him back. Currently, he is guarding Sunagakure- a position made possible by his impecable defeat of 30 horse-riding bandits with bows. Such a challenge for a pure melee combatant proved his worth. (Even if it did almost kill him.)
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