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Username: Seiuchiblarg Points: 45/104 Coupon: C Companions: (0/4)
Sakebi, Ishi
General Information Age: 15 Gender: Male Height: 6'4'' Weight: 277 lbs Hair: Short, sandy, and Blonde, Ishi prefers to keep his hair manageable by preventing it from getting too long. Spiked at two or three inches, his hair at any given time attempts to be spiked, but belies what would be an untamed rebellion of mussing and tangles. Eyes: His eyes are a dark but plain chocolate brown, seldom giving up any emotion or motive. Ishi prides himself in his eyes not because of any aesthetic beauty, but because of how little they give away. They're fairly plain, but Ishi doesn't complain. Physical Features: Huge and muscular, Ishi has a dark complexion, somewhere in the darker mocha area. The Genin is quiet by nature, and generally plain of expression, showing little emotion. His body is all powerful, rippling muscle. Due to mishaps in training taken too far, the boy now has small surgical scars along his jawline, and a larger one moving horizontally on his lower right ribcage. On cold days, the right side of his jaw sometimes clicks when he talks or chews. Clothing/Accessories: Dressing for functionality, Ishi wears plain sorts of clothing, generally dark in color, loose enough to be comfortable and to blend well with the dark shadows and stones of Tsuchi no Kuni. He tends to adore pants with many pockets and loose-fitting tees. Failing that, dark-colored hoodies work well for him on a colder day. Forehead Protector: Ishi's forehead protector is slightly larger than the usual one, to remain proportionate to his own size. In his case, however, it's more of a throat protector, tied loosely around his neck to show at his throat.
personality Saying that Ishi is the strong, silent type would be a drastic understatement. His quiet demeanor sometimes leads people to believe he is of lesser intelligence, but that is simply not the case. In truth, Ishi's mind is always abuzz with ideas, various thoughts, moving too rapidly in his head for others to follow. The fact is, he's actually a rather intelligent, rational person. He simply holds the power of silence in high regard, choosing to act rather than to talk. When he does speak, it is usually in one to three word sentences, his silence only broken for a brief second before ending again. He prides himself in that he is not the type to waste his words. When he does speak, his words are all in monotone, never breaking from a stony silence even when he allows one of his countless racing thoughts escape his lips.
Ishi is never one for wit or flirting, and treats women the same as he treats men, not really interested in romantic relationships. His eye has been known to catch on certain people, gazes held for a moment too long, but as yet he hasn't made any attempts to make good on romantic urges. During his boyhood, Ishi had a couple different crushes, and now in his teenage years the chuunin can occasionally get flustered around certain people, but generally does not make a habit of letting it show, as he cherishes his silence too much to truly open up to someone. He is not exactly a lonesome type, but trust does not come as easily to Ishi as it does to others. Ishi has but a few friends, and treats them with the utmost respect, willing to fight for them to the last. Loyal and obedient to his superiors, and true to his friends, Ishi is a good guy... if you can get to know him.
Having matured some, Ishi is not so much trusting of people, but recognizes the need to lay trust on the shoulders of his comrades. While he would not necessarily open up to someone just because they are on a mission, he understands now that he cannot be everywhere, and he must have the faith in his comrades to allow them to do well without him, if pressing matters call him elsewhere. It's still difficult to leave a man to fight alone, due to an inherent protective nature towards those who fight at his side, but he recognizes the need now.
That said, The large man is tolerant of the company of anyone, so long as he does not have to put too much faith in them. Whether they are as quiet as he is, or as chatty and talkative as anyone else in the village, Ishi is a tolerant man who can deal with just about anyone. Despite his quiet nature, he is a bit of a conversationalist: He does not always respond as most would, but is quite the good listener. If the conversation is intelligent, then Ishi can enjoy someone's company, though he is unlikely to consider that someone a real "friend" until he or she has proven themselves to be as much.
Due to his past, Ishi has a pointed hatred for drugs, even medicinal ones. He is loathe to take medicines to ease pain or symptoms of sickness, loathe even to take anesthesia before a surgery, if necessary -- though he will, of course, after much complaining.
In battle, Ishi is calm and collected as always, able to think through strategies and make the best move for him. He is a more straight-forward type of fighter, usually fighting at close-to-mid range. He tries to think ahead, but usually finds himself focusing more on the present, puzzling his way through whatever the opponent has to throw at him, and dealing with it until he is prepared for a final shot of his own.
The exception to this, however, is against poison. Because Ishi has such a stagnant hatred of drugs, he finds poison users to be ninja of the ultimate evil. He refuses to work with people who fight with poison unless it is absolutely necessary, and when facing off against opponents who use it, Ishi's cool composure drops a little. Against poison users, Ishi displays a true passion, fighting vigorously to finish off the opponent as quickly -- and if Ishi is lucky, as painfully -- as possible.
Battle Information Rank: Chuunin Village: Iwagakure no Sato, Tsuchi no Kuni Chakra Affinity: Doton
Stats
- Ninjutsu: 7
- Taijutsu: 5
- Genjutsu: 4
- Stamina: 7
- Control: 7
- Strength: 7
- Speed: 5
- Wit: 6
Equipment: Ishi has two pouches for weapons. Choosing to keep it basic, he has one of them is on his right hip, and the other on his left. They seem oddly dwarfed in comparison to others, but only because they are average-sized, and worn on Ishi's massive body.
65x caltrops: Small bladed weapons made to be dropped on the ground and then stepped on by the opponent. Kept in the right weapons pouch. x10 Tagged Kunai: Basic knives used for throwing or close-range combat, with paper bombs attached to the ends. Kept in right pouch. x5 Paper bombs: small paper tags with seals inscribed on them. When activated, they explode with considerable force. Kept in the front of the right hip pouch. x15 shuriken: Basic five-pointed shinobi throwing stars, used for ranged combat and trapping. Kept in main pocket of left pouch. x3 25' Reel of wire: Used for traps and tripwires, Ishi keeps this in his left hip pouch. Combat Style
Jutsu Information Abilities: 1/3
- Sakebi Bloodline
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Less of a Kekkei Genkai than a specialized Hijutsu, members of the Sakebi family are able to give their chakra the specialized ability to absorb, convert, and move kinetic energy with which it comes in contact, and then turn it back against an opponent user as pure, unbridled energy. Generally, Sakebi chakra with this ability imbued into it is colorless, seeming to ripple the air it occupies, and that which surrounds it.
Combat Style: In Combat, Ishi tends to use his defensive techniques and high levels of chakra and pain tolerance to wear down an opponent before they can wear him down. He tends to think quickly, analyze on the fly, and when an opponent is getting too worn down to defend properly, Ishi will make his move. He has no qualms with attacking when an opening comes up, or to gather information, but mostly sticks to defense until the opponent makes a mistake. The exception is if Ishi is fighting a poison user. Ishi will be patient, but persistent and aggressive.
Taijutsu Nikui Conbatto -- Hateful Combat D-ranked Taijutsu This is unique to Sakebi, Ishi, and is truly more a passive skill than a jutsu or technique in itself. Upon discovering that an enemy uses poison in their combat techniques, Ishi lets his rage get the best of him and fights harder and more passionately. This also forces him to fight more recklessly, so his wit drops by one point while his strength increases by one.
Hijutsu Juuten -- Reload E-rank Hijutsu Pre-requisite: Chakra Armor active A simple absorption technique, when a Ishi makes contact with any shield or armor which has been effected by the special ability of his clan, he is able to absorb into himself any energy absorbed by that shield, armor, or object (without taking the chakra itself back into his system) at a rate of one explosive tag's worth per post. This energy, when absorbed, counts against the amount of energy his armor can hold at any given time, and is diffused into the ground at half the rate of absorption.
Shisui no Jutsu -- Still Water Technique D-rank Hijutsu While under the cover of tall grass, deep water, or other loose covering materials, Ishi is able to form a short set of hand seals and use his armor while he moves to absorb the kinetic energy he releases for the next ten posts while doing so. This prevents any shifting material from reaching the surface, preventing opponents from seeing the shift and finding his location.
~Girisifu no Jutsu -- Just Safe Technique D-rank Hijutsu By absorbing the kinetic energy released back into their own body while delivering blows to a victim, members of the Sakebi clan are able to prevent damage and pain to themselves caused by their own massive taijutsu strikes. It is to be noted that it is the armor of the Sakebi member doing the absorption, meaning that it will count towards the maximum that can be taken in at any given time.
Yoroi Hatten no Jutsu -- Armor Extending Technique D-rank Hijutsu At the cost of a little extra chakra, Members of the Sakebi clan are able to channel the specialized armor techniques of their clan to extend to their skin and eyeballs, protecting the entire body instead of only what lies beneath the surface. This technique lasts for one half of a post, and because of the potentially harmful kinetic effects on the skin and eyes, can only be used once every two posts, and users are immobile during the channeling for and use of this technique.
~Sakebi no Tate -- Sakebi Shield D-rank Hijutsu After performing a set of hand seals, Sakebi clan members are able to create a shield three feet tall by three feet wide within three meters of himself, with the same kinetic qualities as their armor. This is not meant to block physical attacks, but rather to absorb the energy behind them. If a projectile is thrown at the shield, it will not harm the weapon, but instead absorb the energy behind the throw and have the weapon drop harmlessly to the ground. Though colorless, the air which is filled by the shield will seem to shimmer and ripple. The energy from this technique goes not to the Sakebi using the shield, but instead is diffused into the air around it. This technique lasts for a total of two posts, after which it disperses into nothing.
~Yoroi Utsu -- Avenging Armor Shot D-rank Hijutsu Pre-requisite: The user must have absorbed at least one paper bomb's worth of energy. After performing a string of hand seals, after the user of this jutsu absorbs up to two paper bombs worth of force, he or she is able to throw a punch which launches the absorbed energy at a target with the same amount of force absorbed in a concentrated sphere about six inches in diameter which causes concussive damage. The user throws the sphere as if it were a standard projectile weapon.
Konponteki Tsukikaeru -- Basic Renew D-rank Hijutsu With the use of proper seals, Ishi can add chakra to any of his absorption techniques in order to restore them to their full power. Using this technique, he is able to repair the armor and renew it's ability to restore kinetic energy up to one explosive tags.
Kinetic Corkscrew D-rank Nintaijutsu Pre-requisite: at least 5 strength After forming a set of hand seals, Ishi will strike someone or something with taijutsu over the course of the next post. When this happens, Ishi is able to leave potential energy (absorbed as kinetic energy from his own punch) at the point of impact, and release it on an opponent as kinetic energy in a sudden concussive strike with a force equal to one exploding tag. The release is activated with a single hand seal within a post of its being left there.
Kinetic Pummel C-rank Nintaijutsu Pre-requisite: Kinetic Corkscrew; 7 Strength A more advanced version of the Kinetic Corkscrew technique, Ishi will form hand seals and then strike someone or something with taijutsu over the course of the next two posts. When this happens, Ishi is able to leave potential energy (absorbed as kinetic energy from his own punch) at the point of impact, and release it on an opponent as kinetic energy in three sudden concussive strikes with the concussive force of a single paper bomb each time. The release is activated with a single hand seal within two posts of its being left there.
Ju Tsukikaeru -- Lesser Renew C-rank Hijutsu By forming the needed hand seals, a Sakebi member can add chakra to any of their absorption techniques in order to restore them to their full power. Using this technique, a Sakebi is able to repair the armor and renew it's ability to restore kinetic energy up to three explosive tags.
Anko no Dandou -- Solid Trajectory C-ranked Hijutsu By forming a set of one-handed seals with a weapon in the other hand, Ishi is able to flood chakra into his weapons and imbue them with the specialized energy-absorbing ability of Sakebi techniques. When thrown, the weapons will stay true and on course. The weapons affected will be unable to be thrown off course by strikes of techniques with four strength or less.
~Kanben Yoroi no Chakra-- Simple Armor of Chakra C-rank Hijutsu Pre-requisite: An average of three control and strength. By forming the needed hand seals, a Sakebi member is capable of creating a presence of chakra all over their body, just beneath the skin, which lasts for four posts. This presence serves not as a physical barrier, but rather catches and diverts the kinetic energy (up to three paper bomb's worth or five strength) from outside attacks. This energy is absorbed and re-directed throughout the armor, going so far as to partially power it (meaning the only chakra expenditure necessary for this technique is that which is used to cast it.) If more energy is delivered in an attack than what the energy can absorb, the armor will absorb as much as it can and the Sakebi will take the brunt of the remaining attack. Note that this technique is a signature move of the Sakebi, and may be actively channeled and maintained even while using other techniques.
Megurimegutte Buki -- Bouncing Weapons C-rank Hijutsu Pre-requisite: Solid Trajectory Technique After throwing a weapon which was under the effects of the "Solid Trajectory" technique, if the weapon misses, it will absorb a small amount of energy when it hits the ground, which will them immediately fire it back either into Ishi's hands or at an opponent at a speed and strength equal to it's thrown speed minus one, to a maximum of six.
Protection for Comrades B-ranked Hijutsu By placing his hand over the body of a comrade and channeling chakra over them for half a post, Ishi is able to create a thin layer of chakra over a comrade's body, imbued with the special energy-absorbing properties of Sakebi clan's Hijutsu. The comrade in question is then protected by a thin "shield" that will move with them, absorbing the kinetic energy from enemy attacks. The kinetic shield will last on a comrade's body for five posts.
Release From Within B-ranked Hijutsu After forming the needed hand seals, Ishi is able to release a forceful blast of chakra or concentrated kinetic energy which travels linearly up to twelve meters from the user with a diameter of two meters. If the user fires off chakra with this, it hits with six strength. Firing absorbed energy however, does damage depending on how much energy is released (releasing only one tag's worth of energy will do only as much damage as a single tag, but releasing the stored-up energy of ten explosive tags could be devastating.) It all costs the same amount of chakra, however. Up to ten tag's worth of energy may be fired from his mouth, or the palm of a hand in one use of this jutsu.
Tsukikaeru -- Renew B-rank Hijutsu Pre-requisite: Lesser Renew By forming a set of handseals, Ishi can add chakra to any of his absorption techniques in order to restore them to their full power. Using this technique, Ishi is able to repair the armor or shields and renew their ability to restore kinetic energy up to five paper bombs.
~Hodohodo Yoroi no Chakra-- Moderate Armor of Chakra B-ranked Hijutsu Pre-requisite: An average of five control and strength; C-rank "Yoroi no Chakra." By forming the needed hand seals, a Sakebi member is capable of creating a presence of chakra all over their body, just beneath the skin, which lasts for four posts. This presence serves not as a physical barrier, but rather catches and diverts the kinetic energy (up to five paper bomb's or seven strength) from outside attacks. This energy is absorbed and re-directed throughout the armor, going so far as to partially power it (meaning the only chakra expenditure necessary for this technique is that which is used to cast it.) If more energy is delivered in an attack than what the energy can absorb, the armor will absorb as much as it can and the Sakebi will take the brunt of the remaining attack. Note that this technique is a signature move of the Sakebi, and may be actively channeled and maintained even while using other techniques.
~Koudo Yoroi no Chakra -- Advanced Armor of Chakra A-ranked Hijutsu Pre-requisite: An average of seven control and strength; B-rank "Yoroi no Chakra". By forming the needed hand seals, a Sakebi member is capable of creating a presence of chakra all over their body, just beneath the skin, which lasts for four posts. This presence serves not as a physical barrier, but rather catches and diverts the kinetic energy (up to seven paper bomb's worth, or nine strength) from outside attacks. This energy is absorbed and re-directed throughout the armor, going so far as to partially power it (meaning the only chakra expenditure necessary for this technique is that which is used to cast it.) If more energy is delivered in an attack than what the energy can absorb, the armor will absorb as much as it can and the Sakebi will take the brunt of the remaining attack. Note that this technique is a signature move of the Sakebi, and may be actively channeled and maintained even while using other techniques.
Doton *[Earth Element • Rock Shield] E-Rank Ninjutsu After forming the needed hand seals and flooding a portion of earth with chakra, the user will cause a large piece of rock (2 feet x 3 feet x 1 inch) to rise from the ground. The rock is able to stay in place for up to three posts before crumbling, and can only be created within 5 meters of the user.
*[Earth Element • Earth Trapping] D-Rank Ninjutsu After forming the needed hand seals and slamming their hands on the ground, the user will cause the earth beneath a target to rise up and bind their feet. This only works if the user is within 15 feet of the target, and required constant contact with the ground. Anyone with a strength of 3 or higher can easily free themselves, and this lasts for up to two posts.
Stone Makibishi D-rank ninjutsu After forming the needed hand seals, Ishi is able to stomp the ground and cause hardened earth to poke up to two inches out of the ground to cover an area of five meters by three meters directly in front of him (longer dimension moving forward,) spaced out by three inches apiece. These makibishi won't be remarkably sharp, but they will be pointy enough to be capable of impaling foes that step on them traveling at a speed of four or more. They will also be broken as they pierce, however, if stomped on with a strength of three or greater. Also, these makibishi will be able to stick into shoes, but unless the soles are particularly thin there won't be any penetration. It may make someone remove their shoes or walk in a compensatory manner, however.
Ishi no yoroi: Stone Armor D-ranked Ninjutsu After forming the necessary hand seals, Ishi is able to use elemental recomposition to make a three inch square area of his armor or Sakebi Shield into gravel. This not only provides a very small amount of additional protection to the area and can make physically attacking that area painful to an opponent, but also gives Ishi a small amount of stone to use directly from his body with other techniques.
*[Earth Element • Stone Spear] C-Rank Ninjutsu After forming the needed hand seals, the user of this technique raises five spears of stone from the earth within three meters of them, each standing at two meters long. With a strength stat of three or higher, the spears can be pulled out of the ground.
Ishi no Jin'You -- Stone Battle Array C-rank Ninjutsu After forming the needed hand seals, force a number of stones equal to his ninjutsu stat times three to rise from the ground, sometimes stomping the ground beforehand for effect. He will then form a single hand seal and launch all of them in the direction of his target or targets at a speed of six. These stones will be about eight inches in diameter and can travel for up to ten meters, striking with five strength.
History
History Ishi was a kind child, innocent and unmarred by the sin of his parents - for a long time, anyway. Ishi's parents were drug lords as well as shinobi, and as a child, he never really understood his parents' jobs, only that they sold "medicine" to "sick people." For a long time, he was proud of this fact, telling all of his friends and teachers how his parents helped people feel good to make their money. Knowing the reputation of his parents, and the fact that their shinobi career had little, if anything, to do with helping people the way Ishi said, the authorities were able to get testimony from the child that they could use against his parents.
When the time came to make an arrest, however, neither allowed themselves to be taken in peacefully. A great battle ensued, even as Ishi watched the mantle he held his parents on crumble before him. The result was not good. After taking out several members of the police force, Ishi Sakebi's mother was killed, and his father arrested by the Iwa police force.
Ishi was nine years old at the time, and things he had witnessed without realizing he was witnessing scarred the way he thought during his academy days. His powerful mind was always at work, but the machinations that came from therein often led to him being shunned or feared. Three years later, Ishi had been hardened by the life of an orphan, a burden of the rest of his clan, now afraid to say much of anything, worrying that it may hurt someone else he loved. It was when he learned this he decided he needed to get stronger, doing whatever it took to build his body, as his mind stayed far ahead of it. Ishi added his own training to the standard of a shinobi, and was known as one of the hardest workers of his class. It was during this time he chose to study the art of Fuuinjutsu, which seemed a simple, elegant, and challenging art that seemed appropriate for his love of silence. Ishi was able to -- with the help of his teachers -- develop a few Sealing techniques before leaving the academy, and feels that he is a much stronger genin for it.
After becoming a genin, Ishi spent a large amount of time in training. His great uncle, Sakebi Kazuya, sought to make sure none of the young members of the generation would be brave enough to challenge him. As such, he frequently took training to ridiculous levels. Ishi himself has a few scars to prove it, and has made it a goal of his to defeat his uncle some day in single combat.
After a year or so of genin life, spent doing pointless missions and meeting people who made little difference, sensei who promised to train him and promptly broke those promises, acquaintances that came and went with seasons, some pointless missions -- and one particularly exciting one involving fighting monster-sized mountain cats with a respected comrade -- Ishi was invited to take the chuunin exams. It was a simple enough task: We have chuunin that are this strong. Be stronger than them, and you can be respected at their level. With another companion at his side by the name of Daisho, Ishi took a grievous wound but was able to pass the exams.
Edited by Amy, Apr 24 2013, 12:11 AM.
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