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Viewing Single Post From: Zoid's big list of suggestions
Zoid
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Coppersmith
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immacommy
Jul 2 2009, 03:56 AM
Good logic throughout your proposed changes... I agree with most of what you argue except for the warrior class changes. +5 additional strength along with full life healing is extremely overpowered. The strength is huge, especially in the beginning of the round and healing would make some completely unbeatable.
Warriors wouldn't be as strong as you think. At level 10, everyone has 66 stat points, so Warriors would be effectively 15% stronger than everyone else. Once you get to level 20 though and everyone has 106 stat points, Warriors are now only about 10% stronger. They don't scale as well as the other classes and this is ok, as long as they're really strong to begin with. My suggestions give one class that's strong at the start and weak at the end (Warrior), one that's weak at the start and strong at the end (Tradesman), and one that's roughly the same the entire round (Rogue).

Also, keep in mind that it's not until level 25 that full healing would be available, and only to the Berserker. By level 25, a Warrior is only about 8% stronger than a Rogue or Tradesman. This can be overcome by either the master finishing move or by a small charm or potion.



Besides, I think we can all agree that Warriors pretty much sucked this round. Beamygrunt did well, but he was about it (and Beamy/Prawn is an excellent player from back to at least round 4). It would take quite a bit of buffing to make them overpowered.






The GC auction is a good point, some safeguard would need to be put in to prevent people from just sitting on all of it. I'm not sure what that would be right now though, so changing auctions to highest bidder is not currently a good idea.
Edited by Zoid, Jul 2 2009, 07:23 PM.
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