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A Linear Storyline; Linear = having to do in order
Topic Started: Jun 28 2010, 11:54 AM (56 Views)
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Do you think DragonFable would be good with a linear storyline? Basically, this means that players would have to play the game's storyline in order, minus the DA-only parts like DragonsGrasp and Titan fights. Right now, as I see it, DragonFable is a big mess when it comes to organizing their storyline. Not only is the Quest Log out of order, but there are no locks on things like the Johnnyfish and not many players even know about the Quest Log. I believe that rigid linearity is the key to this, paired with a little dialogue at the end of every quest chain to tell you where to go next. I'd like to hear your opinions on the matter; what do you think?
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