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[CLEO] Help; post CLEO problems here
Topic Started: Jul 29 2008, 12:12:10 AM (1,323 Views)
Zombie91
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Kotton
Sep 1 2008, 08:20:07 PM
damn vlad- you go boy- hahaha

ye... ay 91, mi apologias, I can be abrasive at times and wasn't exactly the "nice guy" when responding to you - but I came across a lil weed and a whole lotta pussy... so now I'm straight lol- I'm glad you got it workn homeboy ;)
Sorry homie,realy sorry,my fault :/ .BTW on this forum are great friends as VladyF and Threepwood.Glad I can speak to them.Good Luck!
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VladyF
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Everything it's well when it finishes well
or sumthing like that :haha:

@Zombi don't worry that's Kotton's style when I've meet him on :awo: I've been scared bcuz he looked like he had sumthing with me :toast:
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Kotton
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★SoCal CrackHead★

lmao- :hehe:

FREEPOST #405!!!! ahahahahaha!!!
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VladyF
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Bump
Kinda quiet here lately ehh ?

I've spent some hours trying to figure out how to make my spoiler to be movable via cleo , started with Threep's Cleo from the Carrera GT (thx)
and edited the values so it would fit my car

but I have a problem on the SL the spoiler goes up skew (oblique inclined or how's called) How can I edit the script to make it like that?
Also bcuz it's a door when I crash the spoiler goes up and down like a door is there posible to make both boot and spoiler locked so they can be opened via scrip/trainer? (not to open after a crash)
code

Some pics ingame:
Posted ImagePosted ImagePosted ImagePosted Image
_____________________________________________________________________________
Posted ImagePosted ImagePosted Image
Wanted to try my coding skills, too bad I don't have any :hehe:
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Kotton
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★SoCal CrackHead★

I'd be attaching the object then moving it with OC 034E: according to the preset floats - this would ensure the spoiler moves in a diagonal fashion as it should and would dramatically lessen the needed code - using the aforementioned might even let it move with the boot if you can attach it to the car component rather than the car itself.. tho idk if that's possible
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VladyF
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@Kotton , sorry to disappoint you but idk what I'm doing :poof:
Learning scripting isn't that easy than I thought ; I better stick to carmods

If anybody is interested in making a proper cleo mod for my car send me a PM , I'll give you credits for it and a cookie :hehe:
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VladyF
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Due the many PM's I got I've decided to make the cleo myself :shyyyt: 8l
This is the sketch I got in my mind even Idk how to script it or even if it's possible in sa (misc_a is how the spoiler is called but Idk if I can move it ; I don't need it as a door cuz I don't need any rotation on my spoiler)
Code:
 

-some stuffs
Model Load "misc_a"
if
Model.Available "misc_a"
then
Attach "misc_a" to car component 6 (-that is boot right?)
if
Speed >100
Then
Detach "misc_a"
Attach "misc_a" to car component 6 with offset xxx
....

idk If can load a carpart (misc_a) and move it /or attaching it to another carpart
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Kotton
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★SoCal CrackHead★

export it as a separate dff car part model, add it to the archive then load it and attach it.. this way you can use 034E and you don't need to detach and reattach 100 times

I gotta go get my girl, I'll try to work some up for you when I get back
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VladyF
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Kotton
Jul 11 2010, 09:39:23 AM
export it as a separate dff car part model, add it to the archive then load it and attach it.. this way you can use 034E and you don't need to detach and reattach 100 times

I gotta go get my girl, I'll try to work some up for you when I get back
I thought at that also looked at Veyron's script but that means all the cars in traffic will miss the spoiler and look weird :/
Go and spend time with your girl , she needs a dad ; I can wait a few days
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Kotton
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★SoCal CrackHead★

how about this.. use it as a door (or misc/we), then when you get in, make it transparent and attach the part in the same motion, you'd never see it change and that would solve cars with no spoiler

but yeah man, no worries.. my kid's got a bad ass babba, it's not like I was gonna do it right after walkn thru the door or nothn lol - maybe this evening or w/e
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VladyF
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I think I got another idea how to get rid of many attaching/ detaching:

Code:
 

Model Load "misc_a"
if
Model.Available "misc_a"
if
Speed >100 or key pressed
Then
Lock car component 6
Detach "misc_a"

*move spoiler*

Attach "misc_a" to car component 6
UnLock car component 6

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