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Taijutsu list
Topic Started: Dec 6 2009, 05:12 PM (535 Views)
RaikiriNara
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Genin Hatake Kisai
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Taijutsu:

E Rank Taijutsu

Sennen Goroshi - One Thousand Years of Death
Art: Taijutsu
Rank: E
Type: Attack
Range: Close (0-5m)
Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None.

D Rank Taijutsu
Dainamikku Akushon - Dynamic Action
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks.
Limit: None

Dainamikku Entorii - Dynamic Entry
Type: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side.
Limit: None

Raiken - Thunder Fist
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent.
Limit: None

Shoufuu - Rising Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding.
Limit: None

Tokken – Shoulder Thrust
Art: Taijutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: A powerful charging strike with the shoulder.
Limit: None

Shou Shitsu – Rising Knee
Art: Taijutsu
Rank: D
Type: Attack + Supplement
Range: Close (0-5m)
Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack.
Limit: None

Reppuu - Violent Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack + Effect
Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.
Limit: None

Senpuu - Whirlwind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack.
Limit: None

C Rank Taijuts

Dai Senpuu - Great Whirlwind
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one.
Limit: None

Kage Buyou - Shadow Dance
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary Modifier
Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air.
*Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage dealer as the dodge of this attack could mean potential combo dodge of another follow up.
Limit: Once per battle.

Shou Geki Shou – Rising Palm Attack
Art: Taijutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A hard palm attack that can send an opponent flying up into the air for a juggle.
Limit: None

Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first uses Kage Bunshin to create several clones. These clones and the original then launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target’s shoulders and head.
*Note: Only one clone need be activated to initiate this. This does not count towards the clone’s one action.
Limit: Solid Bunshin.

Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it.
Limit: None

TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge.
Limit: None

Aum no Ansatsu Jutsu - Spiritual Balance Assassination Technique
Art: Taijutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: This technique makes use of the Chain and Gauntlets weapon to assassinate an opponent. The user will run the spiked chain around an opponent using their chakra and speed to restrain them, dashing in with the claws to deal lethal damage while the opponent is bound.
Limit: Chain and Gauntlets.

Shishi Rendan - Lion Combo
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest.
*Note: Typically, the use of Kage Buyou would be required prior to trying this maneuver; however, it can be done in any situation where the opponent is aerial.
Limit: None
B Rank Taijutsu

Atsu Shou - Pressure Palm
Art: Taijutsu
Rank: B
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A palm strike to the chest, which is capable of knocking an opponent backwards 30-40 feet. The power of the thrust has been known to create such a shock in the opponent’s body that any activated jutsu at the time that require chakra concentration may deactivate.
*Note: May cancel out Per Turn Jutsu the opponent in upkeep.
Limit: None

Hien - Flying Swallow
Art: Taijutsu
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary Per Turn
Cost: 50 Per Turn
Description: Feeding their chakra into a their weapon, the shinobi will extend the length of their attacks with the weapon. An extra extension of invisible chakra will create a sharp or blunt edge that functions like the normal weapon itself. Seeing only the normal weapon, the opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the solid portion of the weapon, the chakra portion may cut or beat into them as well.
Limit: Bladed or Blunt Weapon.

Gouriki Senpuu - Strong Whirlwind
Art: Taijutsu
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Description: This technique is not much different from the original Senpuu. It utilizes much the same influences and technique as the original, but it escalates itself in destructive ability with the user putting forth a substantial amount more effort and energy than before.
Limit: None

A Rank Taijutsu

Hayabusa Otoshi - Peregrine Falcon Drop
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Description: While at an elevated position, the ninja will grab his or her opponent from behind. Firmly locking themselves to their back, they will then lock their ankles to their neck to get their body rigid. Finally, the user will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to the opponent’s head.
Limit: None

Gouwan - Strong Arm
Art: Taijutsu
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Description: Building up an incredibly high amount of chakra into one’s fist or foot, the user will then release it all in a single instant to cause mass amounts of damage to the target or the surrounding area.
Limit: None.
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