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Air Raid Shot [Ninjutsu]
The user has his/her puppet soar into the air with the help of a special flight modification and release a series of bombs upon the enemy that explode on impact
Affinity Requirement: None
Effect: None Damage: x.13
Dexterity Drain: 13
*Note – Requires a puppet to use

Beast Wave Palm [Ninjutsu]
A powerful jutsu of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in his right hand, and then swipes a slicing chakra wave which can be controlled by the user’s will and thoughts.
Affinity Requirement: Wind
Effect: None Damage: x.15
Dexterity Drain: 15

Earth Dragon Projectile [Ninjutsu]
The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Earth Flow River technique. This dragon will then spew mud projectiles from its mouth.
Affinity Requirement: Earth
Damage:x.16
Dexterity Drain:16

Earth Release: Earth Fist[Taijutsu]
By surrounding their arm in a coat of solidified earth, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target.
Affinity Requirement: Earth
Effect: Crush Damage: x.13
Dexterity Drain: 13

Great Exploding Current [Ninjutsu]
After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
Affinity Requirement: Water
Damage:x.12
Dexterity Drain:12

Hidden Needles [Ninjutsu]
The user is able to call forth needles into his mouth and then spit them at his opponent with great accuracy.
Damage:x.10
Dexterity Drain:10
*Note-Must have Senbon to use-

Hidden Shadow Snake Hands [Ninjutsu]
Hidden Shadow Snake Hands is a Ninjutsu technique that manifests a snake which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Damage:x.14
Dexterity Drain:14

Elemental Iaido [Ninjutsu]
User charges their scabbard and blade with one of their affinities, then draws out their blade, striking at the same time, sending out a wave whichever element they charged.
Effect: Selected Chakra Affinity
Damage: x0.18
Dexterity Drain: 18
*Requires a Sheathed Custom Weapon

Leaf Thunder Fist [Taijutsu]
The user will spin to gain momentum and then lay a powerful strike into his opponent.
Damage:x.17
Dexterity drain:17

Leaf Whirlwind [Taijutsu]
Using his quickness and agility, the user charges at his target and spins his body to do a flying round house kick on those opponents within his range of attack.
Damage:x.14
Dexterity drain:14

Peregrine Falcon Drop [Taijutsu]
While at an elevated position, the user will grab his opponent from behind. Firmly locking himself to their back, he will lock his ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head.
Damage:x.18
Dexterity drain:18

Sly Mind Affect Technique [Genjutsu]
Sly Mind Affect Technique is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Jutsu Ability Cost:x.15
Dexterity Drain:15
*Note-Must have False Place Technique to use-

Snow Storm Swallows [Ninjutsu]
The user will create ice swallows which he can launch at his opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows
Affinity Requirement: Wind and Water
Damage:x.10 [Per swallow, max 3
Dexterity Drain:10[Per swallow max 3]

Sword of Wind [Ninjutsu]
After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.
Affinity Requirement: Wind
Damage:x.18
Dexterity Drain:18
Effect: Slicing

Temple of Nirvana Technique [Genjutsu]
Temple of Nirvana Technique is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.
Jutsu Ability Cost:x.15
Dexterity Drain:15

Water Release: Ice Darts [ninjutsu]
The user shoots numerous darts of ice from their mouth at high speeds which can shatter rock.
Affinity Requirement: Wind and Water
Effect: Pierce Damage: x.10
Dexterity Drain: 10

Water Release: Liquid Bullet [Ninjutsu]
The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot.
Affinity Requirement: Water
Effect: Crush Damage: x.18
Dexterity Drain: 18

Water Release: Water Fang Bullet [ninjutsu]
A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications..
Affinity Requirement: Water
Effect: Pierce Damage: x.30
Dexterity Drain: 30

Wind Release: Vacuum Sphere [Ninjutsu]
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Affinity Requirement: Wind
Effect: Slice and Pierce Damage: x.15
Dexterity Drain: 15
*Note- Requires Wind Release: Vacuum Wave

Wind Release: Whirlwind Fist [Ninjutsu]
The user delivers a punch that releases a giant, adaptable whirlwind.
Affinity Requirement: Wind
Effect: Crush Damage: x.10
Dexterity Drain: 10

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