Welcome Guest [Log In] [Register]
Welcome to Legacy Of The Gods. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
SNAFU Character Thread; Including "lost" characters.
Topic Started: Dec 30 2008, 10:56 AM (1,817 Views)
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
Some of us didn't save our characters, so this goes to those who DID.

Myrrah Edit: before any newbies post, here are the guidelines:

Quote:
 
The auxiliary back-up world-coming-to-a-screeching-halt generator.

Now, since people ask so nicely, it happens that I was just busy today, because I do indeed get out and have other things to take care of that aren't related to this board. These things happen. Roll with 'em.

NOW THEN, on the subject of this here RP... You will be delighted to know that I have come to some sort of a decision. I asked for your opinions so that I could cater to about as many wants as I could while remaining entirely connected with my overall plan. I use to have a friend who set about every friggin' detail of his RPs in advance so that he could control every detail like some little Nazi-GM. I don't like his way. I like a little fluid. Okay, I tell a lie. I prefer my RPs to be fucking lubricated, saturated, fluoridated, and so on.

Now then, here is how the overall umbrella of the world goes. I've decided it'll be on Earth, though if we keep it interesting enough, it'll get off the planet towards the end. Umm, I've had a look at the Rifts thing that Kranford mentioned. Never heard of it before, but it does look cool. You might say that this is something a bit like that, and maybe a bit like Shadowrun, Ghost in the Shell, Call of Cthulhu: Nocturne, Hellblazer, etc. - but it's really more like "What happens when you let a nut like Jack play god." It's the sort of lunacy that I'm just well-known for in other places.

Now, it's going to START in the year 2012 on an Earth that is developing technology somewhat faster than this one. Faster and better and just a damn bit cleverer, though it's not too far removed in society. The reason? Well, people keep saying the world's gonna end on that year. It's there according to the Mayan calendar. Now, I wonder why an ancient people might think that, hmmm? Well, that's the funny part, isn't it? Because strange things are beginning to happen. Magic in the air, supernatural forces are bleeding in from other dimensions, and suddenly...monsters, freakish horrors, and all manner of things unknown.

I'm pretty sure you'll love this, because I'm gonna give a helluva lot of freedom here. And we're gonna start with a fairly open-ended profile...like this.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Name: (This is you, mate. Make something up.)

Race: (You don't have to be human. You could be oh...an alien, robot, android, mutation, or whatever. Just...you know...make sure you have a good reason to be such.)

Age: (Ah, you know. Make it reasonable.)

Gender: (This one's a no-brainer.)

Occupation: (Do you have a job, position, or some sort of official title that we should know about or even NOT know about? Let's hear it!)

Appearance: (What do you look like? What sort of features do you have? Describe for me the things about you that paint a picture in my mind what it is I'm looking at. Try to gimme some detail. Like...even the little things that make your character unique. And yeah, you can use reference pics.)

Personality: (How do you think? What are you likely to do on a day-to-day basis. Give me...some idea on how your character acts and how they handle things. Do they cower? Do they kick some ass? Are they logical, manic, a bit deranged, placid, or maybe even an asshole? Tell me about it.)

Weapons/Equipment: (Alright, here's the fun part. Doohickeys. Where DOES he get those magnificent toys? Well, now you're gonna tell me. What, where, how it works, and what it's for. The more complex it is, the more I wanna here about it. Got a vehicle? Gimme the lowdown. Some techno-gadget? Show me the specs. Gonna blow something up? I wanna know the details. Be reasonable and try to keep it in line with the design of the character, though. After all, you won't see a guy who's big on stealth hauling around a bazooka. Well, not normally. Oh, just have fun with it, alright?)

Special Powers: (Now, this may or may not apply to everyone. But the fact is, there may be some reason why your character can delve into the supernatural, or has para-biological abilities, or something. This is because the world has become exposed to energies outside its own field, primarily. Or, if this isn't even your planet, you may have some strange abilities that are normal for you and not for others because you're not from this planet. These things happen, but try not to overdo it, okay? Some things can be unreasonable and I will be paying special attention here. Don't go overboard on this one, because we can't all start on top, right? Right.)

Character Background: (So...tell me about yourself. How's your character been brought up? Did he-or-she have a normal childhood? No childhood? Top secret military creation? What's it been like, growing up, and how's that influence the way you've become whatever you are today? This is the part where you tell me a story. You go into the past of your character and explain to me why it even exists the way it does. Did the character suffer? Get spoiled? Nearly die? Actually die? What happened next? The more interesting you make the story, the better it works out for the RP. Because then...you're not just some random set of stats. You're a person, a living being. Picture yourself in their shoes and tell me what it's all about.)

Anything Else: (Oh, you know... Anything I haven't covered, should've covered, will-have-covered future-wise retroactively. If there's anything I should know that doesn't really fit anywhere else, put it here.)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Right, that's everything then. Any comments to make, make 'em here. This is the "Everything To Do With Jack's RP" thread, so whatever it is, put it here. And don't clutter it up so much. I hate looking through seven pages of nothing special.
Edited by King of Solomon, Sep 22 2009, 12:36 PM.
Offline Profile Quote Post Goto Top
 
MikeV37
Member Avatar

Name: Nickolai Olegavich Dvorianov

Race: Human, 80 % cyborg

Age: Visible 18, actually in late 20’s

Gender: Male

Occupation: Russian army, spetznaz.

After joining the military augmentation program, Nickolai rose in status quickly due to his superior strength, speed, endurance and dexterity; however his career is cut abruptly short when he cannot become anything larger then a lieutenant because of the project’s confidentiality. He is unable to leave the Russian army until he pays off his bill, which seems to only grow larger as he is damaged in battle and needs new parts to replace the ones he loses. With the feeble salary of the Russian army, he most likely won’t get out of the armed forces until they don’t have a need for him.



Appearance:
Posted Image

Short hair, 6’3” he is an imposing figure. He wears round black sunglasses, which hide the fact that his eyes sometimes glow blue for fractions of seconds at a time. Under close inspection, his body shows signs of medical scars from his neck to his stomach and on both his legs. He weighs more than 700 pounds. If he is cut in most places, he will not bleed, although it is almost near impossibly hard to cut the steel reinforcements that make up his body. His hair is very light blonde.



Personality: Generally quiet, and indifferent to the people around him. Nick cares only about completing the mission he is tasked with and moving on to the next one. This attitude is in part fueled by the events of his human life and the miserable existence he leads to this day. He will always try to finish his mission, and has a “keep on trying* attitude. Once he sets his sights on something he will work toward that goal.




Character Background:
Nickolai’s life in school was a blur. He was a very social character, and was known throughout the community. His grades also stayed up towards the better end and he was well on his way to a prestigious University in Moscow. However, he was very susceptible to peer pressure, and wounded up drunk at parties. This took a toll on his body. At age 17 he was diagnosed with Cancer. Under Stress, he failed the entrance exam to the university. His condition worsened when he heard the news. By the time he was able to get treatment, the cancer had spread throughout his body. He was a lost cause. Succumbing to stress and misery, his mother took her life. However when the army draft office saw his condition, they gave him an option other then death.
After signing a certain number of release forms, he became a lab rat for the Russian army cybernetics program. They replaced all the contaminated organs with machinery. Thanks to the program Nickolai was granted a Second life. The total bill came up to 14 million dollars. He knew there was no way he could pay off his bill. He was forced to join the military, and has worked there for almost 10 years. During those years he saw more death then an average person sees in a lifetime. He killed terrorist leaders, downed entire villages and crushed rebellions for the preservation of mother Russia.
In Recent times, The Russian government has been using Nickolai’s strength to counter the various demonic and other paranormal activity. He is equipped to the teeth and does not care what stands in his way. What was once strange becomes routine. If it bleeds...

Weapons/Equipment:


12.7mm NSV Heavy Machinegun (.50 cal)

Designed to arm infantry units, armored vehicles and boats
Its main features are:
-gas operated drive of the action
-quick disconnect barrel
-left and right side belt feed
-installation on any infantry tripod or special mount.

It usually takes a team of at least 3 to carry, maintain and fire this weapon from a tripod.
Nickolai shoots it from the hip with ease, and aims the 1 and a half meters of steel like a rifle.

Rate of fire: 800 rds/min
Length: 156 cm
Weight: 25 kg

Thanks to Siren, The russian military got a hold of limited plasma technology. These rounds look and function as a normal bullet would, until the bullet hits. When the outer core of the projectile is shattared, compressed plasma is let out in a short burst, melting the surroundings and potential targets in a 30 cm radius from the bullet.

Of course, an HMG never fires one bullet...

9mm PYa Grach Pistol

Intended to engage fragmentation flak vest-clad personnel and soft skinned materiel at ranges of up to 50m
It is a short recoil-operated weapon, the bore of which is locked by swinging the barrel owing to the cam slot located on the barrel underside lug. The pistol is made of steel. The hammer-type double-action firing mechanism is provided with a compression mainspring. The ambidextrous safety lever is located on the frame.

Nickolai carries 2 of these.

Sighting range: 50 m
Rate of fire: 30 rds/min
Magazine capacity: 17 rounds

Along with the standard ammunition, Nickolai carries incidiary, explosive, shrapnel and plasma rounds for his pistols.

RMG Multipurpose rocket grenade launcher

Designed to effectively defeat light armor, light materiel and manpower of the enemy located in open terrain, buildings, field fortifications and bunker emplacements.

This rocket launcher is not necessarily always with him, Nickolai only takes it when he’s up against something a wall of hot lead can’t handle.

Warhead: tandem HE shaped charge
Caliber: 105 mm
Length: 100 cm
Sighting range: 600 m


A machete, ammo for the HMG, ammo for the pistols, tech maintenance kit, rockets




Special Powers: He is significantly stronger, and more dexterous then a normal human. He also has a much larger endurance, able to carry weights a normal man couldn’t budge. He is covered by metal armor under his skin to protect the vital machinery. The armor gets as thick as 5 cm. He does not have to drink, eat or sleep, but every 2 months, on his checkup, his human organs are given energy. His right eye is completely artificial, and his left not too far behind. He is able to see in the dark like night vision goggles would.
Edited by MikeV37, Feb 15 2009, 11:50 PM.
Offline Profile Quote Post Goto Top
 
Kranford T. Butcher
Member Avatar
The Count
Name: Jack Crawford (AKA Kranford the Butcher)

Occupation: former world-class assassin for Triad Special Services LTD (out of business), formerly employed in secret service as head of security for the President of the United States, currently the director of The Basement Agency.

Age: 27

Equipment: This is only his favored equipment, and he never has all of it during a single job. Depending on the job, he may put in additional requests to his arms dealer. Most of this is either from the Basement R&D branch, from Kran's personal batch of weapons, or experimental tech that was stolen from Triad before its downfall.

-.223 pistol- In reality a stripped down hunting rifle, this hand-held cannon typically fires heavy-duty .223 rifle slugs. Kranford's skill with it is such that he can shoot someone's eye out with it at 100 yards with no trouble at all. Kranford is also able to convert it back to a rifle with an underslung 10 gauge shotgun. The shotgun holds four shots and is pump-action, while the pistol holds 10 rounds and is semi-automatic.

-various explosives- ranging from his bowling ball fragmentation bombs and "popcorn" bombs to the infamous "fool's gold sandwich" bomb, Kranford enjoys employing a wide array of explosive devices to get the job done. He is a genius with rigging up incendiary and HE devices on the spur of the moment. Bowling ball bombs are just that: hollowed out bowling balls with a small charge of TNT inside, essentially making it a giant fragmentation grenade. The "popcorn bomb" is basically a hand-held cluster bomb. When it explodes, there is an initial detonation, followed by several smaller explosions as the bomblets attached to the original charge scatter and detonate, sounding like popping popcorn. The fool’s gold sandwich bomb looks like Elvis Presley’s favorite snack, but inside the loaf of bread is a package of C4 with a radio detonator.

-Bontom Pellies- Another brand of explosives, these deserve special mention, as they are Kranford's own creation. Each one is a solid block of a half-pound of C-4 encased in a metal ball. The Bontom Pellie can be stuck to almost any surface, and it can also be set to explode on contact with another surface, as well as proximity settings and timed detonations.

-2mm gauss pistols- A double rig of high-powered pistols. Each one fires a two-millimeter bullet at such a high velocity that it can punch through just about any surface as if it were paper, leaving a massive gaping hole in the back of the target. Kranford only uses these when he knows that he will need a weapon with superior penetration to his .223 pistol. The pistols hold 20 rounds each and are semi-automatic.

-Body armor and paint- Kranford's favorite suit of body armor is made of sheets of maximum-grade titanium and kevlar. It is painted red for intimidation purposes. Kranford also makes use of pale white body paint to make sure his skin is as pale and ghostly as possible, once again, for intimidation purposes.

-Ripper Sword- Basically a chainsaw sword, this is where Kranford gets his "butcher" title from. He has been known to forgo the use of firearms completely when given the option of dishing out a high-RPM death to his targets. This is also the reason why he loves his red armor, as most of it is not paint. He also loves to backstab with it turned off, and then rev it up as he eviscerates his prey.

-30mm Chaingun (AKA: maxigun.): a heavy chaingun that Kranford somehow managed to steal from an A-10 Thunderbolt jet. It is loaded with HE rounds, and is so heavy that Kranford cannot lift it unless he's wearing a suit of power armor. Even then, it is still cumbersome, and without help from a second pair of hands, Kranford cannot easily use it. This has been used by Kranford only once: during his rampage through the offices of Triad. With help from his buddy Big Dumb Animal, he was able to put the chaingun to use against Triad's board members, its management, and its CEO. The weapon's location is always a secret carefully guarded by Kranford.

-Gill-and-Filter mask: A handy little device of Kranford’s own design, it functions as a set of gills when underwater, and works like a gas mask above, filtering out toxic air. The mask comes with an integrated Multi-Optics Helmet System, which allows for night vision, thermal imaging, infrared sight, and improved sighting.

-Contact Lenses- Even Kranford’s contact lenses have a special purpose. They take all color out of his eyes, causing them to be completely white. The lenses also act as a pair of highly polarized sunglasses, preventing Kranford from being temporarily blinded by flash bombs and glare.

-Gauntlet: An experimental piece of equipment that Kranford stole from Triad, the gauntlet is just that: a titanium glove that enhances the user’s strength to superhuman levels. In addition, the gauntlet is able to produce a force field for a short burst of time, causing truly phenomenal damage upon impact. The gauntlet only augments the strength of the arm that it is being worn on. The internal battery has enough charge for 20 force pulses, after which the gauntlet needs recharging.

-Neural Gauntlet: another experimental assassination tool stolen from Triad, this implement consists of a metal gauntlet attached to a special electrical charge pack. When the gauntlet is turned on, all that has to happen is for Kranford to grasp his victim. A massive electrical charge surges through the victim, frying the victim’s innards to a crisp. Users cannot be hurt by the gauntlet they are wearing, and a charge cannot be accidentally released. After five surges, the gauntlet needs recharging.

-Sec-Tec wrist computer: A hacker’s wet dream, this gadget is able to interface with almost any security system via a wrist computer his armor. Kranford merely has to tap a few commands into the computer and it does its work, bypassing almost any security system, cracking any encrypted systems, and accessing other computers. Kranford is able to wear this with any other gauntlet gadgets he is currently wearing.

-Grapple Launcher: an arm-mounted device, this is attached to the lower outside region of the forearm. When fired, a grappling hook is shot out, with a thin but ultra-strong wire that extends up to 150 feet. When the line needs to be pulled back to the launcher, an internal motor pulls the grapple back into the launcher and is re-primed when the grapple is fully reeled in. The grappling hook can find purchase on just about any surface, as the hooks don’t shoot out until the grapple punches into a surface. The gadget frequently comes in pairs.

-Spring heel boots: A pair of steel-toed boots worn by Kranford, they also contain a set of mechanical spring heels that cushions the impact from a fall, as long as he lands on his feet. They can completely absorb the impact from a 100 foot fall, provided he lands on his feet and rolls with the impact.

-Psionic Dampening Collar: a result of Basement R&D. This is a collar that, when activated, causes any psionic effects near the wearer (or directed at the wearer) to fizzle out and lose their effect. One version of the collar has enough power to negate powers for two minutes, while a new and improved version is able to keep going for five minutes. Both versions of the collar take ten minutes to fully recharge after completely using up the charge.

-mono-edged WASP Injection Knife: A particularly nasty little toy that Kranford has recently aquired, it consists of a hollow blade with several little slits down the blade. There is a cartridge of CO2 in the handle, and when the button is pressed, a blast of frozen CO2 blasts out of the blade, with explosive results when inside a target. Kranford's knife is longer and much more powerful than the version on the market. His knife contains enough CO2 for 5 button presses before needing to be replaced.

Personality: Kranford has the appearance of a mercenary that hides a slightly principled inner self. He is aware that he's the best at whatever he does, and thinks that the money he receives from any paycheck should reflect that. Disproportionate contract payments are partly what caused him to break from Triad in the first place. Kranford has a massive drive for self-preservation that led to him violently putting Triad Special Services LTD out of business after he broke away from them to join the Secret Service. Kranford is also rather pragmatic and calculating, as he planned his break from Triad and arranged every detail of it. After joining the Secret Service, he proceeded to undermine Triad by stealing some experimental technology and having some of its best assassins defect to his side, enticing them with promises of clean slate future in the Secret Service with him as their boss. In essence, he's a slightly principled mercenary.

History: Very little is known about Kranford, aside from his birthday and his hometown of Dixon, Illinois. The only other snippets of information involve his almost spotless service in Triad (up until he broke away), and that he got his job in the Secret Service after faking the President's death and blowing up Triad's branch office in DC. Kranford later founded a government black-ops agency known as The Basement. They deal with stuff that is far too risky or sensitive for the other more public agencies to thing about. He also appears to have spent most of his life (ever since becoming employed by Triad) searching for someone, but he takes to the task alone.

Physical description: Kranford is well-muscled, 6'4" tall, and weighs about 185 pounds. He has black hair, sports a small beard, and has blue eyes, which he converts to stark white through the use of contact lenses when assassinating someone. He is very fit, and is incredibly dexterous as well, able to dodge a chainsaw aimed at his midsection, grab a tree branch, and in the same movement, shove the branch down his assailant’s throat.
Posted Image

Kran has a safehouse, informant, and weapons dealer in every major city and most other parts of the world as well.
Edited by Kranford T. Butcher, Feb 13 2009, 11:25 AM.
Offline Profile Quote Post Goto Top
 
King of Solomon
Member Avatar
The Wild Card
Quote:
 
Name: Zachary “Constantine” Zephyr

Race: Human

Age: 23

Gender: Male

Occupation: Paranormal Investigator. (Quote: “Well, in case you’re too blind to tell, the world is a hell of a lot more complex than it seems. Yes, yes, I know, I’m weird, but you really should heed my words. You might not think that sluggish, hideous person heading your way is a zombie, but then it gets close to you and suddenly you’re one of the mindless undead, and all because you thought I was nutty and didn’t think to ask me for help. Man, what a bastard.”)

Appearance: If it weren’t for some of the things he was wearing, you’d think Zachary to be a normal guy, with an average build. He has well-trimmed auburn hair, a bit long at the back but tied back so as to not get in his face. His facial features are nothing out of the usual; somewhat attractive, well proportioned and of a slightly pale skin tone, unmarred by any scar or blemish. His eyes are the closest shade to actual blue that you’ll ever encounter, but other than that entirely average.

Now, what really makes Zachary stand out in a crowd is what he likes to keep on his person from day to day. He wears a forest green T-shirt, slashed at the front into a V that reaches down to mid-chest, held together by a black string. Upon his legs he wears a simple pair of navy sweats with belt-loops added, reaching down just past his ankles. Instead of shoes he wears a pair of black steel-toed boots. Atop all that he wears a long, black duster with the sleeves neatly removed. Upon his waist he wears a black, studded belt, upon which he hangs his blade. To cover his hands, Zachary wears a pair of black leather, fingerless gloves with studded knuckles and the letters ZZ etched into the cover for the back of his hands.

(Quote: “Hey, watch yourself! Normal guy, indeed. Don’t you know who you’re talking about? Get over here, I need to teach you a lesson about how you talk about your betters!”)

Personality: Zachary has a rather unique personality, such that he tends to confuse others with what comes out of his mouth. Despite being a mostly logical individual, the way he reacts to everyday experiences is nothing short of odd. When it comes to things that don’t make sense, he has a rather simple way of getting by: instead of asking why, Zachary asks why not. Because of this, a lot of things that would baffle or annoy the average person don’t faze him in the slightest.

When it comes to what he does, though, Zachary doesn’t fuck around. If there’s a monster out there that needs killing, let it be known that Zachary will gladly get the job done. Despite his unique attitude towards life, towards the paranormal, in combat Zachary is more than capable of holding his own, even getting the other guy down.

(Quote: “Now that’s more like it. Maybe I don’t need to come to your house and show you some manners, you jackass. That’s right, kiddies, just ask the great Zachary and he will come and show the big bad boogeyman what-for!”)

Weapons/Equipment:

Longsword: Zachary doesn’t need any special equipment or technology to get the job done. All he needs is his blade and an enemy to cut. Four feet long and relatively wide, with both edges kept nice and sharp, the whole of it well-cleaned to avoid any added weakness, Zachary’s longsword is more than enough to cut the monster down. At the base of the blade, on both sides, the letters Z.Z. are engraved.

(Quote: “What, you’re not going to go into detail about my office? You lazy son of a...well, I guess it’s not that pertinent. The place doesn’t have anything spectacular except the shotgun I keep within reach in case of a break-in. Not that I bother to carry it with me on the job...gives me a bad image, ya know?”)

Special Powers:


Assimilation: Zachary has been a fanatic of the Mega Man series since he was a small child. Because of his love of the little blue robot, the power he didn’t know he had took an interesting turn. Just as Mega Man stole the powers of the Robot Masters after he struck them down, Zachary has the ability to obtain the abilities of that which he consciously kills.


Agni’s Pride: Ever since one of his earlier missions, Zachary found within himself to pull fire out of nowhere and use it to incinerate his foes or to give his body – even his sword! – a bit of a fiery enhancement. This is something that Zachary has been more than willing to take advantage of.

Ba’al Zebul – Shortly after entering the city of Chicago, Zachary encountered a macabre, and it put up one hell of a fight. After the blaze that finally finished the thing off, Zachary had absorbed one of the macabre’s core abilities: he learned how to fly. Really, though, he can only realistically float; actually flying takes up a hell of a lot of energy.

The Devil is in All of Us: A long while ago, Zachary was forced to kill another human being. This person was insane, practically a monster himself. It only made sense, given he had several monsters inside his head. Thus, killing this guy had the side-effect of putting something inside Zachary's head; calls itself Belmont.

Belmont's Powers:

Vampire Killer - The most basic aspect of Belmont's powers come in the form of his whip, the Vampire Killer. The crazy thing about this whip is, because it's essentially in the hands of Zachary, he has the power to combine with some of Zachary's own powers to modify the whip. As of now, he can only enhance it with fire. If Zachary picks up any other interesting skills, this may change.

Dagger - The most basic of Belmont's sub-weapons, with this he can throw several daggers at his foes simultaneously.

Axe - The second of Belmont's default sub-weapons, with this he can topple aerial foes without batting an eye by throwing an axe at an arc.

Holy Water - The final of Belmont's initial sub-weapons, this is one that had acquired by merit of Zachary's self; while the man may not be a hero in the technical sense, what he did certainly couldn't be called anything but "good." This power involves throwing holy water at either the ground or the opponent, calling out holy blaze upon whatever it strikes. It will deal quite a lot of damage to evil creatures, but as a kicker, will only harm evil creatures. If a being isn't inherently evil, regardless of personality, it will not be harmed.

Item Crash - Item Crash is Belmont's most powerful skill, taking the power of his sub-weapons and amplifying them to absurd proportions. Using this with Zachary's current capabilities almost completely wipes his energy reserves, almost definitely causing him to pass out; worst case scenario, use of this will kill him. As such, this is something he only uses as an absolute last resort.

Character Background:

For the most part, Zachary has lived a relatively normal life. He was born in a hospital, he grew up playing video games and sports, going to school and making friends. He wasn’t the best student ever, but he was far from the worst. He wasn’t popular, but he wasn’t an outcast. He was a normal guy from a suburban town in the mid-western United States.

However, while he was normal from a socioeconomic standpoint, he was far from normal from a supernatural standpoint. Because his mother worked in a radioactive facility during the initial stages of pregnancy, Zachary’s fetus underwent the slightest of mutations, so slight that no one, not even the doctors, knew it had happened.

...But it did happen; Zachary, mutated in the womb, was given a special power. At first, it was inconsistent, adapted to Zachary’s will. As a young child, Zachary was able to do many things, so long as he wanted it enough.

As Zachary grew up, he became a bit of a fanatic of the Mega Man series of video games. Most of the time, all he wanted was to be like the hero from that series, to be able to do what he could. From his desire, his powers began to evolve. No longer could they adapt to cover his every desire. Instead, their form shifted into one similar to Mega Man’s own. His power evolved into the ability to absorb the powers of beings torn asunder by Zachary’s hand.

In a way, Zachary had gotten exactly what he wanted. Though this didn’t become apparent to the boy until one of his first jobs as a paranormal investigator.
Edited by King of Solomon, Sep 21 2009, 11:05 PM.
Offline Profile Quote Post Goto Top
 
Kranford T. Butcher
Member Avatar
The Count
Whisper

Age: 25 human years
Race: Yaun-Ti Halfblood
Occupation: Basement Agent
Specialty: Stealth and terror killings

-Equipment-

Body armor and stealth harness: Whisper's armor and harness consist of a combination of kevlar with titanium armor plates underneath vital areas. This gives him maximum protection without sacrificing mobility. His armor also contains an add-on that enhances the effects of his chameleon skin power, making him virtually invisible when he engages it. For additional protection (and to cover up his tail) He dons a trenchcoat which consists of a fine metallic mesh which is put inside the main trench coat. It is capable of easily defeating most small-arms fire.

Dual Ninja-to swords: A matched pair of ninja-to swords, each blade sharpened to a mono-edge. Whisper found them on the body of a Sun-Yat-Sihn assassin that had been trying to hunt him through the sewers of Hong Kong. Both seem to pulse mystic energy. Upon being drawn, one blade drips with acid (which becomes inert after leaving the blade) and the other one crackles with electricity (Whisper can adjust the charge, so that it's either as powerful as taser, or it's almost as powerful as Kranford's Neural gauntlet.) Whisper can shut the effects off with a mental command

Force Thrower: As Kranford's Entry

Compound War Bow: Whisper's primary ranged weapon, this bow is fully capable of sending an arrow through a heavily armored soldier and nailing him to the wall, invariably with fatal results. Whisper has explosive arrows, acid arrows, standard mono-edged broadheads, and AP explosive arrows (These work sort of like a tank's HEAT rounds). Whisper's accuracy with it is such that he can shoot someone's eye out with it at a moment's notice at almost any distance. He often uses it for counter-sniping as well.
Posted Image

Falcon .45: A modern .45 caliber pistol (only called a pistol since it's one-handed) with excellent stopping power, this is capable of fully automatic burst fire. Whisper has given it a laser sight, extended magazine, and a variable magazine. He loads one mag with Jacketed hollowpoints, and loads the other with armor-piercing rounds. Each mag holds 40 rounds, and a burst is 5 rounds. A silencer is also included.
Posted Image A standard Falcon .45 pistol

Combat Knives: A pair of mono-edged combat knifes, each with a blade around 10 inches long. Whisper often coats one in a fast-acting kill poison (usually 12 seconds, give or take a few.) while the other is coated in a fast-acting sleeping toxin. Whisper has each knife handle marked a different color so that he knows which is which. He's also got them perfectly balanced for throwing.

Force Gauntlet: As Kranford's Entry

WASP knife: As Kranford's entry

Gill Mask: As Kranford's entry

Springheel boots: As Kranford's Entry

Grapple Launcher: As Kranford's entry

Polarized contact lenses: As Kranford's entry, but they don't remove the color from his eyes.

Serpent Symbol: An artifact that Whisper got off of a Yuan-Ti Anathema's corpse. It symbolizes destruction in that the symbol looks like a serpent wrapping itself around the world and devouring its own tail. Whisper can use it to make someone explode or turn to dust, both abilities can be used once per day.

Psionic dampening collar: As Kranford's entry.

-Psionics-

Produce Acid: This is started up by a mental command and causes Whisper to essentially sweat a powerful acid through his pores. It becomes inert after leaving his body, and his equipment has been treated to resist the acid.

Chameleon Power: Whisper concentrates and is able to mimic his surroundings. This is amplified by both Whisper's training and the stealth harness, which makes it so that he's able to make himself almost completely invisible. The only catch is that moving partially negates the effect, as does exposure to paint, snow, etc.

Shapechange: This allows Whisper to transform into a decently large pit viper at a thought. His equipment doesn't transform with him, so he only uses this when he is in very dire straits.

Aversion: This is used by Whisper when he wants to cause a disturbance. He concentrates on a subject, causing the subject to gain a sudden and very severe (paralyzing in fact) fear of snakes and yuan-ti. It lasts for about thirty seconds after Whisper stops concentrating on the subject. Whisper can make rapid use of this to disable a crowd while standing in their midst.

Detect poison: The name pretty much speaks for itself. This allows Whisper to detect any poison he is within thirty feet of. Lead blocks this, and Whisper cannot detect past a lead barrier.

-History-
Nobody really knows where Whisper came from. It is assumed by many that he spent a majority of his young life in the sewers of D.C. When he emerged from the sewers and into the criminal underworld, he was mostly employed by mafia bosses as either a body guard, enforcer, or assassin. Eventually he was spotted by a Triad Special Services Ltd. talent scout, and was almost immediately employed as an assassin that field-tested most of the experimental gear that Kranford later stole (including the force gauntlets, the stealth harness, and the neural guantlet.) When Kranford broke from Triad, Whisper was one of the assassins that followed him. He is now a basement agent that takes care of missions that usually involve more stealth than usual.

-Physical description-
Whisper is about 5'10" tall, and weighs in the area of 170 pounds. His amber-colored eyes have an ophidian look and his black hair is about ear-length. His torso is highly flexible and allows for superior dodging. He also bears a tail that's almost as long as his legs are, which makes him a powerful swimmer. Careful inspection of his skin will reveal what look like very very fine patches of scales.

-Personality-
Whisper is a quiet, stealthy operative that deals with assassinations in an efficient and stealthy manner, be it through distractions, pure stealth, or other means. He is also patient and sadistic at times, especially when he has enough time to kill someone while his aversion is fired up. He's also been known to kill his marks with his acid before, usually resulting in a head and a body with one melted neck.


Vladamir Sukavich (AKA Duke Sukavich)

Age: 33
Race: Human
Occupation: Basement Agent
Specialty: Long-distance brain surgery, precision and trick shooting, and counter-sniping.

-Equipment-

Body armor: This armor is heavier than Whisper and Kranford's armor, and a little bit more restrictive, but it grants improved protection and also contains a pair of mono-edged blades in the vambraces that can pop out for quick cutting work or close combat work.

Sunglasses: These are polarized sunglasses that work just like Kranford's contact lenses.

Force Thrower: As Kranford's entry

Grapple launcher, gill mask, and springheel boots: As Kranford

Combat Knife: As Whisper, but he only has one knife, and it's not coated in poison.

Gauss pistol: As Kranford's entry

Gauss Rifle: This is basically a gauss pistol with increased range, accuracy, and stopping power. Sukavich has also given it a telescopic sight, laser-rangefinder, and a folding bipod. It's stopping power and accuracy are unmatched.

Psionic Dampening collar: As Kranford's entry

-Physical characteristics-
Sukavich is about 6'2" tall and weighs between 190 and 200 pounds. He sports a rather muscular figure, and has a small beard and brown eyes. His black hair is about ear-length, and and he wears a green beret with his red body armor and sunglasses. He also bears a tatoo of a soviet red star on his right upper arm and a crossed hammer and sickle on the left upper arm.

-History-
Sukavich was born in The Ukraine in 1969 near Minsk. At age 18, he left and joined the Soviet Army (or what was left of it). He was discharged several years later and moved to St. Petersburg, Russia, where he set himself up with the Russian Mafia as a hitman and enforcer. He was soon found by a Triad Special Services Ltd. talent scout. During his years in Triad, Sukavich honed his accuracy with long range weapons to near-superhuman levels, often taking missions that involved incredible shots over long distances. He was one of the assassins that sided with Kranford when the assassin broke from Triad. Nowadays he is an agent in Kranford's organization, and he is still the most accurate member second to none.

-Personality-
Sukavich for the most part is a calm, collected, and patient individual, which are very necessary in his line of work and with his methods. He is also a man of very few words, only speaking when really necessary. Sukavich also prefers efficient methods over showmanship, himself being somewhat pragmatic.

Chopper
Age: 187 human years
Race: Yautja
Occupation: Basement Associate, Intergalactic hunter, and Yautja prince (or equivalent of)

-Equipment-

-Chopper has access to all equipment and technology detailed behind this http://en.wikipedia.org/wiki/Predator_technology and Predator technology from the first and second AVP games with the following changes

-Chopper also has a small armored serum tank attached to his back. He carries ten doses. Whenever a dose is expended, Chopper becomes even stronger, faster, tougher, and much more alert than before. The effect of the serum lasts for one hour.

-Chopper's wristblades have been modified so that they also integrate the power glove into his forearm band, and his blades also have a vibro field that can be turned on or off with a command from the wrist computer.

-Chopper's Hard Meat Armor consists of a combination bi-layer of armor. The first layer is made of acid-proof xenomorph exoskeleton, and as such, is highly resistant to most attacks. Underneath that is standard predator plate armor.

-The top of Chopper's helmet is encrusted with various types of quartz, which not only amplify his psionics but also make him immune to any and all attempts to attack, read his mind, or otherwise get in his head. The arrangement is three yellow quartz on each side, five amythists towards the front, and four rose quartz in the center.

-Psychic powers-
Chopper is a rare form of Predator that has manifested psychic powers. His have developed rather differently from most other psionics, and are detailed below.

-Psi Sword: Essentally a lightsaber on steroids, this weapon is composed of pure psionic energy. After a period of concentration (during which Chopper may not undertake any strenuous actions), Chopper is able to form the sword, and can determine its shape and color to suit his mood. This weapon will slice through almost anything as if it were paper, and is fully capable of harming paranormal entities. The sword lasts until Chopper wills it to dissipate or until he's knocked unconscious.

-Bio-regenerate: Chopper is able to use this after a brief period of concentration. Upon using it, Chopper boosts his natural healing rate to near instant levels for a short period of time. If a limb is severed, Chopper can reattach it by holding the severed appendage up to the stump and using bio-regenerate.

-Psionic surgery, diagnosis, and deaden pain: Chopper uses this when he doesn't want to have to use his medicomp on himself or others. He has to use the diagnosis first, during which he needs to concentrate on the subject's body for ten seconds without interruption. The diagnosis makes no mistake, and once it is finished, Chopper can use his psionic surgery. The surgery is the equivalent of surgical treatment at a first-class hospital, only no surgical tools are required, and the pain is minimal (none if Chopper decides to use deaden pain along with it) and the benefits are almost immediate.

-Telekinetic Forcefield: Easily Chopper's most useful and powerful ability, This creates a wall of force wherever Chopper designates. If it's a sphere or half-sphere, it has to be at least ten feet in diameter, and if it's a wall or barrier, then it has to be at least 10x10. If there is something in the way, chances are it will be cut in two by the barrier. The barrier cannot be moved, and persists a good while after Chopper stops focusing on it, and is air-tight.

-Psionic infusion: Chopper is able to infuse some of his weapons with psionic energy. He is able to infuse the plasma caster, spear rifle, and combistick. When infused, the weapon's already potent lethality is augmented and is able to hurt paranormal entities.

-Mind Drain: This is Chopper's primary means of replenishing his psionic energy (otherwise he has to either shoot himself with a hypo or rest.) When used on a corpse, he gains a small amount of energy, but when used on someone that is still alive (and most often unaware), Chopper replenishes all of his energy and the victim is killed when his brain (and head if he has one) pops like a bloated tick. If used on a psionic opponent, then Chopper gains one of the victim's powers.

-Cryokinesis: A new power that Chopper gained from his mind-draining. He's mostly able to project blasts of cold, and if used properly, can make him at the very least, highly resistant to cold-based attacks, paranormal or otherwise.

-Appearance-
Chopper is 8'6" tall and weighs around 500 pounds. He sports a lean athletic figure, and is capable of taking shots and blows that would easily kill a human. His dreadlocks come down to his shoulder, and his mandibles are of medium length. His face and helmet bear a ritual scar from his first xenomorph kill, and he wears a few of his trophies on his armor (including some skulls on his belt, a set of Cy'teh mandibles on his shoulder pads, and his armor itself. Chopper has many more trophies in his ship)

-Personality-
Chopper is a hunter, first and foremost. As such, he sticks to a set of rules for what he considers "fair hunting," such as not shooting unarmed prey unless it is capable of otherwise defending itself, If he has to make a choice on what to hunt, he'll usually hunt whatever he thinks is more "worthy" prey (i.e. if it's a choice between a lion or a coyote, he'll take the lion, but if there are no lions around, then coyotes beware). He's no fool however, and knows when he's been beat. He knows a good ally when he sees one, and has been known to make allies into honorary tribe members if they distinguish themselves somehow (such as defeating Chopper in single combat or killing one or more xenomorphs.)

-History-
Chopper was born on the Yautja homeworld into what was the equivalent of a royal family. It wasn't too long after that he gained his first xenomorph kill in a temple. After accompanying other Yautja in their hunts, he started leading hunting trips of his own. During these hunts, he started to manifest psychic powers. Chopper was able to develop and harness his powers so that he could use them on hunts without compromising his code for "fair hunting." Eventually, one of his solo hunts took him to the jungles of Columbia, where he had decided to hunt a drug lord and the members of his cartel. It had been quite a hunt, until Chopper decided to get his grand trophy. It seems that a human had gotten to the drug lord before the Yautja did, so Chopper decided to see if this assassin would provide a challenge. Chopper got more than he bargained for, much more; and after a day or two of stalking and fighting, he found himself drained, disarmed, de-bombed, and, strangely enough, spared by this pale-skinned human known as Kranford. Chopper ended up respecting the human, and after he finished his hunt (with a new drug lord's head) he inducted Kranford into his tribe as an honorary member, and even gave him the ritual scar. Chopper now assists Kranford and his operatives from time to time, with coordinates for some of Chopper's hunts being beamed up to his ship by Basement Agents.

(Chopper's face resembles the one in the top left corner in the picture behind the link)
Attached to this post:
Attachments: Yautja_faces.jpg (24.12 KB)
Edited by Kranford T. Butcher, Jun 4 2009, 07:52 PM.
Offline Profile Quote Post Goto Top
 
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
Siren Character Profile:

Name: Siren

Age: 3 (Appears 18) (Android Ages are completely different from Human standards)

Race: Massacorp Android.

Apperance: Posted ImagePosted Image

Personality: Inquisitive, Mysterious, Loyal. Siren, as true to an android, does not seem to be prone to outbursts of anger or sadness. Calm and Collected, she can be quite ...Odd in some of her mannerisms. But at the same time, she has evolved beyond a mere android, capable of thinking,acting, and behaving very much like a human. Her loyalty to her creator and Massacorp industries is unbreakable. She is incapable of outright attacking massacorp machines such as Hannibals, but if they attack her, THEN it is open season. No holds barred.

POWERS/WEAPONS>>>>>

Metacell Powers - This refers to what those cellular machines running through Sirens body may do. You see, metacells aren't just able to do any old thing. If not properly programmed, they can do terribly chaotic things...like create a metablob-warmech with gigantic growth potential and no control. Siren was given these things as protection. They exist mostly insidee of her, but are also on her surface to facilitate things like synthesis. The metacells she has are made to repair her severe damages. And, on the fly, they can sprout extending blades or maybe toughen her armor-plating. Actual whole weapons and such can be formed, though in order for the metacells to be able to create complex instruments, they had to be specially-programmed for that. Ordinary swords would be easy, and extending her blade-wings for impalement is child's play. But some of Siren's weapons are deadly as hell, and require some very skillful work to get something from nothing.

Sensory Equipment - A massive spectrum of sights and sounds and other sensations may be collated and understood by Siren via her advanced sensory pack originally developed for determining the nature of the anomaly she was investigating. There are very many things that she can pick up just by looking at it, listening, touching, and what-have-you. A full analysis and instinctive understanding is made available for her this way.

Goliath Pistols - Sort of like the Desert Eagle of plasma guns. A Desert Eagle is a hand-cannon, rather than a handgun, so its power exceeds that of, say, a Beretta. A Goliath Pistol is to plasma pistols what Desert Eagles are to other handguns. Siren has two of these large hand-held weapons, built to have high output according to the standard of the one that built her. Incidentally, the plasma of these weapons and all other plasma weapons are superior to that of the Enclave (regular version).

Plasma Vulcan - Requiring more time and energy to synth out, a Plasma Vulcan is as it sounds. It's a very powerful equalizer of high-energy output with rotating barrels. The basic idea comes from the Algo Star System which has the Pulse Vulcan and already plasma weapons. The logical conclusion is a new plasma weapon. Basically, this thing chews up and burns away the enemy very quickly.

Tesla-Scythe - There is a weapon used by Hannibal soldiers, those gasmask guys, called the Tesla-Katana. It features a sturdy build, a fine slicing blade, and an energy charge to give it lightning zappage and heat for better cutting. A very simple weapon, though effective. Siren has access to a large scythe with similar qualities.

Soulstorm Generator - This device was necessary for her survival through an anomaly that deactivated every other machine that got near it. For some reason, only living things could move through it properly. The generator sucks in ambient spiritual presences to crush them down and create an artificial soul. It was previously a slave-node to Siren's plasma generator, but that was surprisingly switched around during the course of her existence. Siren can use it to hurl soul-based energy, which is very potent in the right place, at targets. Once depleted, Siren is effectively soulless and somewhat diminished until the generator refills. Without a soul, it is impossible for Siren to have real willpower against anything that requires it, since force of will is a living condition.

Weapons Adapter - This is something Wrek put in, but mostly sealed up, for the sake of amusement and madness. A Doomsday Cyborg Weapons Adapter is something fused to a certain variant of cyborg that can cause severe destruction using devastating weapon abilities shot from...apparently a cyber-mechanical ring-device that encircles the arm. Siren has the android version of that, her body more or less configured towards several forms of extreme attack, the only one currently in operation being the Megablast option. There are others, but they will be revealed...later.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

HISTORY>>>>>

No one can say exactly when, why, or where, but...there is a ship in outer space, a vessel of massive technological power and versatility. This vessel is unique in the fact that it is the only one of its kind, serving as both the gigantic space ark and second home of a particular android being. This being, who is employed by a company with the initials MCI, plays god with the power of machines on a daily basis. His name is Wrek, and he is based upon the Forren series android (Wren-type, for those who have played.) from the Algo Star System. His designer gave him darker armor, though, and made him an android of war. It was his own doing that also made him a technological genius. This isn't about Wrek, though. It's about what he made.

As stated, he plays god with machines, already having devised a number of technological beings close to his caliber an even real cybernetic life. Some of his greatest creations came from the use of a material that he dubbed "metacells", the machine that mimics and organic cell. In this particular case, the results were no less brilliant in his eyes. He was examining a curious anomaly in space, one which deactivated any of his robotic units that got even near it, yet there were indications of living souls within the folds of that strange phenomenon. He needed a way to safely explore it, for even he himself was not to be considered a lifeform, and it still needed to be a proper machine for analysis and durability in space. The solution? Make one.

It was in this way that he came to develop Siren. No relation to the other type of Wren-series android, but rather a unique experiment for what he considered to be a scout-class android. Highly perceptive, her first mission was already her most dangerous one, but she would do it because of directives. One of the most important directives in her system, no matter how complex her mind, is loyalty to both her creator and the corporation he follows. Only in the most dire of circumstances can any leeway be made, for the sake of her own survival if nothing else. She was more or less designed to be versatile and not overpowering, per se, even though she had great firepower. Heavier models would have even MORE artillery, though they wouldn't be as fast.

Thus, the winged scout was sent into the anomaly, guarded by perhaps the one thing that would keep her safe: A soul. You would be surprise to learn this, but Siren was entirely unique out of all Wrek's creations for two reasons. First, she had a beautiful singing voice. And second, her generator setup was a new creation of his. Wrek, his androids, and alot of his machines all run on plasma generators. Siren has one, but attached it is also the Soulstorm Generator, a device which sucks in surrounding ethereal energy to produce a living soul. And truth be told, it kept her from deactivating when piercing the anomaly. The trouble was...shortly thereafter...she was lost. There was a sharp intake, and Siren was thrown into a nexus...and then another world.

It was not definite, but she was almost certain that what she emerged into was the planet Earth, at a time not conforming to her own, during a time of some unrest due to the sudden population of demons and other monstrous things. Having lost contact with her creator, Siren was left to her own devices, and decided to fight the hordes of madness as she searched for any clue as to what to do next. She could still sense the phenomenon, but it was out of reach, like Wrek. For a time, Siren sided with some humans to handle the immediate situation, but this put her through an ordeal that even an android of her caliber in a time period like this could never be prepared for. During a battle with a powerful creature, Siren was put to death.

Not a real death, but it may as well have been. And android cannot live without power, and a deadly monster suddenly vaporized hers with a precise attack that left only the Soulstorm Generator behind. No one but Siren herself can say what that felt like or what went through her head at that moment, but some time after...she awakened. It shouldn't have been possible. Without plasma, her Soulstorm Generator didn't actually run. But somehow it did, and the metacells repaired her, switching the Soulstorm Generator into her primary energy source. For a time, this actually left her weakened in some ways, yet she began to act...most like a person. It was oddly as though she had been reborn somehow, a result that even Wrek could not have predicted.

Eventually, the plasma generator was reformed, though it took some time, and Siren made it her secondary power source. Very soon after, she received a call from Wrek, using a very advanced trick of his to get a signal through. From there, he got the report on everything that had happened and the status of this Earth. Her creator noted all of this, very well interested. More to the point, he was rather pleased that Siren had turned out okay. However, there was a strange thing about this new side of hers. She asked Wrek to please let her stay, to allow her to remain here and help the human race. She couldn't defy orders, so she had to ask this. And surprisingly enough, Wrek allowed her to do this. Though, he did warn her not to be as careless in the future, what with nearly getting blown up. Plasma generators normally detonate madly and all.
Edited by Myrrah, Feb 11 2009, 10:00 AM.
Offline Profile Quote Post Goto Top
 
S. Puma
Member Avatar
HOME DEPOT MAN!!!
(Moved this) My character is gone with the wind, so I've decided to make a few changes.
Say hello to Gemini 2.0

Jericho Antonin, alias: Gemini

Appearence:
Slight build, bony and short for his age. He looks slightly gaunt, with a seriousness to him. He has tanned skin, even in a way slightly yellowed. His hair is neck lengh, black. Eyes are black and white. In shadows, he seems to appear only in black and white. He tends to wear a pair of white shorts with a black T-shirt and a leather jacket with straps to sling his weapons.
Ankle-lengh white socks, black boots.

Personality:
Two faced in a sense. On one hand he acts justly a rightly, he tries to set things right. Only then will he worry about himself. On the other hand he is vicious and criminally insane. He can be murderous, Machiavellian, and self centered. Often, his light side is the one controlling his mind, with his dark side coming up and saying things. As time has wore on Gemini's dark side has gained more control. He does not reply well to the term "twosome", or "twosome-kind". Is also slightly and alcoholic, occasionally taking drinks from within his bat.

History:
Jericho had split-personality disorder, but with a weak mind his second personality tended to act agressively. He once was reguarded as a "Man-to-man Defcon 2". To "relieve" him of this problem, he signed up with a Company working with mental construction as a guinea pig. They linked him to a reactor that would put his second personality into a physical manefestation, which would be "disposed of". They came close, but a "malfunction" occured and nearly the entire complex was destroyed from the resulting explosion. Both sides of Jericho formed back together in one body, and Gemin1 was formed. He tries to do as much good as he can when not working as a clerk.

Fighting styles:
The signature thing to Gemini is that in combat he can split into two forms: his Light side and Dark side. A investigation and monitoring from the Company have shown that his adreneline levels have risen by 500%, making him almost uncatchable and allows him to jump higher and longer. It also makes his attacks faster and more powerful. Gemini's light side tends to avoid being an agressor and killing, prefering self defence or helping others. Gemini's dark side (as I believe you can guess) has an unquenchable blood thirst, wiping out everyone and everything he fights against. He also tries to find weaknesses in everything else he hasn't destroyed.

Weapons:
All of these weapons have been thrown into the reactor, like Gemini, they can split as well. He can however use any other weapon eh comes across.
Himself: he has gotten a black belt in Karate.
Bat: a bat he obtained from a former baseball legend. It's hollow. Gemini tends to keep a sort of drink in the hollow channel (usually some sort of alcohol, but it can hold [odldly] lemonade). It is not magnetic.
Grappeling claws: these go on his hands and feet. They allow him to scale walls and ceilings easily and work well when you want to cut someone up.
Sword: a katana like blade Gemini obtained from a particularily unseedy and mouthy lady-killer. Often this is the most used weapon between the two of them.
Pistols: two pistols, if you do the math that's 4 total and two for each.
The Pike: The sword is good, but sometimes it is not enough for Gemini's dark side. That's where the Pike comes in. It's a short spear, with a hook like appendage on the arrowhead. It this gets in contact with your throat, it will not slit it, it will rip it out. And if you're not dead yet, Gemini's dark side will come and stab your organs out. It is composed of a non-metalic alloy.

Powers:
Force fields: Gemini can create barriers, and outwardly force energy. This can knock out and destoy things around him. It can also deflect gun shots.
Telekinesis: Gem has begun to experiment with telekinesis. He is able to lift objects with his mind, although this takes much concentration and energy. He is also able to lift himself, allowing temporary flight.
????: the Company have run prognosises and equations. With so much adreneline and power, Gemini could overload and something could happen. What is unsure, but something.
Edited by S. Puma, Apr 4 2009, 12:51 PM.
Offline Profile Quote Post Goto Top
 
FalloutJack
Member Avatar
Awesome to the Badass to the Chaotic Mastermind.
BEWARE!!!!!

*Pause*

I have two characters now. evil2

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Name: Azura the Ebony Wrath

Age: 22

Occupation Hitman

Race: Human

Appearance: A Japanese man, looking comparatively young, largely because he is simply a young adult who has not lost the youth in his face. He has straight black hair which is not very long and kept rather well in a business-like manner. His skin is light and his eyes are a dark brown, dark enough that it's almost considered black, which would be very piercing a gaze if it weren't for the fact that he can usually be seen with a passive smile, as if he was mildly glad to see someone or thought someone's witty remark was perhaps a little embarassing to that person. It's an understanding smile and general look of his face. Azura is given to having a slim body that is known for its wiry agility and calm step. He can run, and relatively fast, but he is not the type who does. He is a calm person who can afford to stroll while destruction lays to waste around him. He prefers to wear formal clothing, but knows a good tailor of casual Italian wear as well. His suits are cleanly-pressed and either off-white or of a dark and nightly color. He wears a decent pair of jet-black running shoes, which means he's prepared to run even if he doesn't like to. Azura does not carry weapons. He doesn't need them.

Personality: His face tells of a youthful person with an understanding expression on his face, as if he could empathize with others in their situations. This, he can do, and does, but it is not always out of sympathy. He is a man who can see things from other's point of view, but that does not mean that he will agree with what he sees. For those of whom he has to deal with, it is true that he can see their situation from their eyes, but it doesn't change the fact that they have to die. Azura is business-like and moral to a point, but that point ends where the business is concerned. If he is hired to kill someone, which is part of his job description, he will do that, and get paid top dollar for doing it. The only consolation he can give to his victims is a piece of mind...shortly before they have been finished. He kills his own way. Nobody tells him how to do his job. That, aside from the money, is his price. And you will pay it or "Good day, sir". He can always find someone to sanction the death of someone who refuses to play his way.

Special Powers: He has the powah!!!

Sleight of Hand - His calmer state, the way that he moves without much anxiousness or hurry, is a clever downplay of what his body is truly capable of. In truth, Azura's movements are quick, calculating, subtle, and a little too quick for the naked-and-unassisted eye. It's like he's a magician. Pull a quarter out of your ear, make an egg appear in his hand - quick and subtle like that. In this way, he can plant things, pull quick stunts, and sneakily take care of unseen issues without ever being seen.

Great Strength of Feet - Azura does not prefer to run, but he can, and he's prepared for it in any circumstance. For while he doesn't like it, it is a matter of fact that he can run and get around very fast. He's versatile. However, if you make him run, you'll make him mad, and you don't want to get him mad. Azura has training in certain fighting arts, mostly the ones that involve alot of foot action. His hands can probably flip you, but his feet could do Riverdance on your head and step-dance on your spleen!

The Ebony Wrath - This is the secret to Azura's abilities, and why he never carries a gun and even deter him from fighting with his hands. It's a power that, at its lowest, creates mere shadow-limbs from appropriately-sized real shadows and quick eel-like bolts of energy for a deadly strike, as only a hitman can. However, increasing the track, we find that he can create things larger than a normal shadow would allow, regardless of size or shape, and that his bolts of lightning - something from his soul, we imagine, though it is uncertain - can become much more powerful. At his height, Azura may choose to consume himself in shadow to become a creature of darkness with lightning-shock abilities and full amorphous shadow-power. That is the Ebony Wrath, a darkness that won't quite and a light that illuminates and kills, though will never deter IT. This makes Azura a very successful hitman.

Equipment: The rundown...

Yakuza Connections/Influence, Money, an iPhone, and thou.


History: (Shortened because this is a resubmission.)

Some of you may note a descrepency here in Azura's history, and that is because much of it does not exist. There are only unconfirmed rumors of how he started out in the beginning. Supposedly, a young man was placed into an orphanage after his parents died under circumstances which were mysterious to say the least. Of course, it was a while later when strange happenings also began at that place. The children claimed to see demons. Yeah right... Well, of course they blamed it on the newcomer, who is unnamed because all records of this were actually burned in a fire that nearly killed everyone. Of course, nobody KNOWS what exactly happened. It just seemed like the electicity went up, people started dying, and almost everything went up in a fire. Records and lives were lost, and a young man who could not be properly identified was also missing, presumed dead. The house had been tampered with, the records set into the fire deliberately, and the sudden deaths involved stabs through the throat by demons of the shadow.

Years later, the Yakuza has a budding new member of their group, a so-named Azura The Ebony Wrath. Many people are uncertain about how he works, though some note that he has access to special powers of a sort. The exact nature of the powers and the origin of their existence remains sketchy or unknown. Those who have seen, and that Azura was either unaware of or didn't bother silencing...would find that he had shadow-powers of some sort. (This sort of thing, by the by, would find its way to Spire HQ, easily.) Never liking to fight with his hands, apparently, Azura preferred his supernatural powers, and that is why the Yakuza likes him. Of course, he was actually a freelance operative before long. Yes, he still did jobs for the ones whose influence got him that far, but whenever he is lacking in immediate employment, there is someone always willing to pay his price...to which he will deliver excellence in service. Nobody escapes the Ebony Wrath, once he has set his sights upon you.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Name: Jack

Alias: Operative #346972 (Maybe.) and FalloutJack

Age: 20

Race: Human

Occupation: Enclave Soldier

Appearance: Well, as far as you know, the only appearance he has is his powersuit. But for the sake of identification, let's give this guy some attributes. Jack is 6 feet tall and male, just in case nobody knew that while he was armored. He is a Caucasian with semi-short styled-back black hair and clever brown eyes that look alive with wit and charm. He is not highly-muscular, but rather average in his build in bulk strength, his body more athletic and flexible if anything else. He doesn't have any special scars or birthmarks or weird moles. Strikingly handsome, Jack is a guy that makes this job look good, in or out of the powersuit. (So, that almost makes him like Roger Smith, except he doesn't run self-monologues.)

Speaking of... The Enclave powersuit is, of course, a tall black piece of work that adds a few inches to his overall height, increases his strength count, and definitely pumps up his endurance. It does not handicap his ability to move around. This titanium battlesuit is like a dark and evil-looking suit of armor, making him look imposing and monstrous...though his attitude seems to negate that effect entirely. Being unable to be distinguished from other Enclave soldiers, except when they identify each other, it is easy to lose track of Jack in a group of them, save for the fact that he's the strongest among them and WILL pull out the best guns.

Personality: A highly-charismatic dude, Jack is only man in the powersuit parade to handle things his own way. He doesn't go for the unity-through-strength bullshit story. He's here to make Fight Club jokes and mess about until there's a serious firefight on their hands. You could call him the Joker in the Full Metal Jacket outfit. He doesn't seem to take much of anything seriously, maybe not even in the thick of it. Jack likes to maintain that amusing quality even in the most dire of situations, because life is a farce and he knows it. His actions, while fighting, tend to be vicious and decisive in a way that's strangely disturbing, given the way he's more worried about running out of ammo or crossing The Seven Habits of Highly-Effective Pirates. The strange part about this guy is that he seems to be more aware of what's going on around here than anyone else, like he can see us watching him from the computer screen...

Weapons: LOTS.

Super-Sledge - Basically like a normal sledgehammer, only bigger and with a longer reach...plus the fact that it's a techno-hammer designed to deliver harder hits. It does not require ammo.

Turbo Plasma Rifle - An enhanced version of the Enclave-model plasma rifle, capable of harder hits and longer range due to the refined machinery inside. It runs on Microfusion Cells.

Special Vindicator - Vindicator Gatling Guns run on solid ammunition and are among the deadliest of its kind. The Special Vindicator is rotating-barrel weapon based around the technology of a Gauss Rifle or Rail-Gun. Rapid-fire, magnetically-driven slugs are fired at a target for maximum penetration. it can be considered an anti-tank weapon.

Missle Launcher - This one-shot-wonder fires missles (Big surprise.) at a target, preferably from a safe distance and nowhere approaching a point-blank range. Jack's missles are all incendiary in nature, the blast radius being normal for the design.

Solar Scorcher! - Need a death ray? Jack picked this weapon up from...some lab. He wasn't suppose to, but he did it anyway and there we are. The weapon is a cutting-edge heat ray device that's powered by the sun or just reasonable amounts of light. It peters out quickly at night or in dark places. The level of damage this weapon does to a single spot is anywhere from severe to fatal.

Equipment: Because a guy has got to have support, after all.

Custom Enclave Powersuit - We don't know what version powersuit this is. Probably higher than #3. It has wicked endurance, can hammer-fist a person to death, and can carry a ton of equipment without having to rely on human stamina to hoist it all. As long as the generator holds out, it can perform with greater-than-human ability, though not agility.

Ammo! - What? You didn't think he had any? Hah! He has quite alot for the guns, especially the Vindicator. Not as much in the missle department, but then how many does he NEED?

Magic 8-Ball - Description hazy. Ask again later.

Mutated Toe - No, don't ask. It's better if you don't know...

Special Powers: Yeah, he's got some. Take a look.

The Fourth Wall Is Broken - Jack has the ability to know that he's a character in an RP, making references outside his knowledge that has positively NO bearing on the plot, but are otherwise funny.

"You're Hacked, Aren't You?" - Jack is hacked, character-wise. He has attributes offsetting the agility handicap and to sharpen his natural skills, such as fighting, stealthing, and other fine arts. It's not overdone. It's just humorous and it gives him an edge.

Secret Identity - Whenever keeping an identity secret, always wear an extra mask...or ALOT of extra masks. Jack's helmet is immediately replaced by another helmet in an infinite helmet recursion if anyone should try to pull it off without his say-so, as per the Law of Conservation...Helmet.

History: And now, the somewhat abridged and splashed-together background of Jack!

This is perhaps not known to you all, but some names in life are given a power, a purpose, a destiny if you will. Not because an arbitrary god makes these decisions, per se, though they HAVE managed to do alot of damage. No no... It is because some names carry with them a certain power, a prestige of sorts, allowing them to undertake this way of life. Some have used this in religious circles, while others sow total chaos. More specific examples would include such groups as the worldwide Dave Conspiracy (which is more or less the influential power of a bunch of guys named Dave). But now consider...the Jack. Jack The Ripper, Jack-of-all-trades, Jack the playing card, Cap'n Jack Sparrow, Samurai Jack, Jackie Chan, Jack Russell, Jack Robinson, Jackal, Jacked-up, Jack-in, a game of Jacks, and so on unto infinity. Never so versatile is a name, at times, as this one. It's almost as if you name a Jack in order to force its existence into the spotlight and make it dance 'till it's made of gold.

What does that have to do with this Enclave soldier? Absolutely nothing!

But if it did...it would be pretty funny. You can't actually know much about Jack, the Enclave soldier of the Fallout Brigade. Only that there is this... Somehow, someway, Jack credited himself to the Enclave in such a manner that he was able to secure a title, more than simply a number. Even Number One is just a number, but that is because he prefers it that way. There are two distinct groups within the Enclave that get the extra-special treatment. The first is a squad that is experimental in its attempts to go freaking Iron Man with their powersuits. And the second is the Fallout Brigade, formed by a number of Enclave members who had seen the movie Soldier too many times. Enough of Kurt Russell kicking ass and you get funny ideas too. This opened up the venue that since Number One nixxed the command staff to rule in solitude, the veteran members of the Enclave would receive special operative ranks and their choice of the best equipment ASIDE from Omega Squad, who had the benefit of mad scientists.

This was how it started. After the mishap in Russia that you're not suppose to know about, they christened a new veteran-class soldier, FalloutJack. Of course, it is well-known that names are actually forbidden in the Enclave, because nobody knows each other's identities EVER. But since these were just first names, it became a special rank of recognition. In Jack's case, it was just as well because both the Writer and the records-keeper at Enclave Central kind of lost his original file with his original number and they just cover by giving him new numbers. But it gets worse. Jack operates on his own key, and only marginally follows orders. He's one of those loose cannon types that FalloutGreg described as "Oddly entertaining, like a train-wreck." when asked. There are rumors, though, that there have been Jacks like him before and will be again, like a never-ending Jack-O-Loop. These thoughts are unfounded, even though anyone who knows the Writer is aware of the fact that all of his Fallout game characters are called Jack.

This is the history of a man named Jack. If you want more, ask him yourself.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As you can see, I had fun making Jack.
Offline Profile Quote Post Goto Top
 
cah318ery7

Name- Hughug Rhu'kegn Cl-lei
Planet- Buleteni Mu
Race- Kuxulka
Age- Coal is 34 Kuxulka years old, relatively young compared to his own kind. His mentality can be compared to a 24 year old humanoid, and that is how old his preferred human form is.
Gender-Male
Occupation- Hughug is currently unemployed, as people don't like to hire aliens.

Appearance- In his preferred human form, Coal stands 70 inches
tall. He has long black hair, and wears what humans call glasses. His eyes change color to represent his mood, a trait in his people that signals that their powers may be increasing, or changing. Coal wears black pants, black boots, and a black shirt, as he finds it reminiscent of his home planet.
In his true form, Hughug stands 90 inches tall. His skin in darkened, and resembles and feels like dark stone more than flesh. His mouth consists of 4 razor-sharp frontal teeth, and 16 molars leading to the sides of his mouth. On his back, are wings that resemble stone just like his body. Their wingspan reaches almost 10 feet. However, they can be constricted onto his back if necessary. Though this is a rather painful process, it makes his wings almost look nonexistent. His feet consist of 4 toes each. The two inner toes on each foot are sharp, but not that long. In contrast, his two outer toes resemble something like a velociraptors big toe. Though he has 2 on each foot, instead of one. His hands consist of 4 fingers, and 1 thumb each. His nails extend two inches, and are sharp enough to cut through most soft things, such as clothes, fur, and flesh. On the sides of his face, are two pointed ears, both 7 inches long. Right above them, he has a short stubby horn on each side of his head.
Posted Image
Personality- Hughug is above average intelligence within his own kind, and is smarter than the average human on this planet. Except in cases of human weapons, which he is disdainful of.
Hughug cares little about the humans, and is very apathetic of them. He sees them as weak individuals, their only strong point is their mind, above average compared to the other life on the planet. While in his human form, Hughug pushes past the people on the planet. Even when he has witnessed what humans consider a crime, Hughug really pays no attention to it, instead focusing on what to eat. He sometimes prays to his people's gods that a human will walk down a dark alley, so Hughug may taste warm meat again.
He cares little about the other creatures of the planet as well. The mammals are too furry, and would make only a mediocre dinner. He does seem to enjoy the presence of some reptiles though, especially lizards.

Weapons and equipment- While on this planet, Hughug has taught himself how to reatomize his arms, giving him the ability to change his arms and hands to sharp weapons. He can turn them into sickles, axes, and swords, and a variety of other weapons. He does not use this skill unless absolutely necessary.

Special powers-
Hughug has the ability to change his atomic structuring of his body. However, he is still quite young compared to his own people, and has a limited ability with it. He has enough power to manipulate the density and shape of his limbs to turn them into sharp weapons with the consistency of steel. However, he cannot make any part of his body lighter than what he already is. Therefore, he can't turn into water like many of his people. Nor can he transform into any liquid, as he has never learned how to. Hughug also has the ability to transform his entire body to take the shape of a different creature or animal. He does this with humans so to fit in. He can do this for most of the Earth day, though must rest in his own form afterwords. Finally, Hughug has the ability to reatomize his eyesight. This allows for him to see in pitch black, and he can also reorient his eyes to see like a snake, thermal vision.

History- Hughug was born on his people's home world of Buleteni Mu. There, he was raised like most others of his people: to harness his people's power of atomic reconstruction. Hughug was trained under one of the elders of his people, his name all but forgotten to Hughug. Hughug's planet was something reminiscent of a charred forest. From space, it looked like a barren uninhabitable planet. Though on the ground, it looked like a barren uninhabitable planet as well. However, plants and wildlife existed on the planet, though all the plant life had turned black due to the volcanic ash that rained from the poles.

When Hughug was 31 Earth years old, his people became threatened by another presence on the planet. The Balrackens, a race of dragon-like serpents, became smarter. No one on the planet was certain what had happened, but they gained intelligence that rivaled his own people, and they became aggressive, and wanting for territory. Hughug was still too young to go out and fight, and was forced to sit back and watch. His people gained victory after victory over the presence, but the one thing the Balrackens had was huge numbers. The elders of his people became worried, and formulated a plan. They combined their powers, and manipulated space itself to open a gateway to a different planet.

The elders sent some of their population to colonize the new planet, so their race would survive if they were defeated. Most of the children and women left through the portal. Hughug waited as long as he could, and said goodbye to the barren planet he loved. He was the last one that had to go through the portal. However, just as he entered, a small Balracken warrior party attacked. It broke the concentration of the Elders, and Hughug was propelled to a different planet than the one planned.
He landed somewhere on a strange planet, where the people used technology, and lived in giant buildings. Hughug was forced to hide himself as one of the humans for many years. While on the planet, he did his best to continue his training without the guidance of an Elder. He has managed to learn how to shape his arms into dangerous weapons such as axes and sickles. He continues to hide, hoping that he may find a way to return to his home world.

Alien anatomy- The Kuxulka are a very resilient species. Their outer skin has developed a natural resistance to blunt force. All their necessary internal organs, minus their brain, are located in the center of their chests, though they are pushed back toward their backs as an adaptation to help them survive against predators. Their skeletal structure is superior to Earthlings, and their muscle mass gives them the strength to lift up to 500 pounds. Their skull is hardened, and can be bashed into concrete before any real brain trauma happens. Though their skin in strong against blunt force, sharp objects can be plunged into their skin, albeit with some resistance.

OOC notes- Hughug basically looks like a stone gargoyle, but he is fleshy, and can move. Now that I think about it......I seem to have ripped of Ryuk from Death Note, Samurai Jack, and a video game that hasn't come out yet that I forget the name of. I randomly came up with the planet name, and used the word Mu because, as far as I know, it means nothing. The name........I used a random name generator, because I really suck at creating names.
Edited by cah318ery7, Feb 15 2009, 03:12 PM.
Offline Profile Quote Post Goto Top
 
Death
Member Avatar
Dont fear the reaper.
Name: Zas-lhishaggo,

Species: Yaraoghakra,

Age: 937 234 674 Earth years,

Gender: Male

Appearance: Zas-lhishaggo true body is something out of a nightmare, standing 8 feet high and 17 feet in length (includes tail), his carapace and eyes are completely black in color. His face is something only a mother can love, 6 large mandibles surround his mouth and are used to rip and tear meat, he also has a large crest, and he has a total of 8 eyes, his body has 4 legs and 4 arms (2 main and 2 lesser arms), he has 3 claws on all of his arms and feet, 2 dragon like wings extend from Zas-lhishaggo back and he also has a tail similar in shape and function to that of a scorpions tail, His human form is that of an average Caucasian male with black hair and black eyes.

Personality: Zas-lhishaggo is as intelligent as he is cruel, often torturing his prey before devouring it; he has a noticeable dislike for humans and humanoids but seems to care for the other species of earth, Zas-lhishaggo is also fiercely loyal to his race.

Abilities: Zas-lhishaggo abilities include a bulletproof carapace that can survive bullets but not any explosion larger then the explosion caused by a hand grenade, regeneration that can heal even fatal wounds if Zas-lhishaggo is still alive, His Psychokinesis abilities include the ability to lift and throw things with his mind, the ability to read minds and the ability to stop projectiles in its path and reverse its path, each of these Psychokinesis abilities require great concentration, Zas-lhishaggo can also spit acid and flame, the chemicals that makes up the flame created in special glands in the mouth and is ignited when excreted and exposed to a catalyst which is excreted from the mandibles, the flame has a range of 30m and can burn through many different substances depending on how long, the acid is also created in special glands located in the mouth
Offline Profile Quote Post Goto Top
 
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
Herr General's Character

Quote:
 
Mkay.

Name: Jordan Johannes

Race: Human

Age: 32

Gender: Male

Occupation: Mercenary

Appearance: Wears a gray jacket over top of a black shirt. He is a Caucasian with blue eyes and shaggy blond hair. He also wears blue jeans and combat boots.

Personality: Paranoid and mentally unstable, Jordan is fascinated with large explosions and guns. He will not stop at leveling an entire city, and prefers to launch rockets and other high explosives for something like a simple assassination job.

Weapons/Equipment: He carries a concealed Taser when not on a job. Once contracted, he chooses an AK-74 assault rifle and a Stinger missile launcher, along with C4 charges.

Powers: None. He has black-market contacts, however, which allow for dropping supplies and calling in airstrikes.

Background: A former Navy SEAL, Jordan resigned from the military looking for better money. He has no qualms about who he's working for, and doesn't mind being paid by the "bad guys." He just goes for the money.

Comments: Meh, a mediocre character in my opinion.

How's that?
Offline Profile Quote Post Goto Top
 
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
Chrome's Character

Quote:
 
Name: Project 4A-38 (Jacob)

Race: Enhanced human

Age: 18

Gender: Male

Occupation: Is a military project.

Appearance: About 6” tall, brown tangled hair, pale gray eyes, big hands. There are several plugs across his body, one on both his hands, 3 going up each arm, one on the back of his neck, and 5 going down his spine. He keeps most of them covered when not in use.

Personality: Jacob is extremely logical, only taking action if it would prove to be beneficial. Since he was raised from within the military, he has no qualms about killing anyone who gets in his way, due to his training as a weapon. Those who see him on a day to day basis find him to be terrifying, due to him injuring those while he practices. There one person that he has loyalty to, the director of the project that created him, he sees this man as something of a father. Part of his enhancements left him emotionally unbalanced, making him have severe mood swings on no provocation. He is of above average intelligence.

Weapons/Equipment: While in combat, he wields several weapons.

-M24 Sniper Weapon System: http://en.wikipedia.org/wiki/M24_Sniper_Weapon_System#M24A3

Energy Dagger: When not activated, it is just a hilt. However, upon activation two metal rods emerge from the hilt and created a field of energy around themselves. This makes it similar to a bladed weapon, but lighter and more effective. It is 4 in. long.

Hand Mounted Infiltration System: On first sight, it’s just a glove, but in actuality, it is a hacking system, meant for times that Jacob is in such areas as an enemy base, and needs to hack into the system to move forward. Jacob doesn’t actually control it, it is remotely controlled by special personnel that do the hacking for him from a different location. He just needs to create a hard-line to the system, either through direct contact, or through cords that are installed in the system itself. It has several subroutines however, that can crack simple systems on its own. So far, Jacob has yet to use it outside of a simulation.

Soldier Implemented Enhancement/Life Support array: This is the reason for the many plugs across his body. This is part of what makes Jacob an enhanced human. When in battle, Jacob wears this to enhance his performance. It appears as a black, mechanical cover for his back. This system has plug-ins that are inserted directly into the 5 plugs on his back. Then tubes extend from the system to reach the 3 plugs on both of his arms, the two on his hands, and the one on his neck. The connections to his body provide him a comprehensive scan of his vitals and mental energy levels, as well as increasing blood flow to his muscles. . The one inserted in his neck up-links to his optical center, providing him the information from the rest of his system directly to his eyes. When using this system, his eyes turn completely black. This system is still a prototype, and as such is dangerous for Jacob to use for extended periods, because it will begin to malfunction, and cause severe injuries to him, which would include his brain. As such, he has yet to use it in actual battles.

Type 52 energy projection system: This system is put on Jacob to provide him more firepower should the situation call for it. It goes on the top of his forearms, near the elbows. When deactivated, the system looks like two bracelets, and can be used in defense. However, upon activating them, the system expands out to encompass the entirety of his forearms and hands in large barrels. These barrels are connected to his enhancement system, and fire powerful lasers after a brief charge up period. However, this system makes him unable to use his hands while activated, which somewhat limits his psychokinesis. So after each shot, the system retracts.

Special Powers: Jacob is able to harness psychokinesis. He is able to move objects and use this power to crush small objects, such as a soda can, or a finger. However, the size of objects that he can move is less limited. He can move anything roughly the same size or less of a Human. He can use this to levitate himself a few inches off the ground, and move faster. He can also manipulate objects as dexterously as he could with both of his hands. His pupils glow green when he is using his powers. He can also shatter glass easily, and then use the shards as projectiles. He can also use his psychokinesis to slice objects, anything from a tomato to a human skull. He can pretty much use his abilities as any form of attack he can think of, but severely lacks defensive capabilities.

Character Background: Jacob is a secret project developed by the military, to create a new breed of soldiers. There were countless attempts at creating a being that can harness psychokinesis, all but one of the subjects were lost early on in development. Jacob was that one. He never felt the comfort of a mother’s womb, only the cold machinery of a development pod. The scientists saw promise in him early in his development, and as such, began enhancements as a fetus. When he was finally released from his cold prison, he showed obvious signs. He was able to move toys without touching them, and could make his water ripple. However, due to the experiments done while he was developing, there were terrible mental side effects. He showed near no emotion whatsoever. So he was considered a failure. The director of the program ordered that Jacob had his DNA scanned and cloned, and be removed from the project. He then took Jacob and raised him as his own son, and possible successor, telling him of the project, what he hoped to accomplish, and telling him about what was going on, and often showed Jacob directly, however he left out the details concerning his surrogate son. Throughout his childhood, he continued to show little emotion, though on several occasions, showed that he could experience every emotion a normal human could, though far less consistently. His psychokinesis began to wane, and eventually, it was believed that he had lost the gift completely. Upon his turning 13, his surrogate father decided that he was old enough to know the truth. The director revealed everything to Jacob, how he came to be, why he was so unemotional, the truth behind the projects recent success. The knowledge of his past horrified him. Jacob immediately ran through the facility. Feeling the strongest emotion that he ever had, terror, sadness, anger, for his mental state, it was far to much. He eventually realized where he had ended up. He had entered the area that had the test subjects, all in tubes, and in various stages of childhood, from fetuses to 10 year old bodies, all inside tubes, all of his clones. Jacob fell to his knees and sobbed. The director watched from surveillance at his son. Himself saddened that he seemed to have revealed this information to his son, far to soon. Jacob stood up, and looked around the room, he became filled with rage, his pupils began to glow, and he glared at one of the pods. The pod burst open, killing the clone inside. Upon realizing that he had done that, he proceeded to start destroying every other pod in the facility. Upon realizing that Jacobs powers had resurfaced, and that he was using them in such a way, the director ordered that he be stopped and detained. When personnel arrived, Jacob had slaughtered over half of the clones, the personnel attempted to stop him, but Jacob was surrounded by shattered glass, and used it. He killed all 20 of the guards that had attempted to restrain him, however, this exerted so much strain on him, that Jacob fell into cardiac arrest. He lost consciousness, and later awoke to find himself inside of a pod. Similar to the one he had grown in so many years ago. He looked out, he was in a completely black room. He focused, and shattered the glass holding him in, the liquid he was immersed in flowing out. He heard a message over an intercom system. Telling him that he was now the main subject in the research, their brightest hope, and that the last of the clones had been disposed of, and that Jacob would begin training, for the next 5 years after, Jacob was raised as a weapon. Causing him to lose almost all emotion, except around his “Father” recently, Jacob was labeled as stable enough to be allowed to mingle with the public.
Offline Profile Quote Post Goto Top
 
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
Immortal Blade's character

Quote:
 
Name: John Braun

Race: Human

Age: 25

Gender: Male

Occupation: Day Job: Computer repair and maintenance. Self Employed.
Professional Hacker.

Appearance: Thin but athletic build. Has grey eyes and brown medium length hair. Has prominent cheek bones and a nose with a prominent bridge giving him an eagle like appearance. Very pale from lack of sun. Usually wears a large European style coat over a normal shirt and pants to hide any illegal items he may have in his possession at the time.

Height: 5'9"

Personality:Generally friendly if not a little paranoid. constantly trys to come up with the most logical solution (though not often the best solution) to problems. Sense of humor can best be described as different then the norm. Usually tries to help others with there problems.

Weapons/Equipment: A modified M1911 pistol:
Apart from being modified to fire most Modern ammunition the M1911 has been modified to lower overall recoil and increase accuracy. Its grip has been finished to cut into the hands to prevent slipping. The sight has been replaced with a Modern sight system and Laser scope. The entire system has been polished and tuned until it was nearly perfect.

Portable: Johns Portable is a custom manufactured portable hand held computer about the size of todays I phone. It has multiple fold out touch screens. It also comes with a wireless wrist mounted keyboard. It has multiple extendable cables that fit into the standard USB ports of any computer. For its small size it has unbelievably huge amount of computing power and outclasses most modern (in this time) civilian PCs. John regularly carries several attachments for this Portable including but not limited to:
External memory devices (some with various worms and computer viruses installed on them)
A ear piece used mostly for phone calls and comm channel monitoring.
Various USB attachments used to attach the USB to almost any system

Special Powers: Johns brain and nervous system went under a genetic mutation while still in his mothers womb due to abnormal amounts of exposure to various radiological and unknown elements. The mutations caused his brain to become abnormally active (we only use about 10% of our brains, John uses all 100%) and for his nervous system to develop strange nodes. To put it simply he can use Psychokinesis. His Powers Mostly consist of:
Push/Pull abilities: By forming a sphere of invisible matter of varying size (Dark matter) John can A. Hurl it at his target with forces from basically a light tap to being hit with a SUV at 80 KM/H or B. wrap it around (For sake of example) his targets neck then jerk it quickly in a direction its not supposed to bend.
Lift/Drop: Using the same principle on the push/pull mechanics John can pick and drop objects. He however is limited to up to 400 pounds of lifting weight.
Levitation: using the push/pull and Lift/drop principles John can litteraly hurl himself up into the air. unfortunately this isn't real flight and is essentially him hurling himself in various directions with varying degrees of force.
Force Fields: Perhaps one of Johns most useful abilities. Forming an invisible wall of matter in front of him this wall is capable of stopping almost all projectiles and well, acting like a solid wall. unfortunately this wall is only in one direction and of course john has to know which direction the attacks are coming from.

Though he has abnormal human abilities he is still human and since humans are not evolved to use there minds (Raucous laughter) using these powers is really draining. To combat these effects he constantly eats high energy food and drinks caffeinated drinks.

Character Background: John was born to two scientists who specialty was research abnormal sources of energy and mass. Because of this and his parents desire for him to follow in their footsteps john was often sent to the top schools in the world. John however found these schools boring and repetitive. He often spent his time dismantling and remaking hardware and software. When his Powers started to develop at the age of 8 John was already responsible for increasing the efficiency of several hundred computers and making thousands more programs. When his powers started to develop John did the smart thing and practiced in secret. After skipping several grades and graduating early from university at the age of 18 (mostly from his ability to regurgitate every little fact the teachers had taught him and not actual intelligence) John got into hacking and making modifications to existing technology. However instead of hacking bank accounts and making a fortune John would hack money away from government projects and send them to places he deemed they where necessary (charities and the like). However he never stole more then what was noticeable. however after awhile he found that he could change entire shipping schedules and the like. With this knowledge he started gaining more and more notoriety (as well as upgrades for his computer). Realizing if the government ever found out about him he would likely be killed john started taking drastic steps to make him have a chance against any would-be assassins. he started taking numerous self defense defense courses and visited gun clubs constantly. After procuring an M1911 john began to develop mild paranoia. However being a very realistic person he opened a computer repair business (which unfortunately does about as much business as a lemonade stand in Alaska). Today about two years from his parents deaths (They died because they thought it would be fun to split the atoms of an unknown substance.............) John has almost completely abandoned his hacking business and mostly keeps to himself in a small apartment (which in case of an emergency can have most of his data destroyed remotely through his portable).


Comments: Is this good? Is it original?
Offline Profile Quote Post Goto Top
 
Myrrah
Member Avatar
Eldritch Spawn of Atlach Nacha
And maybe I'll use Myyah after all.


Quote:
 
Name: Myyah. Her Mesopotamian Mythological Name is "Ishtar"

Race: Masari, a Race that has been dorment under the earth oceans since humanity were in caves, their race is an enigmatic, seemingly humanlike species, with powers beyond a mans wildest dreams. They have played god amonst many human civilizations for ages past.

Age: Unknown, Appears to be in her early 20s.

Gender: Female (Duh)

Occupation: Masari Sentinel/Goddess of War(Ishtar)

Appearance: Myyah is....a sight to behold, Dark Black Hair, purple eyes, humanskintone, she seems pretty normal, that is until you examine the rest of her body, Clad in some sort of armor that breaks the boundaries between powered armor and body armor, its some sort of armor that ACTS as power armor but without any of the major weaknesses, and is very form fitting, its of a greenish/copper hue, with golden streaks of energy pulsating here and there, glowing everything, The gauntlets of the armor have built in Reflex Cannons, which are frightningly powerful beam cannon weaponry. In Light Mode, she appears allmost divine, angelic even. But in Dark Mode, she appears demonic, with the golden lights of her armor during a dark, eerie purple, and her eyes glowing accordingly(In light mode they glow golden.) The Armor has a very greek/roman appearance but extreamly high tech, while Masari architecture has a very Aztec, Sumerian, Egyptian, Babylonian, ect. Appearance.


Personality: Enigmatic, Mysterious, Arrogant. Myyah is a being who has seen much, far more then mere humans could comprehend before the knowledge of the Masari. She feels her race is superior to the humans, but at the same time, feels the humans have a connection to her race that she does not yet understand. She knows more then she lets on, giving subtle hints here and there, but never revealing her full length of knowledge. She is fickle, unpredictable, as fitting of her Title, "Ishtar, The Sumerian Goddess of War".


Equipment: Masari Equipment defies understand, defies physics and logic to some degrees, Masari armor seems like powered armor, yet at the same time it is not.

Reflex Cannons: These nasty little toys are built into the gauntlets of her armor, these are some of the meanest energy weapons known, firing condensed, high powered energy blasts, they could blow a tank inside out with just one shot, or vaporize a normal human. They fire golden streams, spheres, blasts of energy (Depending on calibration and level of firing power) in light mode. Purple/Black energy blasts, bolts, and beams in Dark mode.

Dark Matter Armor: The PINNACLE of Masari Technology. A specialized armorlike forcefield all Masari can generate when in Dark mode, it is VERY Excellent Armor, capable of surviving salvo's that would make a normal man in powered armor SHIT himself.

Special Powers: (This part is Fun).

Creation Power: This is the greatest power the Masari have, the Ability to think litteraly anything into exsistance, it is their greatest advantage, and what makes them so deadly and dangerous. They can adapt to any situation, or just be utter showoffs, with this ability. You want to point a big gun at a Masari? Sure, Said Masari can just think a gatlinggun bigger then your torso into exsistance then point it at you and watch you shit yourself.

Light Mode: You wanted a Damage Dealer? You Got one.The Masari have the ability to enter a mode called Light Mode, Which increases their physical and mental abilities greatly, but wraps them in a burning field with an effect similer to that of a Seraphim, for if you gaze at a Seraphim, you are burned to ash. The sheer brilliance of this light can even blind other beings. It also allows them to unleash an OBSCENE amount of punishment upon their foes, If your in range of a bunch of light mode Masari infantry, run the fuck away, because their focused fire will assrape you like its nobody's buisiness.

Dark Mode: You wanted a Tank? You got one. In Dark Mode, the Masari are the lords and emperors of absorbing an obscene amount of damage, due to the infamous Dark Matter Armor. This mode allows the Masari to have an effect similer to being a runaway semi truck that pisses out nukes left and right. (Analogy means, ever try stopping a runaway semi? Good luck. Ever seen something hit with the force a nuke for every shot? Thats alot of fucking damage). The Light and Dark Modes are why the Masari seem like gods to primitive beings.

Teleportation: Linking up with the matter engines of the Atlatea, Myyah can teleport quite a good distance.

Mass Teleportation: Same as teleporting, except she can bring an entire group with her.

Psionic Abilities: Standard Psionic abilities, such as Telekinesis and Telepathy.

Character Background: To understand her background, you would need to understand the Masari.

The Masari are an ancient race of technodruids who helped races survive extinction, tho one race they helped, the Heirarchy, turned against them and attacked them, the Masari cityship Atlatea fled to earth when humans were living within caves, and were nomadic, they guided the humans along a set path for some unknown purpose, but after a period of time, they returned to the Atlatea and then had it submerge under the ocean, in some civilizations, that in itself created the legend of Atlantis, but that legend is all too real. Myyah specifically is a Masari Sentinel who is still awake, awaiting the time to awaken the rest of her race, She was the masari who took the reins of the goddess Ishtar, the one who stalked Gilgamesh in his epic story, the one who sent the divine bull after him, ect.

Anything Else: Yeah, She may seem a tad overboard, but she is not, she's a VERY fun character to use. With her, the possibilities are fucking endless.
Offline Profile Quote Post Goto Top
 
S. Puma
Member Avatar
HOME DEPOT MAN!!!
I would complain about how mine is not in that lot, but I already reconfigured the character to my own likings.

Now, if we can go again.
Offline Profile Quote Post Goto Top
 
megagamer_64
Member Avatar

Are we still allowed to create characters at this point? because I just read this, so...

anyway... where was I:

Name: Alderan, Sental

Race: earth smut (nickname for humans).

Age: 27, born Febuary 3, aquarius.

Gender: male.

Occupation: Origionally living as a librarian, Sental recently left in search of something he's never read or seen before. as a wanderer, he has still seen very little. sometimes, he does odd jobs for quick cash. the magic, which he knows comes from a substance called "Anderia" (pronounced an-Djer-e-a), often helps him with this. alternately, he takes pictures of oddball sights to prepare to publish a book on his findings.

Appearance: seen in his library, where he no longer resides, he wore a brown robe. very regal, it was made of very fine sheep wool. now it has a possible fir attachment. he also carries a set of books. Alternately, he also wears dresscoats at completely wrong occasions. he has dirty blond hair, which he wears a bit long, as he travels often. when he has time to get it professionally cut, it is very formal, with an intricate set of bangs that cover his forhead. he also carries gloves for climbing in a small sack that he has along his waist. it's a bit larger than a fanny pack, and handmade.

Personality: very quiet, this character is used to just about anything. he often corrects people, or explains things in fine detail. sometimes he gets carried away. often, he is seen with a wine glass, drinking an random "elixer", mixed with a small amount of Anderia. he moves very cautiously, and swiftly... gracefully. He, like is lefthanded (like me. deal). he's a magician of sorts, so he can get his message across when he wants, but he chooses more often for people to deal with the consequences. this makes him more looked to, as others look foolish otherwise. his librarian habits, however, sometimes make him very unstable, angered easily, but also kept under wraps. he is frail, compared to someone else of his age.

Weapons/Equipment: he's not a gun person, but he keeps a small pistol in his pocket.
he has a cerimonial sword from his father, with a hand and a half pommel, only single edged.
his magic does most of his work, obviously, so he keeps a high supply of Anderia in a flask by his side. the flask is protected by magic of some sort. above this flask is a PDA. he is obviously, still very optimistic about machines, so this makes sence. on his PDA is his life story, and notes on everything and everyone he has encountered.
he carries a walking stick, as most wanderers do, and often uses it as a mini "battle staff", when his sword is out of an Alderian controller, which can be recharged. in his pack, he carries a set of flasks and a wine glass. there is also a camera, basic home commodities, and blank notebooks, where he pictures the inner workings of machines and other things, as well as notes far to valuable for his PDA.

Special Powers velho : Delving into Anderia, this former librarian is able to will it to interact in many ways. He is knoweledgeable in some basic powers, such as minor pyrotechnics evil2 , but also is skilled in object manipulation, such as water, or household objects (can become complex, like pulling a trigger, or influencing buildings to... lean.and collapse, but cannot yet influence supersized structures, large land masses, or... certain objects that focus Anderia), using the Alderia as a lifting and interaction substance. obviously, he needs fuel for controlling the anderia, and cannot just start a fire from nowhere, but he seems to be able to collect the material from around him. he also keeps himself high in energy by gaining it from random objects. for instance, a burger's equivelant in energy may be a pebble on the ground, as he squeezes the main portion of energy directly out of it. however, this renders the object completly useless, unless the energy is reinserted. the pebble, otherwise, would turn into a small conglomerate of dead atoms, and collapse. as said before, he uses the Anderia on his sword using an object which directs Anderia towards it. this makes it more agile, and works more as an extention of his own powers. he still is working on increasing his vitality, and cannot yet obtain Alderia from major focal points. in essence, Alderia pools into certain objects, such as gemstones, water, and a few others. however, objects created with Alderian influence, such as trilithons, are harder to access. greater objects, such as the entirety of cromleches and Stonehenge, which was created out of trilithons, are even harder to access. likewize, they pool much more energy, and regularly refill.

Character Background: living in the swiss alps, Sental grew up in seclusion. at age 12, he discovered Alderia, when he drank a glass of water, and noticed that he could control its movements. Afterwards, Sental moved to america, to gain capitol. unfortunately, he ended up as a librarian. this did not phase him. his father died a few years later, and Sental received the family inheritance, as well as a cerimonial sword. Shortly thereafter, Sental went to college in Germany, where he was ridiculed for the notion of Alderia. he proved himself by signing his degree with his hands tied behind his back. by the time he was 20, he had returned to america, and continued his work as a librarian. a year later, he left. no one really knows where he went, but he turns up at all the oddest times. in actuality, he often became a stowaway on ships. he paid off, though, proving himself time and time again that he was helpful, but then normally vanishes. it is unknown if he ever has left the planet. (I don't really know if your storyline is interplanetary, but he has if you have)
Anything Else: most likely, he's going to be discovered as a stowaway in your storyline. embarrasingly. he has a few health problems, minor arthritis, is slightly hunched over.

Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create your own social network with a free forum.
Learn More · Sign-up Now
« Previous Topic · General Roleplay · Next Topic »
Add Reply