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| Zoid's big list of suggestions; All my ideas gathered over the round | |
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| Topic Started: Jul 1 2009, 11:13 PM (338 Views) | |
| Murderus | Jul 4 2009, 07:15 PM Post #21 |
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Tanner
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what if a new skill was incorporated maybe called "focus" which reduced the range of ur damage? so at 0 skill its how it is now 30-90 dmg then as u up it 50 skill 60-90 dmg then max it 100 skill 85-90 dmg another idea. |
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| TeraHammer | Jul 4 2009, 09:14 PM Post #22 |
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Forum Darling
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In that way that skill would be overpowered, because it increases your average damage more than a +40 strenght charm (so to speak). Maybe like this? 30-90 40-80 50-70 |
| Conquering the Karmina System as Exar Kun this round | |
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| Zoid | Jul 4 2009, 10:05 PM Post #23 |
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Coppersmith
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Yeah, the damage range skill would be nice, but it shouldn't make you any stronger than 100 block or crit would. So if 100 critical strike gives you 20% chance to crit, then 100 "range skill" would give you 20% more average damage, meaning that a damage of 5-15 would now be 9-15. |
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| forkU | Jul 4 2009, 10:37 PM Post #24 |
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Cavalier
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tbh id rather do 9-11 than a possibly doing random 66% to 200% |
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