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The Beginning is the End; Character Creation
Topic Started: May 18 2009, 06:14 PM (2,118 Views)
Immortalblade
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Why so serious?
Rules:
-All characters will be reviewed by GM before they are allowed to be added.
-Undetailed charecters will not be premitted. Charecters MUST be fully detailed (I am aware of the hypocrisy).

Name:
Your characters name. Try to make it pronounceable

Species: If you are not a human I want to know everything about your species. What they look like, what they eat, there history, there culture, what they worship. Everything. Also try to make it as detailed as possible.

Gender:

Height:
How tall your character is.

Appearance:
What your character looks like. Make it as detailed as possible.

Personality:
How your character will react to situations, if its crazy or anything you can think of that relates to your charecters personality.

History: Your characters history. You must have your character join the G.P.E. or P.I.A.T. during some point in their lives.

Equipment:
What weapons, gear, tech, etc your characters have.
May include stuff like laptops, cellphones etc. List EVERYTHING your character has on it, No pulling out some hidden Deus Ex Machina gun or something that the GM is not aware you have.

Powers/ Skills:
Ok here comes the fun bit. What abilities, spells and other stuff does your character know? Be incredibly specific in what your character can do. All powers will be reviewed by GM to make sure they are fair and do not involve God Modding.

Flaws:
List any quirks, handicaps or anything your charecter has trouble with. No they do not have to be major, just something about your charecter that will Flesh it out more (and not introduce any cases of Mary Sue/Marty Stu-dom )

Anything I missed:
Feel free to add in anything you would like to add but doesn't fit into the above categories.

*Will be changed as issues arise.*
MAJOR CHANGE: STATS
Ok heres how stats work. Basically they give the GMs examples on what your character can do. Please note that I am in no way adding imposed and arbitary stats seen in tabletop games. This, like everything else here, is free form. Just don't go to insane with it. Remember your character needs some flaws.
All stats are based on a 1 to 5 system. With 5 being a master at the skill and one just learning about the skill. Yes i will allow change in stats as RPG progresses. Also if your charecter has abilities that make them unnaturaly good at a certain skill (Not every skill) feel free to put it at a ten. Please also provide a brief explanation explaning why your characters are skilled (or not) at a certain skill.

Physical Stats
(Related to the physical abilities of your charecters)
Acrobatics:
-How Acrobatic your charecter is.
Goes from 1 (Knows basic Rolls) to 5 (Ninja levels of acrobatics. Note: Bullet dodging is a power, not a skill).
Hand to Hand:
-Note: how good you are at Hand to Hand is not reflected by your strength.
1 (Can throw a good punch) to 5 (Can take down a master of Krav Maga )
Melee Combat:
-Everything from swords to baseball bats.
1 (No finesse ) to 5 (If you can pick it up, its a weapon of death and style).
Stealth:
-How good you are at hiding your self
1 (Walking softly is about all you understand) to 5 (you could practically tap dance on them and they would never notice).
Survival:
-How good you are at surviving the great outdoors.
1 (You know enough not to eat the funny looking mushrooms) to 5 (you could turn the artic wasteland into a paradise).
Firearms:
-If it shoots bullets (or an equivalent), it falls under here.
1 (you can atleast hit someone) to 5 (You can headshot someone blindfolded).

Alright thats about all the skills Ill add. I know its a bit extreme but Im just trying to keep everything together. Well feel free to post. Ill start this thing when we get 4 members.
Edited by Immortalblade, May 22 2009, 09:33 PM.
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King of Solomon
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The Wild Card
It's spelled character, Immortal. Character.
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crazypyromaniac
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not in french it's not
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King of Solomon
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The Wild Card
That would be perfectly acceptable if he wasn't typing in English.
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Immortalblade
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Why so serious?
Ok heres an example that I will be using as a character in the RPG

Name:
Addonexus

Species:
Nanomachine colony

Appearance:
Humonoid Form (minus the staff)
http://img138.imageshack.us/img138/766/93166420060922screen001zy5.jpg
Used mostly in combat situations. Stands at 6 feet tall. The wide shoulder gaurds are actually cooling devices. Cloak is actually a sheet of nanomachines.

Non-humonoid form
Posted Image
Said to be Addonexus original form. About two feet tall, two feet wide and three feet in length. Nanomachines not part of solid mass float around the form and support the main structure. Floats by using this nanomachine cloud as a sort of antigravity device. Extendable Tendrils hidden in structure used for manipulating enviroment and are capable of melding with weapons and electronic devices.

Personality:
Unpredictable is a good way to describe Addonexus personality. Addonexus has no real consistant personality trait other then being oddly sadistic at times then being helpful to others the next. May be due too constanly fluxtuating Nanomachine structure but even he is not sure.

History:
Addonexus is believed to have first appeared shortly after the Tunguska event. Eyewitness accounts report seeing an object floating amongst the destruction caused by the event, moving in an erratic flight pattern and occasionaly making an odd electric noise similar to a device short circuiting. Sightings from there are scarce though some sightings of a strange red light pearing through mustard gas clouds were reported during WWI. Definate sightings decreased until 1955 when Addonexus was caught in the archives of the P.I.A.T. headquarters in London, England. According to Adonexus (who at this point only referred to himself as We or Us and gave no actual name) he was shifting through the archives to see if their was any evidence of himself prior to the Tunguska event, as all he could access from his memory files was being incredibly damaged and floating around after the event. When questioned further he revealed that since this event he was trying to observe and formulate a set of directives for himself, as being without any other memory then being damaged he has no knowledge on what his purpose is. P.I.A.T. researchers told Addonexus that they would gladly give them directives for him to follow. Addonexus complied and was quickly designated as property of the P.I.A.T. Around this time he adopted being an individual (now refering to himself in the first person) and the name Addonexus, after several fellow P.I.A.T. squadmates started refering to him as the Grim Reaper due to his effectiveness in combat. He also took on the form he regularly assumes now, combining traits of the generic Grim Reaper description with egyption styles (as a machine he always was fond of the egyptions due to their mathimatical percision). He was sold along with the P.I.A.T. to G.P.E. as "support equipment". Since then he has become a valued member of any squad he was assigned to both for his combat abilities and ability to analyze and process hundreds of files instanously while in the middle of a firefight and as an expert on anything technological.

Equipment:
*Is subject to change over course of RPG*
XM8 rifle with the various parts to switch it to the differnt modes stored on his body.
http://www.freewebs.com/sedrickb/xm8-poster.jpg
Carries standared amount of each round of ammunition.

Powers/ Skills:
Body manipulation:
As a nanomachine colony Addonexus is capable of shaping his body to many differnt forms. Outside of combat this allows him to shape his body to match the appearance of people to appearing as furniture. In combat he is capable of forming primitave weapons such as slicing, bludgeoning and stabbing devices, using his own body as the mold. He is capable of producing basic gun designs but is incapable of producing ammunition for said guns. He can also form swords, spears, sycthes and numerous other melee weapons.
Twitching Ooze:
If there is any area too small for any of his other forms Addonexus is capable of reverting into a black ooze. Though he can go almost anywhere as this ooze he is completly blind in this form (yet oddly not deaf), relying on touch to find his way.
CSI Lab in a Tin Can:
Addonexus is capable of analyzing clues and basically doing lab work that would normally take months of time on the spot. He can do everything from identifying fingerprints to identifying bloodsplater patterns. All he needs is a few minutes and a prompt to do so.
Broadband connection:
Addonexus has full internet connection anywhere on the globe.
H@X0R:
Even the most encrypted (Human) computers are like reading a book to him.
Microwave Oven:
Addonexus as a machine constanly gives off heat. Though normally released through cooling vents he is capable of venting all the heat and radiation toward a target. This essentially causes water in the target to boil and explode outward explosivly or cause the target to burst into flames. However he can only do this at shotgun ranges and to only one target.
Eat Electric Death Suckers!:
Addonexus can funnel a current through his body. This can be strong enough to stun or fry a person.

Flaws:
Addonexus, being literally thousands of individual machines, creates alot of heat. In order to prevent over heating he vents all the excess heat through cooling ducts located on his shoulders and through his cloak, which is actually a system of hollow fibers that release heat over a much wider area then through cooling ducts. However in potentionally dangerous situations in order to prevent himself from exposing his team on a thermal image scan he has to store all the heat and radiation released from him inside his body. If he has to store it to long he will eventually overheat and shut down.
Addonexus also can be an incredibly sadistic individual at times. Though his robotic nature can excuse some of his actions where he picks the logical, not the morally correct choice, it does not excuse some of the more gruesome accounts of his actions against both enemies and civileans. However these bouts of sadism are oddly enough rare. Though multiple theories have been put forth as to why he can be so sadistic at times the best explanation comes from Addonexus himself. He claims that due to his nature as a nanomachine colony he is inherently unstable psychologically. Though this in no way affects his combat powers his social encounters with both hostiles and non-hostiles tend to become conflicts.

Physical Stats:
Acrobatics: 2
As Addonexus lacks any form of muscle structure being acrobatic is not in his programming. However he can still jump preaty high, do some combat rolls and scale walls with all the precision of a...well machine. Also does not get tired.
Hand to Hand:1
Doesn't practice any form of martial arts and views such things as illogical way to fight, relying on a more simple form of fighting (ie, straight up punchs and kicks)Keep in mind, as a machine, Addonexus punchs really, really hard.
Melee Combat: 5
With any melee weapon Addonexus is like a mix between a scapel and a blender.
Stealth: 3
Though Addonexus can take any shape he desires he can not alter the fact that he is made of metal. Anyone who where to make physical contact with him in any disguise will instanly tell that that particular object is not made of the materials as it should be. Also due to his flaw thermal cams can pick him up unless he wants to risk cooking himself. However as he does not need to breath or move he is excellent in firefights as the enemy will have an incredibly hard time telling where they are being fired from.
Survival: 3?
He has full Internet access yet does not need survival skills because he is a robot. Mostly used as resource to help others survive.
Firearms: 5
Can calculate every variable to make the perfect shot.


Note: This character exists mostly as a support character, to help speed potentionally boring situations along. I will be changing the character around as time passes. Something you are also allowed to do (with fair warning before hand of course).
Edited by Immortalblade, May 23 2009, 11:45 PM.
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crazypyromaniac
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what are the general races. can you give us an idea? or is it anything you want?
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Immortalblade
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Why so serious?
Anything is a go. Just remember, try not to go to insane with it. Remember this is part investigation.
Edit: also could we move questions toward the discussion thread. This is just the charecter thread after all.
Edited by Immortalblade, May 20 2009, 07:09 PM.
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crazypyromaniac
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will you look at this character and tell me if he's ok ImmortalBlade?

name: sheikkarrai

race: humanoid construct

appearance(is this spelled right solomon?): 7 feet of gleaming golden metals, with big wicked looking gun on right arm. weighs about 3.5 tons (7000 pounds).

Personality: is slightly bloodthirsty,meaning that he will beat the crap out of anyone who is designated as an enemy, but will not harm a non-enemy. is generally what we would call indifferent, but that's because he is litteraly emotionless, and has no code of ethics regarding an enemy. he will also destroy people he sees as preventing him from getting to the target. but not only does he not have emotions, he also does not comprehend emotions. they make no sense whatsoever to him. (he was built by very advanced beings far away who have taken an interest in humans, and want to help preserve them. he is the beggining of that help, but has no clue of this.)

Abilities/Powers:

Supply the City: has built in personal generator capable of producing 5 gigawatts/hour.

Get Back in the Fight: has several repair drones buzzing around inside him, making sure that everything is functioning correctly. Given enough time, they can actually rebuild major components, but this takes a long time. (long time = 9-10 months)

Amphibious Assault: unlike most machines, he does not rust, and in fact water has no function whatsoever on him. he uses an internal coolant that is much more effective, and can synthesize it himself.

Was that a Cattle Prod?: also unlike current earth machines, he is completley unaffected by emp's, radiation, or other electrical discharges.

Personal Space: if an enemy walks within 15 feet of him, he can unleash a powerful electrical discharge upon them that will instantly create fried (enemy species name here), or just incinerate them so badly that you can't tell they even existed. doing so requires much energy, is not always active, and will cause vulnerability. he draws upon all power, so it takes a little while for everything to come back online. (little while = 1-5 minutes, depending on how fried).

Bad Move, Dude: if captured, and critical systems are threatened, he can draw on auxillaury power to create a feedback loop to his generator. after an amount of time (depending on how much is being fed back, he will detonate with the force of a 25 megaton bomb. this effect is cancellable, but it will take time to repair the damage done, and he may not be able to draw on the full resources of his generator.

Was that a Wooden Stick?: he is made of very hard alloys, making only dense high speed projectiles, harder materials, or explosives the only things that will really do any damage.

Repelled: if an enemy has a high enough rate of fire, he can prevent this hulking colossus from moving forward, and may even cause him to fall down.

Help Me, I Can't Get Up: if he falls down, due to his weight and size, he has much trouble getting back up. in bad situations, it can take him up to 3 minutes to get back up.

Squish You Like A Bug: due to the fact that he's 7 feet tall and weighs a few tons, he can easily just step on you and crush anything underfoot.

Earthquake!: also due to the fact that he weighs a few tons, it is very easy to notice him walking. he shakes the earth, and screws up many seismic detectors. sensable within 1000 meters.

Equipment:

Main Cannon: a rail gun, mounted on the right arm, draws considerable energy (~ 1.5-2 gigawatts). it fires .50 caliber Depleted Uranium Penetrator (DUP) rounds, and has a reload/cooldown time of 3 seconds. it is practically all automatic, making the only thing he has to do is fire.

Big Gleaming Fist of Doom: his left hand is just a big fist. he punches, smacks, and otherwise hurts people with it, and will also use it for coarse manipulation of stuff. he is physically incapable of fine manipulation.

You Wanted A Server?: has awesome computer mounted inside. is responsible for movement, firing the cannon, synthesizing sounds, and everything else you can think of. is virtually unhackable, and has internet everywhere.
Edited by crazypyromaniac, May 21 2009, 04:34 PM.
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Immortalblade
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Why so serious?
NOTE TO EVERY PLAYER

I will be changing and adding things over the next few days. Any charecter posts in this time frame will probably have to go under DRASTIC changes and revisions. I apologize for any inconviences.

These changes may or may not include:
-Implemention of a Point system to help better understand charecters.
-A Flaw system to not turn all charecters into Mary Sues or Marty Stus
-A system to ensure there is no god modding.

If you any questions or advice/ criticsm you know where to ask them.
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crazypyromaniac
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new character:

title: ShadowWarrior

formal name: ShadowWarrior Darkmist

casual name: DarkMist (darky is NOT allowed, Misty only with his best friends)

race: shadowwraiths

about shadowwraiths: mostly insubstantial, and very nocturnal. they are composed of a material that simulates a black mist, including being able to be burned off by the sun. this process is much slower than with normal mist, but it still occurs and can kill a wraith if enough mist burns off. are physically incapable of manipulating solid objects while insubstantial, (mist form), and cannot be affected by solid objects, but when in solid form, able to do everything a human can do, but also affected by everything a human is. Becoming a leader is hard, there are three tests: the mental test, the physical test, and the popularity test. has to beat previous leader in 2 of the 3, one of which must be the popularity. compared to humans, shadowwraiths live very long lifespans, about 275 years.

appearance:

mist form: a floating black cloud of mist. negligible weight, about 1 cubic yard in size.

human form: average everything. only distinctive feature is black eyes, and the fact that all but the best are a tiny bit transluscent, but not enough to be noticed by the average human unless they are actually trying to find this out.

Abilities/Powers:

I Am The Best: When DarkMist solidifies himself, he is completley solid. NO tranluscence.
Additionnally, when he is in solid form, he does not lose any part of himself.

It'll Come Back: if he loses any part of himself, it will grow back if he stays in mist form in a dark , damp place for an extended amount of time. this is how wraiths who stayed out in the sun too long repair themselves.

I Know You!: When turning solid, can take any appearance whatsoever. most common appearance is in the Appearance description, but if necessary, then they can take on any combination of looks imaginable. is very useful for infiltrating many places.

Mist Form: When in mist form, he can squeeze through any hole 1cm in diameter or larger. he cannot pass through solid matter, but if something like a bullet hits him, he is affected like mist would be. that is, not very much. basically, he is sentient black cloud of water vapor.

Equipment:

ShadowKnives: DarkMist has four shadowknives. an example of advanced shadowwraith engineering, these shadowknive are semi-sentient souls, made from deceased shadowwraiths spirits, so that they are able to transform with the wielder between insubstantiality and solidity.

ShadowSword: Being a Warrior, DarkMist needs slightly better weapons than the average shadowwraith. this is why he carries 4 knives, and this is also why he is allowed to carry a sword. it is fairly large, but being composed of mostly deceased shadowwraiths (his ancestors) and their spirits. swords are about 3 feet long, are double edged, and are very disconcerting. they appear to bend the light around themselves in an attempt to create darkness. this effect is directly proportional to the amount of light. it also makes it hard to see the blade itself. this is on all the time

ShadowBag: the most amazing piece of shadowtechnology ever, the shadow bag is an insubstantial bag that can hold solidobjects. size requirements still exist, but once inside the bag it becomes insubstantial itself. the bag can be carried while the wraith is in substantial or insubstantial form. there are very few, and they are jealouslly guarded from the humans.

Flaws:

Sunlight: when in mist form, sunlight is very dangerous, burning off mist relatively fast. if exposed to direct sunlight, can reach critical levels in 5 hours, and die in 6 hours.

Curiosity: shadowwraiths have an insatiable curiosity. they will sometimes even compromise the mission to satisfy it. However, being a ShadowWarrior, DarkMist is able to control these urges most of the time.

fire: even more so than sunlight, fire will kill a shadow wraith after an extremly short amount of time. your average wood fire will kill a shadowwraith in 1 hour, anything hotter will kill in a shorter amount of time. plasma can kill a shadowwraith in about 1 minute.

Kleptomania: Shadowwraiths have mild kleptomania. if they see something interesting enough, they have an insane urge to take it and try to understand it. this explains why many things go spontaneously missing. However, being a ShadowWarrior, DarkMist is able to control these urges most of the time.

Physical Abilities:

a normal shadowwraith has very poor of everything except stealth and acrobatics. because he is a warrior, he needs better abilities, and trained accordingly. most of the time.

Acrobatics: 10. Shadowwraiths excel in getting around, and to objects. many years of insane curiosity have forced them to hone this ability.

Hand to Hand: -5. Shadowwraiths do not fight unarmed. their terms are shadowknives, and flickering very quickly. so yeah. no hand to hand for them.

Melee Combat: about 2. they are not great, but they have their knives(with which they are about 5, but only with knives), and so they have some basic intuition with everything.

Stealth: 10. Shadowwraiths also excel in sneaking around, as it is very useful to get to whatever tempts them.

Survival: Not Necessary. they dont even know not to eat the funny looking mushrooms. then again, seeing as how all they need is moisture, and that only when injured, it's not surprising.

Firearms: 3. they will look down the barrel of the gun when it doesn't fire to see what's wrong. they will point the wrong end of the gun at the enemy. they will win darwin awards with any sort of gun(example: http://darwinawards.com/darwin/darwin2004-16.html). no guns for shadowwraiths. ever. sorry. besides, if they were non shadow materials, then they would have to be solid for the duration of the time they held on to them, which negates the most important strategic advantage they have. however, being a shadowwarrior, he has spent time in the us military a long time ago (approximatly 50 years) as an adolescent (approximatly 45 years old), so he forgot much about guns (he is 95 now), but still remembers some.
Edited by crazypyromaniac, May 28 2009, 11:20 AM.
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Themistocles
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"ShadowLeader DarkMist?" I'm sorry, but that sounds... very... uh... never mind. I think "Misty" is better.

Sorry if that sounded like an assholish comment, Pyro. But Misty is a better name. Darky's okay, but it sounds like a racial slang term.

I'll post my character soon.
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Cyphon
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I'm making a character

Name: Unknown

Alias: Blood

Race: Human/Demon Hybrid

He has, as many demons do, complete immunity to fire and infernal energy, and is virtually unaffected by high voltage electricity not because they're from hell, but because those are part of his energy. His blood is liquid fire. So it burns you.

He is freakishly strong for a human, 40x stronger and faster naturally, but only above average for Greater demons, most of which are only 30-35x stronger and faster than humans. The mix of bloods gave him unique abilities.
Lesser demons however only have3-4x the abilities of a human.

He could probobly take on 3 or 4 greater demons. (they would have a harder time hurting him, and aren't making each other stronger so they would be easy to defeat because they couldn't get him) or 75-150 lesser demons (again, way to slow to hurt him, but in such numbers you can't avoid/block everything

Blood follows human customs, and is an atheist, and so knows nothing of demon customs, as his father died before he could teach him anything.

Demons have varied appearances, but demon hybrids with humans look human, but with differing eye color, have fangs, claws and sometimes even horns.

Even though only half demon he cannot stomach cooked meat well and so mostly eats raw meats. He can eat noodles and fruits, but they cannot sustain him for very long.

As all demons are he is immortal, unless stuck through the heart while his power is disabled to prevent him from healing and he is being poisoned. (they have back up organs that would keep him alive until his powers returned.)

While Blood doesn't know the demon culture, but here it is
They worship an ultimate demon named Malus (Latin for evil)
To show their devotion to him every New Year they sacrifice 100 innocents worldwide

Their History

In 10,000 B.C.E. they first began recording information
The early records show a war between demon factions.
Their were two main groups, the one led by Malus, who through brutality and harsh tactics won, though at great cost to demon numbers, and the one led by Gloria (Latin for fame) who, through his kind manner was unable to do the things required to win.
From then on they tortured those that were weaker then them, until finally they were sent into hiding by a group of powerful humans, however they allowed any half humans to stay as they had human emotion. (All the demons who had emotions other than hate, or weren't sadistic enough had been killed by Malus) This occured in 1784 A.D. Scince then few have made it back out to continue their heinous crimes. A few were born with emotion, and since human-demon hybrids can tell when a demon is born (through the demon side) and if it has emotions (through their human side) Blood has been able to get a group of several lesser demons iintegrated nto society freely.

Appearance: 6 foot 4 236 pounds, sheer muscle. Black hair that falls to his shoulders, blood red eyes (hence his alias) with blue pupils and has pale skin. His body sturucture is that of a humans. Doesn't have fingernails, has 6 inch claws. Appears about 20ish.

Age: 617

Personality- aggresive, untrusting. You piss him off he'll hurt you. He owes you loyalty he'll follow you to the gates of Hell, but real loyalty, not he's working for you. If he's working for you chances are he'll change sides if they offer him a better contract, or to save his own skin. Has normal human emotions, but hides them behind anger. Does things to annoy people. Despite his best efforts not to, he did get married.

His history

No information is avaliable before 1976. In 1976 it was discovered by a Christian priest that he was a human-demon hybrid. He told the town, and tried to exorsise him. However something went wrong, and he went on a killing rage. Three days later P.I.A.T. came to investigate. He told them what he knew about what happened and his part in it. For the next 17 years they worked to prevent another such incident. During this time, he officially joined P.I.A.T. as someone who hunts the paranormal. His anger toward those who would use their abilities to hurt when they had a choice not to angered him, because if he, who didn't have that choice when angered, could find a way, why could they not also. Another more likely reason for his abnormal hatred of them is the way his wife's family died in a horrible attack by demons.

Equipment

Exoskeleton-Wears a unique type of body armor that repels energy and is difficult to penetrate. It is comprised of rare materials that are extremely flexible so that they do not hinder his movement

Black Gauntlet-As the name implies it looks like a black gauntlet on his left arm that goes from his elbow up to the first knuckle on his fingers. However what it does is far more impressive. It holds a nuclear power source that can be used to increase his power levels to several hundred times that of a humans, however it will leave him weak for about a week if he uses it for more than half an hour or so. Contains small, but powerful computer with world wide internet access and half a terrabyte of memory.

Bloodied Knifes-These knives are made from reinfoced titanium alloy, and were bathed in the blood of 1000 demons to give them power equaling that of what a power plant releases in an hour. He uses these with a deadly efficiency, but his claws are perfered.

IDT- this is a device about the size and shape of a magazine for an M4. What it does is allow inter-dimensional-transport. It attaches to his suit.

Malacious Intent- It is a massive two handed sword that was enchanted so that once he kills 100,000 demons, it would take their power and be able to release power equal to that of a 25 megaton nuclear bomb in one direction. It still requires the death of 17,245 demons.

Modified hunting rifle- A high caliber hunting rifle with a scope and range of 1,200 yards.

LG Shine- cell phone

Holographic genetrator- a hologram projector that makes him look human for when interacting with others (no fangs or claws, blue eyes, darker skin tone)

Power bars- generally carries around several of these for food on the go, even if he needs meats.

Abilities/Powers

Just Die- He releases massive amounts of demonic energy, destroying/vaporizing anything within 1-100 feet of him with more force between that of a 1 to 50 megaton nuclear explosion, or on a specific target. He's so drained after this that he usually takes several days to several months (depending on how much he wanted to destroy) before he gets back to full combat readyness, but there is almost no way short of being a god to survive. evil2

Your pissing me off fuckyo7 - His claws extend to be almost two feet long and release large amounts of electricity. He uses this too long and the electricity will start to burn him.

Burn Asshole- A demonic flame burns at 12,000 degrees Celcius

Claws- He has 6 inch claws on all fingers that can slice through diamond without any pressure.

Fangs- He has crushing jaws and jagged fangs.

Senses- Can tell through hearing and smell exactly where everything is around him.

You'll regret that- if his blood gets on you it burns with such heat and acidity that you are nearly incapacited by pain, unless you happen to be immune to fire in which case you'll be covered in blood, but fine.

Get your ass back here- he can extend his claws to around one hundred feet long and snare his targets. He can stab, slash or bring them back to him at his leisure with this.

Don't touch me vermin- His demonic power creates a red haze around him that acts as a extra layer of protective armor that can survive several rounds of fire(5 or 6 shots from anything bigger than a .22), but he can't touch anything that he isn't already touching. He can still release demonic energy at his opponents, but its reduced to about 10% power while he loses as much energy as he normally would.

Did something just hit me- He heals at a rate many times higher than humans.

Was that a spark- Fire, Infernal engeries, and electricity are virtually useless against him.

Flaws-

1- cannot stand people and so has issues working in groups.
2- can be baited into making mistakes
3- doesn't really understand the concept of restraint and makes many enemies.
4- his personality will really get on peoples nerves.

Job- He works as that guy that nobody wants to work with that goes arounding killing shit. For the P.I.A.T. place. He is loyal to them as he feels that they have been among the few to at least accept him in his life.

Physical Stats

Acrobatics
4- he spends his time moveing, and spent several centuries perfecting movement and practacing such things as parcore. He can jump approximatly 5 stories up.

Hand-to-hand
10- he does most of his fighting with his claws, and is very up close and personal. He developed over 100 fighting styles to date. His moves, even the most basic hurt, especially when you consider he's at least 40x stronger and faster than a human.

Melee weapons
3- he practices daily with weapons

Stealth
1- he knows to be quiet if he's trying to hide, and thats about it. Its really not part of his personality to hide.

Survival
4- he can hunt, shelter himself, do what ever he has to, he doesn't care as long as he ain't dead.

Firearms
-5 (2 with his Modified hunting rifle)- he thinks they don't fit into his honor code. He couldn't hit you if your were standing 10 feet away and had an assualt rifle. He doesn't even know how to shot one. However he does train with a modified hunting rifle so that he can counter snipers if nessessary

Honor Code

You owe loyalty, through pledge, blood-relation, friendship or debt you follow through even if it kills you
All fighting is done up close unless your foe fights at a distance and you cannot reach them through normal means.
Do not kill without reason
You can always find a reason to kill someone
Your life is more valuable than anyone else's

Friends

His wife-Is married to an american woman who is very friendly and is one of two who can get him to show his real emotions. She reamains unknown as he refuses to inform anyone of her name or whereabouts

Kyle Hentix-his best friend for many centuries, they met before the world had forced them to hide their emotions and build their masks of anger. They traveled together for many years. He also works with him at P.I.A.T. (So if you allow it can I add him as a character?)


Okay if I forgot anything sorry.

He won't be in the thing yet, but here's Kyle

Name Kyle Hentix
Since he's not major, much less will be about him
Race Human-Demon Hybrid
Info-see above
However as Kyle is only 25% demon and 75% human he is only 15x stronger and faster then humans

Age: 613

Apperance: Kyle looks like a human with long black hair down to the small of his back and dark green eyes. He does have inch long claws

equipment

Exoskeleton
see above

Glock 23- a fair sized handgun, he modified it to an effective range of 30 meters with more lethality, and has laser inscribed symbols on the bullets that grant them fire.

M4- A semi-automatic rifle, his modified version has an effective range of almost 2 miles with a scope.

Personality- a real prankster at heart he, like Blood hides his feelings behind a mask of anger and contempt.

History: Won't tell anyone in P.I.A.T. so you don't know. Joined with Blood.
Work- Hunts down paranormals who are threats

Abilities/Powers

Claws- his claws have the ability to cut through anything with a hardness of 7 or below on the moh's scale without any pressure.

I'm up here- he can fly up to 25 feet in the air (what do you know he must be asian. Sorry its an inside joke that I feel deserves an explenation, we found a picture of an asian military unit jumping and a friend of mine yelled, "Its an army of flying asians," and it kind of stuck. Another friend of mine is half asian so we say he can hover. But we're not serious so I won't do or say anything like this if it bothers anyone.)

Stats

Acrobatics
2- occasionally joins Blood on his runs

Hand-to-hand
2- trains with Blood

Melee Weapons
2- trains with Blood

Stealth
4- he learned early on in life that he wasn't strong enough to win every fight and so learned the arts of staying hidden

Survival
4- He lived in forests for many decades

Firearms
5- He trains his ass off with firearms because he is not so strong as to win a fight with greater demons in hand to hand and know there are many other things just as dangerous.

Honor Code

You owe loyalty, through pledge, blood-relation, friendship or debt you follow through even if it kills you
Do not kill without reason
You can always find a reason to kill someone
Your life is more valuable than anyone else's



Edited by Cyphon, Jun 2 2009, 11:13 PM.
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crazypyromaniac
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there have been several nuclear bombs, ranging from 5 kilotons to 50 megatons. could you be a bit more specific?

on a side note, your character and mine would seem to make a good team. infiltrate and annihilate. i like this
Edited by crazypyromaniac, May 28 2009, 11:22 AM.
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The King
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Long live The King!
Name: Fyonte Silgura (Fon-tee Sil-grah)

Species: Setra Holcross.

Species history: Holcross are created when a modified version of the master nanite swarm is injected into living, or dead tissue. The state of the host depends on the type of conversion that takes place. The living are considered soul bound holcross, and they can use the dark arts to their design, but the dead however, do not. They are referred to as Lost Holcross. There is a third form however that is a random occurrence, the Setra. The Setra appear one every thousand holcross converted. The Setra posses extreme concentrations of the master nanite swarm that allows them to be parts upgraded. The Setra can even use Casters. The Setra are instantly recruited for military service or kidnapped by pirates. Holcross are sought after by military, pirate and mercenary organizations for their resilience and longevity. The nanite swarm converts the vital structures in the body to hold the A-SO port. The A-SO port hosts the entire core system of the holcross body. Living conversions are done on tables in hours. Dead ones require no time frame. Setra tend to die before the conversion completes, as the doses tend to amass quickly. Holcross are fitted with three pieces of equipment during the conversion that replaces the organs consumed during the conversion. The brain is replaced by the Zero Interface system, which is a compact supercomputer. Built of a double threaded 128 core PPC processor, 64Gb of XDR, both clocked at 3.2ghz. This handles the control of all functions and provides the HUI, Heads Up Interface. The HUI provides a statistical output of all vital systems. Temperature, status, weapon and inventory tracking. Special lasers and camera scopes can interface wirelessly through the K-ISO function, allowing long distance shooting with the zoom function of HUI. The internal organs, such as the heart, stomach, lungs and kidneys are replaced with the CorePAK reactor system. The CorePAK provides a pump for the blood, a calorie engine for processing food with an emergency 150 watt peak generator for emergencies, blood filtering and aspiration systems handled through an intercooler. The third system is the Z-i986 logistics computer, which is considered a snap-in for the Zero Interface system. This provides K-ISO and K-WAN functions for the entire system. Most versions posses a radio emulator system that allows interfacing with other more common systems. Bones and most tendons are replaced with Ferro struts, or to a greater extent Harrmor struts. Harrmor is a material made out of condensed energy gel and dark power. Harrmor is considered stronger than titanium, but some experts consider it weaker since it is up to 20% flexible.

Physical description:
--Short black hair, slicked back.
--Full Goatee.
--One red eye, one green eye.
--Faded olive skin from spending decades in deep space.
--Six foot, eleven.

Fyonte kinda looks like that model every girl thinks of when she's sleeping with you. Chiseled features, washed out olive skin, and his physique all draw in the attention of females and some males. Having been in space most of his existence, his faded olive skin makes it look like he's always got a tan. He is a very elegant and dexterous man.

Personality: Fyonte's attitude could be considered tropical, because when the heat's on, he's still cool, but when something goes wrong, he's like a storm. He can go from a cool to enraged just as fast as the weather can change in Texas. He loves chasing girls and always goes out of his way to impress women, but doesn't go out of his way to sleep with them. He hates working with others, prefers counting himself instead of relying on weaker humans and other weak species.

History: Fyonte is an ex Devastator MkII pilot from the Green Heaven mercenary faction. Twenty time ace during the pirate wars outside of Side 6 during their invasion of Blue Station. Before that, he was a Confessor with Green Heaven's Holcross Confession unit of internal investigations. He spent most of his time infiltrating criminal organizations inside of Klan, and dismantling them. He's been uncovered a few times, most often fighting for his life against superior odds, often consisting of holcross. His superior lone wolf tactics have saved his life on countless occasions.

Equipment:
--One Smith and Wesson 500 magnum, five round capacity.
--One Sig Sauer P226 in 40SW, 12 round capacity.
--One Armalite AR10A2B Select Fire Assault Rifle chambered in 7.62x51 (308 nato), HUI compliant UV laser attached.
--One Sig Sauer Impuls II-A compact sound suppressor.
--One TAC16 AR-15 / M16 flash suppressor.
--One Glock 81 fixed blade knife.
--Four M84 Stun grenades.
--One Over-Armor® load bearing vest, black.
--One three point sling.
--One revolver holster, grid-lock compatible.
--One pistol holster, grid-lock compatible.
--One nylon Under Armor® Pro fitted long sleeve shirt in “Northern Air” blue-gray.
--One pair black cargo BDU's.
--One pair black size twelve combat boots.
--One magazine belt, holding four stanag magazines, loaded with 7.62x51.
--Two Sig Sauer P226 magazines, loaded.
--Five speed loaders, holding 25 .500 remington rounds with hollow points.

Abilities:
--Six gun warrior.
Fyonte loves revolvers. So much so that he can draw and fire in less than a second, and even keep firing by fanning the hammer. He can empty his five round revolver in three seconds, into one target.
--Indomitable design.
Holcross have this neat benefit of being more machine than man. Their construction makes them indomitable. Natural things such as weather, disasters or even defeat do nothing to their morale. Unfettered by loss, unaffected by wounds or superior numbers.
--Social engineer vs Women.
Women love Fyonte. They love his look, they love his bohemian attitude. They how he moves, they love how he talks. He can tell them anything, and most likely they'll believe it. He can get just about any information out of girls.
--Pathfinder.
Fyonte loves exploring. To the point of being able to find his way out of just about anywhere—as long as the place has an exit.

Flaws:
--Intolerance of race (Human)
Fyonte doesn't like humans all that much, and doesn't tolerate their rampant need for destruction. So much so that he considers them weaker than he, and not worth his time...Except the women.
--Impatience.
Fyonte doesn't wait very well. He prefers action to waiting, and he doesn't put up with a lot of talking. The only time he doesn't want to do something, is when he's cleaning his guns.

Stats: (Using D20, just divide by 4 for your system.)
Strength: 16. Power assisted supports don't get you much.
Dexterity: 11. He doesn't fumble too much with tools, he can get over a fence, but he's not the best.
Charisma: 19. He can chat anyone up.
Constitution: 0. Machines don't need constitution.
Wisdom: 0. K-WAN and K-ISO provide information as it's requested.
Intelligence: 17. Dual threaded 128-core PPC Risc enabled processor doesn't afraid of anything.

Survival: 17. If anything can survive somewhere, HE can.
Hand-to-Hand: 15/10/4. He's not a ninja, but he'll deck you in one shot.
Melee: 5/0. He'd rather settle things with his fist.

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crazypyromaniac
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wow! someone else plays dungeons and dragons! awesome!
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The King
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HAHAHA! D20 is the best.

I also noticed that I made a few mistakes making my character, forgetting to list all of the technology that comprises the Holcross, but it's ready whenever it's needed.

I knew I should've gotten some M120 incendiaries...I thought about it hard and long, and I value something that'll work on anything that sees or hears, instead of wasting a WPG on something that may not take damage from it. I also should've gotten a Fa-Mas instead of the AR-10, but 308 packs more power than 223.
Edited by The King, Jun 23 2009, 01:59 PM.
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Themistocles
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Name: Kamenmizu

Species: Kami (Shinto nature spirit)

Gender: As a spirit, Kamenmizu has no biological gender. People that have lived near its waters often refer to its peaceful, life-giving aspects as female and its more violent, damaging aspects as male. (I will call him 'he' for convenience's sake, as 'it' is more likely to cause confusion)

Height: Varies as 'he' changes shape.

Appearance: Kamenmizu does not have a set appearance. Because his physical form is composed of water, his shape is adaptable, and constantly changes. He often moves in the same way that water flows, and only acquires a set shape once in place. The physical shapes he creates out of water still appear to be made of water, bound in a specified shape.

He has long been the guardian of a river in Japan:
Posted Image

Kamenmizu manipulating water into a possible avatar:
Posted Image

Kamenmizu in the grip of powerful emotions:
Posted Image

With very balanced conditions, he can sometimes create the illusion that he is not made of water, and make himself look like a real physical object, with coloration and texture. However, this is only an illusion, and can be easily broken.

True Appearance:
Kamenmizu always manipulates water to create a physical form for himself. However, in the event that no water is available for him to use, he will revert to his original, immaterial form. In this form, he appears as a constant, formless beam of light. He has no way to manipulate or even touch the physical world, except through people's eyes. He can take the visual form of any object, but this is even more an illusion than when he changes the appearance of water, because he is completely insubstantial as light.

Kamenmizu as a beam of light:
Posted Image

Personality/Mentality: Around human beings, Kamenmizu rarely has much of a personality. He/it is not human or even humanoid, and does not have the same emotions as humans do. However, after being in contact with humans for thousands of years, he has learned much about human culture and social customs. He is able to engage in human conversation, and can understand speech and mannerisms perfectly, but is often withdrawn and emotionless, speaking almost indifferently. He does not see purpose in human wars or quarrels, but is fascinated by the concept.

When he does demonstrate his emotions, it becomes clear that he feels contempt for human life. He has long considered humanity to be a scourge that is damaging the natural world. Recently, however, he has begun to think of humanity as an extension of the natural world, a new step in environmental evolution. But he rarely sympathizes for human quarrels, and takes sides with people because of logic rather than emotion of pursuit of justice. He feels little compassion for individuals, but greatly respects civilization as a collective.

Human faith has an effect on him. When people maintain his waters and keep them valued and holy, he becomes more powerful, and when they worship him, he becomes much stronger. Some cultures have offered sacrifices to him, and though he did not demand this, it gives him strength as well.

Kamenmizu does not worship anything, but he, like many other spirits, feels reverence for ancient spirits that came into being even before the creation of our physical universe.

History:

On timelines completely separate from our own, on planes of existence that have never touched our universe, Intelligence has always existed. Entities with minds so alien that they could not be housed in this universe at all flooded the edges of existence, creating and destroying and doing things that were neither of the two, actions that we cannot describe or comprehend. This universe was unconnected to many of these others, but even to the ones it was bridged to, it was the last in a long line. Timelines intertwined and split and evolved, with ours only the latest step down the road of eternity.

Then, in a set of dimensions that we can call our own, entities on different dimensional planes entered the physical plane and took a sort of residence within the natural world. When this phenomenon occurred, many strange and wondrous things were created. One of these was called Life. Soon the entities from the beginning began to flood out of our universe, where life was just beginning.

The world became alive in a way that we can never truly grasp. Everything contained some form of intelligence that governed it and existed with it, creating a perfect balance between concept and reality, thought and action. But these were thoughts that a human mind could never have.

In the landmass that would one day be known as Japan, one river gave birth to an abstract entity that encompassed the water within it, and the water became alive and intelligent as well. Fish began to thrive, as did underwater plants and animals, and soon the barren landscape surrounding the river became lush with life. Eons later, when humanity finally arrived on the Earth, they came to that same river and began to populate its banks. Settlements rose and fell, but they all rotated around the eternal power of the water, the water that watched and listened and waited and thought. It protected them and nurtured them, and in return they kept it sacred. They loved the water, and the water loved them.

The organization known as G.P.E. established a facility near Kamenmizu's sacred river around 1994. They polluted it and used the surrounding land as training ground, destroying the holy tranquility of the nature here. Kamenmizu was enraged by the lack of respect for the place he had watched over for so many eons, and attacked the facility, flooding its halls and drowning twenty of their personnel. Although there was little lasting damage to the building and far fewer deaths than would have been expected, the G.P.E. retaliated violently and managed to contain Kamenmizu in a sealed, airtight room where he had no access to water and no escape route in his base form. They knew that they could not experiment on the spirit without providing it with water or some other means for him to cause destruction or escape.

Eventually, the spirit realized that he had ended lives without gain, and felt regret--a new emotion to him--for his actions. He agreed to assist the G.P.E. in its P.I.A.T. program and combat rogue paranormal forces, helping to strengthen civilization. The G.P.E. offered him not only the promise that his river would be given sanctuary, but new natural environments in which he could take over for the spirits that had dissipated over the millennia.

Equipment:

Water: Kamenmizu, as stated above and below, is able to manipulate water with ease in any way he wishes. It is his greatest too.

Exoskeleton: In order to participate in P.I.A.T., Kamenmizu was provided with a special robotic exoskeleton that enables him to hold and handle objects like a human being. Because it is designed in a humanoid shape yet contains water rather than a human being, it is slightly clumsy for the kami, but Kamenmizu manages to move like a human being within it. He (embodied in the water he controls) can easily enter and exit the suit. The suit helps to maintain levels of temperature and moisture, so he can more easily control the water he uses. However, when he is within it, he cannot control water outside of the suit.
Posted Image

Description of Powers, Flaws, etc.

Water manipulation:

Kamenmizu can only interact with the physical world by controlling water. Whenever there is a mass of water on hand, he can manipulate it. When he is in control of water, however, it embodies him, and he is bound within physical laws.

He is able to engage in combat by violently and dramatically maneuvering the liquid water and causing physical harm. He can manipulate his form into either a specified shape, or a less controlled but more devastating construct, such as a vortex. When enough water is available, he can engulf enemies and attempt to drown them.

He can only control pure water. Through this, he has the ability to control all water, but cannot DIRECTLY control the other substances in the water. This also means that the purer a mass of water is, the more control he has over it; the more pollutants, sediments, objects, etc., the less control he has.

Though he can control the movement of water, he cannot change its state of matter, and is handicapped when the water is either frozen or evaporated, with limited power over it. The only time he can alter the state of matter is by causing moisture in the air to condense and become liquid. This means that enemies can use temperature to make him less capable in combat.

He only controls water through his mind, and therefore must have willpower to do so. When he takes control of water, he cannot escape it; he is bound in the physical world until he has the opportunity to escape. This means that if there is anything harming him or damaging his embodiment in any way, he is trapped within the water until he is able to recover.

Although he can create the illusion of being a solid physical object (any shape he wishes), this is only an illusion. He cannot hold technology, as it would pass through his liquid form, and cannot fight as if he were a solid person. The only time he is solid is when he is frozen, and this is a disadvantage because it limits agility.

Object/human manipulation:

Kamenmizu has some control over objects that contain water, though this control is limited. The more water they contain, the better control he has. However, he cannot directly control the object, only manipulate it via the water inside. This means that if he (as an example) intends to bring a water tower toppling down, he can violently jerk the water inside so that the tower collapses, but he cannot manipulate the actual metal of the tower directly.

Similarly, he can take control of a human's body by manipulating the water within the blood and organs. Because of the extensiveness of the human circulatory system, he can entirely dominate the body's movements. The only catch is that while he is in control of a human's body, all his attention has to be focused there, and he takes residence within the body. This means that he is temporarily locked inside the body, and can control no water outside of the body. He regards the the human body as a sacred place, and would only take control of an enemy; never an ally.

Light manipulation (true form only):

Water is not actually a part of Kamenmizu; he simply takes residence within it. If no water is available for him, he loses all his ability to interact with the physical world in any way, save through light. He exists as a form of light (see "True Appearance"), which he can manipulate into any shape, but can only affect people through their vision. In this form, he can only communicate with other spirits and similar beings.

Over time, he has found ways to affect with people with light. He can create visual images far more intricate than any he can produce in his water form. But his most powerful ability is the ability to transform the light into images of colors, shapes, and geometries that the human mind cannot comprehend; when they see these images, human beings are often driven insane.

Stats:

Acrobatics: 5--he is able to maneuver the water with unlimited agility, because he is composed of liquid.
(when inside exoskeleton, it is reduced to 3; the suit makes him more bulky and much less agile than normal, and his superhuman agility is null)

Hand-to-hand: 3--he is not solid, therefore cannot fight as such. He can, however, use the water he controls as a bludgeoning weapon, slamming the mass of water into enemies.
(when inside exoskeleton, it is raised to 4; he can fight with the "hands" of his exoskeleton, and is able to fight with much strength and maneuverability)

Melee combat: 0--he is not solid, therefore cannot hold weapons.
(when inside exoskeleton, it is raised to 4; his full control of his [water-composed] "body" gives him maximum combat precision)

Stealth: 5--he can fit inside tiny spaces and become a perfectly flat puddle if need be.
(when inside exoskeleton, it is lowered to 2; he is much more clumsy in his exoskeleton, but the water inside is lighter than a human body, and he is perfectly silent)

Survival: 5--he is a nature spirit, meant to be among the elements. He can become a part of any natural environment.
(this is not changed by his exoskeleton; though he can no longer become a part of nature, he does not require any sustenance)

Firearms: 0--he is not solid, therefore cannot hold firearms.
(when inside exoskeleton, it is raised to 4; he can hold weapons, and aim accurately)
Edited by Themistocles, Jul 10 2009, 09:37 PM.
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The King
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Long live The King!
Respec publicized. Documents will be publicized as requested.

Name : Fyonte Silgura.
Age : 132 (Young Adult)
Height : 6'11".

Physical Statistics :
--Short black, slicked back hair.
--One red eye, one green eye.
--Full goatee.
--Faded olive skin.

Divide by four for you, I just do things like this out of habit
Combat Stats :
STR : 16
DEX : 11
CON : 0 (Machines don't need constitution)
INT : 17
WIS : 0 (K-WAN handles this)
CHA : 19
Base Attack Bonus : 10/5.

Six Gun Warrior : Fyonte loves revolvers. So much so that he can draw and fire in less than one second, and he can continuously fire by fanning the hammer. He can empty a five round revolver in three seconds.
Indomitable Design : Holcross are more machine than man. Their construction makes them indomitable. Natural things such as extreme cold and heat have minimal to no affect on the combat abilities of the unit, and deaths such as asphyxiation and drowning are more than ineffective.
Social Engineer vs Women : Women love him. They love his look, his bohemian attitude, how he moves and how he talks. No woman can resist his charm. To this effect, Fyonte can coerce information or favors from women with little more than asking.
Pathfinder : Fyonte loves exploring. "Nothing like poking about, seeing what you can see" as he puts it. Fyonte can find just about any place he wants to go, just by wanting to go there. He can also find his way out of just about any maze, as long as there's an exit.
Impact-proof : Fyonte, like all "Half-Crazed" Holcross, he loves to do stupid things. Like throwing himself out or off of things that are very high up. He can survive falls that would crush even the hardiest of creatures, and he can survive severe blunt blows with minimal wear.
Racial Intolerance (Human) : Fyonte considers humans to be foul beasts, warmongers and heathenistic criminals. He wholeheartedly agrees with the God Emperor, but respects their technological advancements.
Racial Intolerance (Demon) : Fyonte hunted demons in the Green Heaven Confessors, along with his other activities. He considers demons to be half-assers, corrupt creatures that can't commit to darkness.
Heavyweight : Fyonte clocks in at an astonishing 300 pounds, even though he is in excellent physical shape. The weight comes from all of the hardware inside of him, and the harrmor strut system.
Impatience : Fyonte doesn't like wasting time listening to plans, or people's complaints. He prefers action. Talk is cheap.
Weakness (Hunger) : Fyonte's Calorie furnace runs as long as he does. If he doesn't get a big meal before an Op or every four hours, he will need to eat at least 300 calories every hour. If he doesn't, he'll start to lose power. After three hours he'll start blacking out.

Personality : Fyonte's attitude could be considered tropical, because when the heat's on, he's still cool, but when something goes wrong, he's like a storm. He can go from a cool to enraged just as fast as the weather can change in Texas. He loves chasing girls and always goes out of his way to impress women, but doesn't go out of his way to sleep with them. He hates working with others, prefers counting himself instead of relying on weaker humans and other weak species.

History : Fyonte is an ex Devastator MkII pilot from the Green Heaven mercenary faction. Twenty time ace during the pirate wars outside of Side 6 during their invasion of Blue Station. Before that, he was a Confessor with Green Heaven's Holcross Confession unit of internal investigations. He spent most of his time infiltrating criminal organizations inside of Klan, and dismantling them. He's been uncovered a few times, most often fighting for his life against superior odds, often consisting of Holcross. His superior lone wolf tactics have saved his life on countless occasions.

Static Equipment :
--One MGSD Himalayan Shearling long coat, distressed brown.
--One Under Armor® pro-fitted long sleeve shirt, Northern Air.
--One two-toned Shemagh, Navy and gray.
--One pair BDU Cargo pants, Black.
--One pair Combat boots, Black.
--One Uncle Mike's shoulder holster.
--Cold Steel Kurki.
--Smith and Wesson 500 Nitro.
--Four speedloaders, 20 rounds lead ball, 500 Nitro.

Any other gear will be provided through K-ISO. The list of available gear is below.

Available firearms :
--Armalite AR10A2B 7.62x51.
--Atchisson AA-12 shotgun.
--Browning Hi-Power 9x19.
--Colt Peacemaker 45LC.
--FN Herstal Fiveseven 5.7x28.
--Steyr TMP 9x19.
--Israeli Military Industries Galil MAR 7.62x39.
--Magnum Research Desert Eagle .357 magnum.
--Mosin Nagant 91-30 7.62x54R.
--Remington 1858 Navy *Fyonte Custom .44 magnum with shell conversion.
--Sig Sauer P226 .357SIG.
--Smith and Wesson 500 Nitro.

Available Siege pieces :

--Denel PAW-20 Neopup 20mm Grenade Launcher.
--KBP RPO PDM-A "Schmel-M" Thermobaric Rocket Propelled Grenade Launcher (2 count)
--McDonnel Douglas SMAW. (4 count HEDP, 4 count HEAA rockets)

Available gear :
--Klan Starlight bag (Medical supplies)
--Klan KASE (Mollie and Grid-Lock compatible bag for storing objects.)
--Over-Armor Load bearing vest and various compatible bags, mag pouches, holsters and duty gear.
--Cold Steel Kurki and sheath.
--Twenty four M84 Stun grenades.
--Ten M67 Fragmentation grenades.
--Four Klan 0-80 Fuel Air Grenades.
--Four Klan MIRV ExFrag anti-personnel grenades.

Available Accessories :
--Pistol HUI laser
--Rifle HUI laser
--Green Heaven Hcam HUI compatible camera scope.
Edited by The King, Nov 1 2009, 06:25 AM.
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Kranford T. Butcher
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The Count
Hello folks. Little Franklin will be arriving after Immortal gets some more ideas, and depending on whether another character is approved, you may get to see Jasper too.

Ivan Franklin Rykov, AKA “Little Franklin”

Nationality: American born of Ukrainian parents.

Occupation: Mark IV Heavy Combat Cyborg, Special Projects division of Mendel-Grumman Military Engineering, currently on loan to P.I.A.T. for field-testing weaponry and cyborg bodies.

Appearance: Little Franklin has been known to shift between the cyborg frames he uses for a mission. They are detailed in his equipment section. He is typically in the Hellion frame when inside the P.I.A.T. base.

Personality: Little Franklin has a natural love of guns and carnage, especially when the carnage is directed at those who deserve it. When he’s in his Aftermath shell, he’s more likely to think with his weapons rather than with his head. He displays better elegance when he’s in the lighter frame, and not as many trigger-happy tendencies.

Flaw: Itchy trigger finger- Little Franklin loves to shoot. He loves it a lot. This can be rather problematic at times, and he’s not much of a person for stealth when he’s supposed to let people walk past him.

History: Ivan Franklin Rykov was born in America to a pair of Ukrainians. With his love of destruction, it was only natural that he’d end up in the military. He eventually left and was hired by Mendel-Grumman Military Engineering Ltd. and became a volunteer in their cybernetics and bionics division. He currently uses two models; one is the Mark VII Hellion Combat ‘Borg, the other is a Mark IV Aftermath Cyborg Shocktrooper. He is currently on loan to P.I.A.T. for field-testing of both his weaponry and the capabilities of his cyborg bodies. Both cyborg frames are constructed on a molecular level and bear some of the toughest armor ever produced. As an interesting side-effect, the full-conversion into a ‘borg has made Little Franklin highly resistant to psionics and magic of any kind, possibly due to the effect of having his organic body replaced with bionic components (removal of essence in other words). Thanks to this, it’s nearly impossible for psionics to influence him (like telepathy, empathy, and so on).

Stats
Acrobatics- 2 in Aftermath, 3 in Hellion
Hand-to-Hand- 4 in Hellion, 2 in Aftermath
Melee combat- 5 for both frames
Stealth- 0 for aftermath, 3 for Hellion
Survival- 5 for both
Firearms- 5 for both

Equipment:
Both Cyborg frames carry a voice amp, a universal translator, an oxygen filter and storage cell, a universal headjack with a multi-way radio, motion sensor, thermal sensor, internal calculator and gyroscopic GPS, and a wide-angle optical lens.

Hellion Frame
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An 8-foot tall cyborg body, it sports standard cybernetic features and enhancements, including polarized vision, thermographic vision, and so on. It has a set of vibro-claws on each forearm (They spring out like predator wristblades), and his right pinky holds a small laser (that’s still powerful enough to cut an unarmored human in half with a single shot). It sports a cyborg jetpack as well.

Standard issue for this frame

Mark III S-1000 Thunderhead Assault Rifle
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A recent development, courtesy of M-G’s R&D department, is a heavy assault rifle designed for use exclusively by cyborgs. Humans attempting to use it require either power armor or supernatural strength. It uses an over-and-under design that incorporates a heavy burst laser over a rapid-fire grenade launcher. The two large cylinders are the ammo system; the upper houses the grenades (32 grenades per mag) while the lower one contains numerous micro-fusion cells. It is a highly accurate and effective weapon, capable of taking on almost any threat at almost any range. One should also note that since it is a laser weapon, there is no kick, no noise (unless Little Franklin wants there to be), and practically instant travel speeds.

Mark V S-20-20 “Popper" Assault Pistol
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Another development of M-G’s R&D, this is another over-and-under weapon, with a double-laser under a rapid-fire grenade launcher (six grenades). The grenade launcher cannot fire in bursts, but the lasers can fire simultaneously. Little Franklin carries two of these.

Aftermath Frame
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A 14-foot tall cyborg battle frame, it has a massive cooling unit on its back to prevent the heavy particle beam cannon from overheating and exploding. As a result of this, the frame is constantly surrounded by a cloud of steam, further adding to its dramatic appearance. The biggest eye-catcher though is the massive chainsaw on its right arm. The two tubes to the side of it house a small amount of mini-missiles, and below it is a vibro-blade that functions as the “hand” of an arm that is inside the weapon system, able to stab at people to the sides of Little Franklin. People rarely notice this before it is too late. The left arm contains a light railgun on the underside of the forearm, and is able to fire a steady burst of silver-plated rounds, shredding almost anything in his field of fire. Above the hand is a retractable silver-plated vibro-blade that can extend out to five feet from the sheath. The main weapon for this cyborg frame though is the heavy particle beam cannon that has a range comparable to most laser weapons and is easily capable of laying waste to several heavy tanks with contemptuous ease.

Standard weaponry for this frame (that doesn’t come with the frame already)
Mark V G410c Goldbeam Laser cannon
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A four-barreled heavy laser that can shoot from one, two, or all four barrels at once, it has quite a long range too. It is linked to Little Franklin’s power supply, thus giving it practically unlimited ammo. It has been modified so that it lacks the shoulder brace, and when he is not using it, he has it secured next to his rail gun ammo drum on his back.

Additional features to note for this frame
The neck is telescopic and allows the head to stretch out like an accordion, enabling Little Franklin to look around the cooling unit with little effort. He also features polarized vision and auto-tinting lenses that will adjust themselves to sudden flare-ups of light, rendering him immune to flash/bang grenades.
Edited by Kranford T. Butcher, Feb 19 2010, 11:39 PM.
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Kranford T. Butcher
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Jasper Allen Lewis
Race: Human psionic (Classification- Mind Melter)
Height- 5’5”
Weight- 163 lbs.
Eyes- Brown
Hair- black

Jasper in his armor
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Jasper outside of his armor
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Occupation- Basement agent and Mendel-Grumman Executive, sent to oversee Little Franklin’s field testing. Former scout sniper for the USMC.

Flaw- Somewhat arrogant- Jasper knows that he’s a powerful psychic, and as such he loves to show off his powers. If he has the option of using his powers or his other gear, he’ll tend to use his powers.

Bio- Jasper was born in America in 1978, in Culpepper, Virginia. He joined the USMC after college, becoming a scout sniper, during which his powers started to manifest. He is primarily self-taught on how to use his powers, and was thus able to choose how they manifested themselves. He was eventually recruited by Kranford into The Basement, and placed him on the board of directors of Mendel-Grumman Military Engineering Ltd. after the new InGen Island incidents thrust M-G’s dinosaur engineering projects into the public spotlight, all but destroying their reputation and stock (and secretly, becoming a front operation for the Basement). He currently oversees the special projects of Mendel-Grumman and makes sure the other execs behave themselves.

Stats
Acrobatics- 4
Hand to Hand- 3
Melee combat- 5
Stealth- 5
Survival- 5
Firearms- 3

Weaponry
G-27p ion pistol
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A typical sidearm of MG executives when they are in the field; it is light-weight, rugged, and holds incredible stopping power (it’s capable of destroying a tank and vaporizing people very very quickly) and good range. It also operates underwater.

G-295r “Steamer” Pulse laser rifle
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A long-range pulse laser that makes for an outstanding sniper rifle. As such it is used by Jasper for long-range kills where his psionics are out of reach. It possesses stopping power similar to Little Franklin’s Thunderhead assault rifle.

Vibro-short sword- Another one of Jasper’s hold-out weapons, he only activates this if he’s out of psi energy. This knife generates an energy field around it, resulting in the blade vibrating on a molecular level. It is not very conducive to the health of anything it hits, and can slice right through metal too.

Protective gear
Battleforge armor with psionic amplifier
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This armor is typically issued to Mendel-Grumman personnel when they are in a potentially dangerous area. It is a fully-environmental suit that is constructed from a composite material that provides the protection and durability of high-grade tank armor, but is almost fully-unrestrictive. It has a space on the back for an ammo drum, backpack, or jump pack, and there is a space on the right arm that houses a vibro blade, while the left arm houses a wrist computer. Jasper’s helmet has an arrangement of various quartz stones, amplifying his powers and further bolstering his mind blocks, making it all but impossible to get inside his head.

Psionics- Jasper is a master psionicist, having honed and developed his abilities since they first manifested during his late teens. After he left the Marine Corps, he was recruited into Kranford’s Basement organization to serve as an exec to the newly-acquired Mendel-Grumman Corporation.
His psionics can be split into four groups- most of these powers speak for themselves.
Healer
Deaden pain- This temporarily shuts down a person’s pain receptors, allowing for painless operations.

Psychic diagnosis- This does a diagnosis on the target of Jasper’s choice. The diagnosis is never wrong, and is able to detect all maladies, even demonic (or otherwise paranormal) possession.

Psychic Surgery- this is used to set broken limbs and other complex surgeries, providing treatment equivalent to a high-end hospital. Psychic diagnosis must be used first. There is no scarring and minimal pain, none if deaden pain is used as well.

Exorcism- this is used to drive a possessing spirit or psionic entity out of its host. This tends to be rather dangerous and a mind-block is recommended to be in effect before attempting it.
Healing touch- this power seals up wounds and injuries on a person that Jasper touches.

Sensitive
Alter Aura- Jasper can use this to alter the aura that surrounds him, allowing him to completely mask his psi aura, or manipulate it to read either more or less powerful than it really is. He can do this to other auras too.

See Aura- This allows Jasper to see the aura around all living (and in some cases, nonliving) things. This will show what something is, and a general level of its power.

Sixth Sense- This allows Jasper to sense things as if he’s got eyes in the back of his head.

Mind Block- this ability blocks out all outside attempts to intrude upon Jasper’s mind, but also makes him unable to throw out any sensing abilities of his own.

Telepathy- This pretty much speaks for itself too. He’s able to mentally communicate with anyone or anything that speaks a language. It’s important to note that this does NOT enable him to read minds.

Total Recall- A fun little ability, it allows Jasper to go remember anything he’s recently read with almost perfect clarity.

Presence Sense- This allows Jasper to sense the presence of supernatural entities and beings that are typically invisible to the naked eye or have a different shape at the time. If he’s close enough, he can pinpoint where the presence is emanating from.

Detect Psionics- this speaks for itself. Jasper can use this to pinpoint the source of a psionic signature. The only thing that it won’t detect through is lead.

Physical
Summon Inner Strength- This focus’s Jasper’s psi energy, surrounding him with a field of energy that enhances his durability and strength.

Levitation- This pretty much speaks for itself. Jasper is able to levitate himself and mentally move himself, but he must expend more psi energy if he weighs more.

Impervious to poison- This renders Jasper fully immune to any and all toxins that may enter or have entered his system, and while it does not flush them from his system, it will give him time to probably find an antidote. It lasts for 15 minutes.

Impervious to cold- As Impervious to poison, but cold instead

Impervious to fire- As Poison, but applies to fire instead. This includes plasma fires, magic fires, and so on.

Super
Telekinesis (super) – Essentially telekinesis on a massive scale, he is able to use his mind to move much larger objects than a normal telekinetic would be capable of, including cars and even tanks. It has enough control to delicately operate machinery if need be. He’s even able to lift the likes of a cyborg shock trooper with little effort.

Bio-regenerate (super) – An accelerated version of normal bio-regeneration, this seals up wounds and repairs injuries in a matter of seconds; there is no scarring at all.

Mind Block Auto-defense- This automatically snaps a mind block into effect the second someone tries to probe the mind of Jasper. He also gets a signal that he’s being probed. The only way for this to shut off is either for Jasper to end it of his own free will or for the probing to stop.

Mind Bolt- this sends out a highly accurate and rather powerful bolt of mental energy at a target of Jasper’s choice. It is not conducive to the health of paranormal entities.

Psi Sword- a power similar to Skarggan’s psi sword, this forms a blade of psionic energy that behaves like a lightsaber on steroids, carving through almost any material with contemptuous ease.

Telekinetic Force Field- a power much like Chopper’s TK force field, this creates an air-tight wall of force at a point of Jasper’s choice, either as a wall or a sphere. Anything that the field goes through gets cut in half

Bio-Manipulation- an interesting power to say the least, this involves Jasper either having direct sight of his target or knowing the exact location of the target. He manipulates the victim’s nervous system to produce any of the following conditions in the target: Blindness, Muteness, Deafness, Pain, paralysis, stunning, and extreme itchyness as well as feeling abnormally hot or cold while everyone else feels fine. These effects last at least four minutes, and can last as long as a quarter of an hour. This is also affectionately known as the “Evil Eye.”

Pyrokinesis- Exactly what it says on the tin. This gives Jasper control of fire and the ability to create fire from the residual psionic energies surrounding a place.

Mentally Possess Others – this power speaks for itself. Jasper takes over the body of someone else, and the target has no memory of what had happened while he was under Jasper’s control. It is possible to resist this, but given how powerful Jasper’s mind is, that is no small feat. It is important to note that he does not mind bond with the victim when he does this, so no thoughts are exchanged and no minds probed.

Mind bond- Jasper can use this to instantly bond his mind to somebody else’s, resulting in him sharing memories with the target. He knows everything that the target knows, but the target knows everything that he knows. Bonding with alien or extremely disturbed minds is typically a bad idea, fortunately Jasper’s automatic mind block tends to snap him out of the bond before anything serious can happen.

Mind wipe- a rather vital power that should always be used after a mind bond, this allows Jasper to wipe memories from a person’s mind, even his own. Sometimes, the wipe is temporary, lasting four or five hours, other times Jasper has been known to make the memory loss permanent. If he wishes, Jasper can also completely and permanently wipe the mind of an individual, making them a blank slate. This is quite a grueling process though, and not always guaranteed to work.
Edited by Kranford T. Butcher, Mar 18 2010, 04:32 PM.
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The King
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Long live The King!
I guess this goes here?

Devastator specs, 1.53Mb PNG, DOG!
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crazypyromaniac
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thanks you, king.
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The King
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Sucked making, I had to make the paper from scratch. (I suck at image editing.)
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Kranford T. Butcher
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The Count
Crimson Skies. Ya gotta love it.
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The King
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HAHA! Hell yeah dude. The Devastator and J2 fury were my birds.
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