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Viewing Single Post From: Zoid's big list of suggestions
Arakan
Soapmaker
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Very good post, I will address a few points:

Class balance:
Tradesmen get attacked so much they lose way more than the 10% income bonus, I'm estimating I lost that + the extra 10% to fishing. It was not uncommon for me to log on after not being on for 10 hours and literally have less than 5k credits. Because of this I received less money from income than any rogues of similar level. And my character did not even start getting weak until after level 50 (my first 2 charms were both 40 power) when I started saving his att points. Tradesmen need some way to actually retain the money they make.


Spamming:
After someone attacks you 10 times in a day you should no longer lose exp or money from being attacked by that person.


Top Ranking:
This is a really good idea you have, might have to tweak some of the numbers but great suggestion (as long as classes get rebalanced).


Endurance:
I kind of like it, some people would rather help their clan and get more WP's/levels while others or solo players are shooting to stay in the top ranks and would rather spend it on other attributes.


GC Market:
If you make it so the highest unique bid wins people are just going to bid from the highest and go down by 100 each time and sit on the GC's. This would end up being really lame with clans that have already upgraded bidding and sitting on GC's for 24 hours over and over again.


Alchemy:
Yea, this is a pain in the ass, it's great the skill gives you such a boost but increasing the duration so much sucks bad. What's the point in having armor drop by 1 each time when it gets close to running out. I agree that taking new potions should bring you back to the max.


End of Round:
I really don't like how people can jump clans at the end of the round. If you leave a clan you should not be able to join another one for 5 days (wasn't something like this implemented in another round? what happened to it?)



Anyways alot of these issues can only be addressed when proper class balancing is addressed.
Edited by Arakan, Jul 2 2009, 06:12 AM.
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