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Rules of WAR; WAR
Topic Started: Dec 18 2008, 05:18 AM (41 Views)
Sinbearer
Administrator
Sidenote: Every Barracks upgrade costs:
Old Price(starting is 1000) + 150%
so if you want to lvl it up for the first time
it'll cost 2500 silvers
got that?

FC= Food Consumption/DAY
Cap= Carrying limit, for silvers it's divided by 5 per unit)
Def=(damage reduction atk 2 vs def 1 = dmg 1
Equation due to stalemate (Atk 1 Vs Def 1= dmg 1 so as Atk 10 VS Def 10= 1dmg but Atk 1 VS Def 2 = 0 dmg BTW)
All soldiers cost an automatic 1 Pop BTW
be careful not to drive your kingdom to extinction

Barracks goes as this:
Infantry:

0- Militia Cost 1 silver
HP 5
Atk 2
Def 1
Capacity 7.5
FC 2

1a- Staff User Cost 1
HP 9
Atk 3
Def 2
Cap 10
FC 2

1b- Club Conscript (soldier whatever makes you sleep at night) Cost 2
HP 5
Atk 5
Def 0
Cap 5
FC 3

1c- Slinger (Cannot be attacked while there are infantry units up front, cavalry units to be argued for missiles units) Cost 1
HP 1
Atk 2
Def 0
Cap 1 (due to ammo, unlimited but crappy capacity)
FC 2

2a- Shortswords Man w/o Shield Cost 6
HP 9
Atk 5
Def 1
Cap 12
FC 3

2b- Shortsword Man w/ Shield Cost 8
HP9
Atk 5
Def 3
Cap 2
FC 3

2c- Spearman w/o Shield Cost 5 (Spear/Halberd/Pike class weaponry does 200%/250%/300% damage to cavalry BTW)
Hp 7
Atk 3
Def 1
Cap 10
FC 2

2d- Archers Basic Armor and Arrow Cost 5
Hp 3
Atk 4
Def 0
Cap 1
FC 3


THAT'S ALL, Don't expect to see anyone building a really big castle full of soldiers in a week

ROME WASN'T BUILT IN A DAY, IT WAS BUILT IN AN HOUR, ERR CENTURY
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