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Viewing Single Post From: Zoid's big list of suggestions
Zoid
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Coppersmith
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zelda
Jul 2 2009, 07:46 PM
IF, the classes idea is implemented along with the idea that ranking points are worth more near the end, it wont be long until everyone is a tradesmen.

I really do get the impression that this will be a vicious cycle. Round 13, everyone who was anyone chose tradesman, round 14 everyone chose rogue. If these suggestions are implemented, everyone will choose the tradesman class again.

It's a truely complex job for someone to balance the classes.
That's why the small changes at a time. 20 extra skillpoints for the Tradesman and -6 stat points for the Rogue shouldn't change things THAT much. Keep in mind that Rogues will beat the crap out of Tradesmen until Tradesmen start getting their charms. Since Tradesmen don't really see the fruits of their class until about halfway through the round (when the fishing or mining fleet is done), that's a long time for Rogues to be beating them. Remember also that Tradesmen don't scale linearly, since charm costs increases at about a rate of power squared.


Also, do not forget that current ranking was still 60% Rogues at the end of the round, a rank in which you'd expect tradesmen to dominate due to bigger charms. At the end of the day, what still matters most is how well you do in battle, and it takes an awful lot of stat points to make up for the master finishing move. Sub had about the same spread of stat points as I did (same ratio of agl/str/life) and about 22 fewer total stat points and I still could not kill him without potions.

Lastly, I do not believe there was a single tradesman in the top 20 rankings, so it would still take a lot of tweaking to make tradesmen what rogues were this round. Even if you get 3 times as many points, that still may only be gaining .3 or so per update at the very end of the round. Looking at how far behind most tradesmen were in top ranking, the ranking weight change would still not have affected things too much.
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