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(r)Rogue Bug; Finishing move extremely weak
Topic Started: Jul 20 2009, 03:17 AM (234 Views)
MrChukklez
Honeyman
[ * ]
(r)Rogue problem
My finishing move does the same amount of damage as my normal attacks

1: You hit Broly for 16 damage - [154 left]
Enemy missed!
2: You hit Broly for 21 damage - [133 left]
3: Broly hit you for 12 damage - [108 left]
4: You hit Broly for 21 damage - [112 left]
5: Broly hit you for 11 damage - [97 left]
Enemy dodges the attack!
Enemy missed!
6: You hit Broly for 21 damage - [91 left]
7: Broly hit you for 12 damage - [85 left]
8: You hit Broly for 24 damage - [67 left]
9: Broly hit you for 12 damage - [73 left]
10: You hit Broly for 17 damage - [50 left]
Enemy missed!
Enemy blocked your attack!
11: Broly hit you for 11 damage - [62 left]
12: You hit Broly for 20 damage - [30 left]
13: Broly hit you for 12 damage - [50 left]
14: You hit Broly for 23 damage - [7 left]
You dodged the attack!
You missed!
15: Broly hit you for 13 damage - [37 left]
16: You hit Broly with a Finishing Move for 23 damage - [-16 left]

If you notice, attack #8 actually did more damage than my finishing move. I'm not sure, but I might have been using a potion at the time and maybe the game doesn't calculate finishing move based on augmented stats. Doesn't seem very fair to Rogues using potions.
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forkU
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Cavalier
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noticed that as well since ive survived many finishing moves this early
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Zoid
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Coppersmith
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One of your attacks was 11. Finishing move does 1.5 times normal damage. Your finishing move could have hit for as low as 17 damage. Remember, the range of damage is pretty large. Your finishing move would have been a normal hit of 15, which is perfectly reasonable.
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forkU
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Cavalier
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actually that was broly lol
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Broly
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Supplier
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flame killed me lol
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MrChukklez
Honeyman
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My lowest hit was 16, I don't know what you mean I hit for 11... Do you think my potion theory is right?
Edited by MrChukklez, Jul 20 2009, 08:53 PM.
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Mhuahaha
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Herder
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What is your damage range?
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Don't ask....

I AM MERELY A FORUM ADMIN. I HAVE NO IN-GAME POWERS.
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Xclusive
Moneylender
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If you would hit 16, you would also have the possibility to hit 15 I guess

15 x 1,5 (FM) = 22,5 = 23.

So, it is reasonable to let your FM be only 23, lower then other hits like 24,
Although, your FM could also been
24 x 1,5 = 36, which is quite a difference.
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Zoid
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Coppersmith
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MrChukklez
Jul 20 2009, 08:51 PM
My lowest hit was 16, I don't know what you mean I hit for 11... Do you think my potion theory is right?
No, your potion theory is not right.

The finishing move does 1.5 times what a normal hit would do. So if your normal attack was going to do 10 damage, the FM would do 15. I read the battle log incorrectly and thought Broly's attack was yours, but still, 16*1.5=24, right about what your finishing move hit for.

Also note on this battle you do not have a large range of damage, as you should, so it's likely that you didn't hit the minimum. Your finishing move should be capable of lower damage than shown.

In short, everything is fine.
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[NL]Freak
Bookkeeper
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there is one other bug or glitch whatever yuo wanna call it, once you hit like lvl 40 you can do like 3 fm's at the end of a battle.. i think it should be limited to one FM per battle..?
Spamming is an art
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MrChukklez
Honeyman
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Well even if having a weak FM is normal it's completely retarded.
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[NL]Freak
Bookkeeper
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agreed, why call it a FM, when it doesnt finish anything:P i think its gotta be more consistent
Spamming is an art
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Zoid
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Coppersmith
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This is a really stupid discussion. It hits for 1.5 times whatever the hit would be, so if you get unlucky and get a hit for 4 damage, the FM will only do 6. It's just basically a guaranteed critical strike when your opponent is below 15% health (weak crit for FM, strong crit for MFM).
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Mhuahaha
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Herder
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Zoid
Jul 29 2009, 07:26 PM
This is a really stupid discussion.
I'd have to disagree there. I've seen even the stupidiest discussions turn into a good one. Who knows, maybe someone will get a great idea about what to do with the unpopular and infamous FM thanks to this thread. Doubt it, but you'll never know.
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Don't ask....

I AM MERELY A FORUM ADMIN. I HAVE NO IN-GAME POWERS.
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Xclusive
Moneylender
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Mhuahaha
Jul 29 2009, 11:58 PM
Zoid
Jul 29 2009, 07:26 PM
This is a really stupid discussion.
I'd have to disagree there. I've seen even the stupidiest discussions turn into a good one. Who knows, maybe someone will get a great idea about what to do with the unpopular and infamous FM thanks to this thread. Doubt it, but you'll never know.
Delete it?
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[NL]Freak
Bookkeeper
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dont delete it we gotta SEROIUSLLY fine tune this..

#1 get rid of the anoying double FM later on in the round.
#2 make sure an FM! is an FM not just a hit. i mean why call it finishing move if it doest finish anything.
Spamming is an art
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Zoid
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Coppersmith
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Freak,Sep 4 2009, 08:15 AM]
#2 make sure an FM! is an FM not just a hit. i mean why call it finishing move if it doest finish anything.
This is why I said it was a stupid discussion. It's not a bad idea to look at it and see what needs tweaking, but this is a discussion of nomenclature at the expense of class balance.

Perhaps it should not be called a "finishing move" if it doesn't automatically finish someone, but the ability itself is doing exactly what it is intended to do. If it is not working as intended, yosh will hopefully fix it.
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Xclusive
Moneylender
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If you want to make it a finishing move, that actually finishes something it is getting overpowered, and that is exactly what we NOT want.

So, I have a small idea about how it should be more correctly. Make the finishing move 1,1x damage + level
Which will mean the range of your normal hits is 15-25 (for example) and your level 10, you will get following results
Lowest hit : 15 x 1,1 + 10 = 22,5 + 5 = 27 old system : 23.
Highest hit : 25 x 1,1 + 10 = 37,5 + 5 = 38 old system : 38.
In this case your lowest FM would still be higher then your Highest hit.

Now, let's say your level 40. I don't remember what hits would be around then but say it varies from 40-60.
Lowest hit : 40 x 1,1 + 40 = 84 old system : 60.
Highest hit : 60 x 1,1 + 40 = 106 old system : 90.

I will take out a bit of the randomness, and the lowest FM will be higher then the highest normal hit, something LOTS of people seem to want. It doesn't overpower it, although how further in game how stronger it will get (That would give new tactics, rogue will go for strenght easier then), if you narrow down the unlimited FM's to only 1 on the end, it doesn't finish it, but it will take out the 3 FM's, and then the FM might get a little bit stronger to.

I probably made some mistakes, and the numbers are wrong anyway, and i'm just throwing in an idea, I'm sure it could be done better but i'm to lazy to think about something.


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