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[CLEO] Help; post CLEO problems here
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Topic Started: Jul 29 2008, 12:12:10 AM (1,325 Views)
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Threepwood
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Aug 22 2008, 12:22:14 PM
Post #21
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CLEOticCHAOtic
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- #23
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- Aug 1 2008
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You're funny. I am just doing stuff with trailer/cab. But I can give only the opcodes, I am very busy, sorry. Spawn Cab, after that spawn trailer.
- Code:
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0893: put_trailer 37@ on_cab 34@ 07AC: detach_trailer 37@ from_cab 34@ 07AB: trailer 334@ attached_to_cab 327@
For a better view how things work, I reccomend to download ZAZ's Trailer script from GTA-Action.com, he did the greatest job on it. Look at it, learning from the best is always a good thing.
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Zombie91
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Aug 31 2008, 05:07:23 AM
Post #22
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Hey homies,I need some help, Does anyone know how to add new gas stations to this gas mod? I use this code:
- Code:
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//-------------MAIN--------------- 0000: NOP
:NONAME_2 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_2 00D6: if and 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @NONAME_2 00D6: if and 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 004D: jump_if_false @NONAME_2 0570: 0@ = create_asset_radar_marker_with_icon 55 at 1944.852 -1769.554 13.0125 0570: 1@ = create_asset_radar_marker_with_icon 55 at 2209.816 2481.934 10.8203 0570: 2@ = create_asset_radar_marker_with_icon 55 at 604.8804 1705.273 6.541 0570: 3@ = create_asset_radar_marker_with_icon 55 at -2414.49 982.081 45.2969 0570: 4@ = create_asset_radar_marker_with_icon 55 at -2244.623 -2561.828 31.9219 0570: 5@ = create_asset_radar_marker_with_icon 55 at -1327.512 2678.107 50.0625 0570: 6@ = create_asset_radar_marker_with_icon 55 at -95.1488 -1174.303 1.9281 0570: 7@ = create_asset_radar_marker_with_icon 55 at -1679.982 408.9051 7.2365 0570: 13@ = create_asset_radar_marker_with_icon 55 at 652.03 -571.34 16.34 0570: 14@ = create_asset_radar_marker_with_icon 55 at -1605.897 -2714.252 48.5335 0570: 15@ = create_asset_radar_marker_with_icon 55 at -1471.48 1864.31 32.64 0570: 16@ = create_asset_radar_marker_with_icon 55 at 1596.5 2199.1 10.83 0570: 17@ = create_asset_radar_marker_with_icon 55 at 2145.9 2748.16 10.83 0570: 18@ = create_asset_radar_marker_with_icon 55 at 2642.11 1106.53 10.83 0570: 19@ = create_asset_radar_marker_with_icon 55 at 2117.42 920.42 10.83 0570: 20@ = create_asset_radar_marker_with_icon 55 at 1381.68 456.26 19.91 03C0: 8@ = actor $PLAYER_ACTOR car 046C: 26@ = car 8@ driver 00D6: if 003B: 26@ == $PLAYER_ACTOR // (int) 004D: jump_if_false @NONAME_2 0390: load_txd_dictionary "GASOLINE" 038F: load_texture "SCALEF" as 1 // Load dictionary with 0390 first 038F: load_texture "SCALEE" as 2 // Load dictionary with 0390 first 038F: load_texture "ARROW" as 3 // Load dictionary with 0390 first 038F: load_texture "LOCK" as 4 // Load dictionary with 0390 first 0001: wait 250 ms 0050: gosub @NONAME_2122 00D6: if 88B7: not test 12@ bit 1 004D: jump_if_false @NONAME_618 0099: 10@ = random_int_in_ranges_0_to_32767 08BD: set 12@ bit 1 0A8C: write_memory 11@ size 1 value 12@ virtual_protect 0 0002: jump @NONAME_648
:NONAME_618 0A97: 22@ = car 8@ struct 0A8E: 23@ = 22@ + 5 // int 0A8D: 10@ = read_memory 23@ size 4 virtual_protect 0
:NONAME_648 0001: wait 0 ms 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1920 00D6: if 00DB: actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_1818 0050: gosub @NONAME_2151 00D6: if 0019: 10@ > 0 004D: jump_if_false @NONAME_2027 02E3: 9@ = car 8@ speed 00D6: if 0043: 9@ == 0.0 004D: jump_if_false @NONAME_750 0002: jump @NONAME_1818
:NONAME_750 00D6: if and 0023: 20.0 > 9@ 0021: 9@ > 1.0 004D: jump_if_false @NONAME_788 000E: 10@ -= 1
:NONAME_788 00D6: if and 0021: 9@ > 20.0 0023: 35.0 > 9@ 004D: jump_if_false @NONAME_826 000E: 10@ -= 2
:NONAME_826 00D6: if and 0021: 9@ > 35.0 0023: 50.0 > 9@ 004D: jump_if_false @NONAME_864 000E: 10@ -= 3
:NONAME_864 00D6: if 0021: 9@ > 50.0 004D: jump_if_false @NONAME_892 000E: 10@ -= 4
:NONAME_892 00D6: if and 8100: not actor $PLAYER_ACTOR in_sphere 1944.852 -1769.554 13.0125 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2209.816 2481.934 10.8203 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 604.8804 1705.273 6.541 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -2414.49 982.081 45.2969 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -2244.623 -2561.828 31.9219 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1327.512 2678.107 50.0625 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -95.1488 -1174.303 1.9281 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1679.982 408.9051 7.2365 radius 1.5 1.5 1.0 sphere 0 in_car 004D: jump_if_false @NONAME_1513 00D6: if and 8100: not actor $PLAYER_ACTOR in_sphere 652.03 -571.34 16.34 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1605.897 -2714.252 48.5335 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1471.48 1864.31 32.64 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 1596.5 2199.1 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2145.9 2748.16 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2642.11 1106.53 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2117.42 920.42 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 1381.68 456.26 19.91 radius 1.5 1.5 1.0 sphere 0 in_car 004D: jump_if_false @NONAME_1513 0002: jump @NONAME_1818
:NONAME_1513 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1920 00D6: if 001B: 29000 > 10@ 004D: jump_if_false @NONAME_1818 00D6: if 010A: player $PLAYER_CHAR money > 0 004D: jump_if_false @NONAME_2099 010B: 31@ = player $PLAYER_CHAR money 0001: wait 150 ms 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 07CC: set_player $PLAYER_CHAR button_15 0 0006: 24@ = 0 0519: set_car 8@ locked 1 01B4: set_player $PLAYER_CHAR can_move 0
:NONAME_1616 0001: wait 0 ms 010B: 31@ = player $PLAYER_CHAR money 0085: 30@ = 31@ // (int) 0062: 30@ -= 24@ // (int) 00D6: if 801B: not 1 > 30@ 004D: jump_if_false @NONAME_2076 00D6: if 002B: 29700 >= 10@ 004D: jump_if_false @NONAME_1767 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1920 00D6: if 00DB: actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_1920 0050: gosub @NONAME_2151 000A: 10@ += 300 097A: play_audio_at 0.0 0.0 0.0 event 1133 000A: 24@ += 1 0002: jump @NONAME_1616
:NONAME_1767 0012: 24@ *= -1 0109: player $PLAYER_CHAR money += 24@ 036A: put_actor $PLAYER_ACTOR in_car 8@ 0519: set_car 8@ locked 0 01B4: set_player $PLAYER_CHAR can_move 1 07CC: set_player $PLAYER_CHAR button_15 1 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
:NONAME_1818 00D6: if or 0118: actor $PLAYER_ACTOR dead 0119: car 8@ wrecked 004D: jump_if_false @NONAME_1853 08C3: clear 12@ bit 1 0002: jump @NONAME_1928
:NONAME_1853 0A97: 22@ = car 8@ struct 0A8E: 23@ = 22@ + 5 // int 0A8C: write_memory 23@ size 4 value 10@ virtual_protect 0 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1920 00D6: if 80DB: not actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_648
:NONAME_1920 0001: wait 0 ms 03F0: enable_text_draw 0
:NONAME_1928 0164: disable_marker 0@ 0164: disable_marker 1@ 0164: disable_marker 2@ 0164: disable_marker 3@ 0164: disable_marker 4@ 0164: disable_marker 5@ 0164: disable_marker 6@ 0164: disable_marker 7@ 0164: disable_marker 13@ 0164: disable_marker 14@ 0164: disable_marker 15@ 0164: disable_marker 16@ 0164: disable_marker 17@ 0164: disable_marker 18@ 0164: disable_marker 19@ 0164: disable_marker 20@ 08C3: clear 12@ bit 1 0001: wait 1250 ms 0002: jump @NONAME_2
:NONAME_2027 0006: 10@ = 0 00D6: if 047A: actor $PLAYER_ACTOR driving_bike 004D: jump_if_false @NONAME_2062 02D4: car 8@ turn_off_engine 0002: jump @NONAME_892
:NONAME_2062 081D: set_car 8@ engine_operation 1 0002: jump @NONAME_892
:NONAME_2076 00BC: show_text_highpriority GXT 'GA_3' time 3000 flag 1 // No more freebies~n~$100 to respray! 0002: jump @NONAME_1767
:NONAME_2099 00BC: show_text_highpriority GXT 'NOMONEY' time 3000 flag 1 // ~s~You need more cash! 0002: jump @NONAME_1818
:NONAME_2122 0A97: 11@ = car 8@ struct 000A: 11@ += 4 0A8D: 12@ = read_memory 11@ size 1 virtual_protect 0 0051: return
:NONAME_2151 00D6: if 0019: 10@ > 5000 004D: jump_if_false @NONAME_2217 03F0: enable_text_draw 1 038D: draw_texture 1 position 573.3 382.7 size 128.0 64.0 RGBA 255 255 255 255 0002: jump @NONAME_2276
:NONAME_2217 00D6: if 001B: 5000 > 10@ 004D: jump_if_false @NONAME_2276 03F0: enable_text_draw 1 038D: draw_texture 2 position 573.3 382.7 size 128.0 64.0 RGBA 255 255 255 255
:NONAME_2276 0007: 27@ = 66.0 0007: 29@ = 520.0 0006: 28@ = 33000 0062: 28@ -= 10@ // (int) 0093: 25@ = integer 28@ to_float 0017: 25@ /= 500.0 0063: 27@ -= 25@ // (float) 005B: 29@ += 27@ // (float) 03F0: enable_text_draw 1 038D: draw_texture 3 position 29@ 391.9 size 16.0 16.0 RGBA 255 255 255 255 09B3: get_car 8@ door_status 21@ 00D6: if 8039: not 21@ == 1 004D: jump_if_false @NONAME_2452 03F0: enable_text_draw 1 038D: draw_texture 4 position 570.0 410.0 size 24.0 24.0 RGBA 255 255 255 255
:NONAME_2452 0051: return
i use this codes: 0570: 21@ = create_asset_radar_marker_with_icon 55 at (my coords)
then 8100: not actor $PLAYER_ACTOR in_sphere (coords) radius 1.5 1.5 1.0 sphere 0 in_car
0164: disable_marker 21@ 21@ my new added gas station.
So,i go to that area and i see on my map the gas station icon but no gas station marker.
Should I add something?or to change the number 21@?because i saw it is user in other places.....Please help!
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Threepwood
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Aug 31 2008, 05:17:55 AM
Post #23
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CLEOticCHAOtic
- Posts:
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- Shop Manager
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- #23
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- Aug 1 2008
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I am in a hurry, but noname_892 does the trick. It creates a (invisible) sphere, if you're in, you get gas. Just do maximum 7 per if-block, and add one line if needed until you have 7.
The visible sphere is made on the beginning, but is not really needded (because local variables are limited, do not add more).
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Kotton
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Aug 31 2008, 05:38:31 AM
Post #24
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★SoCal CrackHead★
- Posts:
- 11,217
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- #1
- Joined:
- Jul 16 2008
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^ precisely... however, I added the radar icons using local variables 00@, 01@, ect-
if you use those variables in label 2, add your coords to label 892 (in a new if block as threep has kindly mentioned), as well as remove the variable references in label 1928, then everything will show, including the red sphere
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Zombie91
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Aug 31 2008, 05:40:30 AM
Post #25
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- #41
- Joined:
- Aug 8 2008
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- Threepwood
- Aug 31 2008, 05:17:55 AM
I am in a hurry, but noname_892 does the trick. It creates a (invisible) sphere, if you're in, you get gas. Just do maximum 7 per if-block, and add one line if needed until you have 7.
The visible sphere is made on the beginning, but is not really needded (because local variables are limited, do not add more). Yeah,it works.THX a lot!!
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VladyF
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Aug 31 2008, 07:59:16 AM
Post #26
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- Posts:
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- #8
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- Jul 17 2008
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Didn't noticed the other cleo help ??
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Threepwood
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Aug 31 2008, 08:13:12 AM
Post #27
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CLEOticCHAOtic
- Posts:
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- #23
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- Aug 1 2008
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@Vllady: which? where? Sorry if I have overseen some..?
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Kotton
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Aug 31 2008, 10:27:56 AM
Post #28
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★SoCal CrackHead★
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vlad means in the Shop hotline forum... which is where I'm moving this to 
hang on peeps, you're gonna feel a slight jolt
edit- ok, now were going to merge topics... hang on to something
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Zombie91
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Aug 31 2008, 11:00:23 AM
Post #29
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So,here's the edited code,and guess what....I get in a car (radar icon and marker generates;teleport to the gas station then refuel.Everything works good unti i get out of the car->the marker and the icon don't dissapear) Here's the new code,with my gas station 8@ with stars ***
- Code:
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//-------------MAIN--------------- 0000: NOP :NONAME_2 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_2 00D6: if and 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @NONAME_2 00D6: if and 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 004D: jump_if_false @NONAME_2 0570: 0@ = create_asset_radar_marker_with_icon 55 at 1944.852 -1769.554 13.0125 0570: 1@ = create_asset_radar_marker_with_icon 55 at 2209.816 2481.934 10.8203 0570: 2@ = create_asset_radar_marker_with_icon 55 at 604.8804 1705.273 6.541 0570: 3@ = create_asset_radar_marker_with_icon 55 at -2414.49 982.081 45.2969 0570: 4@ = create_asset_radar_marker_with_icon 55 at -2244.623 -2561.828 31.9219 0570: 5@ = create_asset_radar_marker_with_icon 55 at -1327.512 2678.107 50.0625 0570: 6@ = create_asset_radar_marker_with_icon 55 at -95.1488 -1174.303 1.9281 0570: 7@ = create_asset_radar_marker_with_icon 55 at -1679.982 408.9051 7.2365 ***0570: 8@ = create_asset_radar_marker_with_icon 55 at -149.6454 -222.1302 1.421875 0570: 13@ = create_asset_radar_marker_with_icon 55 at 652.03 -571.34 16.34 0570: 14@ = create_asset_radar_marker_with_icon 55 at -1605.897 -2714.252 48.5335 0570: 15@ = create_asset_radar_marker_with_icon 55 at -1471.48 1864.31 32.64 0570: 16@ = create_asset_radar_marker_with_icon 55 at 1596.5 2199.1 10.83 0570: 17@ = create_asset_radar_marker_with_icon 55 at 2145.9 2748.16 10.83 0570: 18@ = create_asset_radar_marker_with_icon 55 at 2642.11 1106.53 10.83 0570: 19@ = create_asset_radar_marker_with_icon 55 at 2117.42 920.42 10.83 0570: 20@ = create_asset_radar_marker_with_icon 55 at 1381.68 456.26 19.91 03C0: 8@ = actor $PLAYER_ACTOR car 046C: 26@ = car 8@ driver 00D6: if 003B: 26@ == $PLAYER_ACTOR // (int) 004D: jump_if_false @NONAME_2 0390: load_txd_dictionary "GASOLINE" 038F: load_texture "SCALEF" as 1 // Load dictionary with 0390 first 038F: load_texture "SCALEE" as 2 // Load dictionary with 0390 first 038F: load_texture "ARROW" as 3 // Load dictionary with 0390 first 038F: load_texture "LOCK" as 4 // Load dictionary with 0390 first 0001: wait 250 ms 0050: gosub @NONAME_2197 00D6: if 88B7: not test 12@ bit 1 004D: jump_if_false @NONAME_640 0099: 10@ = random_int_in_ranges_0_to_32767 08BD: set 12@ bit 1 0A8C: write_memory 11@ size 1 value 12@ virtual_protect 0 0002: jump @NONAME_670
:NONAME_640 0A97: 22@ = car 8@ struct 0A8E: 23@ = 22@ + 5 // int 0A8D: 10@ = read_memory 23@ size 4 virtual_protect 0
:NONAME_670 0001: wait 0 ms 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1990 00D6: if 00DB: actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_1888 0050: gosub @NONAME_2226 00D6: if 0019: 10@ > 0 004D: jump_if_false @NONAME_2102 02E3: 9@ = car 8@ speed 00D6: if 0043: 9@ == 0.0 004D: jump_if_false @NONAME_772 0002: jump @NONAME_1888
:NONAME_772 00D6: if and 0023: 20.0 > 9@ 0021: 9@ > 1.0 004D: jump_if_false @NONAME_810 000E: 10@ -= 1
:NONAME_810 00D6: if and 0021: 9@ > 20.0 0023: 35.0 > 9@ 004D: jump_if_false @NONAME_848 000E: 10@ -= 2
:NONAME_848 00D6: if and 0021: 9@ > 35.0 0023: 50.0 > 9@ 004D: jump_if_false @NONAME_886 000E: 10@ -= 3
:NONAME_886 00D6: if 0021: 9@ > 50.0 004D: jump_if_false @NONAME_914 000E: 10@ -= 4
:NONAME_914 00D6: if and 8100: not actor $PLAYER_ACTOR in_sphere 1944.852 -1769.554 13.0125 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2209.816 2481.934 10.8203 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 604.8804 1705.273 6.541 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -2414.49 982.081 45.2969 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -2244.623 -2561.828 31.9219 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1327.512 2678.107 50.0625 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -95.1488 -1174.303 1.9281 radius 1.5 1.5 1.0 sphere 0 in_car ***8100: not actor $PLAYER_ACTOR in_sphere -149.6454 -222.1302 1.421875 radius 1.5 1.5 1.0 sphere 0 in_car 004D: jump_if_false @NONAME_1583 00D6: if and 8100: not actor $PLAYER_ACTOR in_sphere 1381.68 456.26 19.91 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1679.982 408.9051 7.2365 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 652.03 -571.34 16.34 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1605.897 -2714.252 48.5335 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere -1471.48 1864.31 32.64 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 1596.5 2199.1 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2145.9 2748.16 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100: not actor $PLAYER_ACTOR in_sphere 2642.11 1106.53 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 004D: jump_if_false @NONAME_1583 00D6: if and 8100: not actor $PLAYER_ACTOR in_sphere 2117.42 920.42 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 004D: jump_if_false @NONAME_1583 0002: jump @NONAME_1888
:NONAME_1583 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1990 00D6: if 001B: 29000 > 10@ 004D: jump_if_false @NONAME_1888 00D6: if 010A: player $PLAYER_CHAR money > 0 004D: jump_if_false @NONAME_2174 010B: 31@ = player $PLAYER_CHAR money 0001: wait 150 ms 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 07CC: set_player $PLAYER_CHAR button_15 0 0006: 24@ = 0 0519: set_car 8@ locked 1 01B4: set_player $PLAYER_CHAR can_move 0
:NONAME_1686 0001: wait 0 ms 010B: 31@ = player $PLAYER_CHAR money 0085: 30@ = 31@ // (int) 0062: 30@ -= 24@ // (int) 00D6: if 801B: not 1 > 30@ 004D: jump_if_false @NONAME_2151 00D6: if 002B: 29700 >= 10@ 004D: jump_if_false @NONAME_1837 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1990 00D6: if 00DB: actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_1990 0050: gosub @NONAME_2226 000A: 10@ += 300 097A: play_audio_at 0.0 0.0 0.0 event 1133 000A: 24@ += 1 0002: jump @NONAME_1686
:NONAME_1837 0012: 24@ *= -1 0109: player $PLAYER_CHAR money += 24@ 036A: put_actor $PLAYER_ACTOR in_car 8@ 0519: set_car 8@ locked 0 01B4: set_player $PLAYER_CHAR can_move 1 07CC: set_player $PLAYER_CHAR button_15 1 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
:NONAME_1888 00D6: if or 0118: actor $PLAYER_ACTOR dead 0119: car 8@ wrecked 004D: jump_if_false @NONAME_1923 08C3: clear 12@ bit 1 0002: jump @NONAME_1998
:NONAME_1923 0A97: 22@ = car 8@ struct 0A8E: 23@ = 22@ + 5 // int 0A8C: write_memory 23@ size 4 value 10@ virtual_protect 0 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_1990 00D6: if 80DB: not actor $PLAYER_ACTOR in_car 8@ 004D: jump_if_false @NONAME_670
:NONAME_1990 0001: wait 0 ms 03F0: enable_text_draw 0
:NONAME_1998 0164: disable_marker 0@ 0164: disable_marker 1@ 0164: disable_marker 2@ 0164: disable_marker 3@ 0164: disable_marker 4@ 0164: disable_marker 5@ 0164: disable_marker 6@ 0164: disable_marker 7@ ***0164: disable_marker 8@ 0164: disable_marker 13@ 0164: disable_marker 14@ 0164: disable_marker 15@ 0164: disable_marker 16@ 0164: disable_marker 17@ 0164: disable_marker 18@ 0164: disable_marker 19@ 0164: disable_marker 20@ 08C3: clear 12@ bit 1 0001: wait 1250 ms 0002: jump @NONAME_2
:NONAME_2102 0006: 10@ = 0 00D6: if 047A: actor $PLAYER_ACTOR driving_bike 004D: jump_if_false @NONAME_2137 02D4: car 8@ turn_off_engine 0002: jump @NONAME_914
:NONAME_2137 081D: set_car 8@ engine_operation 1 0002: jump @NONAME_914
:NONAME_2151 00BC: show_text_highpriority GXT 'GA_3' time 3000 flag 1 // No more freebies~n~$100 to respray! 0002: jump @NONAME_1837
:NONAME_2174 00BC: show_text_highpriority GXT 'NOMONEY' time 3000 flag 1 // ~s~You need more cash! 0002: jump @NONAME_1888
:NONAME_2197 0A97: 11@ = car 8@ struct 000A: 11@ += 4 0A8D: 12@ = read_memory 11@ size 1 virtual_protect 0 0051: return
:NONAME_2226 00D6: if 0019: 10@ > 5000 004D: jump_if_false @NONAME_2292 03F0: enable_text_draw 1 038D: draw_texture 1 position 573.3 382.7 size 128.0 64.0 RGBA 255 255 255 255 0002: jump @NONAME_2351
:NONAME_2292 00D6: if 001B: 5000 > 10@ 004D: jump_if_false @NONAME_2351 03F0: enable_text_draw 1 038D: draw_texture 2 position 573.3 382.7 size 128.0 64.0 RGBA 255 255 255 255
:NONAME_2351 0007: 27@ = 66.0 0007: 29@ = 520.0 0006: 28@ = 33000 0062: 28@ -= 10@ // (int) 0093: 25@ = integer 28@ to_float 0017: 25@ /= 500.0 0063: 27@ -= 25@ // (float) 005B: 29@ += 27@ // (float) 03F0: enable_text_draw 1 038D: draw_texture 3 position 29@ 391.9 size 16.0 16.0 RGBA 255 255 255 255 09B3: get_car 8@ door_status 21@ 00D6: if 8039: not 21@ == 1 004D: jump_if_false @NONAME_2527 03F0: enable_text_draw 1 038D: draw_texture 4 position 570.0 410.0 size 24.0 24.0 RGBA 255 255 255 255
:NONAME_2527 0051: return
What's wrong now?And one more thing:Offtopic:Who is the admin of the site?I would like to tell him that a email notification of replies would be a great thing.THX a lot!
Edited by Zombie91, Aug 31 2008, 11:06:20 AM.
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Threepwood
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Aug 31 2008, 11:05:08 AM
Post #30
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CLEOticCHAOtic
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Thats why I said DO NOT add markers. Every local var is used iirc, You have used 8@ which is also used for the car/speed. You can use one of the old markers var twice, for example use 0@. Unclean hack, but should work.
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Kotton
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Aug 31 2008, 11:30:23 AM
Post #31
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★SoCal CrackHead★
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what am I? in-fuckn-visable here? I already told you which variables to use ffs
and scroll all the way down on this page... see that text that says "track topic" = viola
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Threepwood
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Aug 31 2008, 11:36:00 AM
Post #32
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CLEOticCHAOtic
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Kot, sorry to say that mate, but according to SB help and else, in cs threads only 0-30(31?) are allowed. Thats why SB makes 1@ out of your suggested 01@ while compiling. Thats exactly what I suggested to do, overwrite existing marker vars.
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Kotton
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Aug 31 2008, 11:48:25 AM
Post #33
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★SoCal CrackHead★
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no need to be sorry homeboy, that's exactly why I told him to use those variables- idk about you, but I get a compile error when I use two or more of the same variables, so to get around that, I use 00, 01 and so on... I didn't think it was necessary to explain how it works, I just gave him a solution 9 posts ago that does
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Zombie91
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Aug 31 2008, 11:55:09 AM
Post #34
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- Kotton
- Aug 31 2008, 11:48:25 AM
no need to be sorry homeboy, that's exactly why I told him to use those variables- idk about you, but I get a compile error when I use two or more of the same variables, so to get around that, I use 00, 01 and so on... I didn't think it was necessary to explain how it works, I just gave him a solution 9 posts ago that does  Sorry to hear that from you.I understand....calm down dude,i works now.Problem solved......for now.
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Kotton
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Aug 31 2008, 12:13:37 PM
Post #35
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★SoCal CrackHead★
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sry to hear what? and why in the fuck are you telling me to calm down? feel free to confirm with any of the VIP's or Shop Staff here that know me, I'm not even close to being "amped" or "upset" ..or even agitated for that matter - just because you see a "fuckn", a "ffs" and a suicide smiley in no way denotes that I need to cool my jets
the simple fact of the matter is after threep told you not to add the icons, I gave you a solution that would enable you to utilize them- but did you listen? nope, you came back with this "8@" bullshit - and this all could have been avoided if you had used your head and done a quick search in the script for that variable or listened to me the first time - but it's all good, I don't mind watching peeps spin their wheels in the mud after someone threw em a rope- it's mildly entertaining
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Zombie91
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Sep 1 2008, 07:42:38 AM
Post #36
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Sa'ti bagi pula in mata.Ia'o peasta shi suge'o cu mata _|_ Ratatu dreacu.
// EDIT: Post hidden and screenshotted. Next decision what to do w/ it is done by Kotton. Regards, Threep
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VladyF
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Sep 1 2008, 08:30:33 AM
Post #37
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Use English and shut the fuck up you wanted to be helped
Spoiler: click to toggle Why the hell almost all the romanians from english forums are assholes ???
Edited by VladyF, Sep 1 2008, 08:33:53 AM.
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Zombie91
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Sep 1 2008, 08:39:01 AM
Post #38
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- VladyF
- Sep 1 2008, 08:30:33 AM
Use English and shut the fuck up you wanted to be helped Spoiler: click to toggle Why the hell almost all the romanians from english forums are assholes ??? Yea,my bad.
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Threepwood
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Sep 1 2008, 08:47:57 AM
Post #39
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CLEOticCHAOtic
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Peeps, behave.
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Kotton
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Sep 1 2008, 08:20:07 PM
Post #40
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★SoCal CrackHead★
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damn vlad- you go boy- hahaha
ye... ay 91, mi apologias, I can be abrasive at times and wasn't exactly the "nice guy" when responding to you - but I came across a lil weed and a whole lotta pussy... so now I'm straight lol- I'm glad you got it workn homeboy
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