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Suggestions and Problems; Any ideas I've come up with... and perhaps some others...
Topic Started: Jan 14 2011, 04:53 PM (235 Views)
Xerox
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Ok then... lets see:

Potential/Necessary Add-On List

RPCs

-Rank up requirements for Professional need to be included

Weapons & Items

-Magic means Staffs in my mind (different colour crystals could be used in order to power up different elements, makes that element easier to cast... yadda yadda...)
-Textbooks are another thing which could be further utilised, especially with regards to certain magic abilities (which could require a specific one) and certain tech learning
-Healing stuffs (Ointment, bandages etc etc)
-Vehicles could also potentially be introduced in this section as these will most likely be items for many RPers
-Armour might be a nice addition to the list, whether its leather, steel, or enchanted

The Abilities: Tech, Skill and Magic

-I'm just wondering, would it be possible for the requirements to be more open for each of these (magic not limited to Nobles and Skill not just to commoners) or at least once you reach Scholar. I know it might seem petty but it would allow a greater combination of abilities to be created but it also means that the Energy, that supposedly everyone has, is put to a greater use. Of course, certain techniques could be limited to "Pure" types (Summoning perhaps for Nobles) and same for tech (Advanced Tech limited to Commoners).
-Specifying what makes the technique a certain rank could help the creation process (Student: Abilities with low general effect, Scholar: Highly destructive or Empowering abilities)
-Gun System generally needs to be completed


Thats all I can think of for now. I'm sure once the RP initialises more thing will be found but I suppose at this early stage that's not exactly a problem ^_^
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