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Zoid's big list of suggestions; All my ideas gathered over the round
Topic Started: Jul 1 2009, 11:13 PM (338 Views)
Murderus
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Zoid
Jul 1 2009, 11:13 PM
Battle system:
I think I suggested this before way back in round 5, but one of the major problems with random battles (which we all hate) is that the range of damage is so high. This is compounded by Rogues. You can get hit with 9 times the damage you did last time when fighting a rogue, which just makes things too random.

Suggestion:
Keep the average the same but lower the range to double, so damage of 3-9 would now be 4-8. Same average damage but a smaller range. It's still enough of a range so that some random factors would influence battles, but not as much as it is now.
what if a new skill was incorporated maybe called "focus" which reduced the range of ur damage?

so at 0 skill its how it is now
30-90 dmg

then as u up it
50 skill
60-90 dmg

then max it
100 skill
85-90 dmg


another idea.
"GA ZOINKS!!! SCOOBIE DOOBIE DOO!!!" :-D
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TeraHammer
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Forum Darling
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In that way that skill would be overpowered, because it increases your average damage more than a +40 strenght charm (so to speak).

Maybe like this?

30-90
40-80
50-70
Conquering the Karmina System as Exar Kun this round
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Zoid
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Coppersmith
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TeraHammer
Jul 4 2009, 09:14 PM
In that way that skill would be overpowered, because it increases your average damage more than a +40 strenght charm (so to speak).

Maybe like this?

30-90
40-80
50-70
Yeah, the damage range skill would be nice, but it shouldn't make you any stronger than 100 block or crit would. So if 100 critical strike gives you 20% chance to crit, then 100 "range skill" would give you 20% more average damage, meaning that a damage of 5-15 would now be 9-15.
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forkU
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Cavalier
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tbh id rather do 9-11 than a possibly doing random 66% to 200%
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