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Let the mission begin! ~<3; An introduction to the ANBU, Komachi
Topic Started: Tue Apr 13, 2010 9:23 pm (661 Views)
Skye
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Genin
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Welcome to the komachi guide. First I'll go ahead and provide an index

Index

I. Pros and Cons
II. Free port
III. It was the up for B's, It was the down of B's
IV. Floating and Spinning
V. Needle loop
VI. Basic combos to look into and final regards



I. Pros
Free ports
Insane special x3
Floating needles
Loops and stuns
d.B and u.B
Good projectile game
Homing needles
AIR GRAB!!!!!!


I. Cons
Slow strings
Reflectible range game
Two of the 3 specials arent amazing
loop is hard to land
Low range outside of needle game
Floating costs way too much chakra
Sprint could be faster
Not the most options for follow-ups
X special is easy to avoid at mid-long range
Needs more anti-KnJ
Awkward cancel timing


Now the thing about komachi is you have to keep them
on their toes by using approaches that may SEEM odd
and unconventional but all in all are very good.


~~~ free port ~~~
To do this, one tool you'll need to utilize is u.A.
"Free port and air attack! Schweet!" You may think.
Where as this is true, they have plenty of ways to
avoid and punish. You air attacks and even the air
special move into the exact SAME path. 45* angle.

However, when it comes to punishing lag or avoiding
approaches, there isnt many better than this. The
needles can be linked into basically a free AAA or
even a f.AAB / f.AAAB if you land right. The point of
this move is to punish, so try not to make it obvious
when you use it. Also good follow-up from grab into AG.




~~~ It was the up of B's, it was the down of B's ~~~
The bread and butter, these moves are great as counters.
u.B flips both of you into the air for some extreme drop
action. Now the problem to deal with is rollers, however
they wont break your game since you can chase them down
and maul them.

d.B is just as good because it literally catapults them
into the stratosphere. You can follow it up with u.B
but you also have the option of doing a whole set of
things like f.A strings and such. Its fast and a good
string-lag punish.



~~~ Floating and spinning ~~~
Floating is something unique to komachi in this game.
She can put her needles into the air for the sake of
unleashing them when she runs of of chakra or whenever
she pleases. In LNP this becomes free. Floating can counter
someone punching at your guard and let you do a comeback.
The chakra cost makes it only floatable without LnP for
roughly 4 seconds or so. This isnt the most efficent thing
for chakra but its something worth using, no doubt.

Spinning is her counter. Spins things (look like kunai)
around her body and it makes them face away from you.
Sure it takes away the chance to land the needle loop,
but its good for landing your finisher in their skull.




~~~ Needle loop ~~~

Finally comes the needle loop. Its simple enough.
BBB / f.B -> j.A -> f.B -> j.A (repeat).
They cant get out unless you mess up or they KnJ,
but you should have some sort of special before they
can. I'd advise the d.X over j.X personally.
This is hard to land, but the infinate and basically
free special is definately worth it.



~~ Basic combos to look into ~~~

Komachi's combo potential is hindered by techrolling
usually, but your X special chases and hits so dont
worry too much about it.

BBAAB -> u.B(can be teched) -> BBAAA

BBB / f.B -> any special / needle loop

BBAAAy -> j.Y

Y -> U.AY

u.AA -> f.AAAB (can be teched) -> BBAAA


You'll notice that most of her combos stem from
the d.B and u.B effects, which is true. Komachi dosent
have the most combo potential, but I believe she
has some insane potential beyond that for the fact
of geurilla warfare type fighting. Taking small pokes
and then finishing with a large special poke...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All in all she has a shallow learning curve for combos
and overall fighting. This simplicity makes her easy
to use but easier to fight. For this reason, you
need to mix-up your game a bit so they come expecting
the wrong move. Komachi is one of my favorites and I
think she will become something amazing with a little more
work behind her.

Good luck, guys!!!
~ Skyler
Edited by Skye, Sat Apr 17, 2010 12:48 am.
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Stealth
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Chuunin
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Once you have the time try to neaten this post up a little bit. Other than that, good job!

I'm glad you're taking the incentive to post guides on more than one character. Not only should this be an example to other members, but I might also add that it is more than OK for there to be more than one guide per character. Different information or the same information in a different style can help us out a lot.


<3 Komachi btw, but she's no Haku =(
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