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Swords & Sorcery RPG; Something we have not done yet.
Topic Started: Jan 2 2009, 03:14 AM (6,378 Views)
Immortalblade
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Why so serious?
Ok Seeing as how several of my RPGs have all died horribly (not really sure why) and seeing as how no one see any intrest in anything I attemp to do its time to pull the old trump card and do something so over done, so overused that the sheer fact we have not doen this type of forum RPG astounds me. I am of course talking about a medieval fantasy RPG.

It will be set in a period similar to the Renaissance period of history. Where both religion and science where at heads and wonderful inventors such as Leonardo Da Vinci existed to help improve mankind. Where guns, swords and religous paranoia ran rampant together. Now of course there will be magic so expect to see Renaissance inventions and ideas on steroids.

However I know several people on this board are not to happy with how I do RPGs (or atleats I assume that judging by the complete lack of intrest anyone shows in anything I do no matter how much time and effort I put into it).

So in order to hopefully try to bring in these people who show no intrest in anything I do I propose to do an "adventure of the week" type of RPG. this format will constanly change the GM of the RPG and allow this GM to set out there own mini-adventure set in the universe. The plots do not even have to be related. The adventures will run there course and then a new GM will be selected. Each one constanly bringing in a refreshing change. Yes this is indeed similar to the RPG I tried to create before The Mothman prophecies RPG but it will have a hell of alot more freedom then my unfortunate restrictive system i used before.

I hope that this RPG will not go down the same route as my other RPGs and that you all will participate in it. :D
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J0hn185
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Mr.Thunder
serously gais, we have to play another RP other than snafu.
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EmperorBobV
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Morphumax
I blame...the Mufa effect. Any time Mufa even LOOKS at an RP, it dies. First, he joined the Death Note thread (Pretty much the first major thing he did here). Within a few days, it was dead. Next, he mentioned that he was interested in joining the Dead and the Dying rp. That...never even got off the ground. And between them all, he was looking at random other rps, almost all of which failed. Only the sheer awesomeness of Jack was able to prevent Snafu from meeting the same fate...or at least delaying it considerably. Even Chrome's Halo RP fell to the Mufa effect...it just took a lot longer...and the influence of an outside source *coughLedcough* to help it along.
Edited by EmperorBobV, Jan 2 2009, 03:26 PM.
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Immortalblade
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Why so serious?
I hope Mufa doesn't show any intrest in this RPG then :P
Anyways so what do you all think of the idea of a Renaissance era RPG with an adventure of the week (each one led by a new GM) type of format?
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EmperorBobV
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Morphumax
Hmm...I might join...could be fun :)
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J0hn185
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Mr.Thunder
hell yeah! But I don't like the idea of magic that much
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EmperorBobV
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Morphumax
As long as the focus isn't primarily on magic, I have no objections to it...
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Kranford T. Butcher
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The Count
A suggestion from me would be to have magic and technology work sort of like it did in arcanum. You know, how magic and technology tend to interfere with each other when nearby? That way, you can't get the optimized effects of either without completely excluding the other from the character.
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mckinnon94
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I told John I wasn't doing it, but fuck it I'm doing it.
Count me in :)
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J0hn185
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Mr.Thunder
well Im in, I like the idea, why don't we develop it more. cause we have to the entire world... we can use a map of the Ace Combat world, i'll post it later of I find it. from there we can make some kingdoms and make their current status and wars, plus geographical places like a cave or a dungeon. it would be cool.
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Rin Seiko
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Its interesting. I don't know if I dare join an Rp, or if I'll even be allowed to stay on the board, but if I had to time and permission to do it, I'd definitely join. It seems really cool.
Question: I'm not familiar with Ace Combat, or that other thing that I think is a game that was mentioned, so maybe if I was my question would already be answered. Still... The guns; are they like flintlock sort of Fable 2/Pirates kind of guns, or WWI kind of guns, or...? (Eh. Sorry.)
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Myrrah
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Eldritch Spawn of Atlach Nacha
Who was it that figured out my Sig was from Ace Combat 5? Cudo's to you twho did.
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cah318ery7

Sweet, Flintlock rifles FTW!!!
I will definitely join.
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Kranford T. Butcher
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The Count
My half-god will probably be thrown into the mix, shotgun and all. He takes that with him wherever he goes, along with his bag. He's a pretty fun character in most of the games I've played when using him. I'll have a way of introducing him.
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J0hn185
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Mr.Thunder
*ahem*, only rifles, no pistols nor shotguns,there are no kind of guns INVENTED yet. lemme tell you which weapons and Armour you can use.

Heavy Plate Armour
Posted Image
With this thing, you can barely walk, or run. You will have a lot of protection against swords, spears and arrows, but fire arms will tear you apart.

Spanish-like Armour
Posted Image
This is the intermediate Armour, protection+mobility.


Leather Armour
Posted Image
this is a kinda balanced Armour, that if it is well done, it can stop arrows and swords. It's not very heavy so you can have lots of freedom with it. it's intended for more agility rather than protection.


Weapons
basically anything up to swords, maces, axes, hammers, bows , long bows, crossbows, Chinese crossbow (Real Killer), they can be double handed ( William Wallace type of sword for example, a sledgehammer, or viking Axe)

Now gunpowder weapons.

of course none of you is going to carry a fucking cannon in your shoulders so in this era the one an only gunpowder weapon is.

The Arquebus
Posted Image
You ain't gonna love this one. It takes 2 min to load and shoot again.You can cut it to 1 min or less if a well trained, veteran soldier wields it. It makes a massive damage and plate Armour is unless against it but, it is very inaccurate.
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J0hn185
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Mr.Thunder
so here's the map.
Posted Image
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EmperorBobV
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Morphumax
Does character origin matter (aside from the obvious restrictions, like you can't be from a place that didn't exist at the time)?

EDIT: *Looks at map* So...that's a no? Forgot we weren't planning on using a map of our world.
Edited by EmperorBobV, Jan 3 2009, 10:50 AM.
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J0hn185
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Mr.Thunder
well depending on the kingdom we choose. for example if you come from a northern kingdom you will be stronger and the such if you come from the south or a civilized kingdom you will have skill with fire arms.
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EmperorBobV
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Morphumax
And if, say, my character had increased stealth, evasion, skill with far eastern weapons, and...was dressed in black, where would his best place of origin be?
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cah318ery7

Can I be a penguin from Antarctica?
Just kidding of course, but I don't get the map.
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mckinnon94
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Myrrah
Jan 3 2009, 12:28 AM
Who was it that figured out my Sig was from Ace Combat 5? Cudo's to you twho did.
It was Herr, who has played ALL the Ace Combat games.

Deleted the extra post.
Edited by EmperorBobV, Jan 3 2009, 05:40 PM.
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J0hn185
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Mr.Thunder
Immortal must be doing the world, I just proposed to use the geography of that world for our medieval world.
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Immortalblade
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Why so serious?
jaw holy crap Ive made an idea that is popular? Sweet!
John a correction they did have pistols and rifles better then Arquebus weapons they where just so expensive to make they never became popular
http://en.wikipedia.org/wiki/Wheellock
Course in a world where magic is prevalent, well....

To handle magic I plan to introduce an aspect that we all know and love:
The church :)
Yes I know a little overdone but the church was rather militant during the renaissance and was losing power greatly during this time.
So Kranford instead of technology interfering with magic Religous institutes and similar things will, and as you all know even though the church was losing power they where still very common.
Also remember King Henry the eigth lived during this time period and we all know what he did :P .

Technology will be seperated into two camps.
The Da Vinci esk technology that where years ahead of his time and the typical Fantasy technology. Of course Kranford your idea for magic to intefer with technology is very intresting. Maybe the Churchs brand of magic (Hypocrisy was invented during the renaissance ) could be used to "smite down" anything that does not match the churchs doctirne.


Bob i was thinking on handling geography after I know where you want your charecters to be from (otherwise Youll be seeing alot of Ididntknowwhattocallthisstans going around).

Remember you have alot of control over this.
And yes to those that are wondering non-human species exist.

So what do you all think of my ideas?
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Kranford T. Butcher
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The Count
Just remember that the magic interfering with technology also goes both ways if that's how it's going to work, which would mean that tech also interferes with magic (a little mechanic from Arcanum: Of Steamworks and Magic Obscura).

As usual This is probably the part where I make a small stink about wanting to carry in one of my characters that happens to have access to some incredibly nasty stuff. In this case, I think having my half god stumble in here would lead to some interesting situations, especially if the Church is involved. Please note however that Titus' displays of his god-half will be at a bare minimum, as they tend to have very unfortunate and unforeseen consequences (and in this case, maybe even an inquisitorial hunt!)

I'm still wondering how magic items are going to work out. If it's in the standard fashion, then most of the other stuff that Titus has with him should be pretty simple to deal with.

By the way, the two predominant firearms at this time are most likely matchlock and wheel-lock. The wheel lock is far more expensive, as it involves a helluva lot more moving parts. I'm not sure if flintlock firearms have been created yet though.
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Immortalblade
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Why so serious?
I was thinking of having magic items maybe upgraded or obtained later on. Technological weapons (such as rifles and pistols) however shouldn't be enchanted.
Mostly I want magic items to be obtained later on because the primary reason adventures start out is to get filthy rich by looting tombs :happy:
Still if you have a really cool magic item that is like a family heirloom or something you found in the woods then go ahead and use it.
Just make sure your charecter is broke to start out.
velho
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cah318ery7

Alright, well, now that I know what to do character creation wise, I will definitely try to have a character by the end of the week.
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MikeV37
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If we ARE using the Ace Combat map, what's the name of the race which has the MiGs and Su's and are called the Eurasians? do they even have any other name?

I've only played AC4, and that's what my knowledge of them reffers to.
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Kranford T. Butcher
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The Count
Okay, my half god is probably going into this then. Since magic and technology won't interfere with each other, I can probably have Titus bring in the scimitars and the shotgun (ammo satchel included) and that will be that.

As for those items, he's had all of them for quite some time. The others he'll probably reacquire as the RP progresses. He had a hand in making the shotgun, and he took it with him (like he does with most of his gear) upon deciding to explore this world. He'll use it sparingly, as he has to make the ammo himself (no small task).

Also, I'm not sure if blunderbusses are available yet, but in any event, those are the rough equivalent of an old shotgun.
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Immortalblade
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Why so serious?
Ill handle geography after I settle all the other stuff, alright? I want to utilize your charecters places of origins in the map making process so everything ends up making sense. Also as a heads up during this time most kingdoms consisted of Large city states.

Also what do you all think of the adventure of the week format I proposed to handle this RPG?
(IE: New GM after every mini-adventure if possible). So to those thinking up charecters and want to be run a quest, start thinking up a mini-quest that stems from your charecters origins.
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Kranford T. Butcher
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The Count
I definitely like the "round robin" idea. I might be able to think something up when the time comes. Just out of curiosity, how meddlesome and spying are the Church going to be? I'd like to know before I let my half-god loose on the RP.

EDIT: Just so everyone knows, if this is Renaissance-era, then the flintlock firearm is about 200 years away.
Edited by Kranford T. Butcher, Jan 4 2009, 10:07 PM.
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Immortalblade
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Why so serious?
The church during this time (and in my RPG) where paranoid, greedy and bloated but losing huge amounts of influence. During this time the church was desperatly trying to extend its influence while trying to deal with splinter groups and groups that opposed the churchs doctirne. So yeah there kniving little bastards that will tax you to hell then slit your thoart, which kinda says alot about the general mood of the time period. Also any god that isn't the churchs god usually is deemed sacraligous and its followers where called heretics and burned at the stake. This time period really led the way in social acceptance *sarcasm*.

For those that know of the Anime Spice & Wolf Im loosly basing the church as it appeared in that particular anime.
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MikeV37
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I've got an idea for my char forming right now.

Yuktobanian bogatyr from the city state of Tveren.
human, rosk.
Varsonofii Avkakiivich
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EmperorBobV
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Morphumax
You remember back when I was hinting at having a Ninja as a character...if the church is involved, then fuck that, I want an Inquisitor...especially if Kran wants to use a half-god :) . That constant tension would be fun :)

Wait...my Inquisitor would have to be broke? That's going to be somewhat difficult to explain since he would be working for the church, which I'd assume had substantial amounts of money, and an Inquisitor would be fairly well paid.

Well...I'll think up an explanation later...Any reason why I can't be an Inquisitor?
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Kranford T. Butcher
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The Count
An inquisitor in the same group as a half god...

This could be very interesting. very interesting indeed. Now I'll have to drop Titus into the mix.

EDIT: Your characters will not know he's a half-god until he does something to make it obvious (like get shot and simply dust himself off with no harm to himself.) He is by all appearances, a half-elf.
Edited by Kranford T. Butcher, Jan 5 2009, 12:17 AM.
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J0hn185
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Mr.Thunder
we shouldn't be overpowered, no gods. nor semi, nor son of a god.
Serously, we should all be a bunch of humans with swords and rifles.
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MikeV37
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If we're all basic, non overpowered races, kranford can be a heretic, and believe in this god, and later on, through a ritual or something, kranford can become the semi god charachter.
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Kranford T. Butcher
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The Count
What's the point of this being a sword and sorcery RPG if there's no nonhuman characters? answer: probably none.

You see John, my definition of immortal must differ from yours. You see, someone who is immortal is not invulnerable. They just can't die of natural causes, and such is the case with Titus due to him being a half-god.

I'm either using my godspawn or somebody that probably won't need weapons, and instead be able kick the shit out of everyone he meets with his bare hands (say hello to my monk of the void!)
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Immortalblade
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Why so serious?
Ok Im starting on the main post and charecter page. Both will be very incomplete and require editing as the RPG progresses. John and Kranfird, can you correct any historical errors I make (or atleast point them out in this topic)?

Oh and magic will exist as well as non-humans. evil
(Though you won't have to be magical to play this RPG)

Also I need a name for the RPG.
My idea was to call it A Renaissance Fair But Im sure you all can come up with much better names for it.

Also Bob you don't need to be broke, just have a good reason for decieding to go Adventuring.
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Kranford T. Butcher
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The Count
Immortalblade
Jan 5 2009, 07:03 PM
John and Kranfird, can you correct any historical errors I make (or atleast point them out in this topic)?
My pleasure
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EmperorBobV
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Morphumax
Quote:
 
Also Bob you don't need to be broke, just have a good reason for decieding to go Adventuring.

All right...that will probably be easier to explain
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King of Solomon
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The Wild Card
Ehm, Immortal means "Not Mortal." A mortal is simply something that "can die." An immortal can certainly be screwed over in many, many ways, s/he just can't die. That's actually used as an angst point for a lot of characters (much to my annoyance; really, being immortal would be awesome).

That's all an immortal really is.

Also, I'm going to be completely honest here: switching GMs aside, this RP sounds too generic, and unless I have a change of heart later- which I doubt- I shan't be participating.
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Kranford T. Butcher
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The Count
My half-god's immortality works like an elf's does in the Lord of the Rings books (death by violence, and only violence.) That is a moot point however, since I decided I probably won't use Titus. Be prepared for one badass monk.
Edited by Kranford T. Butcher, Jan 6 2009, 01:17 AM.
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Immortalblade
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Why so serious?
Alright done main post, hope that as the RPG progresses it will be improved into something that is much more well polished.
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Rin Seiko
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Kranford T. Butcher
Jan 6 2009, 01:16 AM
My half-god's immortality works like an elf's does in the Lord of the Rings books (death by violence, and only violence.) That is a moot point however, since I decided I probably won't use Titus. Be prepared for one badass monk.
Speaking of elves and Lord of the Rings, isn't your avatar Glorfindel?
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J0hn185
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Mr.Thunder
yeas, sup. Thank god Im good in medieval History ;P
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mckinnon94
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Shard
Jan 6 2009, 07:27 PM
Kranford T. Butcher
Jan 6 2009, 01:16 AM
My half-god's immortality works like an elf's does in the Lord of the Rings books (death by violence, and only violence.) That is a moot point however, since I decided I probably won't use Titus. Be prepared for one badass monk.
Speaking of elves and Lord of the Rings, isn't your avatar Glorfindel?
That doesn't look like Glorfindel >.<
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Kranford T. Butcher
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The Count
mckinnon94
Jan 7 2009, 05:14 PM
Shard
Jan 6 2009, 07:27 PM
Kranford T. Butcher
Jan 6 2009, 01:16 AM
My half-god's immortality works like an elf's does in the Lord of the Rings books (death by violence, and only violence.) That is a moot point however, since I decided I probably won't use Titus. Be prepared for one badass monk.
Speaking of elves and Lord of the Rings, isn't your avatar Glorfindel?
That doesn't look like Glorfindel >.<
That's because it isn't. I'll probably change it to the portrait that my character will be using most likely.
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MikeV37
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How many charachters are we allowed to have at one time?
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Kranford T. Butcher
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The Count
I dunno. I'm only using one.
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cah318ery7

Kranford T. Butcher
Jan 7 2009, 08:46 PM
I dunno. I'm only using one.
That's a shock. :colbert:
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Kranford T. Butcher
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The Count
Trust me, Cahery, for game balance reasons you wouldn't want me to put Delatton and Titus into the same RP. They'd kick the shit out of almost anything they bumped across. In this case, one is definitely enough.
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MikeV37
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But is one enough, or is one the limit? I have an idea for a duo of charries..
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Immortalblade
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Why so serious?
Try with one at first then add the other later, just to make it easier on everyone at first while there getting into charecter.

Also Im done my charecter (edited Charecter thread). Its a little rough but hopfully as the RPG progresses I will iron out any kinks.
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Kranford T. Butcher
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The Count
Well, mine has been added.
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Immortalblade
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Why so serious?
Nice charecters everyone. Though Mike I do not know why you added in D&D spells.

Also everyone don't try to add in stuff that controls or intimidates NPCs because how NPCs react to you is not up to stats its up to GMs.
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MikeV37
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I added D&D spells for reference to how fast and how well it heals.

The GM should be able to separate himself enough from the NPC's to allow spells of mind control or intimidation. That's his job. In essense, the GM doesn't control the NPC's, he controls how the NPC's react to charachters, which are the focus. Intimidation should not be a problem.

And if the GM does not want the charachter to be intimidated or controled for whatever reason, it's also his job to make up why this can't happen to them.
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Immortalblade
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Why so serious?
MikeV37
Jan 9 2009, 03:40 PM
I added D&D spells for reference to how fast and how well it heals.

The GM should be able to separate himself enough from the NPC's to allow spells of mind control or intimidation. That's his job. In essense, the GM doesn't control the NPC's, he controls how the NPC's react to charachters, which are the focus. Intimidation should not be a problem.

And if the GM does not want the charachter to be intimidated or controled for whatever reason, it's also his job to make up why this can't happen to them.
You make a good arguement.
Ah well my point is moot, keep them in if you want. As you said the GMs will dictate what happens.

Anyways I plan to start up this game, possibly by the weekend unless something unexpected comes up.

Edit: Jaw096, your charecter is good for a first time RPG charecter. However Im afraid to tell you that you will be RPGing with people who have done this several times before (and some even longer then that), so you are at a bit of a disadvantage even if you where to make your charecter incredibly powerful. However Im not saying you can not participate, far from it. I suggest you go over your charecter with some other members of the board to figure out how to do a proparely done charecter and to get some tips on how to roleplay. I suggest maybe you ask Kranford if he would like to help you proparly do a charecter and for some roleplaying tips.
Edited by Immortalblade, Jan 10 2009, 01:03 PM.
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EmperorBobV
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Morphumax
MikeV37
Jan 9 2009, 03:40 PM
I added D&D spells for reference to how fast and how well it heals.

The GM should be able to separate himself enough from the NPC's to allow spells of mind control or intimidation. That's his job. In essense, the GM doesn't control the NPC's, he controls how the NPC's react to charachters, which are the focus. Intimidation should not be a problem.

And if the GM does not want the charachter to be intimidated or controled for whatever reason, it's also his job to make up why this can't happen to them.
Wait...you have an intimidation ability too? lol. I still haven't written my history (which is why I haven't posted the character), but I sent everything else to Immortal already.

I'll work on the history over the next day or two.
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Immortalblade
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Why so serious?
Seeing as how there are now more people involved then there has ever been in one of my RPGs ill start it now. However due to the relative newness no real quests will be started for a day or two. Though feel free to start a fight or anything else that will help you get into charecter.
EDIT: posted main post. All up to you now.
Edited by Immortalblade, Jan 10 2009, 07:45 PM.
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S. Puma
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HOME DEPOT MAN!!!
Can something tell me what's going on?

Like always, I'm fashionably late.
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