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Mintel Region: Paradise Lost!

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Battling rules
Experience rules
Pokemorph rules
It has been hundreds of years since the days when Team Eclipse terrorized the Mintel Region. The harmony between people and pokemon has been broken after a mysterious plague spread throughout the entire planet. All affected pokemon went into a berserk state, destroying everything in their path. Humanity was able to hold them off for a time with their own pokemon, but soon many of their own became affected. Humanity fled underground, hoping to flee from the same pokemon that were once their friends and partners.

In an effort to save the human species, a group of scientists created the pokemorphs, created with the stored DNA of pokemon mixed with human embryos. "Even if the human species is doomed, through these 'pokemorphs' our legacy can continue" said the scientists leading the project.

Mysteriously, as quickly as the plague started, it ended. As humanity left their underground homes, they found a world in ruin. Not only had the plague run its course, but all the pokemon affected had returned to normal. Humans re-forged the bonds they had with pokemon and the pokemorphs joined humanity in an effort to re-build a ruined region.

Yet, the humans resent the pokemorphs despite being their creators, and the pokemorphs in turn resent humanity. Pokemon have had a strangely negative reaction towards these strange new mixtures of their own DNA with that of humanity. Reconstruction has been slow, and crime is running rampant. Can the three groups of humanity, pokemorphs, and pokemon rebuild a ruined world? Or will the tensions between them tear them apart?
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Experience rules
Topic Started: Jul 15 2009, 11:42 PM (436 Views)
Sapphire Flame
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The experience needed for leveling up is determined by level.

Levels 1-10: 100
Levels 11-20: 200
Levels 21-30: 300
Levels 31-40: 400
Levels 41-50: 500
Levels 51-60: 600
Levels 61-70: 700
Levels 71-80: 800
Levels 81-90: 900
Levels 91+: 1000

Experience is gained by two means: battles, and events. Gaining experience by battling is obvious, but gaining experience by events is less so. What are events? They are miscellaneous things that happen in the RP that you can gain experience from doing. For example, a pokemon saving someone from drowning. In some cases, the experience earned there can be even greater than battling. Why is this the case? Because battles in the rp go much more slowly than battles in the games, and battling over and over quickly becomes repetitive. Sorry, serial posters, but your post count no longer contributes to experience gained.

After a battle or an event, a moderator or administrator awards you with experience based on performance. Experience is kept track of in your team database as well as by moderators.

Note that pokemorphs also gain levels and experience, but level has a less significant effect on strength. A level 30 and a level 50 pokemorph should still be on roughly equal footing strength-wise.
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