| Main Points of the Roleplay; Society holds the power to change the tide | |
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| Tweet Topic Started: Apr 5 2010, 04:33 PM (260 Views) | |
| Samurai | Apr 5 2010, 04:33 PM Post #1 |
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Administrator/Owner
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This roleplay is based on how other roleplayers utilize their scenes and IC actions to create and develop an IC world. We also use realism in every aspect of the roleplay. For instance, if there are no merchants or guards, the economy and the law of government has been crushed. By these simple actions taken by roleplayers they have made the IC setting an anarchistic state. *Freedom of Choice* Roleplayers now can be what they want to be, but will have to earn it by starting off with basic gear. The options are always open and possibilities endless. You may come into the IC world as a peasant, but end up becoming the next Emperor (for very good reasons.) The player starts off as whichever type of common profession he/she likes and builds on it from there. Only 'your' imaginiation will implement other roleplayers to interact with you, thus making a society. *Religion* Yes the dominant religion is pre-set but that doesn't mean your character has to follow it. Your character doesn't necessarily have to worship the dominant religion, but are allowed to practice you see fit. Spreading certain religions can change the current religion. *Technology* In this roleplay, technology can be advanced in many ways: this includes, weaponry, materialized goods, and contraptions that were not previously used, but now invented to be more effective. (Note that technological advances shouldn't compare to those of 'our' world's chronological advances.) For example, the steamship can be created before the firearm is even invented. Technology has to be run through an administrator directly first for approval, and depending on what technological advance it is will be the current owner's decision overall. *Changes in Government/Revolution* In order to conspire a change in government, from an imperialistic state to a republic... one must have valid and realistic reasons why so. You cannot start a revolution or change in government just because you dislike the current monarch. If the monarch was a tyrant and didn't know how to rule, and the aristocracy has failed, then changes may be made. This roleplay are based is realism. *Words for Thought* In order to have a regulated IC setting, everyone must do their part. Edited by Samurai, Apr 7 2010, 02:50 AM.
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6:38 PM Jul 10