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[CLEO] Help; post CLEO problems here
Topic Started: Jul 29 2008, 12:12:10 AM (1,326 Views)
VladyF
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POST ALL THE QUESTIONS ABOUT CLEO3 MODS IN THIS TOPIC!

Original POST

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Kotton
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★SoCal CrackHead★

ok... took me a minute to figure out what you wanted to do, but I got it :p

try this (if you haven't already)

Code:
 

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
$DRIVEBYMODE = 0
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

:NONAME_15
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_15
if
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_15
wait 4000
jump @NONAME_95

:NONAME_95
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_163
Player.Money($PLAYER_CHAR) += -200
wait 10000
jump @NONAME_15

:NONAME_163
wait 0
Player.SetMinWantedLevel($PLAYER_CHAR, 2)
jump @NONAME_15
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VladyF
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well it almost work when you are in ambulance you pass you stop there it dosen't take your money but when you go on the bridge you got ** like you didn't pay :wow:
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Kotton
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★SoCal CrackHead★

k, try this then...

Code:
 

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
$DRIVEBYMODE = 0
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

:NONAME_15
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_15
if
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_15
wait 4000
jump @NONAME_95

:NONAME_95
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_163
Player.Money($PLAYER_CHAR) += -200
wait 10000
jump @NONAME_15

:NONAME_163
wait 0
if
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
Player.SetMinWantedLevel($PLAYER_CHAR, 2)
jump @NONAME_15
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VladyF
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same problem again :omg: I dunno why it doesent work properly
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Kotton
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★SoCal CrackHead★

hmm, and you already tried it under NONAME15 right? immediately after the "Player.Defined($PLAYER_CHAR)"? - the only difference would be you need a "if and" there... like this-

Code:
 
:NONAME_15
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
else_jump @NONAME_15
if
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_15
wait 4000
jump @NONAME_95


but from what I seen in your first post, you tried that :(

edit- holdup, I think I see why it's not working, it's lacking a check to see if he's driving or not - lemme actually open up another script and do some cross-referencing real quick - brb

k, this might work *crosses fingers* - sry man, I'm not ZAZ -lol- now that I've really looked at his code, there should be some additional checks and you probably should be using opcodes for the "not actor driving" checks - maybe when I get some time tonight after my lil 1 goes to sleep, I'll restructure it and get it working for you cuz I can't really concentrate on it right now - 1 thing... does the original work when he walks across to? - lemme know

Code:
 

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
$DRIVEBYMODE = 0
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

:NONAME_15
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @NONAME_15
if
Actor.Driving($PLAYER_ACTOR)
jf @NONAME_15
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
jf @NONAME_15
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
jf @NONAME_15
wait 4000
jump @NONAME_95
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VladyF
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last one ^^ the sunny didn't wanted to compile bcuz of the last @NONAME_95 so I tried with @NONAME_15 and I managed to compile
but dosen't work it doesen't take your money

ps. I know you arn't ZAZ lol but you are the only guy I know witch knows Cleo I tank you just for the time you are loosing with me >.<

Spoiler: click to toggle


EDIT:

Code:
 

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
$DRIVEBYMODE = 0
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

:NONAME_15
wait 100
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_15
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_15
if and
84A7: not actor $PLAYER_ACTOR driving_boat
not Actor.DrivingVehicleType($PLAYER_ACTOR, #ADMIRAL)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BLISTAC)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #VINCENT)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BRAVURA)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #NEBULA)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #PEREN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
else_jump @NONAME_15
03C0: 0@ = actor $PLAYER_ACTOR car
if and
00E1: player $PLAYER_CHAR pressed_key 14
00E1: player $PLAYER_CHAR pressed_key 16
else_jump @NONAME_15
wait 6000
if and
00E1: player $PLAYER_CHAR pressed_key 14
00E1: player $PLAYER_CHAR pressed_key 16
else_jump @NONAME_15
04FE: deflate_tire 1 on_car 0@
wait 500
04FE: deflate_tire 3 on_car 0@
jump @NONAME_15


this is the code from the pop tires mod (when you do burnout back tires pop up) the autor considered some cars as weack car and on them the tires won't pop up I think it's useful I go to try some mixing of this one :D
Edited by VladyF, Jul 30 2008, 03:46:25 PM.
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Kotton
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★SoCal CrackHead★

lol- those codes aren't the entire thread homie, they're only the first label in the thread, you were supposed to paste it in front of the other labels :silly:

here's the entire thing - this one should work but I completely refitted the LP's rear end last night instead of testing it :oops: maybe I can try it tonight *crosses fingers* - is the original code supposed to work when he walks across to or just driving???

Code:
 

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
$DRIVEBYMODE = 0
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

:NONAME_15
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @NONAME_15
if
Actor.Driving($PLAYER_ACTOR)
jf @NONAME_15
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BUS)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COACH)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #FIRELA)
jf @NONAME_15
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
jf @NONAME_15
wait 4000
jump @NONAME_95

:NONAME_95
if
00A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2705.031 1264.825 70.2798 cornerB -2660.196 1282.88 51.1862
else_jump @NONAME_163
Player.Money($PLAYER_CHAR) += -200
wait 10000
jump @NONAME_15

:NONAME_163
wait 0
Player.SetMinWantedLevel($PLAYER_CHAR, 2)
jump @NONAME_15
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VladyF
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sorry I didn't had to much spare time to check it but I've checked now
IT WORKS

Thank You, Thank You ...*2 hours later*... Thank You, Thank You :yup: lol :toast:

abut the walk thing I dunno I don't think I think it was only for cars but I don't walk in SA only driving :D
Edited by VladyF, Aug 1 2008, 03:00:20 PM.
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Kotton
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★SoCal CrackHead★

nice~ :good:
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king_george
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ジョージ

i dont need to make a topic for my prob :p
my problem, is: with ZAZs script, pimp my ride, it worked normally but idkwtf happens now, when i want to hit the button "Tuning" or how its called, after that, the car accelerates one time and the script closes 8|
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Kotton
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★SoCal CrackHead★

lol- we need a new nickname for you man... something that describes your consistent accident prone misfortune ...how about Jobe? Jobe would be dope homie - it's either that or... jackass - rofl, j/k j/k, I'm just playn G :lol:

I have no clue dog, did you recently add any cleo scripts that might interfere with his??? change key presses? anything like that? there must be some action you did right before it stopped working - I have yet to see a cleo script just go haywire and start fuckn up for no reason... especially after it's been working - it's code, it's not like it can "break" or anything lol
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king_george
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ジョージ

well, i installed ur CLEO, i had some fun with it tho :P
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Kotton
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★SoCal CrackHead★

well it might be that, cuz even tho I have both my cleo scripts in and working alongside ZAZ's, and all works fine, there's still a major problem I have with my blkops script - if I save at the deslab, then use that save game, no other scripts work with that save game... and I haven't even tried to troubleshoot it yet - I just don't save there - but meh, that's why it's a beta :hehe:
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king_george
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ジョージ

lmao, so thaqts the prob :suicide:
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KamikaZ
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Cereal Killer
Yesterday I got ZAZ's Pimp My Ride.. it all works but the damn neon tubes crash the game. What the hell is wrong with it??
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Kotton
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★SoCal CrackHead★

the only thing that comes to mind is the install-
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KamikaZ
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Cereal Killer
It's all installed, all files, if the neon.img wasn't, none of the neons would work, but the halo's do :/
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Kotton
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★SoCal CrackHead★

the halos are completely different from the neons - the halos are particle effects, whereas the neons are a combination of dff, txd and particle - but idk man, like I said, all I can think of is that you might have missed something upon installing it - especially for a crash to occur - did you put the txd in the right place? if you didn't, that'll crash it for sure :idkwtf:
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VladyF
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I have a problem I want t spawn a tanker in a petrol station but I didn't found anywhere how to spawn a vehicle attached with another :|
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