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Soul-Reaper-NL's lore.; Considerably Clan RP Lore.
Topic Started: Mar 31 2009, 02:19 PM (1,061 Views)
Soul-Reaper-NL
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The almighty cookie eater
Races
Tiridors (Humans): Strong and much numbers, agility is normal, nearly no mages. live all over the world and has the biggest mortal numbers.

Eldains (Elfs): Magic users and agility users they have beautifull and peacefull city leaving all others out of their land.

Technogies (Gnomes): Weak in strength, agility is due to their size and fast they are smart, engineers and mages. spread across the lands in the main capitals as engineers to earn money.

Slaedryths (serpents): Very agile, strength goes for the males and magic for the females. Living in the desert and the sea.

Eldapirs (Vampires): Depending on which race the unit is from. Some start a family as they find themselves a wife or husband others live their lifes lonely in dark places.

Draeruners (Shadows): Depending on which race the unit is from, adding agility. come anywhere they want alone or not. usually silent killers.

U'Tidors: Strong in numbers less agility. They wander in armies as nomads.

Za'Zuas (Greenskins, Orcs & Goblins) : The Za'Qaers(Goblins) have the magic users and engineers. the Ti’Zuas(Orcs) have their shamanistic magic users and the brutal warriors. They set up tribes and are mostly not the common berserker Ti’Zua but peacefull Ti’Zua.

Nazarichs (Spiderlings): they don't have much strength, yet they are agile and use some magic. Living in colonies to survive.

Dargons & Ergins (Dwarfs & Ogres): The Ergins have the strength, highly lack agility and intelligence. They have brutal warriors the Dargons have strength and intelligence, they have engineers and defenders. They use Ergins to do their battles as slaves.

Noruadains (Trolls): Noruadain have agility mostly, some have intellince. They lack strength. There used to be tons of different tribes. Now they formed one big empire in the western jungles where they live in the ways of sacrifice and nature.

Natodus & Rytamus (Taurens & Satyrs) : The Natodus have strength and the satyrs have their agility, both of them have intelligence. The Rytamus here are not the corrupted ones we know, but they are peacefull such as the Natodus. Yet they have had troubles with eachother. They live in regions.

Ghalirim & Flesqarim (Ghouls & Zombies): Mindless beings who are hostile to anyone, spreading infections to make new ones. They live in large groups

Etheraliols (Planejumpers/forgotten ones): The futuristic race from the former universe, they exist for their knowledge and are neutral.

Noq’Zuls: A race which want to be known by the god of darkness, they are among other races and create cults. They look exactly by the other races. You can recognize them by their eye color. It’s purplish

Luria’Darus (Deathhunters): Their skins are pale, their eye color is yellow and they Carry an amulet which proves their strength as a Deathhunters. They are known mercenaries.

Skaarrens(Kobolds): A digger rat-like race, they are small, intelligent and fast walkers.

Manith'Rhim(Eredar, succubus and fel guard): They look demonic and evil, they are intelligent, strong and agile.



Living of the races

One empire: Eldains (Their empire exists in six parts, one for each element of magic.) , Draeruner, Noruadains, Nazarichs.

Several different kingdoms: Tiridors, Dargons & Ergins, Serpents.

Tribes: Za'Zuas(Nomadic), Natodus & Rytamus, Ghalirim & Flesqarim (Nomadic infect spreaders)

Eldapir live their lifes mostly in hidden places in cities. Usually abandoned houses are used for this.

U'Tidors who have evil masters will always wander untill their final death, the good or neutral undead settle down somewhere and try to live as normally as they did in their former lifes.

Technogies live mostly in the cities of Dargons & Ergins, Tiridors cities. They made portal connection between these cities. For quick escapes, the portals can be closed easily and are easy to re-activate for the gnomes.

Luria’Darus speak for themselves as mercenaries, they travel much just for money.

Etheraliols live in their own small dimensions.

Noq’Zul live among others, finding eachother in cults.

Skaarrens live at one location in the desert, others are asleep underground in the Nazarichish tunnels. Their only contact is with Technogies.
Manith'Rhim(Eredar, succubus and fel guard): They look demonic and evil, they are intelligent, strong and agile.



Alliances:
The U'Tidors, Eldapir, (Mostly neutral to everybody.), Ghalirim & Flesqarim are allied or neutral with eachother, the rest of the world takes them as ''impure'' and wishes to destroy them.

Tiridors, Technogies, Dargons & Ergins form an allegiance how they act depends on their ruler as there are so many of them.

Za'Zuas, Natodus & Rytamus form a neutral to nearly any race but the allegiancy of the undeads, vampires, ghouls & zombies are taken as kill-on-sight.

The Eldain are under one allegiancy and live behind thick walls to keep any other race out of their walls, Not even the gnomes may enter they take themselves as the most superior race.
The trolls live in an empire where they slay intruders from high in the trees with deadly precision.

Slaedryth are not much seen and little is known about them by the other races. Mostly they live in closed temples in the deep depths or the scorching deserts.

Nazarichs live underground and try to keep away from anyone as they are nearly extinct they mostly wander alone.

Draeruner are hostile to anyone. They seek to rule the world and are very dangerous as only magical things can harm them the elven are their most feared opponent.

Luria’Darus are neutral to anyone. They become hostile to someone when they get paid to slay that person. They never turn hostile against entire races.

Skaarrens and Technogies are allied with eachother, the Technogies are the only trusted race by the Skaarrens.

Noq’Zul are hostile to those who do not serve Darumyr, but they act friendly to the people who look the same as them.

Noruadains are hostile to anyone who enters their homeground, as they have a bad history with other races.

Etheraliols and Manith'Rhim are peacefull towards any races, but if you attack them they will wage a war upon that kind of foe.





Soul-Reaper-NL’s lore of Demurach.
A new beginning.
One good, one evil.
Thousands of neutrals.
Millions of years have passed. Wars have torn apart the landscape, cities have fallen and people fleed underground and into space. A high tech civilisation is what has always been there for now. But the question is. How long will it last? Races turned against eachother, betrayal, greed and selfishness is all there is among them. But the pure are still ready to fight back. For the people who do not wish to be involved, they hide. Those who hide in the space are called: ‘’ Etheraliols’’ they are few in numbers. Sadly enough the sun’s light were fading and the core of the sun reached the limit which caused an explosion which devastated the entire solar system. All the deaths of these people on the planets resulted in a massive amount of spirits being set free from their former shells. Slowly the spirits gathered up at one place and they started to combine. Slowly creating more and more light, it became bigger and bigger and soon the light became the sun. Pulsating energies passed eachother and soon sparks came off the sun, releasing the stars. Some of these stars attracted floating parts of the earlier-planets. They became meteors, flying around the sun. It didn’t take much time before meteors start to hit eachother. The meteors melted together and slowly became bigger and bigger. Planets were made and took shapes.

The gods.
Some corrupted spirits and pure spirits clashed into a war. The winner of this war gained powers, in Total there are 10 of these spirits. 5 evil, 5 good. They are known as:
-Ludicris of the First war and the enlighter (God of the light and on the good side).
-Darumyr of the second war and the darkener (God of the Darkness and on the evil side).
-Demodrar of the third war and the scorcher (Evil god of fire).
- Flamios of the fourth war and the fire keeper (Good god of fire).
- Natura of the fifth war and the earth keeper (Good goddess of earth).
- Earthrosh of the sixth war and the boulderer (Evil god of earth).
- Airoya of the seventh war and the wind keeper (Good goddess of the wind).
- Winydria of the eight war and the thunderer (Evil goddess of the wind).
-Aqurila of the ninth war and the drowner (Evil goddess of water).
-Watyrin of the tenth war and the water keeper (Good god of water).
At First there was fire, the gods of fire were called to this place. They fought here First by themselves but after years Flamios sought out Ludicris for his powers to help him win the war. This resulted in Darumyr allying Demodrad. Ludicris used his powers to stop fiery flames coming at him. So did Darumyr. But this attracted meteors and the planet was hit. Now the planet gained a thick layer of rock-surface. It still is unlive-able. Soon the energies that the gods used upon eachother started to create the airflows. Other known as winds. The gods of wind now were joining the fight. At First it was only Airoya who joined and created a peacefull clouded areas. But then Winydria came and started to mess up the skylines with thunderclouds. The powers of wind then went over the ground the ground started to cool-down massively and fog emerged into the skies. Not much later it started to rain, the planet now became a giant ocean with several isles. Now that the story of the gods has finished it is time for the real story to begin.

The Mortal War: The Beginning
The gods stopped fighting for a while. This made the planet at peace and gave the pure spirits a chance to create new shells for themselves. Slowly organisms were made, microscophic beings. But as soon as Ludicris spotted them and he was soon wanting to take control of this planet. He formed the microscophic organisms into larger organisms, slowly becoming real humanoids. They were tall. Had tall ears and were able to use a huge amount of magic abilities, they callt themselves Eldain. The evil side’s gods enraged at this doing and so in their rage they made the Ergins. A fierce and brute army stood up from them. While time slowly formed entire lands. The Eldain had no choise but to unite, they did this as the good gods told them so. The mindless beings known as the Eldain used their magic against the brutal force of the Ergins. But they were outnumbered and lost the First war. They became slaves of the Ergins. Servants for years. But than one of the Eldainish was brighted up and gained a mind for himself. More Eldainish followed him and they stood up against the Ergins, who became lazy and fat. The Ergins were slow and now easily defeated. But still larger in numbers. The Eldains had to flee into a forest, in this forest they set up huge walls and made peacefull cities within. They do not listen to anyone but themselves. They worship the elements, not the gods. The lazy Ergins did not try anything to fight these elfs as their kings did not tell them to. The World was at peace again, but this was not to last long.

The Mortal War: Opposite elements
Years have passed since the Eldains found peace in their walls, here they will remain forever. But it is for the Ergins who met a new enemy. As Natura spawned the Nazarichs from within the earth, but it did not last soon before the Nazarichs walked over to the evil side as they are a selfish race. The Nazarichs became large in numbers and came out of the ground where they First met the Ergins. This meeting was not a nice meeting, several Nazarichs were killed, but an entire Ergins tribe was eliminated. The survivors were deadly poisoned. The spiderlings started to built their hives at the surface. While an Ergin army tried to defend themselves, but they stood no chance against the Nazarichs and were driven into the frozen lands and the overheated desert. Meanwhile Watyrin started to experimentate a little and than she created the beautifull race of the Slaedryth. But they had their weakness of not being able to breathe above the water surface, so Watyrin asked Airoya to help her give her race the ability to breathe above the surface. This worked and the Slaedryth went out of the depths onto the land. They met the Nazarichs and used water and air magic to win the war of 10 years with the Nazarichs, the Nazarichs fleed underground and the Slaedryth now spreaded over the entire World, but they still had not met the Ergins. Some Slaedryth went to the desert, others went to the frozen lands. At the frozen lands lots of things had taken place, the Ergins have shrunk in size and they grew beards, Also they became much smarter as they had to survive. They now call themselves Dargons. They acted very kind to eachother and became ‘’friendly’’ But this was not so at the other side of the planet, the hostile and brute Ergins attacked the Slaedryth. Some fleeing past them as they know it’s safer to be behind the enemy Lines than being on the side before them. They let the Ergins have parts of the main lands and fleed deep into the deserts, were it was impossible to live for them. So Watyrin asked Natura to give the desert Slaedryth the ability to live in the desert places, this worked but at the cost of their water magics and underwater breathing. They were safe now and built a couple of cities there. But this did not mean the end of the war, as the Ergins drove the Slaedryth to the frozen lands where they met the Dargons. Who changed much but they still were familair and they did not attack eachother, instead they became allied realizing they are of the same kind. Now the sea Slaedryth fleed into the deep depths back into their capital cities underwater, where no one can track them.

The Mortal War: The underground slaughtering
Deep underground was a race. They were diggers, rat-alike beings known as Skaarrens. When the very First organisms appeared some of them evolved by themselves. The organisms they are related to went underground and slowly took the shape of Skaarrens over the years. They hid deep underground in entire cities, no one saw before. Not even the gods knew of their existance. They were not much in numbers and acted peacefully. They were found by the Nazarichs who lived also underground, the slaughtering began and the fierce Nazarichs slayed entire cities of Skaarrens Some Skaarrens fleed into the deserts, but other Skaarrens were highly venomed and crawled to one location and fell asleep due to the sleep venom. Skaarren were too heavy for the Nazarichs to Carry so that they had to push all the sleeping Skaarrens to one part of the underground system where they will hibernate for eternity.

The Mortal War: A good meaning
As the evil gods had the Ergins & Dargons as the main races upon the planet, the good gods had to do something. Eldainish powers were used for their intelligence, Ergin’s strength was inflicted in their new creation: ‘’ The Tiridorish’’ This race was loyal to the good gods and they used their strength and intelligence in combination to start the war with the Ergins & Dargons. This had horrible results, both forces clashed upon eachother in the forests close to the Eldainish walls. It took years for the Tiridors to push the Ergins & Dargons into the desert. As 35% of the entire planet is desert, they had to settle there. Now Tiridors took over the World. They set up kingdoms, but there was one issue. The Ergin’s strength, it was made by a force of evil. Over time the Tiridors started to rob, steal, kill and betray their own kind. This is where the very First Noq’Zul appeared among the Tiridorish ranks. They looked exactly the same, but had purple eyes and sought out eachother to start cults and started to worship Darumyr who they call their creator. They only want to be recognized by Darumyr, this made them start experiments on Tiridorish prisoners. Trying to create a race of servants for Darumyr, but these prisoners became hatefull for Tiridors as they gained a green skin, their intelligence was highly lessered but their muscles were highly improved, the Ti’Zuas were born. After 10 years an army of Ti’Zuas was made by the Noq’Zuls. The Ti’Zua became more hatefull for Tiridors and the Noq’Zuls, now they raised arms at once and stood up against the Noq’Zul, in one night a cult of more than 1000 Tiridors died by the might of the Ti’Zuas. Forces of Tiridors stood up against the Ti’Zuas, keeping the Ti’Zuas at bay. Time passed and more and more Ti’Zuas appeared at the warzones. But then the gods of evil decided to help the Ti’Zuas a little, they created tiny spies for the Ti’Zuas known as Za'Qaers. The Za'Qaers started to steal, rob, any crime that could be commited was done by them. Za'Qaers and Ti’Zuas made the humans spread across the lands as they themselves were spread now aswell. The Za'Zuas formed tribes, Tiridors formed kingdoms and cities. The war has stopped at some places, but at other places war raged on. Tiridors reached the Ergin & Dargon places, they begged for help and the Ergins & Dargons decided to help them this time. So they formed an allegiancy and helped the few Tiridors. Which fought against the warlike Za'Zuas. The Dargons, Ergins and Tiridors gained respect for eachother and became friendly.

The Mortal War: The Eldainish pain
While wars were kept outside the great elven walls, they were sure they were safe from outside. But the Noq’Zul also appeared among Eldainish ranks. It did not last long before the Eldains found some of them out and brought them to ‘’justice.’’ Yet not everyone was slayed. Some of them let others of their kind in who were outside, those had Ti’Zuadish slaves. They used their few slaves to capture Eldains, nonetheless this small cult was found out by the Eldains. Not wanting to die yet, as they are not acknowledged by Darumyr they made a desperate bidding to Darumyr. For the very First time Darumyr answerred and created a portal for them, not knowing where this portal would lead the Noq’Zul, Ti’Zuadish slaves and Eldainish prisoners. After a small walk through the portal they arrived at a tropical jungle where no one was and where they could do their cruel mutilations. They tried to use Eldainish blood as they were magical and mixed it with Ti’Zuadish blood for their strength. Sadly enough the Eldainish blood got torn apart by the Ti’Zuadish blood, somehow this made most creations rather agile. The biddings were continueing, creations were improved. Time passed and the final creation was found: ‘Noruadains.’’ The Noq’Zul made a massive army of Noruadains to fight for them, after a while the Ti’Zuas realized that they would become useless and spoke to the Noruadains. Setting them up against the Noq’Zul worked, and the Noq’Zul were eliminated. The Ti’Zuas replaced the Noq’Zul as leaders of the Noruadainish army. But some Noruadains did not trust their Ti’Zuadish leaders. As soon as the Ti’Zuas noticed this, they ordered Noruadains to execute the traitors. Treacherous Noruadainish groups took off as they heard about this order, these Noruadains set up tribes. The Noruadains who follow the Ti’Zuas started being used by the Ti’Zuas, the Noruadains became more and more hatefull towards the Ti’Zuadish leaders and a revolution took place, eliminating all the Ti’Zuadish leaders. Now these Noruadains set up a Noruadianish city, which later on becomes their capital city.





The Mortal War: Demonic bidding
Time has passed since the Za'Zua and Tiridors were at a massive World war. A Tiridorish nomad tribe who live at the frozen lands found a huge rock, it looked a lot like a figure. A beastial statue, it had Brown grass grown on it, horns, a cowish nose, Humanoid hands and cow hoofs. This Tiridorish tribe went back to this statue every spring, worshipping the statue for food and a good year. The Tiridorish tribe thought that the statue was a god which favors them as they were the only one worshipping it. Earthrosh noticed this and made use of the statue to gain control over the Tiridorish tribe, he made a strong race which looked exactly the same as the statue. The Natodus were born to lead the Tiridorish tribe to victory. But the Natodus walked away from the Tiridorish tribe as they were hostile to other tribes, the Natodus wandered through the frozen wastelands and settled down on some places. The Tiridorish tribe went furiously and tried to destroy this statue, but the only they could do is give it a different look. It still had hoofs, the horns now stood straight up instead of pointing forwards. Also grass was destroyed at several places, such as their arms and heads. Their face looked more like a cat now, Earthrosh who was as furious at the Natodus and asked Windyria to help him make a new race which looked like the new statue. The Rytamus were made but Windyria decided to use most of her magic into the Rytamus, pushing away Earthrosh’s magic which weakened the Rytamus against earth magic. The Rytamus lead the Tiridors to the Natodus where they fought, yet the Rytamus did not fight by themselves. The Tiridors all died for them, but they were not alone. Another force was waiting to attack, the Za'Zua. Brutal Za'Zua rushed down to the Natodus and Rytamus, trying to slay them all. The only thing the Natodus and Rytamus could do was to fight against the Za'Zua together. By fighting together they earned eachother’s trust and respect which gave them a bond. But they were outnumbered even when fighting together so they fleed into the forests, giving the Za'Zuas their land. Time past by and the Za'Zuas started to civilise on this place some more, they started to socialize with the Natodus & Rytamus, slowly forming a bond with them which lead to an allegiancy.

The Mortal War: The weak engineers
While the Za’Qaers were spies for the Ti’Zuas and Skaarrens a highly intelligent race, Ludicris decided to make a race of intelligence beyond any race. He focused onto the brain capabilities of this new race, not realizing they would have less strength and be very small. They aren’t really agile either. But their intelligence goed beyond any of the known and upcoming races. The Technogystic race, a race of technologic machines. The Technogies set up encampments at mines, where they made machines to dig ore for them. Also woodcutting machines were made for their buildings. Sadly enough they were on the edge of the forests and the deserts. They lived in peace untill a Dargonish tracker found them and told their living place to his tribe. Now this tribe went over to the Technogies and saw their technology, wanting it for themselves they tried to use the Technogies. But the Technogies were smarter than either of them and used knowledge to not let it happen. They went into their mines where they knew the way well. Ergins & Dargons became lost and starved to death, while the Technogies got out with ease. The leader of the tribe gave up on the fight to enslave the Technogies. Acknowledging the Technogies they saw worthy allies in them, now they let the Tiridorish leaders come to decide if they are also for this. It was set, the Technogies agreed on becoming allies. As they need defences, the Technogystic engineers went in groups. In the Tiridor, Dargon & Ergin cities and towns they set up portals to travel between them. Also they increased their warfare technology. Giving the Dargon guns instead of bows. Making massive siege weapons. Now they live for inventing. Now that some Technogies went on to make a map from the desert, they met the Skaarrens for the First time. They were both from a nearly equal size, but the Skaarrens were a little bigger. Both races were scared as they met, but soon they realized how equal they were in intelligence. The Technogies had to make a promise to keep the Skaarrens’ hideout a secret, and so they did. They now form a secret alliance.

The Mortal War: Flesh eaters
By now most of the Eldains, Dargons, Tiridors, Ergins, Technogies, Slaedryths, Skaarrens, Natodus & Rytamus were civilized. Some of the Za'Zuas were also civilized but most of them still remained a brutal war race. Za'Zuas lost more and more land and less food resources, some Za'Zuas started to eat the fallen ones. One hostile tribe found the Noruadains, who learnt the ways of the voodoo. These two became at war. The Za'Zuas ate the lost again, but a surviving witch doctor used a spell. He released chaotic energies to summon guardians. Yet all he did was reviving the dead, torn apart flesh and infective disease spreaders. They protected the witch doctor and ate the Ti’Zuas alive, which turned them into Flesqarim. But the most agile Noruadains turned into Ghalirims, a highly agile race. And the most horrible kind of flesh wanderer to be found. This new kind of infection started to turn against the witch doctor and all other Noruadains, the witch doctor fleed and warned the other Noruadainish tribes. Which united the jungle empire, all Noruadains now were in one empire and kept the Flesqarim and Ghalirims out with ease.

The Mortal War: Bloodhunger
When a pack of Ghalirims managed to pass the great Eldainish wall and entered the Eldainish land, they sought out the First village and started to attack anyone. Luckily an Eldainish scout already spotted them as soon as they leaped over the wall, he warned the rulers of the land. A Group of high magi and elite soldiers was sent to the village closest to where the Ghalirims were seen, the Eldains never met such beings. Some villagers already were infected and started to look very ill, they were taken to the capital where the high priest lived. The high priest did everything he could to cure the infected ones, he managed to cure them partially. They did not lose their minds for flesh of others, but they now need a part of underneath the skin: ‘’Blood’’ The villagers’ heartbeats went on slowly, they became thirsty and no water could lesser it. Their looks were pale and their eye color became more red as their lust to feed grew. Suddenly one of the villagers went into a frenzy, he seemed to be twice as strong than before. Twice as fast. He attacked one of the priests which looked after them, he sinked his Sharp-gotten teeth into the neck of the priest like an animal and sucked out all of the priest’s blood. Now the eye color went back to normal and the priest slowly became one of them. The soldiers rushed into the hospital, driving the blooddrinkers outside. But as soon as the blooddrinkers were outside and saw the sun, they fleed with all their haste, they ran everywhere and spread over the land. The Eldains named the blooddrinkers: ‘’ Eldapirs’’

The Mortal War: The fallen wanderers
A cult of Noq’Zul who were among the Noruadians learnt how to use the magic used on the creation of the Ghalirims and Flesqarim. They left the Noruadianic empire and went to Tiridor Noq’Zuls, who they taught their magic while they hid from the real Tiridors. The Noq’Zuls went to a local graveyard and started doing these rituals. The skeletons had no flesh, and were comming out of the ground. They were mindless and served their masters. It didn’t took long before this magic spread from place to place. Entire armies of skeletons stood up, now it were so much that the Tiridos gave them a name: ‘’ U'Tidors.’’ Battles were fought and a lot of loved ones died. The living races fought off the U'Tidors and drove them back into the swamps. Many people died in this battle, lots of beloved ones wishing them back. A couple of them started using necromancy to raise their loved ones as a U’Tidor. They did experiments on giving them back their normal life and mind, after thousand of tries it worked, the loved one were revived with a mind before they died. Now that the other Tiridors found out that necromancy was taking place by their own kind they banished these Tiridors out of their kingdoms.

The Mortal War: A dark and enlightened surface
Ever since dark magic was used to create beings they were always hated and outnumbered. For this Darumyr got mad and decided to give a change anyone and anything on Demurach. He wanted to make every organism his personal servant, he created as the farest point away from the sun in the frozen wastelands a new kind of organism. Even though, they aren’t real organisms. They are just darkened magic. This magic spread quickly where the sun could not reach, they took over large parts of the planet in less than a day. 35% was now filled with shadows. These shadows infect the living by slaying the real ones and letting their shadows arrise, they called themselves Draeruners. They could not be hit by non-magical weaponary, they die easily by a small magic spell and they cannot go over the halves of the planet where the sun always is. Enormous amounts of people died, only the mages survived. All the other gods saw that Darumyr did the most selfish act in the entire World, creating an everlasting plague just for himself. All the other gods decided to join forces against Darumyr, they made a race against the Draeruners. The strength of the Ergins, the knowledge of the Eldains and the agility of the Noruadians were combined into one race. The Luria’Darus were created. An huge army of Luria’Darus was made. Enchanted weaponary was used by them, magic of any kind at a high power. The Luria’Darus took off to the frozen wastelands, where they would destroy the Draeruners. A massive battle took place, the shadows fought with the Luria’Darus, but the Draeruners were pushed back with ease. When the Luria’Darus finally pushed the Draeruners back that they could see the spawning pit which new infections kept being made so that more Draeruners can be formed. But something was not right, Darumyr filled the pit with a huge amount of energy. Releasing it all it created a massive explosion destroying the entire landscape. The army of Luria’Darus died and several Luria’Darus were spread all over the World. The spawning pit released infected ones and still had the parts that it had before.


The Mortal War: The battle of the gods
Darumyr appeared to have won the war, the other evil gods went back to their allegiancy and stood with Darumyr against the forces of good. Energies started to blow once again in the universe, all the things in the universe felt the energies. Shattering the space, the gods seemed at pain for the very First time. All the races were scared as they didn’t know what would happen to them. Massive waves of energies were released, shivering Demurach. But these energy waves were heard by the Etheraliols, the last remaining race from the old universe who have been hiding in their own dimension. They appeared upon Demurach which looked for them uncivilised and weak, but the Etheraliols were very few in numbers and would easily be crushed by the races on Demurach. The energy waves went on, but slowly the gods noticed the existence of the Etheraliols. Soon they noticed that they once were also living creatures. All the gods stopped fighting eachother, as they realized that they have no right to command other living creatures. Now gods released their powers and went to a different place, since this no one seen or heard of them. After the gods released their powers it got combined in a creation of lots of souls, creating the archbeing which no one understands or can hear. Sometimes when you hear closely you can hear it.



The rest of the chapters will be written after this lore being used.
Edited by Soul-Reaper-NL, Apr 14 2009, 05:23 AM.
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Soul-Reaper-NL
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The almighty cookie eater
My lore is finally done, this'll be used most likely as a theme for private games hosted by me. If you wish to use this theme, ask me please so I can keep up with the lore. ^^

Also if you wish to join, post your character(s) in this topic..


Loisilith Kirinthius
Read more for a eldainish councilmember.
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Isiliath Krinthius
Read more about a Eldapir.
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Eliana Maecrow
Read more about an ordinary Lunia'Darus assassin.
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Lazirua Ohrdrar
Read more about a nazarich maid.
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Zridach Ohrdar
Read more about a battle marshall.
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Amanthia Fahrie
Read more about a farmer.
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Mectari Engiorer
Read more about an engineer.
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Keran Niramus
Read more about a retard.
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Ermindros Risiota
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Daevry Mag'Thun
Read more about a Mannith'Rhimmish scout.
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Ana'Rhy Dibolum
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Mia'Vily Trypi'Zul
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"Raven"
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Edited by Nak-Nathal, Apr 22 2009, 01:57 PM.
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Bloodhoof

Name : Tarosh Nersan
Gender : Male
Race : Tiridor
Weapon : Nar'zen ( The Sword of the Grand Crusader )
Magic Type : Holy / Fire
Worships : The Holy Light
Age : 23

Biography
Tarosh Nersan was born in a big City as a son of a important and rich Tradesmen. Even though his Father wanted him to become a Tradesmen he decided to join a Order of Paladin to keep the people safe. After the War with the Utidors he was made Grand Crusader of the Order. But as he is young many enemies inside the Tiridor Community have risen to impeach him as Grand Crusader.

Name : Krosk Ironlight
Gender : Male
Race : Dargon
Weapon : Korman (A Hammer , Gift from Tarosh)
Magic Type : Holy
Worships : The Holy Light
Age : 25

Biography
Krosk Ironlight was a Captain in the War against the U'tidors and a good friend to Tarosh Nersan. After Tarosh was made Grand Crusader he allowed Krosk to join the Order. Krosk was trained in the Holy Ways and was said to be the First Dwarf Paladin and Crusader. Krosk had a Family , a Wife and a young daughter but both were killed by Za'Zuas. It is not known where he was born but he lived since a long time in the city Tarosh was born.
Edited by Bloodhoof, Apr 12 2009, 01:40 PM.
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Alerion
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"Phantom"
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"TwinBlade"
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"Winterbreeze"
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"Drek'Ghar"
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"Silverlove"
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"Redweb"
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"Stoneaxe"
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"RedEye"
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"Bluepowder"
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Edited by Alerion, Apr 25 2009, 12:46 PM.
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Numeror
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The Harbinger of Evil
Name: Hyferian Asulafan

Gender: Male

Race: Eldain

Weapon: Gaunlets of Hefaustus.

Magic Type: Fire

Worships: Fire Element.

Age: 21

Biography:
He knew little about his parents. They said that they fell in battle. It was said that Hyferian was found near the shrine of Demodrar. And for that the village thought that he was from the offspring of Demodrar. A volcanic eruption conjured when he was at the age of 15. And both his step-parents fell into the volcano. And from the lava two gaunlets arose. Those gaunlets became one with him. And when he had need of these gaunlets he could make them appear from his own flesh. Now at his 21th age he is feared for his agilty and fire powers and is now also to be a respected fire element council member of the Eldain.


Edited by Numeror, Apr 19 2009, 09:20 AM.
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Mysterious Teller
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Name: Arathor
Race: Deathunter, Luria'Darus
State: Living among the Natudus and Rytamus.
Biography: A silent boy of ten years old, he was raised by the Natedus and Rytamus. He has always been in a depressive state, and he almost never speaks.. When he once wandered around in the forest, he saw a knife, a magical one. Without doubt he picked it up and the icy energy within it flowed inside him, a band was forged. He called it 'Azarin'. The reasons for that name are unknown. Later he started to work for the Rytamus and Natedus as mercenary. His depressive state might let him surrender to Shadows, but that my dear friends, is yet to happen..
Age: Young, but he may look old
Sex: Male
Worships: None
Motto: Never underestimate.
Weapons and items: Amulet and Knife.
Magic: He's not really a magician, but when he learns to controll the enchantings of his knife he can be deadly.
Edited by Mysterious Teller, Apr 19 2009, 06:02 AM.
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1PaRaSite1
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Name: Nawfrold.
Race: Ancient Kobolds, Skaarren
Sex: Male.
Worships: No one, except his father the Elder.
Weapons/equipment : A simple pickaxe, pouch, the magic cap and staff of Kebrial.
Magic: Nawfrold and his kobolds are adept at different magicks, althought it isn't known which they actually prefer.

Biography:
Nawfrold is the son of the Elder of kebrial. His father has passed all his wisdom to his son, now it is time for Nawfrold to claim the throne.. If he wishes to... Nawfrold is a young kobold for the tribe, aprox 20-40 years old. Nawfrold doubted the decision of his father, he wasn't fond of the idea to lead the tribe. Only if his father would die.. Only then...
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Nak-Nathal
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Selena
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Drezal Shadowstep
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Nertul Livingrock
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Vanfea Lintatal
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Marcus Kortalra and Eliza
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<Insert Name here>
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Edited by Nak-Nathal, Apr 26 2009, 11:19 AM.
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Evildutchman
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Red Spider
Name: -Forgotten in time, now calls himself "Frozen One"-
Gender: Used to be male.
Race: -Former Eldain-
Weapon: his body/magic
Magic: Ice.
Worships: -Used to worship Water/Ice, then Aqurila, and is now totally forsaken.-
Age: -Has lived for so much eons he forgot-

Biography: The Frozen One used to be an ordinary mage studying ice-magic, once he came upon the forbidden art of spirit-summoning, and he experimented with that. As people found out he was thrown out of the academy. However he did not care, the spirits taught him now. As he grew in power, he learned the ways of teleportation and everything which had to do something with ice-magic. Then... He came upon an evil spirit(actually an avatar of Aqurila) who made the young ambitious mage mad for power. Soon the young mage started destroying and stealing artifacts of power. So his former masters (who banished him from the academy) Started to form a resistance against him. In the last moments before the last battle the young mage made all the nearby ice-spirits flow into his body, making him enormously powerful, yet not powerful enough. His former masters captured him and banished him to a small prison dimension where even the gods couldn't find him, they severed the link with Aqurila and then encased him in a block of ice. He was never to escape again... Eons passed and the young mage forgot his own name. His body started to change, because of all those ice spirits trapped in him, soon he became a living moving piece of ice, but still unable to escape from his frozen prison. As to this day he seeks to escape from this prison. He'll do anything, anything! To get out of there.

(This story is used in an RP before but i thought I'd add something to soul's story as well. I set this story in the time that the Eldain were behind those great walls, living in peace and worshiping the elements, the fact that the gods reached the Eldain is rather obvious, the gods are everywhere!)
Edited by Evildutchman, Apr 12 2009, 12:42 PM.
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Raptor22s
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Name:Hesseranu

Gender:Male

Race:Slaedryth (desert kind)

Weapon:Halberd (*or how its spelled*)

Magic Type:None (His halberd is covered in poisonous substance)

Worships:None

Age:30

Biography:Used to live in one of the villages in the desert, wanted to see hows the world like took some of his friendly companions and started to wander around the world leaving the safe perimeters of Nah'Hazar (Barrens). After a few days of travel his companions had enough of useless traveling and turned back home, now he wanderes alone.His clansmen told him that he can be only a temple guard but Hesseranu is shure that he have much greater destiny then being a temple guard, so he looks for that what destiny was writen for him by the gods.
Edited by Raptor22s, Apr 12 2009, 06:15 PM.
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