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Class Balance?
Topic Started: Jul 14 2009, 11:48 AM (339 Views)
Zink
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Drawer
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No no no no no no no no no no no no no no no no no...right now they don't always get that move..we don't want them to 100% get a in-battle advantage
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ovesh
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king of the world
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Zink is right a first strike would be way to overkill
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Zoid
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Coppersmith
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Well obviously it wouldn't hit as hard as the finishing move does now. It would (or should) be reduced in power but be guaranteed, making battles much less random.
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forkU
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Cavalier
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id rather have a first strike it fits the character class better, and i think the warrior should have a finishing move, like a last effort. It makes more sense
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Zoid
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Coppersmith
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The main reason I suggest a first strike instead of a finisher is so that it's guaranteed. The power can be reduced appropriately.

One of the biggest imbalancers of Rogues is the random factor. It was fairly common at the end of the round to kill a Rogue and have 400 of 700 life remaining and then lose the next time because I just barely got low enough to get hit with one.
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Arakan
Soapmaker
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So it looks like everyone is going to be forced to pick rogue if they wish to be competitive.

Seriously you did a terrible job yosh, it's not hard to balance classes, look at some of the players suggestions.
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forkU
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Cavalier
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im not going rogue :) and i'll be ranked high
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Arakan
Soapmaker
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Abusing the 100 wp score doesn't count, not to mention that you will end up about 5-6 levels higher if you pick rogue instead.
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Zink
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Drawer
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No really..I pick warrior and finished like 17th in level and I didn't burn over 300 stamina and would have been top 10 easily... warrior ftw...you just got to take your losses and have the right strategy for each class...even if one gives a slight advantage over the other
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TeraHammer
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Forum Darling
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Rogues are sassies.
Conquering the Karmina System as Exar Kun this round
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